Master of Orion - Kody


The Mrrshan back away from no challenge… even if that means facing off against the Silicoids in hostile airspace! The crew of the Tarika Runner risk it all for the heist of a mysterious Silicoid device, putting the crew in greater danger than ever before. As they weave through the firefight, the clever Mrrshan pirates must try to pit the histories of two storied enemies against each other for safe passage.

Due to character limits we're not able to post the full story in this article, but we've created a discussion thread in the community hub with the tale of the Tarika Runner in all its glory.

Click here to read the full story, and feel free to ask questions about Mrrshan lore. We'll pass them on to our loremaster for answers.
Master of Orion - Kody


The Mrrshan back away from no challenge… even if that means facing off against the Silicoids in hostile airspace! The crew of the Tarika Runner risk it all for the heist of a mysterious Silicoid device, putting the crew in greater danger than ever before. As they weave through the firefight, the clever Mrrshan pirates must try to pit the histories of two storied enemies against each other for safe passage.

Due to character limits we're not able to post the full story in this article, but we've created a discussion thread in the community hub with the tale of the Tarika Runner in all its glory.

Click here to read the full story, and feel free to ask questions about Mrrshan lore. We'll pass them on to our loremaster for answers.
Master of Orion - elpozoleolmeca
Welcome to the first in a series of short stories that shines the spotlight on the lore of the races in Master of Orion. If you have any questions related to Psilon lore, please leave them in the comments and we will work with our loremaster to get them answered.
---------------------------------------------------------------------------------------------------------------

The Psilon have always been known as the most brilliant researchers, scientists, and academics in the galaxy. The secrets buried in their ancient libraries and sprawling research facilities point to the clues that make the universe what it is today. The Psilons have successfully hidden away one of the greatest mysteries in the universe… until a young researcher reopens the case.

Discover one of many secrets the Psilon hold by following the link below.

ICARUS
Master of Orion - elpozoleolmeca
Welcome to the first in a series of short stories that shines the spotlight on the lore of the races in Master of Orion. If you have any questions related to Psilon lore, please leave them in the comments and we will work with our loremaster to get them answered.
---------------------------------------------------------------------------------------------------------------

The Psilon have always been known as the most brilliant researchers, scientists, and academics in the galaxy. The secrets buried in their ancient libraries and sprawling research facilities point to the clues that make the universe what it is today. The Psilons have successfully hidden away one of the greatest mysteries in the universe… until a young researcher reopens the case.

Discover one of many secrets the Psilon hold by following the link below.

ICARUS
Master of Orion - elpozoleolmeca
How to keep the cogs of your economy turning as you set out to conquer the stars.

Economic Overview
As in everyday life, credits make the galaxy go round. The BC (Billion Credit) is the foundation of Master of Orion’s economy. Your income has to be watched and managed just as closely as you manage your planetary resources. Each planet generates BCs at a rate that can vary over time as a planet grows, trade treaties are signed, and taxation levels change. These credits are the lifeblood of your empire; they are needed to maintain structures and fleets, provide bribes for other races, and rapidly advance production when required. Today, we will break down some of the factors affecting BC generation and explain your options for spending those piles of credits sitting in your imperial vaults.

Generating BC Income

Taxes
Taxes affect all colonies in your empire at the same rate. You may set the tax rate from 0% up to 50%. Tax rates are set on your Empire Management screen. As you adjust the tax rate, you can see how the new rate will affect your overall per-turn credit generation as well as how each planet will be affected. Be careful, because setting the tax rate too high will upset your population, leading them to go on strike (which then reduces your planet’s ability to generate resources). 



Technology
Numerous technologies in the research tree can help boost your economy. These technologies are located mainly on the top technology line and can be easily identified by their yellow symbol. They can also be viewed by using the “Highlight” dropdown menu in the upper left corner and selecting “Economy;" all other technologies will grey out.

Technologies help your economy by providing simple credit boosts, reductions to the cost of structure and ship buy-outs, increases in tax revenues, and, at the highest stage, a 100% increase to credits generated by your entire empire!



Trade Treaties
When your empire begins to meet other races, one option in your diplomatic relations is a Trade Treaty. These treaties usually last 20 turns, with your empire receiving credits every turn. Once the treaty runs out your advisor will provide a report indicating how many BCs in total were generated--which can run into the thousands! Be careful though! The other race is also receiving credits (and if war is declared all treaties are immediately canceled).

Production
Another way to generate credits is to put some colonists to work producing trade goods. Under your Build pop-up screen, choose “Projects” and then “Trade Goods." Your colonists will then begin to build consumer items that others will buy. The effect will turn 50% of the planet’s production value into credits (which is much better than letting that production sit idle).



Spending Wisely

Maintenance
Virtually every structure and ship within your empire costs credits to maintain. Of these, your ships will probably be the most costly, especially as more technology is added that increases their maintenance cost. A large fleet sitting idle will rapidly become a drain on your economy. This maintenance is automatic, requiring no decisions on your part. However, if your economy goes into the negative, your advisor will begin to scrap ships and structures that cannot be supported (you will be told when this occurs and what was scrapped). The best way to avoid this is to maintain both a positive income each turn and a credit reserve. Such actions will help you make it through periods of high maintenance costs but low production, such as when you are sending a large combat fleet a long distance to attack an opponent.



Buy Out
If you decide that you need that new ship or structure NOW instead of 12 turns from now, you can spend credits to speed things up. The item currently being produced in the production queue can simply be bought if you have the credits available. Once bought out, the structure or ship will be available the following turn. This is an all-or-nothing action--you may not partially pay for the item to decrease its production time by a few turns.

To buy out something in the production queue, simply grab the item and drag and drop it on the “BC BUY” button. If the buy-out number is in red you do not have enough credits to pay for the item. Note that as your colonists build the item the buy-out price will drop each turn.



Bribes
Sometimes in diplomatic negotiations the other side will request BCs to agree to your propositions. Having a pile of credits can help grease these diplomatic wheels if what you desire is worth the price being asked. This decision must be weighed against the fact that the other empire will receive those credits. You will have no way of knowing what the credits will be used for: to buy out some toxic condensers or build that Titan that will spearhead the attack on your empire.

Keeping Track of Your Economy

Your empire is generating and spending credits but how do you check the overall health of the economy? In two places in the Master of Orion interface you can get both a quick answer to this question and a more detailed report. One place is on the main screen and the other is in the Empire management screen; in both areas the same information is provided.

On the main screen in the upper left corner, next to the yellow BC symbol, is the overall state of your economy. The first number is the amount of available credits at that moment. The number in parentheses is how many credits you are generating per turn through taxes, treaties, etc. If the second number is negative (displayed in red), that is how many credits will be deducted from your available balance at the start of the next turn.

If you hover your cursor over the basic BC information, a much more detailed report on the state of your economy will pop up. This report breaks down credits received and deducted through taxes, treaties, upkeep, fleet costs, and so on. All of this data will be of great value, helping ensure your empire maintains a healthy economic foundation while you conquer the galaxy!


 

We hope you enjoyed this look at the Master of Orion economy. Stay tuned for additional deep-dives into the game systems and mechanics as development continues!


Please note: The information in this article is based on a "work-in-progress" build of Master of Orion and the information included is subject to change.
Master of Orion - elpozoleolmeca
How to keep the cogs of your economy turning as you set out to conquer the stars.

Economic Overview
As in everyday life, credits make the galaxy go round. The BC (Billion Credit) is the foundation of Master of Orion’s economy. Your income has to be watched and managed just as closely as you manage your planetary resources. Each planet generates BCs at a rate that can vary over time as a planet grows, trade treaties are signed, and taxation levels change. These credits are the lifeblood of your empire; they are needed to maintain structures and fleets, provide bribes for other races, and rapidly advance production when required. Today, we will break down some of the factors affecting BC generation and explain your options for spending those piles of credits sitting in your imperial vaults.

Generating BC Income

Taxes
Taxes affect all colonies in your empire at the same rate. You may set the tax rate from 0% up to 50%. Tax rates are set on your Empire Management screen. As you adjust the tax rate, you can see how the new rate will affect your overall per-turn credit generation as well as how each planet will be affected. Be careful, because setting the tax rate too high will upset your population, leading them to go on strike (which then reduces your planet’s ability to generate resources). 



Technology
Numerous technologies in the research tree can help boost your economy. These technologies are located mainly on the top technology line and can be easily identified by their yellow symbol. They can also be viewed by using the “Highlight” dropdown menu in the upper left corner and selecting “Economy;" all other technologies will grey out.

Technologies help your economy by providing simple credit boosts, reductions to the cost of structure and ship buy-outs, increases in tax revenues, and, at the highest stage, a 100% increase to credits generated by your entire empire!



Trade Treaties
When your empire begins to meet other races, one option in your diplomatic relations is a Trade Treaty. These treaties usually last 20 turns, with your empire receiving credits every turn. Once the treaty runs out your advisor will provide a report indicating how many BCs in total were generated--which can run into the thousands! Be careful though! The other race is also receiving credits (and if war is declared all treaties are immediately canceled).

Production
Another way to generate credits is to put some colonists to work producing trade goods. Under your Build pop-up screen, choose “Projects” and then “Trade Goods." Your colonists will then begin to build consumer items that others will buy. The effect will turn 50% of the planet’s production value into credits (which is much better than letting that production sit idle).



Spending Wisely

Maintenance
Virtually every structure and ship within your empire costs credits to maintain. Of these, your ships will probably be the most costly, especially as more technology is added that increases their maintenance cost. A large fleet sitting idle will rapidly become a drain on your economy. This maintenance is automatic, requiring no decisions on your part. However, if your economy goes into the negative, your advisor will begin to scrap ships and structures that cannot be supported (you will be told when this occurs and what was scrapped). The best way to avoid this is to maintain both a positive income each turn and a credit reserve. Such actions will help you make it through periods of high maintenance costs but low production, such as when you are sending a large combat fleet a long distance to attack an opponent.



Buy Out
If you decide that you need that new ship or structure NOW instead of 12 turns from now, you can spend credits to speed things up. The item currently being produced in the production queue can simply be bought if you have the credits available. Once bought out, the structure or ship will be available the following turn. This is an all-or-nothing action--you may not partially pay for the item to decrease its production time by a few turns.

To buy out something in the production queue, simply grab the item and drag and drop it on the “BC BUY” button. If the buy-out number is in red you do not have enough credits to pay for the item. Note that as your colonists build the item the buy-out price will drop each turn.



Bribes
Sometimes in diplomatic negotiations the other side will request BCs to agree to your propositions. Having a pile of credits can help grease these diplomatic wheels if what you desire is worth the price being asked. This decision must be weighed against the fact that the other empire will receive those credits. You will have no way of knowing what the credits will be used for: to buy out some toxic condensers or build that Titan that will spearhead the attack on your empire.

Keeping Track of Your Economy

Your empire is generating and spending credits but how do you check the overall health of the economy? In two places in the Master of Orion interface you can get both a quick answer to this question and a more detailed report. One place is on the main screen and the other is in the Empire management screen; in both areas the same information is provided.

On the main screen in the upper left corner, next to the yellow BC symbol, is the overall state of your economy. The first number is the amount of available credits at that moment. The number in parentheses is how many credits you are generating per turn through taxes, treaties, etc. If the second number is negative (displayed in red), that is how many credits will be deducted from your available balance at the start of the next turn.

If you hover your cursor over the basic BC information, a much more detailed report on the state of your economy will pop up. This report breaks down credits received and deducted through taxes, treaties, upkeep, fleet costs, and so on. All of this data will be of great value, helping ensure your empire maintains a healthy economic foundation while you conquer the galaxy!


 

We hope you enjoyed this look at the Master of Orion economy. Stay tuned for additional deep-dives into the game systems and mechanics as development continues!


Please note: The information in this article is based on a "work-in-progress" build of Master of Orion and the information included is subject to change.
Master of Orion - elpozoleolmeca
BEFORE SETTING UP BASE MAKE SURE TO READ THIS HANDY GUIDE, TO FIND OUT WHICH PLANETS ARE THE BEST (AND WORST) TO COLONIZE.

In your quest to conquer the stars, an intrepid explorer needs to know their galaxies and planetary systems so they can lay the foundations for greatness. We’re here to breakdown what types of planets you’ll discover in your journey.

THE BIGGER THE BETTER, RIGHT?
There are a variety of planet sizes scattered around Master of Orion’s many galaxies. However, size isn’t everything, which you’ll discover later.
  • Huge: The biggest astrological bodies revolving around a star. An explorer won’t find any bigger or better out there. These should always capture your interest.
  • Giant: A gas giant is not able to be colonized until it has been terraformed, where it then will transform into a “huge” planet.
  • Large: Third in the list. It’s big. Not as big as Giant. Generally around the size of Earth.
  • Medium: Explorers should be getting the hang of this now.
  • Small: The smallest of the bunch, but that doesn’t mean they aren’t rich in resources.
BIOME
Biome is, basically, the makeup of a planet—what’s there worth taking.
  • Gas Giant: Full of, you guessed it, gas.
  • Class A: “Gaia” -- the motherlode, El Dorado—rare worlds with extraordinarily rich ecosystems. These should always be your first port of call.
  • Class B: “Ocean” – planets whose surfaces are mostly covered with large bodies of water.
    “Terran” – You’ll find abundant flora, fauna and water supplies here.
  • Class C: “Swamp” – Heavily layered with dense, jungle-like vegetation.
    “Tundra” – frigid environments featuring permafrost and harsh weather.
  • Class D: “Arid” – Rocky terrain and sparse vegetation not to be confused with…
    “Desert” – Harsh weather conditions and very little water are their most common features.
  • Class F: “Barren” -- Barren lands with a basic breathable atmosphere.
    “Radiated” – They do not have atmosphere due to their star’s emissions.
    “Toxic” – Totally inhospitable environments. Not a place you want to vacation.
MINERALS
He who controls the minerals controls the universe. Harnessing the power of minerals allows explorers to increase production and kick their campaign into hyperspace.
  • Ultra Rich - Rare and overflowing with useful deposits (++Production)
  • Rich - they include a lithosphere rich in minerals (+ production)
  • Abundant – They have an average amount of valuable minerals
  • Poor – they have some mineral content, but not enough to make them really attractive (- Production)
  • Ultra Poor – very low density of heavy minerals (-- Production)
KEEPING YOU GROUNDED
Another vital statistic to bear in mind before colonisation is the planet’s gravity. The gravity of a planet can be low, normal or high, with normal being preferable. This characteristic can result in your production being reduced by 50%, which no intrepid explorer wants.

SPECIAL CHARACTERISTICS
The planets of Master of Orion can contain special resources which can help your progress during the fight to become Orion’s overlord. Keep an eye out for any of the following resources on the planets you find:
  • Adamantium
  • Silicon
  • Xentronium
  • Deuterium
  • Helium
  • Iridium
  • Neutronium
  • Zortrium
  • Gold
  • Artifacts
For example, Gold can affect your income for the better by giving you extra credits, while an artifact will boost the research for the colony.

During your explorations, you will notice that there will be asteroid fields - be wary though, these might be home to many a pirate, who is looking for any opportunity to loot you.

#Discussions_QuoteBlock_Author
Please note: The information in this article is based on a "work-in-progress" build of Master of Orion and the information included is subject to change.

Hopefully this guide will help you on your way to becoming the greatest leader Orion has ever seen.

Stay tuned for more installments to learn even more about Master of Orion!
Master of Orion - Bertiux
BEFORE SETTING UP BASE MAKE SURE TO READ THIS HANDY GUIDE, TO FIND OUT WHICH PLANETS ARE THE BEST (AND WORST) TO COLONIZE.

In your quest to conquer the stars, an intrepid explorer needs to know their galaxies and planetary systems so they can lay the foundations for greatness. We’re here to breakdown what types of planets you’ll discover in your journey.

THE BIGGER THE BETTER, RIGHT?
There are a variety of planet sizes scattered around Master of Orion’s many galaxies. However, size isn’t everything, which you’ll discover later.
  • Huge: The biggest astrological bodies revolving around a star. An explorer won’t find any bigger or better out there. These should always capture your interest.
  • Giant: A gas giant is not able to be colonized until it has been terraformed, where it then will transform into a “huge” planet.
  • Large: Third in the list. It’s big. Not as big as Giant. Generally around the size of Earth.
  • Medium: Explorers should be getting the hang of this now.
  • Small: The smallest of the bunch, but that doesn’t mean they aren’t rich in resources.
BIOME
Biome is, basically, the makeup of a planet—what’s there worth taking.
  • Gas Giant: Full of, you guessed it, gas.
  • Class A: “Gaia” -- the motherlode, El Dorado—rare worlds with extraordinarily rich ecosystems. These should always be your first port of call.
  • Class B: “Ocean” – planets whose surfaces are mostly covered with large bodies of water.
    “Terran” – You’ll find abundant flora, fauna and water supplies here.
  • Class C: “Swamp” – Heavily layered with dense, jungle-like vegetation.
    “Tundra” – frigid environments featuring permafrost and harsh weather.
  • Class D: “Arid” – Rocky terrain and sparse vegetation not to be confused with…
    “Desert” – Harsh weather conditions and very little water are their most common features.
  • Class F: “Barren” -- Barren lands with a basic breathable atmosphere.
    “Radiated” – They do not have atmosphere due to their star’s emissions.
    “Toxic” – Totally inhospitable environments. Not a place you want to vacation.
MINERALS
He who controls the minerals controls the universe. Harnessing the power of minerals allows explorers to increase production and kick their campaign into hyperspace.
  • Ultra Rich - Rare and overflowing with useful deposits (++Production)
  • Rich - they include a lithosphere rich in minerals (+ production)
  • Abundant – They have an average amount of valuable minerals
  • Poor – they have some mineral content, but not enough to make them really attractive (- Production)
  • Ultra Poor – very low density of heavy minerals (-- Production)
KEEPING YOU GROUNDED
Another vital statistic to bear in mind before colonisation is the planet’s gravity. The gravity of a planet can be low, normal or high, with normal being preferable. This characteristic can result in your production being reduced by 50%, which no intrepid explorer wants.

SPECIAL CHARACTERISTICS
The planets of Master of Orion can contain special resources which can help your progress during the fight to become Orion’s overlord. Keep an eye out for any of the following resources on the planets you find:
  • Adamantium
  • Silicon
  • Xentronium
  • Deuterium
  • Helium
  • Iridium
  • Neutronium
  • Zortrium
  • Gold
  • Artifacts
For example, Gold can affect your income for the better by giving you extra credits, while an artifact will boost the research for the colony.

During your explorations, you will notice that there will be asteroid fields - be wary though, these might be home to many a pirate, who is looking for any opportunity to loot you.

#Discussions_QuoteBlock_Author
Please note: The information in this article is based on a "work-in-progress" build of Master of Orion and the information included is subject to change.

Hopefully this guide will help you on your way to becoming the greatest leader Orion has ever seen.

Stay tuned for more installments to learn even more about Master of Orion!
Master of Orion - Master of Orion Game
If you are wondering what awaits you in your interstellar campaign, we have just the video for you! The quirky hosts of the Galactic News Network will be your guide to the fearsome Sakkra and the ancient and intelligent Psilon Quanta. Take a cruise around planets, upgrading tech modules, waging warfare on space pirates, and practicing your negotiation skills.

Check out the Master of Orion video here:
https://www.youtube.com/watch?v=4RUz80MUK_s

Stay tuned for more exciting videos in the future!
Master of Orion - Bertiux
If you are wondering what awaits you in your interstellar campaign, we have just the video for you! The quirky hosts of the Galactic News Network will be your guide to the fearsome Sakkra and the ancient and intelligent Psilon Quanta. Take a cruise around planets, upgrading tech modules, waging warfare on space pirates, and practicing your negotiation skills.

Check out the Master of Orion video here:
https://www.youtube.com/watch?v=4RUz80MUK_s

Stay tuned for more exciting videos in the future!
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