PC Gamer
DIRTy


Like an unpopular and neglected combination of game client, social platform and DRM system, Games for Windows Live is fast approaching its ultimate shutdown. Oh, hold on, that wasn't a clever analogy. That's what Games for Windows Live is. In preparation for its sort-of announced shutdown, a variety of games have been looking at ways to hack off the dying flesh, in the hope that such self-amputation will stop the creep of necrotic tissue, thus ensuring the survival of the host. Okay, that was a better analogy.

Codemasters have become the latest developer to announce their detachment plans, confirming over Twitter that a GfW:Live free version of rally racer Dirt 3 was being worked on.

@TweetingTommy32 We are working on it but it may not be until the new year.— Codemasters (@Codemasters) November 9, 2013


Dirt 3 was the last Codemasters game to use GfW:Live. The developer's subsequent releases, including F1 2012 and 2013, Grid 2 and Dirt: Showdown, all used Steamworks. As yet, the planned fate of the excellent Dirt 2 - also tied to GfW:Live remains unknown.

Games for Windows Live's shutdown was briefly announced through the support page for Age of Empires Online, before the webpage was updated and the closure confirmation removed. That so many games have, or are planning to switch to Steamworks confirms that there's some truth to these plans. If the original date was correct, the service will shutdown on the 1st July, 2014.

We've already seen a Steamworks shift from Bioshock 2 and the Arkham games, and Capcom recently announced that they were "looking into what options are available".

Thanks, PCGamesN.
Just Cause 2
Crysis 3 Ceph-thrower


On the cusp of an open multiplayer beta for Crytek's maximally lustrous Crysis 3, Nvidia released an early version of its GeForce 313.95 drivers today. The GPU giant claims the drivers boost SLI performance for Crysis 3 by up to 35 percent in addition to other "sizeable SLI and single-GPU performance gains" in games such as Assassin's Creed III and Far Cry 3.

Nvidia says users should expect a 27 percent gain in graphics performance while playing Assassin's Creed III, 19 percent in Civilization V, and 14 percent for both Call of Duty: Black Ops II and DiRT 3. Just Cause 2 improves by 11 percent, and Deus Ex: Human Revolution, F1 2012, and Far Cry 3 all improve by 10 percent.

Demonstrating its mastery over orderly green bars, Nvidia also supplied benchmark charts for these games using four of its most recent cards: the GTX 650, 660 Ti, 680, and 690. With the 313.95 drivers, the company declares GTX 690 users can max out all settings in Crysis 3 and still achieve 60 FPS.

Grab the new drivers and check out the charts at Nvidia's website. Also try out the GeForce Experience—which we've talked about at length—to automatically optimize and configure your games based on your PC's hardware.
Half-Life 2
Vireio Perception Oculus Rift drivers


Contrary to popular belief, the anticipated Oculus Rift virtual reality headset doesn't run on pixie dust and elf tears. Like all hardware, it needs software drivers. And while its 20-year-old creator, Palmer Luckey, focuses on manufacturing more developer kits to meet the exceedingly high demand, enthusiastic 3D fans are already planning homebrewed custom drivers. One such project is CyberReality's Vireio Perception which extends Rift 3D support to first-person greats such as Portal 2, Skyrim, Mirror's Edge, and Left 4 Dead.

As CyberReality describes it, Vireio (or Virtual Reality Input Output, but we like how the shorthand name sounds like an enemy boss) can "pre-warp the image to match the Oculus Rift optics, handle custom aspect-ratios (needed for the Rift's strange 8:10 screen), and utilize full 3D head-tracking." As we describe it: Whoa.

The drivers work with nine games so far: Left 4 Dead, Half-Life 2, Portal 2, Skyrim, Mirror's Edge, AaAaAA!!!, Unreal Tournament 3, Dear Esther, and DiRT 2. CyberReality plans to add additional games in the future after spending more time with the kit. If all goes well, the possibilities are enormous: Think of revisiting classics such as Thief or Deus Ex with full head-tracking vision. Oh, yes, this is exciting.

Thanks, PCGamesN.
PC Gamer
Dirt Showdown review


The Dirt series has always been a kooky marriage between Codemasters’ Colin McRae roots and the extreme (and extremely marketable) excess of ESPN’s X Games. Dirt Showdown dispenses with rallying altogether; instead it’s a showcase of arcade racing and trick-based showmanship, topped off with an overzealous announcer and wobbly dubstep.

Yet despite the focus on speed and destruction, Showdown is the most schizophrenic Dirt to date. The excellent car handling model that has evolved over the previous games – realistic yet accessible – sits uncomfortably against such arcade trappings as the purely cosmetic damage system or rechargeable nitrous. Boost slowly builds up as you drive, but to get a bigger increase you’ll need to ram, shunt and T-bone your way through the field. The problem is that bone-shattering crunches into another racer are as likely to put you sideways into a wall. The AI cars have a tendency to cluster together, so you’ll find yourself at the back of the pack before you’ve had time to adjust.

It’s a problem compounded by the lack of flashbacks, which in previous games let you rewind mistakes to have another go. In Showdown, when those mistakes are as much about luck as your own skill, losing this feature can frustrate. In the figure-of- eight circuits of 8-Ball mode, wrecking out at the last corner from a side-on hit is infuriating.



It means that in races, your best tactic is to ignore the additions and just race, using Boost in the few occasions that it’s available, but otherwise concentrating on a clean run to the finish line. Despite a lacklustre start on the bland Miami track, once you progress to later seasons and get to race on the snowcovered Colorado or neon-lit Tokyo, it’s a lot of fun. But this is ground that was covered before and better in Dirts 2 and 3.

Two other event types are included, each with their own set of cars to unlock and upgrade, and both feel more at home in Showdown’s roster. Demolition, including the destruction derbies of Rampage and Knock Out, and the Hard Target assassination mode, are romps of vehicular violence. Meanwhile, ‘Hoonigan’ events favour precision and skill, and as such are the only modes to feature flashback rewinds and licensed vehicles (including, brilliantly, a classic Mini Cooper). Gymkhana trick-runs make a return appearance, but the highlight is the Smash Hunt challenge. Here you target specific coloured foam blocks in a strangely compelling mixture of Simon Says and a driving test.

In all it’s a lot of game modes, spread out over multiple courses. But even with the variety, Showdown’s ultimately lightweight: you’ll fly through the campaign. It’s good, and at times even great, but comes across like an expansion to tide you over until the next proper release
PC Gamer
dirtthumb
UK-based Publisher and developer Codemasters have given up making shooters, choosing instead to focus on racing games. The company have launched a new publishing label - Codemasters Racing - that will be responsible for putting out Codemasters' upcoming games. They include the inconsistently capitalised but consistently good DiRT rally series, and the similarly speedy official F1 games.

Codemasters' comms chief Rich Eddy clarified the change to MCV. "In racing, we are number two in Europe and that’s not good enough. Racing is our DNA, it is our heritage, it is our specialisation and it is our absolute focus going forward." No clues as to where that leaves Dizzy in this shakeup.

DiRT Showdown will be the first gAmE (that's how you do it, right?) to be released under the new imprint. The change is surely a good move for the publisher. They're pack leaders in the racing oeuvre, but recent forays out of it haven't met with much success. A focus of assets and resources on the games they're best at makes sense.
PC Gamer



The trailer above loudly announces that Dirt Showdown will be released on May 25. A demo will be released on Steam in a couple of weeks on May 1 if you fancy trying out Showdown's lively, arcade slant on the relatively serious rallying of the core Dirt games. That'll let us crash a selection of cars across a "solo and multiplayer event."

Showdown features rough and tumble races set amid boisterous carnival locations. Expect ramps, choke points, stunts and plenty of collisions. Previous trailers have shown crashes on the 8 ball arena, crashes in the midst of crowded night time contests and crashes during frantic midday bouts. If that's not enough crashing, there's a destruction derby mode solely devoted to dishing out points for big hits.

If you're to get hold of Showdown early, the "Hoonigan Edition" should be available to pre-order from Game and Gamestation, though the PC version doesn't seem to be there at the moment. The Hoonigan version comes with some extra car liveries, and online XP bonus and some extra in-game cash to spend on your cars. Check out the Dirt Showdown site for more.
PC Gamer



Codemasters stopped by earlier with a preview build of Dirt: Showdown. It's living up to its billing as a more accessible, rough and tumble take on the carefully simulated physics of Dirt 3. You won't find any serious Rallying here, it's all about going wheel to wheel with your competitors, ploughing them into barriers and boosting past them to steal the win with brute force.

We'll have some more detailed impressions for you in a bit. Meanwhile, here's three new videos of three of the different modes available in Dirt 3, including your racing, demolition derby and more of the 8 ball circuit shown in the last Dirt: Showdown trailer. Click 'Read and Comment' for more VRRRRRM-SMASH.


 

PC Gamer



Dirt Showdown bears the Dirt name associated with Colin McRae and, once upon a time, serious rally racing, but is really more of an arcade spin-off. This new trailer shows off an "8 Ball" course. It's like those Hot Wheels toys where you'd launch cars down convoluted tracks towards a central crash site, where they'd collide and fly off to hit your dog in the eye. This time, you're inside those cars, and some of them are spouting fire.

Showdown's focus is on Destruction Derbies and "full contact" racing, with lots of ramps and choke points, and will apparently make use of "gaming's most advanced damage engine." Move aside, Frostbite 2! It's due out in May and was announced with an announcement trailer a few weeks ago which looked a little bit like this.

Portal 2
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Whoa. When did PC gaming become so damn... award-winning?

PC has cleaned up at the Golden Joystick awards with a wealth of exclusives. And the non PC exclusive games that took an award? We get to play most of those too, only more anti aliased, and in a better resolution.

The best bit? Gamers voted for these. Real-life gamers with strong opinons. A record-breaking 2.06 million of them in fact. Well done PC gaming community - you rose to the challenge and pwned.

Click through for the full results. Don't agree with some of the winners? It's time for a furious debate. See you in the comments.

PC dominated the Best Strategy category: Starcraft 2 took the number one spot, followed by Civilisation V and Shogun 2: Total War. Assassin's Creed: Brotherhood was awarded Best Action game and Fallout: New Vegas took Best RPG.

World of Warcraft took Best Subscription MMO, beating Rift and Eve Online. One of PC Gamer's faves - Minecraft - was awarded Best Downloadable Game. We'll have Notch's acceptance speech on the site as soon as possible.

League of Legends scooped Best Free-To-Play Game - considering the numbers and constant updates, it's hard to disagree.

Portal 2 took Ultimate Game of the Year at the prestigious ceremony. Seeing as we have the ultimate version of Portal 2, we'll take that as ANOTHER win for PC gaming.

Skyrim took the One To Watch award. We've been keeping a close eye on that one. And yes, it is indeed one to watch.

Best Action
Assassin's Creed: Brotherhood
Runner Up
Portal 2
Third place
L.A. Noire

Best Mobile
Angry Birds Rio
Runner up
Fruit Ninja
Third place
Infinity Blade

Best RPG
Fallout New Vegas
Runner up
The Witcher 2: Assassin's Of Kings
Third Place
Dragon Age II

Best subscription MMO
Winner
World of Warcraft
Runner up
Rift
Third place
Eve Online

Best Fighting
Mortal Kombat
Runner up
Marvel vs Capcom 3: Fate of Two Worlds
Third place
Super Street Fighter IV: Arcade Edition

Best Racing
Gran Turismo 5
Runner up
DiRT 3
Third place
Need For Speed: Hot Pursuit

Best Sports
FIFA 11
Runner up
Pro Evolution Soccer 2011
Third place
NHL 2011

Best Strategy
Starcraft II: Wings of Liberty
Second place
Civilization V
Third place
Total War: Shogun 2

Best Music
Guitar Hero: Warriors of Rock
Second place
Rock Band 3
Third place
Child of Eden

Best Free-to-play
League of Legends
Second place
World Of Tanks
Third place
RuneScape

Best Downloadable
Minecraft
Second place
Limbo
Third place
Dead Nation

Best Shooter
Call of Duty: Black Ops
Second place
Halo: Reach
Third place
Crysis 2

One to Watch
The Elder Scrolls V: Skyrim
Second place
Battlefield 3
Third place
Guild Wars 2

Innovation of the Year
Nintendo 3DS

Outstanding Contribution
Sonic The Hedgehog

Ultimate Game of the Year
Portal 2
Second place
Starcraft II: Wings of Liberty
Third place
Call of Duty: Black Ops
PC Gamer
PCG US September 2011
BioShock Infinite stole the show at E3, and now it steals our September issue cover with an in-depth look at the high-flying shooter sequel and interviews with Ken Levine and his team at Irrational. We also got hands-on with two real-time strategy heavyweights, StarCraft II: Heart of the Swarm and Age of Empires Online, took an exclusive look at Diablo III’s followers, and reviewed indie tactical strategy hit Frozen Synapse and gorgeous racer DiRT 3. Oh, and we show you how you can strap a heavy machine gun to a cow in Arma 2.

...

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