2010년 5월 24일
AI War: Fleet Command - Valve
Updates to AI Wars have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Major new Border Aggression behavior for the AI.
  • Four new Heavy Beam Cannons (Mark I
  • IV).
  • Performance improvements for the largest battles, game loading, and more.
  • Focus fire control node options added, along with other various new control nodes.
  • Many various improvements to ship autofire targeting in general.
  • Many significantly rebalanced units, including MLRS, Anti
  • Armor, Transports, Sentinel Frigates, Scout Starships, all melee ships, mines, all Golems. Many of these units are like all
  • new (and much more useful) ships.
  • ClearType text is now used, resulting in vastly more attractive fonts.
  • New AI modifiers for optional less
  • Tower
  • Defense
  • inspired gameplay for advanced players: No Wave Warnings, Cross Planet Waves
  • New AI Plots feature for more exciting endgames: the first one, Avenger, is now available and more will come in the coming months.
  • New lobby options for starting with a largely invisible galaxy which is only revealed as exploration is undertaken (normally you can see all the planets and their connections, just not any details whatsoever about the planets).
  • Other balance tweaks, interface tweaks, and bugfixes.
2010년 3월 3일
AI War: Fleet Command - Valve
Updates to AI War: Fleet Command and Zenith Remnant have been released. The updates will be applied automatically when your Steam client is restarted.
The Specific updates include:

AI War
  • Simple Formation movement, as well as arc-movement
  • New, modular, riot control starships
  • Many various performance improvements
  • Manufactories now auto-manage themselves by default
  • Transports are now extremely more useful
  • Astro Trains are now much less fearsome
  • Cleanup drones can now remove mines (even perma-mines)
  • Gate-raiding is now cheaper in terms of AI Progress
  • Hit chance logic is slightly simplified to avoid player confusion
  • New screenshot key (F12)
  • Control nodes and rally points now knowledge-free
  • Option for historical autosaves
  • Dozens and dozens of balance tweaks
  • Other various bugfixes and small changes
...

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