Dishonored

Arkane Studios has confirmed that its superb first-person assassination series Dishonored is "resting right now", with no further instalments seemingly currently planned.

News of Dishonored's dormancy comes via Arkane Studios lead designer Ricardo Bare (speaking to VG247 during QuakeCon), who qualified that, "I can't say definitively what might happen down the road, anything could happen".

The original Dishonored launched back in 2012 to much critical acclaim, with reviews celebrating its superb world design and the sometimes dizzying freedom with which the game's supernaturally enhanced assassination missions could be approached.

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Insurgency

Developer New World Interactive's hardcore multiplayer tactical shooter Insurgency is currently free on Steam - and if you pick it up now, it'll remain in your library to play whenever you want.

Insurgency, if you're unfamiliar, originally released for PC in 2014 and was the fully fledged standalone successor to New World Interactive's popular Half-Life 2 mod Insurgency: Modern Infantry Combat. The series gained quite a following (and still has an active player base today), thanks its more realistic take on the classic first-person shooter formula.

In Insurgency, for instance, head shots are instantly fatal, and you don't have access to a mini-map, on-screen crosshairs, even an ammo or health counter - all of which makes for an experience that rewards tactical planning and carefully orchestrated team work.

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DARK SOULS™: REMASTERED

Dark Souls Remastered launches for Nintendo Switch on 19th October, publisher Bandai Namco has announced.

The Solaire of Astora amiibo comes out alongside the game on the same date.

It's been a bit of a wait - we were expecting the Switch version alongside the PC, PlayStation 4 and Xbox One editions back in May, until it was pushed back to "summer". October isn't really summer anywhere, but at least now we know for certain when it'll arrive.

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Star Wars: Battlefront 2 (Classic, 2005)

Veteran EA exec Patrick S derlund is to leave the publisher after nearly two decades.

A familiar face during EA press conferences, the towering Swedish giant has held numerous senior positions in the company over his long tenure - most recently as its chief design officer.

Before all that, S derlund was previously CEO of DICE, the Battlefield, Star Wars Battlefront and Mirror's Edge studio which EA bought back in 2006, which is when S derlund transferred onto EA's own management team.

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Eurogamer

Patrick Stewart, the well-loved actor who brought X-Men's Professor X and Star Trek's captain Jean-Luc Picard to life so memorably, will narrate promising new platform game My Memory Us.

My Memory of Us is a Polish-made game about a friendship between a boy and a girl, but has been particularly attracting attention for having Holocaust undertones. The themes of terror, exclusion and separation are central to the game's story.

It's been in development for a while; perhaps publisher IGMN.Pro needed additional time to secure a big name like Patrick Stewart in order to pull more focus to the game. Or maybe developer Juggler simply wanted it to be as slick as can be.

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Team Fortress 2

Despite being released over 10 years ago, Team Fortress 2 still boasts one of the biggest player bases on Steam. Today, the number of players peaked at 54,350 - placing the game at seventh on Steam's leaderboard of most-played games. And behind the player count, there is still a significant esports community organised by a series of leagues unaffiliated with Valve. TF2 players have run a small but passionate competitive community for several years.

Over the past few weeks, however, a darker side of the community has emerged. Several competitive players and community members have reported experiencing a culture of harassment and toxicity. The community members took to social media to reveal harrowing personal stories of racism, sexism, transphobia and sexual abuse. To make matters worse, some professional TF2 players have responded to the social media posts with insults and derogatory terms aimed at the victims. Since the reports of toxicity in the competitive scene emerged, other players have come forward with their own stories, and it seems the problem is pervasive. The affected branches of the TF2 community include the TF2 workshop, Steam comments and public matches in the game itself.

Although many of the competitive leagues have responded with statements, bans and policy changes, some have remained silent on the issue. Players have also reported the toxicity goes beyond the competitive sphere to almost all parts of the Team Fortress 2 community - so the question is, should Valve do more to discourage it?

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The Elder Scrolls®: Legends™

Bethesda could be heading towards a standoff with Sony over cross-platform play. Not over Fallout 76, which does, as a multi-platform online multiplayer game, fall squarely into the 'wouldn't it be nice if PlayStation and Xbox and PC audiences could play together?' debate, but over The Elder Scrolls: Legends, a card game.

"It's way more pertinent to Legends," Pete Hines, Bethesda's senior vice president of marketing and communication, told me at QuakeCon 2018.

"Fallout 76, sure: it would be nice if I could play on my Xbox and my kid is playing on his PC and we can play together, but if we can't, OK. There's lots of games - I play Overwatch on Xbox and he plays on PC separately and has a whole separate account. It's not critical.

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Eurogamer

Fornite has begun its first steps towards season six with its latest round of skybox changes.

The battle royale mode's magical sky rift - which brought desert and Viking areas to the map this season - is slowly starting to shrink away as of the game's latest update.

The rift closing up is a subtle effect, with small changes every day until it shrivels up completely.

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Eurogamer

World of Warcraft's latest expansion, Battle for Azeroth, came out last night - and already someone hit the new level cap.

Gingi, of hardcore World of Warcraft guild Method, went from the previous level cap of 110 to the new level cap of 120 in a blistering four hours and 17 minutes, playing as a troll druid called Luigingi (thanks, Icy Veins). Here's the moment he hit the cap.

How did he do it so quickly? Completing quests as fast as possible, with help from fellow Method players Meeres and Deepshades, with a plan based on time with the recent Battle for Azeroth beta.

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Dear Esther

Sumo has bought The Chinese Room.

The Crackdown 3 developer said it had acquired The Chinese Room, the studio behind Everybody's Gone to the Rapture and Dear Esther, from founders Dan Pinchbeck and Jessica Curry.

Brighton-based Pinchbeck is on board as creative director of The Chinese Room, while Curry will continue her career independently as a composer, Sumo said. Pinchbeck added he's now working on new concepts. In a blog post, he said The Chinese Room is talking to potential partners about a new game, "something bigger"... "something that takes a more traditional game genre - no, you don't get to know what just yet - and lets us spin our worlds and stories on top of that. It's going to be very, very exciting."

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