Pirates, Vikings, and Knights II - Spirrwell
http://www.youtube.com/watch?v=JLZQs5lZrTM

The Desertruin Update

PVKII Beta 0.4.0.3 Update Release Notes

Hello everyone!

A new PVKII update is among us! This update contains map updates, most notably a major overhaul of the old tw_desertruin, along with few other minor map and general updates. This tw_desertruin update is brought to you by a lot of hard work from Latteh, Roald, and Phone Booth.

Join us tonight for Friday Night Mayhem!

Server owners, please update your servers! Without further ado, here's the changelog.

Changelog:

Map Updates:
  • Major overhaul to tw_desertruin
  • Updated bt_island with a gate between Viking and Pirate areas at the start of the map as well as instant class switching in spawn zones
  • Updated bt_pinegrove with instant class switching in spawn zones
  • Updated te_sandstorm with some updated props by Pixenal
Code Update:
  • Miscellaneous crash fixes
  • Miscellaneous optimizations
  • New "map hacks" system that allows modifying a map without having to have the map source
  • Add auto-complete to the "give" console command
  • Experimental dynamic sky shader (unused)
  • Minor memory leak fixes
  • Fix mistake that caused certain FMOD sounds to be fully loaded instead of be streamed that could lead to potential stutter
  • cl_ragdoll_enable console variable now works
  • Discord Rich Presence now always shows the correct player count
  • Discord Rich Presence now available on Mac and Linux
  • Allow mappers to enable\disable chest physics
  • Fix achievements not being announced on Linux dedicated servers
  • Fix "Waiting for Players" text not showing up on Linux
  • Fix issue that would cause certain inputs to happen twice on some Linux distros
  • Slightly better text scaling on Mac
  • Mac OS X minimum required version now 10.9
  • Fix floating viewmodel hands
  • Can now offset viewmodel position with viewmodel_offset console variables
  • Big heads now considered a server cheat
  • trigger_spawnprotection renamed to func_spawnzone
General Updates:
  • In-game Main Menu updated to add mute button back in
  • Captain kill taunts against Vikings now work
  • Fix Captain chest kill taunt
  • Updated firstperson spear animations
  • New chest and item respawn sounds
Pirates, Vikings, and Knights II - Colonel


Roald and Phonebooth get lost in the desert to overhaul a PVK classic!

View the Desertruin Dev Journal here for progress so far. As always, all content is work in progress and subject to change.

Check out some exclusive images below!






Phonebooth tests out some texture updates for Desertruin.




Roald also did some visual tweaks to Glacer!




We're almost done Bondi, for real. Below are images of us testing Bondi, Bondi Special, and some other features you might find interesting.




All for now! Hope you are enjoying more news and releases like we are! Visit the official site for more dev journals!




Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!


Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

Until next time!

PVKII Team
Octoshark Studios

Pirates, Vikings, and Knights II - Felis


An update for PVKII has been released. Server owners, please update your servers. Changelog below! Comment below or in our new official forums!

Code:
  • DX8 no longer officially supported, DX8 now requires the launch -allowdx8 option and will include a warning during gameplay
  • Updated class selection menu
  • Added AFK protector ConVars to ruleset whitelist
  • Added lightmapping options to static props for mappers
  • Added "info_teamwinning" entity for mappers
  • Fart special no longer dependent on having a Halberd (fixes fart special not working with other weapons on Randomizer servers)
  • Shields now make a sound when they break
  • New input to disable and end touch for triggers for mappers
  • Add-on form can now be restored after error
  • Can now set a custom font for FPS panel (cl_fpspanel_font)
  • Big heads mode with mp_bigheads and mp_bigheads_scale
  • End round win music and scoreboard music now obey music slider
  • Can no longer get stuck in freezecam as long as you're alive
  • Mac OS X: Fixed crashes associated with the main menu models that didn't allow you join a game (already public, but not yet noted in a changelog)
  • Updated Nemesis\Domination\Revenge sound cues
  • Fixed chat not being sanitized to be used as a makeshift console
  • Fixed Early Bird achievement being obtainable after a teammate has captured under certain circumstances
  • Fixed bug that didn't allow server admins to join spectators when spectators are disabled
  • Fixed ambient_fmod bug that caused some sounds to not play
  • Fixed crash that can happen when dropping a chest on death
  • Fixed some voice line issues, Berserker & Huscarl will now say “Pirates” or “Knights stole gold when looking at a pirate or knight with the “We Lost the Gold” voice command
  • Fixed some client-side prediction errors with crouching
  • Fixed Berserker keeping fast movement speed after special when carrying trinket
  • Fixed class limit being printed to client console instead of server
  • Miscellaneous Crash Fixes Related to Particles and Ragdolls
Discord Rich Presence:
  • Details string now shows gamemode tickets instead of round wins (now wins only apply in LTS)
  • Now showing time elapsed/remaining, gamemodes that use time limits will show round time remaining in the rich presence
  • Rich presence is now properly cleared on shutdown and when cvar is set to 0


Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!


Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

See you in game!

PVKII Team
Octoshark Studios

Pirates, Vikings, and Knights II - Colonel


COMMUNITY ~ ASK THE FANS ~ GROGBOT ~ BONDI ~ ASSASSIN

Hi everyone!

The 4.0 era has begun and thanks to you all we had a great release! Thank you for coming out to both events; you are all a blast to play with.

The numbers are up, the stats in the green, and if that wasn't the end of it we have another minor update for you at the end of the month with some code changes and fixes.

Community stuff first! Catch up on the latest developments from the PVKII Team below! Comment below or on our new PVKII Forums

COMMUNITY SPOTLIGHT
PVKII Team's Pick for this update is a Video by FrostyBanter
https://youtu.be/dqnIhcUTPV0

FRIDAY NIGHT MAYHEM
Want to take your match up a notch? Check out OCCASIONAL EVENT PVKII FRIDAY NIGHT MAYHEM, click here for more info on our forums!


PVKII ASKS THE FANS!
We want to hear from you! Introducing PVKII ASKS THE FANS! Tell us what you think on Steam and our Forums! Click here or on Steam Discussion for the latest question!



Time for the real meaty part of the DEV RECAP!

NEW DEV JOURNAL POSTS!
Corvalho's Latest Dev Journal
Pixenal's Sandstorm Progress
New PVKII Dev Programmer smutpirate Grogbot Progress

PVKII Authorized Creator Lord B shows his brother some love with 3rd Person Bondi Animations.


PVKII Contributor Pache94 does up some wicked Bondi icons


PVKII Developer Corvalho steals the show by showing off PVKII Knight Assassin, in all her guts and glory, and the concept for a new class...well not really.





Spirrwell, jRocket, and Lord B. continue amazing work for existing and future classes!





Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!


Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

See you in game!

PVKII Team
Octoshark Studios

Pirates, Vikings, and Knights II - Colonel


Well, that was no April Fools joke!

4.0 has arrived and already we want to follow up with a sizeable hotfix worthy of being called a minor update.

A minor update has been released for PVKII GORE AND MORE. Server owners, please update your servers! View changelog below!

Check out the 4.0 Trailer "Resurrection" by AGSMA of the PVKII Team!
https://youtu.be/6BE1gTP-fH8



COME OUT & PLAY!

Keep the bloody good times going! Come out and play with us TOMORROW, Sunday April 8 at 1:30 EST / GMT-5. Refer to the Steam Community Hub Event for most accurate time for your area.

We'll be playing on these servers and more:

MrAgent's 0.4.0.0 Official Server
Spirrwell's Vanilla Rotation
Slammin' Butt Pirates Servers
Testudo Cohort Vanilla Server

*Server listings are subject to change.

We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!

PVKII GORE AND MORE Minor Update 0.4.0.1 Changelog

Misc Fixes and Changes
  • Fix TDM spawn issues on lts_town
  • Fix TDM spawn issues on bt_townsquare
  • mp_dm_force can now be changed mid-game
  • Forced TDM now uses proper spawns even before the round starts
  • Fix\Update Feeding Fishies achievement, no longer requires holding the trinket, and can no longer be gotten on second to last kill randomly
  • Fix being unable to select team due to issue with class limits
  • Can now limit classes to 0
  • Force suicide to switch to class if it is limited
  • Fix issue with class limits not limiting properly
  • If class limits are enabled for a class, that player will now be forcefully killed to switch to that class. This fixes abusing class limits by changing the class you’re respawning as
  • mp_timelimit default is now 20
  • Blunderbuss thirdperson particle is now removed immediately when switching back to firstperson, so it doesn’t linger
  • Fix potential crash with the blunderbuss special particle
  • Camera no longer clips into solid walls at higher FOV
  • Skjalg’s Surprise Ending achievement
  • Archer head dismemberment
  • Townsquare now credits gate kills to the person who raises it
  • Language setting will be inherited from Steam again
  • Undo some changes that made MOTD text hard to read
  • Fix Mace position for Mace & Buckler
  • Fixed skybox culling issue at low FOV, such as zooming in with the SS rifle
Model and Material Updates
  • Fixed mipmaps on Archer's gibs.
  • Gibs no longer use lightwarps (gives minor performance boost as well as a more 'deadly' look)
  • Shaders are now synchronized, back then you'd see old textures on Archer's gibs for example.
  • Redid the Archer's bone gibs (torso).
  • Updated textures (normalmap & shading) on Knight's sheaths.
  • Improved blood-gib shading on Archer, Huscarl & Skirmisher.
  • Spamalot achievement icon updated

Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!


Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

See you in game!

PVKII Team
Octoshark Studios
Pirates, Vikings, and Knights II - Felis


GORE AND MORE UPDATE!

PVKII Beta 0.4.0.0 Update Release Notes

Hello everyone,

Welcome to our Beta 4.0 era! A major update for PVKII has been released!

Spring has arrived, but we want you to stay inside just a little while longer to play some PVKII. We'd like to go out on a limb and say this is probably one of our largest updates to date. Our changelog below is condensed, and no where near describes the amount of content and work put into this update. Blood, sweat, and tears - its finally here. We hope you enjoy! Server owners, please update your servers!

Join us this week for TWO, that's right, TWO opportunities to COME OUT & PLAY w/ PVKII Devs, Testers, and Creators - among the tidal wave of players, old and new. April 1st and April 8th 1:30 PM EST / GMT -5.

And remember, tell your friends about PVKII and ask your favorite YouTubers and Streamers to play!

Watch the release trailer below and have a bloody good time with Beta 4.0!

https://www.youtube.com/watch?v=6BE1gTP-fH8&feature=youtu.be

PVKII 0.4.0.0 Update Changelog
(Please note: Because of the sheer size of the update, this changelog is not yet finished. It will be updated periodically, watch this space!)

Highlights:

  • New Features and Code Updates!
  • Server Rulesets Foundation
  • Character Dismemberment and Giblets
  • Demo Support
  • Call Voting
  • New Animations
  • Full Workshop support for custom maps
  • 26 Achievements, with art created by the community!
  • And multiple pages worth of code fixes and changes!
  • No seriously, we got so many changes that even us developers can't keep up with this changelog, phew!

Main Features:

Character Dismemberment and Giblets
Now featuring the ability to slice, dice and explode your enemies!
  • First version of gibs and dismemberment
  • Arm, Head, and legs dismemberment upon kill
  • Explosion gibbing for all 9 classes, additional detail gibs for Archer, Huscarl, and Skirmisher
  • Blood spray and explosion particles

Models and textures by Juicyfruit, Hurtcules, and contributed by Murphy, and Hawf

Added Server Rulesets
Ruleset manager for casual, competitive, and custom rulesets

Casual: This ruleset intended for more "sit back and relax" type of gameplay, pop open bottle of Hubb Jubb and have fun.

Changes include:
  • Auto-Block allowed
  • No friendly fire
  • Allow thirdperson
  • All-talk

Competitive: Don't expect any hand holding here! Competitive is the ruleset where only the best may win. With the most significant changes to the gameplay, Competitive is not recommended for inexperienced players.

Changes include:
  • Match-based mode
  • Manual block only
  • Friendly fire
  • Disallow thirdperson
  • No all-talk
  • FF damage reduced by 50%
  • Auto-kick after 5 teamkills
  • AFK players are kicked from the server
  • No freezecam

Custom: Make your own rules! This ruleset means that the server has unique changes that won't fit in Casual or Competitive sets. Server admins can create and name their rulesets, even for each game mode.

Server admins can switch rulesets by using command "mp_ruleset" eg. "mp_ruleset Competitive". For instructions on how to create custom rulesets, view the "readme.txt" file in "rulesets" folder located in the game directory.
A detailed guide for this feature will be available soon.

Demo Manager & Support
New demo system, more details soon. Check "Demos" tab on advanced options for available features!
A detailed guide for this feature will be available soon.

Call Voting
Added call vote system, more details soon. Press "Call Vote" button on in-game menu to start a vote.

Server side Workshop support
Game servers can now download Workshop maps. See server commands prefix'd with "workshop_".
A detailed guide for this feature will be available soon.

Animations
  • Ranged weapon stunning: 1st and 3rd person range weapon stun animations by Links121995
  • First person chest animations by Lord B

Code Fixes and Updates

Character Classes & Combat Changes/ Fixes:
  • Range Weapon Stunning
  • Singing voice command\Encourage only does encourage
  • “Sing” is now a separate voice menu command
  • Option to disable berserk player tint (cl_berserktint)
  • HK can now special in the air
  • HK can walk slowly during special
  • Blunderbuss can knockback again
  • Fix speed exploits with the Huscarl and Gestir specials
  • Blunderbuss special particle no longer visible when rolling
  • Shields now disappear when they break
  • Fade blood on weapons while in water
  • Fix crash when being killed by parrot with no owner
  • Projectile from same team pass through parrot (ex: Captain’s special no longer floats in the air when it hits parrot)
  • Special explosions now unblockable as intended
  • More consistent friendly fire
  • Use “Spotted teammate corpse” sounds for teammate deaths
  • Player stun sounds
  • Add HK “blood” (sparks)
  • Add underwater blood
  • MAA special no longer dependent on Halberd

Mapping Code Changes:
  • Add func_changeclass entity for mappers (allows instant class switching like TF2)
  • Add OnFallDeath output to trigger_falldeath for mappers
  • Fix issues that prevent npc_template_maker from working in multiplayer for mappers
  • ambient_fmod fade in and fade out support
  • Can specify model scale and damage of npc_parrot for mappers
  • item_key entity and trigger_key for mappers (for things like doors)
  • Add OnChestCapture output to chest zones
  • Add weapon_cubemap entity for mappers
  • Add option to disable item falling for mappers
  • Add Enable/Disable input to items for mappers
  • Tree\wind sway shader addition
  • Add OnRoundEnd and OnMatchEnd outputs for info_pvk
  • Add trigger_chestrespawn for mappers
  • Add info_timermessage entity
  • Add absolute speed to trigger_speed

Game Mode Changes:
  • Trinket Wars trinket carrier character outline glow
  • Option for team based chest glows
  • Server options for class limits (See mp_classlimit ConVars)
  • Add TDM killstreaks
  • Add server option for domination/revenges (mp_nemesis)
  • Improve player avatar HP bar (LTS HUD)
  • Play sound on overtime
  • Show gamemode intro on round start instead of first spawn

HUD/UI & Visual:
  • Add “X” icon over teams in team select menu if they’re full or otherwise unavailable
  • Fix skybox culling at high FOV
  • Up max FOV to 120
  • Hide chat and deathnotice during freezecam
  • Add server-side workshop
  • Fix viewmodel bob so it no longer snaps weirdly when looking straight up
  • Fix some issues with panels not displaying properly when resolution is changed
  • Use FMOD for VGUI sounds
  • Allow users to create sound mods of UI stuff (Main Menu)
  • Allow VGUI modding
  • Add suicide messages for death notices
  • Right clicking now opens drop menu in scoreboard
  • Double left clicking player on scoreboard now mutes them
  • HUD for when you can press USE on an item
  • Tag freezecam target in Steam screenshots
  • Fix “Team Damage” message being shown repeatedly on melee swings
  • Add “disable special” versions of old HUD style to make it more clear specials are disabled

General Changes and Misc Fixes:
  • Linux and Mac should now show PVKII icon in dock\taskbar\etc.
  • givecurrentammo cheat now gives to the right player in multiplayer
  • Misc crash fixes and memory leak fixes
  • FMOD now obeys the lose focus option in audio options
  • Let game run if FMOD audio system could not initialize
  • Server-side cheat for infinite ammo (mp_infinite_ammo)
  • Add “breakmyshield” cheat command
  • FMOD sounds also lower their volume during freezecam
  • Add mp_restartround_immediate command
  • Add mp_endgame and mp_endround commands
  • Add onehp cheat command
  • Add cvar mp_gamemodeintro
  • Add cvar mp_assist_dmg_threshold
  • Add cvar mp_assist_lifetime
  • Add NAT warning to “Create Game”
  • Add maxplayers_extended option to allow for 33 player servers
  • Add cvar mp_disable_respawn_times
  • Add mp_afkprotector_kickadmins
  • Allow servers to override skybox with sv_skyoverride

Achievements:
26 new achievements. Achievement art created by the community! View winners here:

Combat:
  • House Of Wolves - Assist 100 kills with throwing axes - Title: The Elite
  • Watch Me Right Hook! - Kill 100 enemies with the punch - Title: The Boxer
  • War Has Changed - Dominate enemy archer - Title: The Snake
  • Premature Detonation Kill 2 Enemies with a Keg by shooting it with the Flintlock - Title: The Impatient

Game Modes:
  • Old Age Doesn’t Come Alone - Conquer a territory with 4 other Gestirs - Title: The Senior
  • Keeper's Finders - Capture and hold at least one territory for an entire round. - Title: The Settler
  • Early Bird - Be the first one to capture a territory or booty on your team - Title: The Scout
  • Half Measure - Wipe out an entire team by yourself on lts (12+ players) - Title: The Team Killer
  • Full Measure - Wipe out two teams by yourself in lts (12+players) - Title: The Massacre
  • Spamalot - Land 15 consecutive arrows - Title: The Determined
  • War, War Never Changes - Dominate enemy Sharpshooter -Title: The Vault Dweller
  • Pinned Down - Block 10,000 ranged damage with the shield - Title: The Wicker Man
  • Coup De Grâce - Kill 4 enemies affected by a single Man-at-Arms special - Title: The Opportunist
  • Green Streak - Kill 3 enemies in a fart cloud using your dual wield - Title: The Envious
  • Go Berserk! - Destroy 5 shields in one life - Title: The Wrecking Ball
  • Fifty Shades Of Gestir - As Gestir kill a single enemy by using all of your weapons on him Title: The Fetishist

Maps:
  • Feeding Fishies - Win a round in Tortuga by getting the last kill with the shark or piranhas Title: The Master Baiter
  • Captain's Quarters! - Win a game on te_tortuga in under 6 minutes - Title: The Evil Taxi
  • Tug The War - Raise the cage on Townsquare for your team and have your team capture all of the chests at the start of the round (team wide) (12+ Players)- Title: The Big Cheese
  • City Merchant Win a round on Townsquare while you team has control of all chests - Title: The Merchant
  • Medieval Justice - In Townsquare, kill X enemies with the cage -Title: The Trap Setter
  • Yeehaa! - Win 10 rounds on Desertruin - Title: The Sandman
  • Once Bitten, Frost Shy - Win 10 rounds on Frostbite - Title: The Cliffhanger
  • Garrison Fort - Cause someone to die by releasing the death barrel in tw_fort - Title: The Fugitive
  • Hold The Fort Win 10 rounds on tw_fort - Title: The Reborn
    1 Hidden Achievement

Other Noteworthy Additions/Fixes
  • Discord Rich Presence
  • Add scoreboard title for Authorized Creators

Textures Updates
  • Improved hand textures
  • Improved RTNL shader on Heavy Knight’s Apron
  • Improved RTNL shader on Archer’s Clothing
  • Redid Captain’s Blunderbuss;
    1. Better, fixed normal maps.
    2. Gold decorations.
    3. Improved RTNL.
    4. Darkened the metal for a bit, to give way better contrast.

Special thanks to 4.0 Contributors:
  • Popemaster
  • Pache94
  • MS32
  • Captain_Barbarossa
  • Blackgrowl
  • Lord B
  • Links121995
Pirates, Vikings, and Knights II - Colonel


PVKII GORE AND MORE ARRIVES THIS SUNDAY!

Happy Friday everyone! We hope its a good one.

Celebrate with us, squash some bugs, and have a bloody good time. Come out and play with us this Sunday April 1 at 1:30 EST / GMT-5. Refer to the Steam Community Hub Event for most accurate time for your area.

We'll be playing on these servers and more:

MrAgent's 0.4.0.0 Official Server
Spirrwell's Vanilla Rotation
Slammin' Butt Pirates Servers
Testudo Cohort Vanilla Server


*Server listings are subject to change. Please keep an eye on this post for most up to date listings.

We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!



Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!



Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

Stay tuned for more information about Beta 0.4.0.0 as we close in on release.

See you Sunday!

PVKII Team
Octoshark Studios
Pirates, Vikings, and Knights II - Colonel


Ahoy ther'

Whether your spring break is nearing its end or has just begun, we invite PVKII fans far and wide to celebrate the coming of spring.

Come out and play with us this Saturday March 17 at 1:30 EST - refer to the Steam Community Hub Event for most accurate time for your area.

We'll be playing on the following servers:

MrAgent's 3.5.5 Official Server
Spirrwell's Vanilla Rotation
Slammin' Butt Pirates Servers
Testudo Cohort Vanilla Server

*Server listings are subject to change. Please keep an eye on this post for most up to date listings.

We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!



Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!



Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

Stay tuned for more information about Beta 0.4.0.0 as we close in on release.

See you Saturday!

PVKII Team
Octoshark Studios
Pirates, Vikings, and Knights II - Colonel


4.0 News & Future Classes Progress

Happy New Year everyone!

2017 was a year to celebrate a decade of PVKII magic. This past year we've overcome some challenges as a team, and have shown just how strong we are in persistence, resiliency, and passion. With the new year, we look to the future. We know that 2018 will bring more content updates!

We've decided to change course with 3.6 and move forward with something new. This next update will most likely be PVKII's largest release since 3.0 with many fixes, changes, and additions. Many of the significant changes are "under the hood" and allow us more freedom and creativity in what we can do with PVKII. This is why we can't wait to begin a new era of PVKII content updates with Beta 0.4.0.0 (4.0) We have an internal aim for when we would like this update out, but we will take whatever time we need to complete testing and release smoothly. As always, nothing is set in stone and once we're happy with things we will release.

Here's a sneak peak at some of the major features in Beta 0.4.0.0:

- Significant Engine Updates
- Server Rulesets (Casual, Competitive, and Custom)
- Character Dismemberment and Giblets
- Demo Manager & Support
- Call Voting
- UI Updates
- 1st and 3rd person range weapon stun animations by Links121995
- First person chest animations by Lord B
- 26 Achievements with art created by the community!
- and multiple pages of code commit fixes and changes


Where is Bondi?

Bondi will most likely not be shipped with 4.0, but we are well on our way to releasing him this year. We are testing special variants to determine which is the most fun, well-balanced, and fitting to his personality. Would you like to see more Bondi progress? Would you be interested in us doing a PVK Live to see dev progress in a beta test? Let us know in the comments below!

New classes are a massive undertaking and a luxury. They require a hell of a lot of time, effort, modeling, rigging, animating, coding, testing - the amount of work needed to create a character model alone is more than impressive. Without hard working and talented Developers and Creators like Corvalho, Felis, Spirrwell, jRocket, etc. there are no future classes. We are all lucky to have such amazing and patient people on our team to give our game and community more content for free.

We Want You for PVKII

We appreciate all support from our players. The most encouraging thing one can do is to help us improve exposure of PVKII.

- Would you or someone you know be interested in applying for the Dev team?
- Would you or someone you know like to apply for the beta tester team?
- Help spread the word by sharing, retweeting, and telling your friends or your favourite Youtubers/ Streamers about PVKII!
- Create community content such as gameplay videos or Steam Workshop Content that we can spotlight on our social media platforms.

Latest PVKII Developments...

Check out some development media below courtesy of PVKII Devs and Authorized Creators!

From Corvalho's Assassin Dev Journal and Discord Posts: Knight Assassin Progress






From Spirrwell's Animation Dev Journal: Heavy Knight Finally Steals Back His Crossbow!


Bondi Dismemberment by Momo The Momoderator from Trello (click to see more!)


Some Buccaneer Progress from Felis, Spirrwell, Murphy, and jRocket on Trello: in game with placeholder weapons (no special)


For All The Latest News and Media


Join the conversation on the official PVKII Discord! Interact with devs, testers and creators! Check out our official forums too!


Follow us on Trello for the latest development buzz before anywhere else, and as always, follow us on Facebook and Twitter for more updates.

See you in game!

PVKII Team
Octoshark Studios
Pirates, Vikings, and Knights II - Colonel


Festive Map Series Workshop Subscribe Update / Play with Devs & Testers Day!

The holidays are about to begin! Come on by and celebrate with us this festive time of year with the return of Xmas Frostbite, and introducing Xmas Arena by Momo the Momoderator!

Please subscribe to download the Festive Map Series! Final links will be available shortly.

Note: Xmas Frostbite has been updated since last year with several fixes, please download the most up to date version on Steam Workshop once it is available.

Jingle 'yer way o'er and merrily play with PVKII Devs, Testers, and Content Creators on Saturday Dec, 16th 2017 at 1:30 PM EST/ 6:30 GMT -5.

We'll be giving away surprise Steam CD-Keys to those who can flex their 10 Years of PVKII Knowledge. Enjoy the prize all to yerself or give them to a friend! Be sure to come on down to our PVKII DISCORD after the event at 3:30 EST / GMT -5 for 10 Years of PVKII trivia questions to win surprise Steam CD-Keys of up to $45!

We'll be playing on the following servers:

MrAgent's 3.5.5 Official Server
[NYC] Spirrwell's Vanilla Manual Parry
Testudo Cohort Vanilla Server

*Server listings are subject to change.

We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!

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Join the conversation on the official PVKII Discord! Interact with devs, testers and content creators!


Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

See you there, and from all of us at Octoshark Studios, have a wonderful holidays!

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