Insurgency - JBlum


We are livestreaming today, Saturday December 19th, at 3:00 pm EST with the Wild West theater by modder AndyBroski. You can watch here.

We’ve just broken our record of most players online! To anyone reading this announcement who is new to our community, thank you very much for joining us and welcome to Insurgency. These weekly livestreams are a part of how we show you community creations like maps and mods as well as upcoming official content. Insurgency is currently on flash sale for 85% off for anyone who wants to convince their friends to pick it up.



The Wild West theater we'll be playing today redesigns team loadouts to feature new weapons like double barreled Coach Guns, Winchester rifles and shotguns, Remington revolvers, dynamite, and more. Outlaws (Insurgents) and Lawmen (Security) face off in Push, Strike, Skirmish, Occupy, and Firefight. Coop is also available in Conquer, Checkpoint, and Outpost. We’ll be checking out both PvP and Coop modes, and talking with Andy about how the mod was created. You can autodownload the mod by connecting to the server, so come join us during the stream. The server can be found at the following IP and is named “The Alamo”: 192.186.133.194:27025

As always, we’ll be happy to answer any questions in the stream about Insurgency. If anyone is experiencing lag on an official server, be aware we are currently working on optimizing them. You can help us by sending in a support ticket here.
Insurgency - Mikee


We are livestreaming today, Saturday December 19th, at 3:00 pm EST with the Wild West theater by modder AndyBroski. You can watch here.

We’ve just broken our record of most players online! To anyone reading this announcement who is new to our community, thank you very much for joining us and welcome to Insurgency. These weekly livestreams are a part of how we show you community creations like maps and mods as well as upcoming official content. Insurgency is currently on flash sale for 85% off for anyone who wants to convince their friends to pick it up.



The Wild West theater we'll be playing today redesigns team loadouts to feature new weapons like double barreled Coach Guns, Winchester rifles and shotguns, Remington revolvers, dynamite, and more. Outlaws (Insurgents) and Lawmen (Security) face off in Push, Strike, Skirmish, Occupy, and Firefight. Coop is also available in Conquer, Checkpoint, and Outpost. We’ll be checking out both PvP and Coop modes, and talking with Andy about how the mod was created. You can autodownload the mod by connecting to the server, so come join us during the stream. The server can be found at the following IP and is named “The Alamo”: 192.186.133.194:27025

As always, we’ll be happy to answer any questions in the stream about Insurgency. If anyone is experiencing lag on an official server, be aware we are currently working on optimizing them. You can help us by sending in a support ticket here.
Insurgency - JBlum
We are releasing an update today that includes better Steam Controller support, rocket suppression, new blood decals and impact particles when bullets hit dead bodies, and more. Full changelist below:

Update Dec 19 @ 11am EST
We just released a hotfix ​that addresses T-posing characters in Elite Coop. If you run an Elite Coop server, please update it. The client update is optional. It will fix the issue in Elite Solo mode.

New Features
  • Improved living room experience.
    • Game now automatically detects game controllers, no longer requiring players to use their mouse to enable an ingame controller.
    • Improved menu support for game controllers.
    • Option to disable and enable game controllers via the options menu.
  • Expanded Steam Controller support.
    • Updated default Steam Controller configuration.
    • Fixed free aim.
    • Improved dampening, friction and other look-related behaviors to make aiming feel more smooth and natural whether in hipped or iron sights.
  • New rocket suppression including projectile audio, screen blurring and new voice responses.
  • You can now use all of your Workshop items in coop instead of servers enforcing sv_pure.
  • Reintroduced the change level vote. A change level vote will change the level at the end of the current round instead of the old method of changing the level immediately at the moment the vote is passed. This is different from the next level vote which changes the level at the end of the map.

New Content
  • Updated Contact map which includes new Push, Elimination, and Ambush scenarios.
  • Updated Market Ambush scenario.
  • New blood decals and impact particles when bullets hit dead bodies in ragdoll.

Gameplay Improvements
  • AI Teammates in Solo mode
    • Teammates spread out a little better, no longer bunching up and constantly bumping into the player.
    • Teammates are a bit smarter when it comes to attacking and pursuing enemies.
    • Disabled friendly fire amongst teammates in Solo mode.

Stability Improvements
  • Fixed several small memory leaks.
  • Fixed smoke AI visibility blockers not being cleared up if the smoke grenade was active during round reset, this could result in progressively higher CPU load each round and was especially bad in Outpost.

User Experience Improvements
  • Added Day/Night toggle option in the Solo mode map selection.

Bug Fixes
  • Fixed not being able to hear other players sliding.
  • Fixed first person weapon sounds not playing properly in spectator mode.
  • Fixed possessing a bot in Solo not correctly setting player weight.
  • Picking up a C4 or IED as soon as it appears now correctly switches back to throwing mode.
  • Fixed being able to throw C4 or IED when detonator is out.
  • Fixed being able to buy enemy gear

Map Changes
  • Contact
    • Extended Security spawn area to make it more compatible for Push.
    • Tweaked Push B building, which can be entered from both sides of the road now.
    • Tweaked the barbershop to make it more suitable for Push.
    • Fixed several displacement seams throughout the map.
    • Added a bit more detail throughout the map.
  • Kandagal
    • Added more cover on the bridge and for Insurgent’s exiting spawn for Push.
    • Blocked the view on several windows.
  • Market
      Fixed a pitch black face on a building near INS spawn.Fixed several light casting issues on the arches near INS spawn.
  • Tell
      Fixed a cache exploit in Elimination
Insurgency - Mikee
We are releasing an update today that includes better Steam Controller support, rocket suppression, new blood decals and impact particles when bullets hit dead bodies, and more. Full changelist below:

Update Dec 19 @ 11am EST
We just released a hotfix ​that addresses T-posing characters in Elite Coop. If you run an Elite Coop server, please update it. The client update is optional. It will fix the issue in Elite Solo mode.

New Features
  • Improved living room experience.
    • Game now automatically detects game controllers, no longer requiring players to use their mouse to enable an ingame controller.
    • Improved menu support for game controllers.
    • Option to disable and enable game controllers via the options menu.
  • Expanded Steam Controller support.
    • Updated default Steam Controller configuration.
    • Fixed free aim.
    • Improved dampening, friction and other look-related behaviors to make aiming feel more smooth and natural whether in hipped or iron sights.
  • New rocket suppression including projectile audio, screen blurring and new voice responses.
  • You can now use all of your Workshop items in coop instead of servers enforcing sv_pure.
  • Reintroduced the change level vote. A change level vote will change the level at the end of the current round instead of the old method of changing the level immediately at the moment the vote is passed. This is different from the next level vote which changes the level at the end of the map.

New Content
  • Updated Contact map which includes new Push, Elimination, and Ambush scenarios.
  • Updated Market Ambush scenario.
  • New blood decals and impact particles when bullets hit dead bodies in ragdoll.

Gameplay Improvements
  • AI Teammates in Solo mode
    • Teammates spread out a little better, no longer bunching up and constantly bumping into the player.
    • Teammates are a bit smarter when it comes to attacking and pursuing enemies.
    • Disabled friendly fire amongst teammates in Solo mode.

Stability Improvements
  • Fixed several small memory leaks.
  • Fixed smoke AI visibility blockers not being cleared up if the smoke grenade was active during round reset, this could result in progressively higher CPU load each round and was especially bad in Outpost.

User Experience Improvements
  • Added Day/Night toggle option in the Solo mode map selection.

Bug Fixes
  • Fixed not being able to hear other players sliding.
  • Fixed first person weapon sounds not playing properly in spectator mode.
  • Fixed possessing a bot in Solo not correctly setting player weight.
  • Picking up a C4 or IED as soon as it appears now correctly switches back to throwing mode.
  • Fixed being able to throw C4 or IED when detonator is out.
  • Fixed being able to buy enemy gear

Map Changes
  • Contact
    • Extended Security spawn area to make it more compatible for Push.
    • Tweaked Push B building, which can be entered from both sides of the road now.
    • Tweaked the barbershop to make it more suitable for Push.
    • Fixed several displacement seams throughout the map.
    • Added a bit more detail throughout the map.
  • Kandagal
    • Added more cover on the bridge and for Insurgent’s exiting spawn for Push.
    • Blocked the view on several windows.
  • Market
      Fixed a pitch black face on a building near INS spawn.Fixed several light casting issues on the arches near INS spawn.
  • Tell
      Fixed a cache exploit in Elimination
Insurgency - Mikee


ESL Insurgency is now using its own ranked competitive matchmaking system through ESL Versus. Players can use Versus to play in matches with their own ranking system and a scoreboard which you can use to challenge others. Matches take place in 5 versus 5 Firefight games, which you can join with friends or playing solo. In order to play, first sign up for an account on ESL. Then create a game account and link it to your Steam ID. You can then go to http://versus.gg/ to join a match and start playing. For more details, check out the Steam guide for Versus here and join the official ESL Insurgency Steam group. You can also meet with other players and organize matches on the official ESL Insurgency Teamspeak channel at the following IP: ts.eslinsurgency.eu

The Digital Gaming League hosts Insurgency competitive matches and events for players around the world. DGL EU, NA, and Oceanic divisions will begin their regular season play after the winter break in January. You can also tune in this weekend December 5th and 6th at 12:00 PM EST to The DGL’s Twitch page to watch the DGL Draft tournament matches. Sign up now to play in the league at http://www.thedgl.org.
Insurgency - Mikee


ESL Insurgency is now using its own ranked competitive matchmaking system through ESL Versus. Players can use Versus to play in matches with their own ranking system and a scoreboard which you can use to challenge others. Matches take place in 5 versus 5 Firefight games, which you can join with friends or playing solo. In order to play, first sign up for an account on ESL. Then create a game account and link it to your Steam ID. You can then go to http://versus.gg/ to join a match and start playing. For more details, check out the Steam guide for Versus here and join the official ESL Insurgency Steam group. You can also meet with other players and organize matches on the official ESL Insurgency Teamspeak channel at the following IP: ts.eslinsurgency.eu

The Digital Gaming League hosts Insurgency competitive matches and events for players around the world. DGL EU, NA, and Oceanic divisions will begin their regular season play after the winter break in January. You can also tune in this weekend December 5th and 6th at 12:00 PM EST to The DGL’s Twitch page to watch the DGL Draft tournament matches. Sign up now to play in the league at http://www.thedgl.org.
Insurgency - Mikee
We are releasing a hot-fix today to resolve several bugs and exploits. Change list below:

Bug Fixes
  • Fixed exploit in Push that allowed players to roam around freely in restricted areas.
  • Human players are spawned instantly after a capture in Conquer to prevent issues where players didn’t spawn because the capture zone became contested.
  • Reduced bandwidth usage slightly during highly populated games.
  • Fixed a server crash when a bot had no weapon.
  • Possible fix for a server crash relating to spectator.

Content
  • Updated M9 texture.
  • Fixed broken bolt on the animations for the M4A1 and M16A4.

Maps
  • Buhriz: Clipped roofs on several buildings
Insurgency - · eXnihilo
We are releasing a hot-fix today to resolve several bugs and exploits. Change list below:

Bug Fixes
  • Fixed exploit in Push that allowed players to roam around freely in restricted areas.
  • Human players are spawned instantly after a capture in Conquer to prevent issues where players didn’t spawn because the capture zone became contested.
  • Reduced bandwidth usage slightly during highly populated games.
  • Fixed a server crash when a bot had no weapon.
  • Possible fix for a server crash relating to spectator.

Content
  • Updated M9 texture.
  • Fixed broken bolt on the animations for the M4A1 and M16A4.

Maps
  • Buhriz: Clipped roofs on several buildings
11 Kas 2015
Insurgency - Argyll
We are releasing a patch today with various improvements and bug fixes. In addition to addressing an exploit in Push, we have greatly enhanced AI behavior, added functionality to the map cycle user interface in the Solo menu, and more. Find the full change list below:

Bug Fixes
  • Fixed being able to destroy the last stand cache on Push before all objectives were captured.
  • Fixed human players not spawning in Conquer after a point capture.
  • Fixed Humble Bundle achievement.
  • Reduced instances of spawning at the origin for modes that use nav spawning.
  • Fixed being able to detonate C4 and IEDs in spawn zones.
  • Being in a block zone as it is enabled should now correctly restrict the player.
  • Fixed round timer label being cut off in Survival once level reached double digits.
  • Fixed map preview images being affected by texture quality setting.
  • Fixed model on main menu not showing the weapon model after disconnecting from a server.
Gameplay Improvements
  • Once you are dead while playing with friendly AI, you can take them over by spectating a bot and pressing the use key.
  • Updated the ragdoll code to hopefully reduce instances of ragdolls jumping in the air on death.
  • When a weapon becomes restricted in a restricted area, explosive priming will be cancelled when grenade is not cooking.
  • Bot AI:
    • Improved combat decision-making.
    • Bots will now more regularly investigate gunshots and nearby footsteps.
    • Updated night-time vision so bots can’t see you as easily in the dark.
    • Friendly AI in Solo now use formations and move to cover if they come under fire.
    • Added an element of randomness to the patrol behavior.
    • Fixed combat and investigation behavior loops.
    • Fixed bugs with stance system.
  • Hunt:
    • Increased patrol radius around the active cache, so enemy AI spreads around the map better.
    • When the enemy cache is destroyed the enemy will more successfully investigate the blown up cache minimizing the need to search around the map for the remaining enemies.
    • Fixed VO in Hunt saying that the wrong amount of enemies are killed.
    • Reduced enemy count to 15 in Solo mode (this can be adjusted with the console variable “ins_ins_bot_count_hunt_solo”).
  • Checkpoint:
    • Increased minimum bot count in Checkpoint so that there are more enemies with smaller player counts (the minimum is now 8 instead of 5).
  • Survival:
    • Improved AI patrolling behavior.
    • Improved cache selection.
    • M9 increased to 1 supply.
    • Maximum rounds set to 3 by default.
User Experience Improvements
  • Improved usability for changing the map cycle in the Solo menu
    • Added drag/drop support
    • Added clear/reset mapcycle buttons
    • Each playlist map cycle state is saved between sessions.
  • Connecting to a Workshop enabled server will only download the map currently running.
  • For XInput controllers (eg. Xbox 360 controller), the right thumbstick now emulates mouse input so much more of the UI is usable with a controller.
  • Removed prop caches from the last stand area in Push.
  • Spectator glows now render in the scope when spectating a player aiming down sights with a scope.
  • Spectator glows now factor in weapon upgrades.
  • Spectator mode now shows the player name in the squad color (green) if that person is in your squad.
  • Added keyboard hints to spectator mode.
  • Added titles to each options screen.
  • Disabled developer console spam on Mac/Linux when no controllers were detected.
Content
  • Updated Sterling, M4A1 and M16A4 animations.
  • Updated L1A1 material.
  • Updated Training level.
Modding
  • Any cvars in a map txt will be reverted to default on map change. This should fix Hunt maps using static spawns after a Hunt map with navmesh spawns is played.
  • Since block zones and spawn zones can no longer be marked as solid, a func_teamblocker entity has been added if a mapper wishes to create a wall players of a certain team can’t pass through.
  • Due to changes with the blockzones code, “disablespawns” is enabled by default when not defined.
Map Changes
  • Updated block zone placement on many maps.
  • Contact:
    • Moved Outpost cache positions.
    • Updated prop fade distances and collision.
    • Added missing clips to stairs to smooth them out.
    • Fixed a small displacement seam behind the center building.
  • Embassy:
    • Moved a Humvee from Security side to the Insurgent side.
    • Fixed spawning on the flagpole in Survival.
  • Kandagal:
    • Fixed a bunch of clipping issues.
    • Fixed a displacement seam.
    • Fixed misaligned brick texture.
    • Fixed floating window frame.
    • Updated ambient sounds.
  • Uprising:
    • Added missing clips to stairs to smooth them out.
11 Kas 2015
Insurgency - Spearin
We are releasing a patch today with various improvements and bug fixes. In addition to addressing an exploit in Push, we have greatly enhanced AI behavior, added functionality to the map cycle user interface in the Solo menu, and more. Find the full change list below:

Bug Fixes
  • Fixed being able to destroy the last stand cache on Push before all objectives were captured.
  • Fixed human players not spawning in Conquer after a point capture.
  • Fixed Humble Bundle achievement.
  • Reduced instances of spawning at the origin for modes that use nav spawning.
  • Fixed being able to detonate C4 and IEDs in spawn zones.
  • Being in a block zone as it is enabled should now correctly restrict the player.
  • Fixed round timer label being cut off in Survival once level reached double digits.
  • Fixed map preview images being affected by texture quality setting.
  • Fixed model on main menu not showing the weapon model after disconnecting from a server.
Gameplay Improvements
  • Once you are dead while playing with friendly AI, you can take them over by spectating a bot and pressing the use key.
  • Updated the ragdoll code to hopefully reduce instances of ragdolls jumping in the air on death.
  • When a weapon becomes restricted in a restricted area, explosive priming will be cancelled when grenade is not cooking.
  • Bot AI:
    • Improved combat decision-making.
    • Bots will now more regularly investigate gunshots and nearby footsteps.
    • Updated night-time vision so bots can’t see you as easily in the dark.
    • Friendly AI in Solo now use formations and move to cover if they come under fire.
    • Added an element of randomness to the patrol behavior.
    • Fixed combat and investigation behavior loops.
    • Fixed bugs with stance system.
  • Hunt:
    • Increased patrol radius around the active cache, so enemy AI spreads around the map better.
    • When the enemy cache is destroyed the enemy will more successfully investigate the blown up cache minimizing the need to search around the map for the remaining enemies.
    • Fixed VO in Hunt saying that the wrong amount of enemies are killed.
    • Reduced enemy count to 15 in Solo mode (this can be adjusted with the console variable “ins_ins_bot_count_hunt_solo”).
  • Checkpoint:
    • Increased minimum bot count in Checkpoint so that there are more enemies with smaller player counts (the minimum is now 8 instead of 5).
  • Survival:
    • Improved AI patrolling behavior.
    • Improved cache selection.
    • M9 increased to 1 supply.
    • Maximum rounds set to 3 by default.
User Experience Improvements
  • Improved usability for changing the map cycle in the Solo menu
    • Added drag/drop support
    • Added clear/reset mapcycle buttons
    • Each playlist map cycle state is saved between sessions.
  • Connecting to a Workshop enabled server will only download the map currently running.
  • For XInput controllers (eg. Xbox 360 controller), the right thumbstick now emulates mouse input so much more of the UI is usable with a controller.
  • Removed prop caches from the last stand area in Push.
  • Spectator glows now render in the scope when spectating a player aiming down sights with a scope.
  • Spectator glows now factor in weapon upgrades.
  • Spectator mode now shows the player name in the squad color (green) if that person is in your squad.
  • Added keyboard hints to spectator mode.
  • Added titles to each options screen.
  • Disabled developer console spam on Mac/Linux when no controllers were detected.
Content
  • Updated Sterling, M4A1 and M16A4 animations.
  • Updated L1A1 material.
  • Updated Training level.
Modding
  • Any cvars in a map txt will be reverted to default on map change. This should fix Hunt maps using static spawns after a Hunt map with navmesh spawns is played.
  • Since block zones and spawn zones can no longer be marked as solid, a func_teamblocker entity has been added if a mapper wishes to create a wall players of a certain team can’t pass through.
  • Due to changes with the blockzones code, “disablespawns” is enabled by default when not defined.
Map Changes
  • Updated block zone placement on many maps.
  • Contact:
    • Moved Outpost cache positions.
    • Updated prop fade distances and collision.
    • Added missing clips to stairs to smooth them out.
    • Fixed a small displacement seam behind the center building.
  • Embassy:
    • Moved a Humvee from Security side to the Insurgent side.
    • Fixed spawning on the flagpole in Survival.
  • Kandagal:
    • Fixed a bunch of clipping issues.
    • Fixed a displacement seam.
    • Fixed misaligned brick texture.
    • Fixed floating window frame.
    • Updated ambient sounds.
  • Uprising:
    • Added missing clips to stairs to smooth them out.
...

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