Sid Meier’s Civilization® VI - contact@rockpapershotgun.com (Alice O'Connor)

A good spring clean is cathartic after the long and dark winter, and Firaxis will surely feel better after releasing the Spring 2018 Update for Civilization VI later today. Along with improving joint wars, tweaking balance, fixing bug, and making the AI slightly less of a big silly, it adds some new Historic Moments for a fresh breath of springtime air in the Rise And Fall expansion. These include such world-changing moments as the building of the first seaside resort, the founding of the first national park, and the completion of the first totally rad tricked-out water park with a pool, aquarium, Ferris wheel, and all that. Ah, to be stuck indoors on a beautiful day like this… (more…)

Sid Meier's Civilization® IV - contact@rockpapershotgun.com (Adam Smith)

Sid [Meier] didn t know he was inventing a genre back in 91 – if he had he might have been a lot more careful. He was just making it up as he went along.

That s how genres begin. By mistake. Somebody creates a set of rules and systems for the needs of a particular game, and then either people adopt and adapt those rules. Soren Johnson, creator of Offworld Trading Company and lead designer of Civilization IV, is working on a new game called Ten Crowns and after spending almost an hour talking with him at GDC, I get the impression he s going to be very careful indeed. Not cautious, because I expect some bold reinvention of 4X strategy fundamentals, but careful in his treatment of a genre that we both agree needs to escape its own past.

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DEFCON - contact@rockpapershotgun.com (Alister MacQuarrie)

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Civilization VI: Rise and Fall wants to solve a problem. That problem is perpetual growth, and it plagues many 4X games. Whether your aim is world conquest or cultural hegemony, victory in Civilization and many of its cohorts depends on domination. However peacefully you try to play, you’re often straight-jacketed into a utilitarian-psychotic view where all resources and people are just raw material to be assimilated, Borg-like, until the whole map is monochrome.

But as the early excitement of exploration and expansion ebbs to late game stagnation, the fun runs out. Historically, stagnating empires tend to fragment and collapse. But in Civilization VI, like many games, you’re the star of the show and there’s nowhere to go but up.

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Sid Meier’s Civilization® VI - contact@rockpapershotgun.com (Adam Smith)

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Civilization is at its worst when you’re winning. Success breeds complacency as you click the end turn button and acknowledge the news of great accomplishments with the practiced apathy of a regent signing papers on behalf of an infant king. There is an inevitability about your empire’s march through history and it’s easy to feel like a passive pawn.

Rise and Fall, the first major expansion for Civ VI, attempts to address this by introducing global crises, dark ages and citizen loyalty. It gets about half of the job spot on; the fall is much better than the rise.

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Sid Meier’s Civilization® VI - contact@rockpapershotgun.com (Alice O'Connor)

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The beating of a million drumsThe fire of a million gunsThe mother of a million sonsSid Meier’s Civilization

The looping march through history continues today with the launch of Civilization IV: Rise And Fall, the first full expansion for 2016’s turn-based 4X strategy sequel. Rise And Fall rolls with the ebb and flow of history, with different Great Ages bringing new challenges and bonuses, alliances that grow stronger over time, era goals, ’emergency’ pacts uniting civs against powerful opponents, and more. And obvs it also adds new civilisations, units, wonders, and so on.

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Sid Meier’s Civilization® VI - contact@rockpapershotgun.com (Jamie Wallace)

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The internet is currently aflame with hundreds of takes of varying heat levels based on Nintendo’s cardboard gaming venture, but that doesn’t concern us – unless, of course, some hardware company is working on something that involves stuffing your keyboard into a papercraft robot. This doesn’t mean there aren’t gadgets and games aplenty to salivate over in our little corner of the internet, though.

As always, we’ve gathered a batch of the best PC gaming deals of the week (UK, US and other places too) so far. This week: free Carmageddon, cheap Civ 6, gaming laptops, speedy SSDs and our 2017 GOTY.

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Sid Meier's Civilization® V - contact@rockpapershotgun.com (Adam Smith)

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I get knocked down, but I get up again, you’re never gonna keep me down. That’s what I’ll be singing when I play Civilization VI‘s upcoming Rise and Fall expansion. There are loads of new features but the unifying theme is, as the title suggests, success, failure and recovery. That means dark ages that come with hardships but also bring about the possibility of a renaissance into a heroic age. All of that, and much more, is explained in the brand new video below.

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Sid Meier's Civilization® V - contact@rockpapershotgun.com (Adam Smith)

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In Civilization, civilization is a competition. Land and resources are limited, and even those nations that don’t expand through military might are attempting to climb to the top of the league table in other ways. Geography, technology, culture, religion, diplomacy they’re all, to some extent, weapons to be deployed, or at least arenas where an advantage can be gained. Culture and history are the clothes that Civ wears but it’s not really about building an empire or a nation, it’s about sharpening a knife.

The upcoming Rise and Fall expansion for Civ VI introduces several new playable nations, but the introduction of one civ has led to criticism from an unexpected source. Yesterday, Milton Tootoosis, an elected headman-councillor of the Poundmaker Cree Nation, spoke to CBC News about the inclusion of the Saskatchewan First Nation. He acknowledged excitement about the news and noted that historical chief, Poundmaker, is to be portrayed as working to build a bridge between settlers and First Nations . But he also voiced a fundamental concern about the portrayal: It perpetuates this myth that First Nations had similar values that the colonial culture has, and that is one of conquering other peoples and accessing their land. It’s a concern that cuts to the heart of what Civilization has always been and – I hope – to what it could become.

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Dota 2 - contact@rockpapershotgun.com (Alec Meer)

We’ve already seen which games sold best on Steam last year, but a perhaps more meaningful insight into movin’ and a-shakin’ in PC-land is the games that people feel warmest and snuggliest about. To that end, Valve have announced the winners of the 2017 Steam Awards, a fully community-voted affair which names the most-loved games across categories including best post-launch support, most player agency, exceeding pre-release expectations and most head-messing-with. Vintage cartoon-themed reflex-tester Cuphead leads the charge with two gongs, but ol’ Plunkbat and The Witcher series also do rather well – as do a host of other games from 2017’s great and good.

Full winners and runners-up below, with links to our previous coverage of each game if you’re so-minded. Plus: I reveal which game I’d have gone for in each category. (more…)

Left 4 Dead 2 - contact@rockpapershotgun.com (Alec Meer)

Another year over, a new one just begun, which means, impossibly, even more games.> But what about last year? Which were the games that most people were buying and, more importantly, playing? As is now something of a tradition, Valve have let slip a big ol’ breakdown of the most successful titles released on Steam over the past twelve months.

Below is the full, hundred-strong roster, complete with links to our coverage if you want to find out more about any of the games, or simply to marvel at how much seemed to happen in the space of 52 short weeks.

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