Planet Nomads - 501idni
Hello Nomads,

We've just released the 1.0.5.5 update. It brings some performance gain on Linux with new libc - Sandy engine is faster there. But should be still compatible with old distros. However, we recommend using current distributions for best performance.

List of changes:
  • added secondary SandyEngine binary build for Linux (newer one for better performance, older one for compatibility)
Planet Nomads - 501idni
Hello Nomads,

We are currently working on fixing bugs introduced in last game update with new Unity engine version. We've just released a new update fixing mainly issues with blueprints.

Here is the list of changes:
  • removed no-longer-working 3rd party UI library (fixed blueprint creation window freeze)
  • fixed error from zip library
  • removed shadows dithering (dot patterns in shadows caused by transparent windows)
  • bigger sun lightmap texture on ultra settings (better shadow resolution)
Planet Nomads - Craneballs
Hello Nomads,

We've just released a new Update for Planet Nomads - version 1.0.5.3. The game in now built in updated version of Unity engine. From our testing it could gain a little FPS increase. We are waiting for your feedback, especially if you encounter any new bugs. Thanks.

The full list of changes:
  • updated engine to Unity 2019.2.3f1
  • fixed Map freeze on wrong POIs
Planet Nomads - 501idni

Hello Nomads,

Our new Keybinding and Motorized Joints update is considered stable now, so we've released it into the public branch.

Here is the list of changes to repeat:
1.0.5.0
  • added Custom Keybinding to most blocks (available in Terminal and Radial Menu)
  • added optional Motor to Joints (Hinge & Rotor)
  • fixed issues after teleporting back from the ship to planet in story end-game
1.0.5.2
  • fixed random freeze of Key Binding window
  • rearranged Key Binding UI - renamed buttons, added hints
  • added possibility to bind modifier+key combinations (CTRL+W, etc.)
  • Linux: build with older libc for compatibility with older Linux distributions
  • fixed rename function on Rotor
  • fixed printers do not resume production after "no space" error and freeing its container
Planet Nomads - 501idni
Hello Nomads,

We've just released a bugfix update for the Key Binding update.

Here is the complete list of changes:
  • fixed random freeze of Key Binding window
  • rearranged Key Binding UI - renamed buttons, added hints
  • added possibility to bind modifier+key combinations (CTRL+W, etc.)
  • Linux: build with older libc for compatibility with older Linux distributions
  • fixed rename function on Rotor
  • fixed printers do not resume production after "no space" error and freeing its container
Planet Nomads - 501idni
Hello Nomads,

This time, in the Experimental brach, we're evaluating one of our long awaited features - Custom Keybinding. We've added the keybinding option to most of active blocks, you can find it in the Terminal and also in the Radial menu (if there was a room). We are still unsure if it is a beginner feature and should be available from the Radial menu or if it is just for experienced players and should be only in the Terminal.

Now how it works: In the Terminal (pressing the Use "E" key while pointing on the Terminal block or the Terminal "T" while in cockpit of the craft with working terminal) you bring a list of active blocks, and you can click on the keybinding icon (or in the Radial Menu of a block just click the icon). You can now select the binding action from the list and click override to ignore the default bound keys and then bind a new one.

This way, you can for example make each wheel react to different keys. We've also added binding actions for many other blocks, like switchboxes, lights, doors etc., so you can control them directly from the cockpit. Hope you have enough keys on your keyboards :D. You can of course map same key to different actions of different blocks.

To gain more use from keybinding, we've decided to stress the physics engine a little bit more, and add Motors to Joint blocks (Rotor & Hinge) so you can control each joint separately and unleash your creativity and make more obscure machines. Just bind keys, unlock the joint, set speed and enable the motor. But be warned, physics can be very unpredictable in case of collisions...



Here is the usual list of changes:
  • added Custom Keybinding to most blocks (available in Terminal and Radial Menu)
  • added optional Motor to Joints (Hinge & Rotor)
  • fixed issues after teleporting back from the ship to planet in story end-game
Planet Nomads - 501idni


Hello Nomads,

Our contest on the occasion of 50th anniversary of Apollo 11 mission has ended and we've released the new update (version 1.0.4.4) that hides it's assets from the main menu. You can also see the results in our blog post.

We've also added some recent bug fixes to the build.

Here is the list of changes:
  • Removed Apollo 11 related backgrounds and menu button (you can still play our Lunar Lander minimicro game by entering the apollo11 cheat in console in the main menu).
  • Changed switching resolutions in main menu options - removed the refresh rates from the list, as system ignored it anyway. It automatically selects best refresh rate but it displayed wrong values (like 23Hz) sometimes. Also added console command "setresolution" for testing purposes.
  • Added refresh of all hotbars (not only the visible one) in case of dropping item etc.
Planet Nomads - 501idni
Hello Nomads,

These days we celebrate the 50th Anniversary of the Apollo 11 and we have a special update for this occasion. We also have a creative contest for you, if you want to participate and maybe win some Planet Nomads themed goods, look at our blog post.

The update also includes bugfixes from previous experimental release as follows:
  • reworked automatic miner - changed displayed probabilities to amount per hour, fixed mining computations
  • reworked libsqlite in Sandy engine (fixes save/load bugs mainly on Linux)
  • increased area for spawning Terry's ship (should decrease the probability of spawning it under water)
  • Magnetic Hever - added possibility to build it on another buildings / vehicles
  • fixed light artifacts on sky
  • removed advanced settings effect on oxygen (fixes troubles under water on Easy and Hard settings)
Planet Nomads - 501idni
Hello Nomads,

A new update 1.0.4.2 was just released into the Experimental branch. It addresses the issue with wrongly generated terrain (transfering seed between Sandy C++ code and the game C# code).
Planet Nomads - 501idni
Hello Nomads,

We've just released a new update.

Hopefully we've found a fix for long linux issue with libsqlite database library. We've reworked Sandy library to not use it directly, but tunneling queries through the game database connection which effectively removes issues with sharing the same file between different code. That means no more errors on Linux builds and maybe could fix some save corruption on other platforms too. Our testers also reported slightly better performance during the game load.

The other change involves automatic mining machines. There were many ambiguities in how the mining process works and what resources are acutally mined. More info in our bug tracking system. So we decided to display the estimated amount of resources mined per hour instead of mining pobability percentage.

There were also some minor fixes, full list of changes continues..

  • reworked automatic miner - changed displayed probabilities to amount per hour, fixed mining computations
  • reworked libsqlite in Sandy engine (fixes save/load bugs mainly on Linux)
  • increased area for spawning Terry's ship (should decrease the probability of spawning it under water)
  • Magnetic Hever - added possibility to build it on another buildings / vehicles
  • fixed light artifacts on sky
  • removed advanced settings effect on oxygen (fixes trobules under water on Easy and Hard settings)
...

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