Ghost Master® - contact@rockpapershotgun.com (Alec Meer)

Back before the world had entirely given up on high concept management games (and before they were reborn years later) Ghost Master was part of the last dribble of attempts to wrench the genre out of its tycoon-clone funk. A sort of Dungeon Keeper-Sims hybrid, it casts you as some kind of spectral overlord, working out how and where best to deploy assorted comic spirits in order to achieve maximum scares. Tonally, it fell somewhere between Beetlejuice and a Noel’s House Party skit.

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