Tabletop Simulator - aubrey
Tabletop Simulator & DLCs Half Off During the Steam Spring Sale!





The Steam Spring Sale has sprung! With the start of the new season, why not take advantage of these blooming discounts? TTS & DLCs are half off now through March 23rd! Shop the sale here!

🌼 Looking for new games to try on Tabletop Simulator? Check out the March 2023 Kickstarter Bulletin on the TTS Blog here!

🌺 Want to digitalize your creations on TTS but don’t know where to start? Check out our Learning Lua series where you can learn the coding basics needed on Tabletop Simulator! Part 1 is out now!


https://store.steampowered.com/app/286160/Tabletop_Simulator/
Tabletop Simulator - aubrey
Half Off TTS & All DLCs During The 2022 Steam Winter Sale




'Tis the season for some last-minute shopping! Whether you need that one final gift or are looking for a fun way to ring in the new year, the Steam Winter Sale has you covered with TTS and DLCs at half-price! Take advantage of this deal from now until January 5th! Head over to the sale now!

☃️ The Tabletop Simulator Blog also has you covered with 10 awesome Holiday games to play on TTS this year!

🎁 The Tabletop Simulator Blog also has the annual TTS Board Gamer Gift Guide for all your final present shopping needs!



Shop The Sale Now!
https://store.steampowered.com/app/286160/Tabletop_Simulator/
Tabletop Simulator - aubrey



Half off Tabletop Simulator and all DLCs!


Get an early start on your Black Friday & holiday shopping during the Steam Fall Sale! Now through November 29th take advantage of TTS & DLCs being half off and SHOP THE SALE HERE!


Need ideas on what to play next on TTS? Why not check out the Tabletop Simulator Blog to find hundreds of original games available to play now! Find everything from early-stage playtesting, to well-established titles, to crowdfunding previews!


Head Over To The Sale Now-

https://store.steampowered.com/app/286160/Tabletop_Simulator/
Tabletop Simulator - ulia
The long-awaited 13.2 Update is here! This patch addresses some of the most requested features and bug fixes including Discord game join support, Valve Index support for VR, a chat typing indicator, and much more!

Improvements
  • Added a typing indicator that shows up next to the player name and chat window. (Note: it will only show typing that you will be able to see, not if typing to another team) https://tabletopsimulator.nolt.io/785
  • The deck deal-to-color wheel now handles a number typed on top of it, dealing that many cards to the relevant player(s). https://tabletopsimulator.nolt.io/738
  • Right-clicking on slider bar will open dialog allowing for text entry of value. https://tabletopsimulator.nolt.io/730
  • Added confirmation prompt to table flip. https://tabletopsimulator.nolt.io/782
  • Randomizing while hovering over the hand with nothing selected will randomize the entire hand. https://tabletopsimulator.nolt.io/864
  • Visualize Looking For Player on Host - Can be easily disabled from there as well
  • Added visual indication for when an object is dropped into a container. Control with ui_container_enter_indicator console command / misc setting. https://tabletopsimulator.nolt.io/736
  • Added move left & move right options to rotation value UI. https://tabletopsimulator.nolt.io/947
  • Added search to PDF. https://tabletopsimulator.nolt.io/971
  • Changed tooltip text on rewind slider to display time as minutes and seconds.
  • Enabled Metal support for Marmoset shaders fixing Mac rendering issues.
  • Group action will now put the objects into a bag as long as only one bag is present in the selection and no other combinations of decks/stacks were made. You can use the group_into_bag_first command / misc setting to override the last condition, putting everything into the bag if it's the only one (ahead of combining into decks/stacks). https://tabletopsimulator.nolt.io/1594
  • Added logging of pertinent URL when a game asset fails to load.
  • Added showing your hand to another player (right-click a card in your hand and select Show Hand-><color>. https://tabletopsimulator.nolt.io/409
  • Updated Unity version to 2019.4.40 for better stability and bug fixes.



Discord Game Join
  • Can now invite people to join your game from within Discord.
  • Can now ask to join a player's game from Discord and they will be given an in-game popup to accept or decline this request.
  • Joining a game from within discord will launch the game and join the server with one button press.
  • Discord will automatically supply the password for the server if it exists making joining even more seamless.



Search
  • Added feature to search: when searching decks you can specify a number of cards N, and only the top N cards will appear in the search window. This allows for "Peek"-like actions. https://tabletopsimulator.nolt.io/713
  • When a player is searching a deck and changes the order of the deck by moving a card, the movement is logged in the Game chat. You can disable seeing this via the console command / misc setting container_logging.
VR
  • Added default bindings for Index controllers.

Fog of War

XML UI


System Console

Lua
  • Added onPlayerChatTyping(player, typing)
  • object.Container.Search(player, cards = -1) - activate search window for player, optionally limited to top N cards.
  • Callback generated by object.addContextMenu changed: f(player_color) is now f(player_color, object_position, object).
  • Added object parameter to onPlayerPing event
  • Added calls for built-in dialog windows:
    • player.showInfoDialog(info) Displays info string to player.
    • player.showConfirmDialog(info, callback) Displays info string to player. Callback is called as f(player_color) if user hits OK.
    • player.showInputDialog(description, default_text, callback) Simple text input. Callback is called as f(text, player_color) if user hits OK.
    • player.showMemoDialog(description, default_text, callback) Large text input. Callback is called as f(text, player_color) if user hits OK.
    • player.showOptionsDialog(description, {options}, default_value, callback) Options Dropdown. Callback is called as f(option_text, option_index, player_color) if user hits OK.
    • player.showColorDialog({default_color}, callback)Color picker. Callback is called as f(color, player_color) if user hits Apply. https://tabletopsimulator.nolt.io/1343
  • Added LuaPlayer.copy(objects) and LuaPlayer.paste(position).
  • Added zone.getObjects(true), which includes all objects in zone regardless of tags.
  • Added language support to addContextMenu. https://tabletopsimulator.nolt.io/1646
  • If an object has its alt_view_angle set it will use that angle when viewed in container search. https://tabletopsimulator.nolt.io/1575
  • Added gizmo_selectable for Objects
  • Fixed search window ignoring tryObjectEnter/onObjectEnter events. https://tabletopsimulator.nolt.io/778
  • Validate (numeric) enums coming from Lua are not out of range.
  • Fixed Lua lighting, turns, and hands not networking syncing when changing settings. https://tabletopsimulator.nolt.io/1703 https://tabletopsimulator.nolt.io/1085
  • Fixed Layout zone not sorting by Memo. https://tabletopsimulator.nolt.io/1624
  • Fixed getObjectsWithTag returning incorrect values. https://tabletopsimulator.nolt.io/1718
  • Fixed Color.fromhex not working when alpha was omitted. https://tabletopsimulator.nolt.io/1631
  • Fixed lua object.hasAnyTag() not working when a deck inherited its tags from its cards. https://tabletopsimulator.nolt.io/1593

Lua Lighting
  • Added member variables lut_index, lut_contribution, lut_url.
  • No longer need to call apply() to trigger an update any change will automatically apply.

Lua Materials
  • Added support for editing materials vars from Lua. https://tabletopsimulator.nolt.io/724
  • Added new class called material.
  • Added getMaterials() and getMaterialsInChildren() functions to GameObject.
    Materials function very similarly to Components:
  • GameObject game_object
  • String shader
  • set()
  • get()
  • getVars()

Fixes
Tabletop Simulator - aubrey



Half off Tabletop Simulator and all DLCs!

The Steam Summer Sale has started! So beat the heat on TTS & take advantage of these sizzling deals now through July 7th! Shop The SALE HERE!

Need ideas on what to play next on TTS? Why not check out the Tabletop Simulator Blog to find hundreds of original games available to play now! Find everything from early-stage playtesting, to well-established titles, to crowdfunding previews!


Head Over To The Sale Now-

https://store.steampowered.com/app/286160/Tabletop_Simulator/
Tabletop Simulator - aubrey



Tabletop Simulator and all DLCs are 50% off now during the Steam Winter Sale! Get in your last-minute holiday shopping and ring in the New Year by getting Tabletop Simulator and all DLCs half-off! Sale runs from December 22, 2021 9:55am PT- January 5, 2022 10:05 PT!


Head Over To The Sale Now-

https://store.steampowered.com/app/286160/Tabletop_Simulator/
2021년 11월 24일
Tabletop Simulator - aubrey


Tabletop Simulator is 50% off this week during the Steam Autumn Sale! Get started on your holiday shopping by getting Tabletop Simulator half-off and taking advantage of all DLCs being on sale too!


https://store.steampowered.com/app/286160/Tabletop_Simulator/
Tabletop Simulator - aubrey

Summer Sale, Survey & Hiring!

  1. Tabletop Simulator is 50% off and all DLCs are on sale in Steam’s summer sale is running now through July 8th at 10 AM PT- Summer Sale

  2. Fill out the community feedback survey and let us know what features and improvements you want to see next! Community Feedback Survey

  3. Finally, we are hiring UX designer, technical support specialist, and programmers! Tabletop Simulator Hiring Page


https://store.steampowered.com/app/286160/Tabletop_Simulator/
2021년 5월 7일
Tabletop Simulator - CHRY
We have a new DLC game available for you today - Aventure Mart

Only the host needs to own the DLC
2 - 4 Players | Ages 13 & Up | 45-60 Minutes Playing Time

From dank dungeon entrances to magical market squares, Adventure Marts magically pop into existence wherever they are needed. Busier locations require more than one store, and each one needs a manager — that's where you come in!

Outsmart your competition and serve a fantastical array of adventurers as you battle to make more gold than your opponents! Adventure Mart is a fresh new take on deck-building games with added twists and plenty of player interaction.

The life of a store manager is brief, but glorious. Can you become "Manager of the Week"? Or will you be banished to the abyss?


Check out Adventure Mart here:
https://store.steampowered.com/app/1621110/Tabletop_Simulator__Adventure_Mart/
Tabletop Simulator - CHRY
Update v13.1 Native File Browser, Cloud Manager & Rewind Time Improvements, Optimizations, and much more!

This patch we wanted to focus on bug fixing, optimizations, and working through the feedback the community has provided for us on our new feedback website: https://tabletopsimulator.nolt.io/roadmap

We have found the feedback website to be instrumental in helping us work on the most important features and the fixes you guys would like to see, and we will continue to use this for our future updates.

Since going live we have implemented 96 suggestions left by the community on nolt!

If you have any feedback of suggestions of your own you can head on over to https://tabletopsimulator.nolt.io/


Native File Browser

  • Added a native file browser as an alternative to the built-in one. (your OS file browser)
  • The native file browser supports selecting multiple files where applicable.
  • VR still uses the built-in file browser to ensure interaction still works.
  • Added console command `file_browser_native` and also added it to the misc settings menu.


Cloud Manager Improvements

  • Cloud Management should overall work much better and be less frustrating to use. https://tabletopsimulator.nolt.io/52
  • Cloud manager can now upload multiple files at once using the new native file browser.
  • Fixed cloud manager reseting to the root path every time you upload or delete something.
  • Fixed cloud manager folders not showing up until you open the cloud manager one more time. https://tabletopsimulator.nolt.io/310


Rewind Time Improvements

  • Rewind and fast-forward has been revamped with better controls and more information. https://tabletopsimulator.nolt.io/393
  • Can now rewind time in multiple steps with the new time slider.
  • Can now see the number of time steps in each direction.
  • Rewind states now are only being created if something has changed since the last rewind state.
  • Rewind now works for promoted players instead of just the host.


General

  • Updated Unity to 2019.4.23 for bug and stability improvements.
  • Added support for multiple auto save files. The default is now 3 and can be changed in the console and misc settings. https://tabletopsimulator.nolt.io/582
  • Broadcast message now appear at the top to better match up with the sliding out animation and fades out smoother. https://tabletopsimulator.nolt.io/448
  • Renamed save file "Expand" to "Search" to better reflect what it does.
  • Added Custom Music to the save file "Search" to make it easier to bring over music from one save to another.
  • Added Music to Workshop asset tags.
  • Added "chat_input_clear_on_dismiss" console property. May be set to OFF to allow clicking away from the chat input field without losing partially written chat messages.
  • Rotation values now store their data as strings instead of objects in the save file.
  • Added EpochTime to save files.
  • Changed misc option / console command "keyboard_single_digit_draw" to "keyboard_single_digit_by_default" - it is now used whenever you type on any component (e.g. when changing component states). If enabled you can still type higher numbers by starting with a `0`. https://tabletopsimulator.nolt.io/187
  • Added "end_turn" command. https://tabletopsimulator.nolt.io/130
  • Grouping individual cards will now give the formed deck any tags which *all* the cards share. https://tabletopsimulator.nolt.io/657


Optimizations

  • Greatly reduced the lock up when spawning lots of objects, such as when loading a save file.
  • Reduced ram usage by about ~100 MB thanks to shader stripping.
  • Save/Workshop file "Search" is now much faster with less chance of a hard lock up.
  • Optimized network serialization to generate less garbage and cause less stutters.
  • Optimized under the hood cloning code.
  • Save file info now caches significantly faster (Less waiting when opening the Games menu).
  • Reduced network bandwidth for impact sounds.

Lua

  • Added previous turn color player as second param for onPlayerTurn event.
  • Added Object.getZones() that returns all the zones that the object is interacting with. https://tabletopsimulator.nolt.io/219
  • Added onObject(Enter/Leave)Zone that works on all zones instead of just scripting zones. https://tabletopsimulator.nolt.io/85
  • Added support for all zones with getObjects(). https://tabletopsimulator.nolt.io/613
  • Added UI.loading bool to see if the UI is still loading on this Object.
  • Added lua object.getJson(bool indented) to disable indenting.
  • Added (Global) tryObjectRotate(object, spin, flip, player_color, old_spin, old_flip). spin & flip values [0, 360] degrees.
  • Added (Object) tryRotate(spin, flip, player_color, old_spin, old_flip).
  • Added (Universal) onObjectRotate(object, spin, flip, player_color, old_spin, old_flip).
  • Added (Object) onRotate(spin, flip, player_color, old_spin, old_flip).
  • Added (Universal) onPlayerPing(player, position). https://tabletopsimulator.nolt.io/28
  • Added (LayoutZone) `object.LayoutZone.getOptions()`, `.setOptions({options table})`, `.layout()`
  • Added (LayoutZone) `onGroupSort(table group, bool reversed)` and `onZoneGroupSort(object zone, table group, bool reversed)` lua events: return table in desired sorted order, or false to allow default zone behaviour. If present they take precedence over the selected sort in the zone options.

Lua Player Action APIs

An API that fires when a user performs an action. You may return false to prevent the action.
As opposed to onObject* events, actions are fired once per user action, rather than once per object affected.

Added (Universal) onPlayerAction(player, action, targets). targets is a list of Objects and action will be one of:
onPlayerAction(player, action, targets), new actions:
  • Player.Action.Select
  • Player.Action.PickUp
  • Player.Action.RotateIncrementalLeft (Q)
  • Player.Action.RotateIncrementalRight (E)
  • Player.Action.RotateOver (Alt + F, whilst held)
  • Player.Action.FlipIncrementalLeft (Alt + Q, whilst held)
  • Player.Action.FlipIncrementalRight (Alt + E, whilst held)
  • Player.Action.FlipOver (F)
  • Player.Action.Copy (Ctrl + C / Menu Copy / Menu Clone)
  • Player.Action.Cut (Ctrl + X / Menu Cut)
  • Player.Action.Delete (Delete / Backspace / Menu Delete)
  • Player.Action.Group (G)
  • Player.Action.Paste (Ctrl + V / Menu Paste)
  • Player.Action.Randomize (R / Menu Roll)
  • Player.Action.Under (U)
Nolt Link: https://tabletopsimulator.nolt.io/520

Player.Action is not a table, but you may still do:
  • for name, value in pairs(Player.Action) do
  • log(Player.Action)

Nolt Links:


Lua Value and Value Flags

  • Value now persisted in ObjectState.
  • Summing of Value now takes into consideration stacks. https://tabletopsimulator.nolt.io/12
  • Objects with differing Value or ValueFlags are no longer stackable.
  • Selected objects will now have their `value` summed according to their tags.
  • value_flags will continue to work like before, but are now deprecated in favor of object tags.


Fixes


v13.1 Hotfix 1:
  • Fixed sticky not working correctly on Objects.
  • Fixed GMNotes spacing issue.
  • Fixed jointed objects not being grabbed correctly.
  • Fixed lua tryObjectEnterContainer deleting the object when return false.

v13.1 Hotfix 2
  • Fixed chip dupe bug when they are stacked.
...

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