2015年5月14日
Paper Sorcerer - ultrarunaway
Changes:
  • Added Arms and Armory section to menu, displays all weapons and equipment in possession, as compared to Equip menu that only shows what each character can equip
  • Edited some switches to get out of hidden doors/doors that use keys on 9-2 and elsewhere to make them easier to notice and understand what they do at first glance
  • Edited training descriptions to remove typos, including Defense training description
  • Blind II feedback fixed for levels 2-5
  • Skeleton's absolute defense fixed
  • King Demon fight not always triggering fixed
  • Basic and Master Tower Runes fixed, stats now match description
  • Added minor event to 1-1, hint for later puzzles
  • Amethyst Secret achievement tweaked to trigger more often
  • Demon's Solution achievement adjusted, should trigger after talking to demon again after requirements are met
  • Master of Secrets bug ironed out, should trigger when in town once requirements are met

Known issues:
  • No sound volume options
  • Graphic options not saving (windowed/fullscreen and resolution)
  • Sometimes enemies aren't woken up from sleep how they're supposed to
  • When fighting large groups of enemies, some of them are situated at the edges of the screen. When you hit those enemies, damage numbers appear in the wrong place -ameliorated, but still on non-16:9 resolutions
  • Sometimes status effects expire unexpectedly
  • Invert mouse doesn't always save between sessions

Release notes history
2014年7月28日
Paper Sorcerer - ultrarunaway
Updated today with these bug fixes:
v2.4a 7/28/2014
  • Training Ice Resistance fixed to decrease damage
  • Defense training description fixed to 5 per level
  • Fixed invisible wall on door in 9-2
  • Added battle nonconsumable item for if you want to give up and reload during battle "Handcuffs
  • Give up battle"
  • Edit difficulty Steam achievements so that if you beat higher dificulty you get lower difficulty achievements
  • Status effect in info menu
  • list how to heal each status.
  • Alternate dialogue on Brothers events for if you don't meet the requirements to start the event
  • Add that hit chance is percentage in info menu
  • The intermediate tower rune description edited, it raises Agi and Mag
  • Imp equipment edited for consistency
  • 9-1 Fix for doors/event bug
  • Ghost's Dirge of Frailty Level 2 cost corrected
  • Add highlight current option to these menus:
    New summon selection
    Interactable objects
    The skill trainer in the Sanctuary
    Catacombs menu in town
  • Arch Magus equipment corrected
Related to Riddle Quest with themed keys:
  • Corrected loot 'King's Key' to 'Rook's Key'
  • Added battle to secret area
  • Added event consequences if you answer incorrectly
  • Added flavor Search event
  • Revised related Steam achievements

Known issues:
  • No sound volume options
  • Graphic options not saving (windowed/fullscreen and resolution)
  • Sometimes enemies aren't woken up from sleep how they're supposed to
  • When fighting large groups of enemies, some of them are situated at the edges of the screen. When you hit those enemies, damage numbers appear in the wrong place -ameliorated, but still on non-16:9 resolutions
  • Sometimes status effects expire unexpectedly

Release notes history
Paper Sorcerer - ultrarunaway
Ultra Runaway Games will be at South by Southwest (SXSW) Interactive showing Paper Sorcerer this week. If you're in the Austin area or would like to meet me, you should come check out the Ultra Runaway booth!



I'll be doing a daily drawing for Paper Sorcerer posters every day of the event, but you're only eligible if you visit the booth.

The SXSW Gaming Expo takes place in Austin, TX from March 7th to the 9th and is free! If you're attending, come check us out in the Indie Corner Showcase, along with all the other great indie games.

Paper Sorcerer has been nominated for the Gamer's Voice Award, so if you're attending, don't forget to vote!

See more about SXSW's awards and nominees in their announcement. And, as always, thank you all for your support!
Paper Sorcerer - ultrarunaway
South by Southwest (SXSW) Interactive announced its Gaming Award Finalists today, and Paper Sorcerer is nominated for the Gamer's Voice Award!

The SXSW Gaming Expo takes place in Austin, TX from March 7th to the 9th and is free! If you're attending, come check us out in the Indie Corner Showcase, along with all the other great indie games.

So if you're in the Austin area or would like to meet me, you should come check out the Ultra Runaway booth!

See more about SXSW's awards and nominees in their announcement. And, as always, thank you all for your support!
Paper Sorcerer - contact@rockpapershotgun.com (John Walker)

If you’re trying to find a link between them, let me put your mind at rest. The two games could hardly have less in common, but as both came out around November last year, and both have just turned up on Steam in the last few days, it seemed oddly compelling to put them incongruously together in the same post.

(more…)

Paper Sorcerer - ultrarunaway
Updated today with these bug fixes:

v2.2 1/29/2014
Changes
- Issues for random encounters and doors on Catacombs and Block 5 fixed
- Additional information added to tutorial
- Item menu sorted into categories
- New Phantom Grasp ability for Witch
- Battle starting immediately in Catacombs 9 fixed
- Congratulations for ninth soul fixed
- Counter attack message fixed
- Issue with reward for 3 Brother sidequest fixed
- Fixed gap in wall on Block 10
- Fixed issue with falling through the floor on backtracking in Block 10
- Fixed music during end credits
- Arch Magus can now properly equip all staffs
- Ghost's Incorporeal skill fixed
- Ghost's Physical Resistance rebalanced
- Fixed clipping through the walls of the pit on 4-1
- Fixed being able to walk through door at end of 1-1
- Fixed being able to re-obtain Fire Jewel and Coral
- Fixed sleep transition interfering with menu
- Vampire's Dark Sacrifice fixed to prevent exploit loop
- Rebalanced Guillotine Arms
- Blood Rage now adds Energy

Known issues:
- No sound volume options
- Graphic options not saving (windowed/fullscreen and resolution)
- Sometimes enemies aren't woken up from sleep how they're supposed to
- When fighting large groups of enemies, some of them are situated at the edges of the screen.
When you hit those enemies, damage numbers appear in the wrong place -ameliorated,
but still on non-16:9 resolutions
- Sometimes status effects expire unexpectedly


Release notes history
Paper Sorcerer - ultrarunaway
Trading cards have launched!
Hope you have fun collecting. :)
Paper Sorcerer - ultrarunaway
Just wanted to let you know that everyone who has bought the game previously from any of the other platforms (Desura, Humble, IndieGameStand, or any of the other storefronts) will get a Steam Key for Paper Sorcerer.

I am just in the process of getting and distributing all the keys to the correct platforms so stay tuned for more information.

Update:
Desura customers should now be able to access Steam keys.

Kickstarter backers should now be able to access Steam keys.

itch.io (the first one on the website) customers should now be able to access Steam keys.

FastSpring customers should now be able to access Steam keys.

IndieGameStand customers should now be able to access Steam keys.

Humble customers should now be able to access Steam keys. Keys will be redeemed automatically by Humble Bundle to the customer's Steam account. Make sure you have your Steam account linked to your Humble Bundle account so it is simply a one click process to redeem the game!

Here's where you can redeem your key:


Thanks for your support!
Paper Sorcerer - Valve
Paper Sorcerer is Now Available on Steam!
Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you. Explore and solve environmental puzzles to unlock secret paths and find extra loot! A double-sided adventure, an RPG with adventure game elements.
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