15 de Nov
Hero Siege - TheFattestman



Patch 2.5.3.2

We have been working on fixing all the reported problems, improved the game more functionality / balance / graphics wise

Notes:

GENERAL
- Drops now avoid portal and each other.
- Buffed WH Key drop rate to 30%
- AS Rune now shows your attack speed individually
- Improved attribute point drawing.
- Improved Auto-tiling in maps, no more weird generations
- Fixed Wormhole Assets going out of bounds.
- Improved Oxygen meter in water levels
- Lots of UI Improvements for Mobile (Android/iOS), much clearer now, no overlapping text in inventory etc.
- Added a new batch of pre-set assets.
- Lock Blocks no longer take a key from you if you have flying.
- Added more ingame options
- Mortar visuals improved.
- Relic reset no longer resets Potion/Shrine stats.
- Re-worked bushes, urns and boxes.

GFX
- Added Samurai Skeleton attack animations
- Added Zombie, Goblin, Mummy and Damned Legion death animations (working on more)

BALANCE
- Slightly buffed XP gain in 1-150 + wormhole
- Increased enemy HP and Damage scaling a bit in 1-150
- Increased enemy HP scaling a bit in wormholes
- Decreased enemy Damage scaling a bit in wormholes

FIXES
- Fixed picking up loot in town (gold, crystals, potions etc)
- Made dropping runes, loot etc impossible while a player has ported to town.
- Fixed other players collecting rubies/coins for you.
- Fixed knockback
- Fixed going to boss dungeon and loading enemies if visited town in the last map
- Fixed loot dissapearing in town when dropped.
- Fixed potion re-rolling.
- Fixed WH Timer desync with client (seems like client still has time even though the timer has run out)
- Fixed chest armor Dodge % changing.
- Fixed Ankh behavior in online multiplayer.
- Fixed enemy Mortar
- Fixed Rune filter

Classes

Viking
- Added a combo bar for Viking Combo Points.
- Increased Stone Skin duration to 5 seconds.
- Decreased Stone Skin proc chance from 20% to 17%
- Fixed Stone Skin ability
- Buffed Stone Skin scaling a bit

Redneck
- Fixed Moonshine madness, improved how it works + added an effect to it when its active!
- Redneck Roughness shield now scales with your talent points.

Marksman
- Fixed Agility and re-worked how its calculated and affected. Also gives an effect when active!

Demonspawn
- Nerfed Manacalypse from 0.075 per talent multiplier to 0.0525
8 de Nov
Hero Siege - TheFattestman
Hello,

Unfortunately due to problems caused by Town Portal, ruby respawn abuse with Magnet relic and stacking GoH runes broke the game so we had to fix these issues and make a soft reset on WH 100+ ranks and gear.

Here are the patch notes:

General
- Wormhole key drop rate from all bosses 26%
- Mystery chests now only drop 1 Wormhole key
- Removed Sheep King and Uber Damien 100% WH Key drop rate.
- Act Zones now remain as they are when you leave with town portal. Enemies, items, loot will not re-spawn.
- Lowered boss piece sell price to 125 gold from 5000 gold (old price from old balance)
- UI / Graphics Improvements
- Re-worked Crypts graphics wise and added enemies
- Nerfed Magnet relic and collecting drops. (Magnet now only increases range a bit and drops wont come behind walls and over chasms.
- Improved Ingame dungeon shop.

Fixes
- Fixed Client wings wont draw to side if attacking
- Fixed a more readable font for the game.
- Fixed Parasectoid boss in wormhole
- Fixed Thunderstorm cast range on enemies.
- Fixed Stone Skin viking talent, no longer lowers armor.
- Fixed small enemies.

Runes
- Corrected rune upgrade chances.
- GoH Runes cant be stacked on 1 talent, only 1 rune will give the stats. You can use other types of GoH runes with each other.
- Dau Rune buffed to 3 AS from 2 AS
- Hel Rune buffed to 35% from 25%
- Improved Rune screen graphics.
- Fixed Bo rune damage return from basic monster attacks (didnt work before)
- Stat runes now give 2% instead of 1%
- Bo rune buffed to 0.5% from 0.025%

Classes
- Redbeck Beartrap, Marksman Landmine and Pirate X Mark are now throwable abilities

Demon Slayer
- Synergy for dash now has a 10% chance to happen per dash impact.
- Lowered Bullet Hell damage scaling
- Light in Darkness giving wrong amounts fixed
Marksman
- Arrow Rampage now only hits enemies in view
- Arrow Rampage Damage scaling lowered per talent point.

Shaman
- Lowered Fire Totem damage scaling

Viking
- Fixed Stone Skin viking talent, no longer lowers armor.
Hero Siege - TheFattestman


After lots of hard work we are proud to present you the new and improved Hero Siege!

Better balance, Ton of bug fixes, better UI and graphics, Improved Networking engine and MORE!

The new halloween event includes the old quest lines + new daily quests!

Hero Siege 2.5.0.0

Major Changes

Wormholes
- Wormhole can now only be upgraded +1 at time (we no longer need +5 since numbers wont go that high so no need to speed up grinding)
- Clearing a wormhole fast rewards you with up to 5 additional item drops and more rubies.
- Wormholes can no longer get satanic mode.
- Wormholes are suggested to be played with higher than Normal difficulty gear.
- If you die in a Wormhole (or all your team members die) you lose 1 wormhole level.
- Resurrection no longer works in wormholes, each partymember has to be able to stay alive, though 1 can kill the boss
and upgrade the level for all.
- Wormhole debuffs removed
- Added 2 new wormhole themes
- Improved Wormhole aesthetics

Balance
- Runes are capped at max level 18.
- Stats overhaul for all numbers in game. Players and Enemies now start from very small numbers
- All progress is tied to player level and difficulty, including items
- Major item stats overhaul, all items now have progressive scaling
- Higher difficulties can now be played from level 1 for increased challenge and rewards
- Fixed and improved all talents for all classes
- Enemy oneshot mechanics have been fixed (Small red ball of doom etc.)
- Level requirement for loot is set to player level (only affects stashed items or trading with other players now)
- Attack Speed slightly decreased
- Boxes in Town no longer drop loot
- Grim Reaper mechanics slightly nerfed
- Toxic bosses not dropping loot for clients fixed
- Weapon damage per rarity decreased.
- Enemy max hp/damage now refreshes when you level up
- Enemy scaling out of wormhole/toxic + per player decreased to 8.5% hp+ 2.5% damage+ and 7.5% exp +
- Enemy scaling in wormhole/toxic + per player decreased to 20% hp+ 5.5% damage+ and 7.5% exp +
- HP outside of combat regens 8.5% per second
- Mana outside of combat regens 6% per second
- HP in combat regens 2.5% per second
- Mana in combat regens 1% per second
- All Act end bosses now drop specific loot to toxic on every difficulty
- Potions are no longer auto-pickup
- Drops now have correct shadows for more visibility
- You now have to kill 75% of the enemies in a map to get the boss out.
- Decreased gold drops a lot
- If you die you will lose your relics, ankh or not, resurrected or not.
- Enemy pack system added.
- Added new enemy enchant: Pack Leader
- Waller walls now block projectiles
- Buffed damage on various boss abilities that are "easy" to dodge
- Mystery Chest price dropped to 900 rubies
- WH Key price dropped to 20000 gold
- Changed Punisher enchant to 1 ball only.
- Melee classes have a 32.5% damage reduction from 25%
- Fixed range where Enchant effects are done from, now triggers when the enemy "detects" you
- Arcana enchant no longer deals damage before it grows big.
- Improved all enchants code how they randomize around the player, checking out of bounds and not overlapping
- Teleport enchant now comes closer to the player but has a slight disorient time.
- Lowered reset prices to 5000 gold each
- Bosses are now immune to damage while casting
- Weapons can now also have energy as a main stat

Networking
- Networking improved smoother player/client movement.
- Networking improved smoother interaction with spells, enemies and attacks
- Networking improved overall, game should feel more like single player for everyone. Packet system now scales with ping.
- Fixed a potential client/server crash issue

Audio/Visual feedback
- Enemies now have unique impact effects.
- All classes with powerful slam/smash/explosion effects now knock back enemies slightly to give more visual feedback
- Menu graphics improvements
- All boss effects are improved for a more clear view
- Lots of art assets improved
- Added item pickup effect
- Leviathan boss acid puddles destroy themselves in 10-20 seconds.
- Improved Enchant effects on enemies for better visibility.
- Improved UI (text size) for better visibility
- Improved Minimap for better visibility
- Improved Character art
- Improved Hat art for shop hats (color skills and detail skills improve over the years tho ^___^)
- Improved NPC interaction and UI
- Improved character selection and slot system
- Re-made the shop
- Season rewards now show in chat and pre-game

Fixes

Networking
- Host not dying on HC fixed.
- Stat synergy fixed for online play
- Talents not updating online fixed
- Fixed Trap damage for clients (was still the old percentage thing)
- Fixed double reflection for clients
- Fixed enemies "healing" themselves client side

Relics / Loot
- Relic descriptions and damage/stats corrected.
- Poison Vial & Amazon Poison Gas crash fixed
- Items showing up without names fixed
- Toxic dropping low loot fixed
- Fixed decimals in ilevel and level req
- Shattered Katana balanced
- All relic passive/item effect damage corrected.
- Fixed follower relic damage
- Relic saving & loading improved, no more random disappearing
- Items/runes disappearing after trading fixed
- Book of Belial now only boosts damage by 25%
- Rotten Apple duration lowered to 6 seconds.
- Kings Crown relic adds 0,5% of your gold to damage (silently) up to 2000 damage+

Classes
- Marksman Land Mine not doing damage fixed.
- Redneck Stomp not doing damage fixed.
- Viking Charge combat text showing decimals fixed.
- Pyromancer Meteor ticking too frequently fixed to a single tick per enemy.
- Necromancer Meat Bomb doing too much damage fixed.
- Necromancer Minions showing decimals in talent screen fixed.
- Necromancer minion AI improved + damage / HP nerfed a bit
- All single hit AOE spells in game fixed to correctly impact every enemy they hit once.
- Poison damage corrected.
- Fixed some abilities not triggering healthbars
- White Mage healing zone not dealing damage fixed.
- All chainlightning spells are fixed, they no longer stop if the current or next target is dead.
- Fixed Odin's fury on clients

Overall
- Basic Minion damage fixed.
- Pressing Esc now shuts down inventory / talents etc
- Secret level generation fixed
- Shop minion damage/hp fixed
- Fixed minion stat scaling after level up, scaled with old system
- Fixed shadows and effects for boss / enemy abilities
- Enemies not spawning in dungeons fixed.
- Fixed traps, enemies, items etc being outside of the map or on top of chasms
- Fixed quest pickup texts for clients + improved the drawing

Buff List

White Mage
- White Mage's curse proc chance 15 => 21
- White Mage's Flame proc chance from 20 => 28
- Restless Spirits and Mana Orb can now proc Heavenly Fire and Curse.
- White Mage's Healing Zone now reduces incoming damage by 50%
- White Mage's Mana Orb cooldown lowered
- Increased damage on all spells for White Mage
- Healing Zone now fades away if it comes in contact with another healing zone

Viking
- Charge now works better, hits more enemies than before.
- Odin's Fury no longer declines attacking

Samurai
- Improved Samurais spells and hitboxes
- Doubled synergy effect on Samurai abilities: Focus, Lightning Enchant, Ice Enchant, Zend Wind and Vorpal Enchant

Pirate
- Doubled synergy effect on X Marks the spot
- Lowered rapidfire cooldown a bit

Demonspawn
- Increased Blood Surge's damage by 2x per ability level

Demon Slayer
- Increased Weapon Switch proc chance from 5% to 21%

Nerf List

Marksman
- Marksman's multishot is now: (damage / arrows) + (1% * talent number)
- Marksman's colossal is now: (damage) + (1% * talent number)
- Maksman's critical attack now increases 0.5% crit damage per level with a 13% chance to crit
- Marksman's grenade proc chance set to static 17%
- Marksman range lowered

Pirate
- Pirate Bomb rain reduced from 12 bombs to 6 bombs
- Pirate Cannonball range lowered.
- Pirate Cannonball set to static 13% chance
- Pirate rapidfire nerfed to 6 seconds from 10.

Necromancer
- Nerfed Necromancer minion movement speed.
- Lowered synergy on all summons
- Lowered Summon Mastery % gain.
- Meat Bomb particles removed, too many damage multipliers.
- Reduced minion hand spawns to 1 at all times

Class changes
- Nomad Traveler & Sword throw re-worked.
- Viking Shockwave re-worked
- Most damage scaling spells now curve up with the talent level in damage.
- Paladin's Shield Bash re-worked, now throws the shield like a boomerang.
- Paladin's Holy Hammers no longer follow the player, hammers now orbit the point created in.
- Marksman's Disengage re-worked, now shoots arrows into opposite direction you jump into
- Viking's charge can no longer be controller, but he is immortal during it and shortly after.
- Viking's charge has better effect now.
- Fixed Pirates rapidfire resetting to negative values.
- Improved minion AI
- Minion attack range boosted
- Fixed how Viking's stone skin works, now just removes an amount of damage according to the ability.
Hero Siege - TheFattestman
14 Hours till the next season launches!

You still have time to grind for the awesome season rewards!

Rewards from Left to Right (Top50 / Top10 / Top1)



What to expect?

Networking
We have worked on a better networking engine, which means the game plays smoother and players "twitch/glitch/bug/warp" less and the game feels the same playing either on client or host.

Balance
A complete overhaul in numbers, we started from really small numbers and reduced the endgame number scaling so that the numbers dont get out of hand. We also fixed all the oneshotting mechanics and bugs that we found while doing the overhaul. The game is now challenging at all times, and every difficulty can be started at level 1 for that extra challenge!

Graphics
Improved a ton of ingame/overall and menu/game UI.



Classes
Remade a lot of abilities for different classes to feel better and do more impact/be more useful.

Here are the Final patch notes to come:

Hero Siege 2.5.0.0

Major Changes

Wormholes
- Wormhole can now only be upgraded +1 at time (we no longer need +5 since numbers wont go that high so no need to speed up grinding)
- Clearing a wormhole fast rewards you with up to 5 additional item drops and more rubies.
- Wormholes can no longer get satanic mode.
- Wormholes are suggested to be played with higher than Normal difficulty gear.
- If you die in a Wormhole (or all your team members die) you lose 1 wormhole level.
- Resurrection no longer works in wormholes, each partymember has to be able to stay alive, though 1 can kill the boss
and upgrade the level for all.
- Wormhole debuffs removed
- Added 2 new wormhole themes
- Improved Wormhole aesthetics

Balance
- Runes are capped at max level 18.
- Stats overhaul for all numbers in game. Players and Enemies now start from very small numbers
- All progress is tied to player level and difficulty, including items
- Major item stats overhaul, all items now have progressive scaling
- Higher difficulties can now be played from level 1 for increased challenge and rewards
- Fixed and improved all talents for all classes
- Enemy oneshot mechanics have been fixed (Small red ball of doom etc.)
- Level requirement for loot is set to player level (only affects stashed items or trading with other players now)
- Attack Speed slightly decreased
- Boxes in Town no longer drop loot
- Grim Reaper mechanics slightly nerfed
- Toxic bosses not dropping loot for clients fixed
- Weapon damage per rarity decreased.
- Enemy max hp/damage now refreshes when you level up
- Enemy scaling out of wormhole/toxic + per player decreased to 8.5% hp+ 2.5% damage+ and 7.5% exp +
- Enemy scaling in wormhole/toxic + per player decreased to 20% hp+ 5.5% damage+ and 7.5% exp +
- HP outside of combat regens 8.5% per second
- Mana outside of combat regens 6% per second
- HP in combat regens 2.5% per second
- Mana in combat regens 1% per second
- All Act end bosses now drop specific loot to toxic on every difficulty
- Potions are no longer auto-pickup
- Drops now have correct shadows for more visibility
- You now have to kill 75% of the enemies in a map to get the boss out.
- Decreased gold drops a lot
- If you die you will lose your relics, ankh or not, resurrected or not.
- Enemy pack system added.
- Added new enemy enchant: Pack Leader
- Waller walls now block projectiles
- Buffed damage on various boss abilities that are "easy" to dodge
- Mystery Chest price dropped to 900 rubies
- WH Key price dropped to 20000 gold
- Changed Punisher enchant to 1 ball only.
- Melee classes have a 32.5% damage reduction from 25%
- Fixed range where Enchant effects are done from, now triggers when the enemy "detects" you
- Arcana enchant no longer deals damage before it grows big.
- Improved all enchants code how they randomize around the player, checking out of bounds and not overlapping
- Teleport enchant now comes closer to the player but has a slight disorient time.
- Lowered reset prices to 5000 gold each
- Bosses are now immune to damage while casting
- Weapons can now also have energy as a main stat

Networking
- Networking improved smoother player/client movement.
- Networking improved smoother interaction with spells, enemies and attacks
- Networking improved overall, game should feel more like single player for everyone. Packet system now scales with ping.
- Fixed a potential client/server crash issue

Audio/Visual feedback
- Enemies now have unique impact effects.
- All classes with powerful slam/smash/explosion effects now knock back enemies slightly to give more visual feedback
- Menu graphics improvements
- All boss effects are improved for a more clear view
- Lots of art assets improved
- Added item pickup effect
- Leviathan boss acid puddles destroy themselves in 10-20 seconds.
- Improved Enchant effects on enemies for better visibility.
- Improved UI (text size) for better visibility
- Improved Minimap for better visibility
- Improved Character art
- Improved Hat art for shop hats (color skills and detail skills improve over the years tho ^___^)
- Improved NPC interaction and UI
- Improved character selection and slot system
- Re-made the shop
- Season rewards now show in chat and pre-game

Fixes

Networking
- Host not dying on HC fixed.
- Stat synergy fixed for online play
- Talents not updating online fixed
- Fixed Trap damage for clients (was still the old percentage thing)
- Fixed double reflection for clients
- Fixed enemies "healing" themselves client side

Relics / Loot
- Relic descriptions and damage/stats corrected.
- Poison Vial & Amazon Poison Gas crash fixed
- Items showing up without names fixed
- Toxic dropping low loot fixed
- Fixed decimals in ilevel and level req
- Shattered Katana balanced
- All relic passive/item effect damage corrected.
- Fixed follower relic damage
- Relic saving & loading improved, no more random disappearing
- Items/runes disappearing after trading fixed
- Book of Belial now only boosts damage by 25%
- Rotten Apple duration lowered to 6 seconds.
- Kings Crown relic adds 0,5% of your gold to damage (silently) up to 2000 damage+

Classes
- Marksman Land Mine not doing damage fixed.
- Redneck Stomp not doing damage fixed.
- Viking Charge combat text showing decimals fixed.
- Pyromancer Meteor ticking too frequently fixed to a single tick per enemy.
- Necromancer Meat Bomb doing too much damage fixed.
- Necromancer Minions showing decimals in talent screen fixed.
- Necromancer minion AI improved + damage / HP nerfed a bit
- All single hit AOE spells in game fixed to correctly impact every enemy they hit once.
- Poison damage corrected.
- Fixed some abilities not triggering healthbars
- White Mage healing zone not dealing damage fixed.
- All chainlightning spells are fixed, they no longer stop if the current or next target is dead.
- Fixed Odin's fury on clients

Overall
- Basic Minion damage fixed.
- Pressing Esc now shuts down inventory / talents etc
- Secret level generation fixed
- Shop minion damage/hp fixed
- Fixed minion stat scaling after level up, scaled with old system
- Fixed shadows and effects for boss / enemy abilities
- Enemies not spawning in dungeons fixed.
- Fixed traps, enemies, items etc being outside of the map or on top of chasms
- Fixed quest pickup texts for clients + improved the drawing

Buff List

White Mage
- White Mage's curse proc chance 15 => 21
- White Mage's Flame proc chance from 20 => 28
- Restless Spirits and Mana Orb can now proc Heavenly Fire and Curse.
- White Mage's Healing Zone now reduces incoming damage by 50%
- White Mage's Mana Orb cooldown lowered
- Increased damage on all spells for White Mage
- Healing Zone now fades away if it comes in contact with another healing zone

Viking
- Charge now works better, hits more enemies than before.
- Odin's Fury no longer declines attacking

Samurai
- Improved Samurais spells and hitboxes
- Doubled synergy effect on Samurai abilities: Focus, Lightning Enchant, Ice Enchant, Zend Wind and Vorpal Enchant

Pirate
- Doubled synergy effect on X Marks the spot
- Lowered rapidfire cooldown a bit

Demonspawn
- Increased Blood Surge's damage by 2x per ability level

Demon Slayer
- Increased Weapon Switch proc chance from 5% to 21%

Nerf List

Marksman
- Marksman's multishot is now: (damage / arrows) + (1% * talent number)
- Marksman's colossal is now: (damage) + (1% * talent number)
- Maksman's critical attack now increases 0.5% crit damage per level with a 13% chance to crit
- Marksman's grenade proc chance set to static 17%
- Marksman range lowered

Pirate
- Pirate Bomb rain reduced from 12 bombs to 6 bombs
- Pirate Cannonball range lowered.
- Pirate Cannonball set to static 13% chance
- Pirate rapidfire nerfed to 6 seconds from 10.

Necromancer
- Nerfed Necromancer minion movement speed.
- Lowered synergy on all summons
- Lowered Summon Mastery % gain.
- Meat Bomb particles removed, too many damage multipliers.
- Reduced minion hand spawns to 1 at all times

Class changes
- Nomad Traveler & Sword throw re-worked.
- Viking Shockwave re-worked
- Most damage scaling spells now curve up with the talent level in damage.
- Paladin's Shield Bash re-worked, now throws the shield like a boomerang.
- Paladin's Holy Hammers no longer follow the player, hammers now orbit the point created in.
- Marksman's Disengage re-worked, now shoots arrows into opposite direction you jump into
- Viking's charge can no longer be controller, but he is immortal during it and shortly after.
- Viking's charge has better effect now.
- Fixed Pirates rapidfire resetting to negative values.
- Improved minion AI
- Minion attack range boosted
- Fixed how Viking's stone skin works, now just removes an amount of damage according to the ability.
Hero Siege - illuminati
Its 4 days till the next season launches!

We have been working hard for the past month to bring you all these changes, fixes and content. Our community has helped us iron out all the bugs, problems and glitches.

Here are some pics of the new improved Hero Siege:





Here are the upcoming patch notes:

Major Changes

Wormholes
- Wormhole can now only be upgraded +1 at time (we no longer need +5 since numbers wont go that high so no need to speed up grinding)
- Clearing a wormhole fast rewards you with up to 5 additional item drops and more rubies.
- Wormholes can no longer get satanic mode.
- Wormholes are suggested to be played with higher than Normal difficulty gear
- If you die in a Wormhole (or all your team members die) you lose 1 wormhole level.
- Resurrection no longer works in wormholes, each partymember has to be able to stay alive, tho 1 can kill the boss
and upgrade the level for all.
- Wormhole debuffs removed
- Added 2 new wormhole themes
- Improved Wormhole aestethics


Balance
- Runes are capped at max level 18.
- Stats overhaul for all numbers in game. Players and Enemies now start from very small numbers
- All progress is tied to player level and difficulty, including items
- Major item stats overhaul, all items now have progressive scaling
- Higher difficulties can now be played from level 1 for increased challenge and rewards
- Fixed and improved all talents for all classes
- Enemy oneshot mechanics have been fixed (Small red ball of doom etc.)
- Level requirement for loot is set to player level (only affects stashed items or trading with other players now)
- Attack Speed slightly decreased
- Boxes in Town no longer drop loot
- Grim Reaper mechanics slightly nerfed
- Toxic bosses not dropping loot for clients fixed
- Weapon damage per rarity decreased.
- Enemy max hp/damage now refreshes when you level up
- Enemy scaling out of wormhole/toxic + per player decreased to 8.5% hp+ 2.5% damage+ and 7.5% exp +
- Enemy scaling in wormhole/toxic + per player decreased to 20% hp+ 5.5% damage+ and 7.5% exp +
- HP outside of combat regens 8.5% per second
- Mana outside of combat regens 6% per second
- HP in combat regens 2.5% per second
- Mana in combat regens 1% per second
- All Act end bosses now drop specific loot to toxic on every difficulty
- Potions are no longer auto-pickup
- Drops now have correct shadows for more visibility
- You now got to kill 75% of the enemies in a map to get boss out.
- Decreased gold drops a lot
- If you die you will loose your relics, ankh or not, resurrected or not.
- Enemy pack system added.
- Added new enemy enchant: Pack Leader
- Waller walls now block projectiles
- Buffed damage on vary boss abilities that are "easy" to dodge
- Mystery Chest price dropped to 900 rubies
- WH Keys price dropped to 20000 gold
- Changed Punisher enchant to 1 ball only.
- Melee classes have a 32.5% damage reduction from 25%
- Fixed range from Enchant effects are done from, now triggers when the enemy "detects you"
- Arcana enchant no longer deals damage before it grows big.
- Improved all enchants code how they randomize around the player, checking out of bounds and not overlapping
- Teleport enchant now comes closer to the player but has a slight disorient time.
- Lowered reset prices to 5000 gold each


Networking
- Networking improved smoother player/client movement.
- Networking improved smoother interaction with spells, enemies and attacks
- Networking improved overall, game should feel more like single player for everyone. Packet system now scales with ping.
- Fixed a potential client/server crash issue


Audio/Visual feedback
- Enemies now have unique impact effects.
- All classes with powerful slam/smash/explosion effects now knock back enemies slightly to give more visual feedback
- Menu graphics improvements
- All boss effects are improved for a more clear view
- Lots of art assets improved
- Added item pickup effect
- Leviathan boss acid puddles destroy them selves in 10-20 seconds.
- Improved Enchant effects on enemies for better visibility.
- Improved UI (text size) for better visibility
- Improved Minimap for better visibility
- Improved Character art
- Improved Hat art for shop hats (color skills and detail skills improve over the years tho ^___^
- Improved NPC interaction and UI


Fixes

Networking
- Host not dying on HC fixed.
- Stat synergy fixed for online play
- Talents not updating online fixed
- Fixed Trap damage for clients (was still the old percentage thing)
- Fixed double reflection for clients
- Fixed enemy "healing" them selves client side


Relics / Loot
- Relic descriptions and damage/stats corrected.
- Poison Vial & Amazon Poison Gas crash fixed
- Items showing up without names fixed
- Toxic dropping low loot fixed
- Fixed decimals in ilevel and level req
- Shattered Katana balanced
- All relic passive/item effect damage corrected.
- Fixed follower relic damage
- Relic saving & loading improved, no more random disappearing
- Items/runes disappearing after trading fixed
- Book of Belial now only boosts damage by 25%
- Rotten Apple duration lowered to 6 seconds.
- Kings Crown relic adds 0,5% of your gold to damage (silently) up to 2000 damage+


Classes
- Marksman Land Mine not doing damage fixed.
- Redneck Stomp not doing damage fixed.
- Viking Charge combat text showing decimals fixed.
- Pyros Meteor ticking too frequently fixed to a single tick per enemy.
- Necros Meat Bomb doing too much damage fixed.
- Necros Minions showing decimals in talent screen fixed.
- All single hit AOE spells in game fixed to correctly impact every enemy they hit once.
- Poison damage corrected.
- Necro minion AI improved + damage / HP nerfed a bit
- Fixed some abilities not triggering healthbars
- White Mage healing zone not dealing damage fixed.
- All chainlightning spells are fixed, they no longer stop if the current or next target is dead.
- Fixed Odin's fury on clients


Overall
- Basic Minion damage fixed.
- Pressing Esc now shuts down inventory / talents etc
- Secret level generation fixed
- Shop minion damage/hp fixed
- Fixed minion stat scaling after level up, scaled with old system
- Fixed shadows and effects for boss / enemy abilities
- Enemies not spawning in dungeons fixed.


Buff List

White Mage
- White Mage's curse proc chance 15 => 21
- White Mage's Flame proc chance from 20 => 28
- Restless Spirits and Mana Orb can now proc Heavenly Fire and Curse.
- White Mage's Healing Zone now reduces incoming damage by 50%
- White Mage's Mana Orb cooldown lowered
- Increased damage on all spells for White Mage
- Healing Zone now fades away if it comes in contact with another healing zone


Viking
- Charge now works better, hits more enemies than before.

Samurai
- Improved Samurais spells and hitboxes
- Doubled synergy effect on Samurai abilities: Focus, Lightning Enchant, Ice Enchant, Zend Wind and Vorpal Enchant


- Pirate
- Doubled synergy effect on X Marks the spot
- Lowered rapidfire cooldown a bit


Demonspawn
- Increased Blood Surge's damage by 2x per ability level

Viking
- Odin's Fury no longer declines attacking

Nerf List

Marksman
- Marksman's multishot is now: (damage / arrows) + (0.5% * talent number)
- Marksman's colossal is now: (damage) + (1% * talent number)
- Maksman's critical attack now increases 1% crit damage per level with a 13% chance to crit
- Marksman's grenade proc chance set to static 17%
- Marksman range lowered


Pirate
- Pirate Bomb rain reduced from 12 bombs to 6 bombs
- Pirate Cannonball range lowered.
- Pirate Cannonball set to static 13% chance
- Pirate rapidfire nerfed to 6 seconds from 10.


Necromancer
- Nerfed necro minion movement speed.
- Lowered synergy on all summons
- Lowered Summon Mastery % gain.
- Meat Bomb particles removed, too many damage multipliers.
- Reduced minion hand spawns to 1 at all times


Class changes
- Nomad Traveler & Sword throw re-worked.
- Viking Shockwave re-worked
- most damage scaling spells now curve up with the talent level in damage.
- Paladin's Shield Bash re-worked, now throws the shield like a boomerang.
- Paladin's Holy Hammers no longer follow the player, hammers now orbit the point created in.
- Marksman's Disengage re-worked, now shoots arrows into opposite direction you jump into
- Viking's charge can no longer be controller, but he is immortal during it and shortly after.
- Viking's charge has better effect now.
- Fixed Pirates rapidfire resetting to negative values.
- Improved minion AI
- minion attack range boosted
- Fixed how Viking's stone skin works, now just removes an amount of damage according to the ability.
Hero Siege - TheFattestman
Major Changes
- Wormhole can now only be upgraded +1 at time (we no longer need +5 since numbers wont go that high so no need to speed up grinding)
- Clearing a wormhole fast rewards you with up to 5 additional item drops and more rubies.
- Wormholes can no longer get satanic mode.
- Runes are capped at max level 18.
- Base for wormhole balance set up, skillgap comes around 60-70 and managing those will require toxic farming and slow progression in better loot
- NOTE: Weaker classes will be receiving buffs during the beta.

Fixes
- Host not dying on HC fixed.
- Marksman Land Mine not doing damage fixed.
- Redneck Stomp not doing damage fixed.
- Viking Charge combat text showing decimals fixed.
- Pyros Meteor ticking too frequently fixed to a single tick per enemy.
- Necros Meat Bomb doing too much damage fixed.
- Necros Minions showing decimals in talent screen fixed.
- Basic Minion damage fixed.
- Poison damage corrected.

Buff list
- White Mage chainlightning proc rate increased from 66% to 100%
- White Mage Mana orb cooldown reduced
Hero Siege - TheFattestman
BETA PATCH
Anti-cheat is active in beta too, cheating in online play is not allowed.
All items and stats will be re-calculated to the new balance so please don't use old characters in beta unless you are ok with this.

Fixes:
- Stat synergy fixed for online play
- Pressing Esc now shuts down inventory / talents etc
- Fixed decimals in ilevel and level req
- Relic descriptions and damage/stats corrected.
- Toxic dropping low loot fixed
- Poison Vial & Amazon Poison Gas crash fixed
- Items showing up without names fixed
- All single hit AOE spells in game fixed to correctly impact every enemy they hit once.
- Talents not updating online fixed
- Necro minion AI improved + damage / HP nerfed a bit
- Shop minion damage/hp fixed
- Shattered Katana balanced
- Secret level generation fixed
- All relic passive/item effect damage corrected.
Hero Siege - TheFattestman


A lot of changes are coming to Hero Siege end of October, including Halloween event, season 6, balances, fixes and overall changes how the game feels. We would like to invite you to test this new version with us.

This is the beta version of Hero Siege. Errors and crashes can be expected and should be reported to the Hero Siege beta Discord channel. By playing the beta version you accept that you may lose your saves, characters, items, and/or rubies.
Using your own account in beta always holds risks, so we recommend to play beta with a new account.

In order to get beta access, go to your games list, right click Hero Siege, choose properties and then go to the Beta tab.

- Beta password: HEROSIEGEBETA666
opt in: [betatest]

- Stats overhaul for all numbers in game. Players and Enemies now start from very small numbers
- All progress is tied to player level and difficulty, including items
- Major item stats overhaul, all items now have progressive scaling
- Higher difficulties can now be played from level 1 for increased challenge and rewards
- Wormholes are suggested to be played with higher than Normal difficulty gear
- Fixed and improved all talents for all classes
- Enemy oneshot mechanics have been fixed (Small red ball of doom etc.)
- Level requirement for loot is set to player level (only affects stashed items or trading with other players now)
- Relic saving & loading improved, no more random disappearing
- Items/runes disappearing after trading fixed
- Toxic bosses not dropping loot for clients fixed
- Grim Reaper mechanics slightly nerfed
- Boxes in Town no longer drop loot
- Menu graphics improvements
Hero Siege - TheFattestman


If you wish to support our new game "Eastfound", or just want a cool skin for your Marksman we thank you a ton! :)

https://store.steampowered.com/app/945070/Hero_Siege__Eastfoundian_Trooper_Skin/

Both Hero Siege and Eastfound will be landing on PS4 and Nintendo Switch.
Hero Siege - TheFattestman
Please update the game, the error has been fixed! Sorry for the inconvenience!
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