Super Meat Boy - contact@rockpapershotgun.com (William Dowell)

At the end of this year, most Flash games will be unplayable in their original form. Adobe are going to stop distributing Flash, and so most browsers plan on dropping Flash support. While this may be an internet security victory – Flash has a history of being vulnerable to certain kinds of malware – it does make it harder to experience the thousands of online Flash games. There are ways to download and run Flash games offline, but many of those games have processes that are meant to lock the game to its original site.

Thankfully there are preservation projects working to keep Flash games playable in their original form. The only question remaining is which you should play. We’ll answer that question, and explain the best ways to play them, below.

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Psychonauts - contact@rockpapershotgun.com (Jeremy Peel)

The biggest names in platforming used to live only on console, but it’s on PC now that the genre is thriving. Indies have taken the simple ingredients and spun them off in umpteen directions (but still normally from left to right). Below you’ll find a collection of the very best platform games on PC – including puzzle platformers, physics platformers, platformers with roguelike elements, and platformers about absolutely nothing but pixel-perfect jumping.

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Super Meat Boy - contact@rockpapershotgun.com (Katharine Castle)

When Tommy Refenes first sat down to prototype a new, auto-running one-button Super Meat Boy game in his GDC hotel room back in 2011, it was meant to be a tiny spin-off for mobiles that stopped after nine levels. The scope of it was going to be very small, the programmer of Team Meat told me at PAX East 2019 last weekend. The idea was just to be like a palette cleanser in between our bigger projects because we were working on Mew-Genics. It was supposed to be, Let s just do this, put it out and charge like a dollar for it and then move on .

Fast forward to today and Super Meat Boy Forever will shortly be out on every platform with somewhere in the region of 7200 levels (or chunks as Refenes calls them). It s still an auto-runner, but if you re worried about Forever being dumbed down after beginning life on mobile, rest assured that it looks and feels just like the 2010 mega hit right down to the speed of Meat Boy s stubby red legs.

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Super Meat Boy - contact@rockpapershotgun.com (Alice O'Connor)

Splendidly deadly platformer Super Meat Boy is free to keep on the Epic Games Store if you grab it now. This is the second of the freebies luring people onto Epic’s new store since its launch in December 2018, following Subnautica (and if the carrot doesn’t work, there’s always the stick of exclusive games). For now, hey, if you install Epic’s client and register an account, you can get Team Meat’s ace platformer free.

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Super Meat Boy - contact@rockpapershotgun.com (Alice O'Connor)

Super Meat Boy Forever [official site], the auto-running sequel to 2010’s super-rad deadly platformer, has reappeared after several years in that Team Meat ‘missing-presumed-cancelled’ limbo state. Team Meat last night announced it’ll hit in 2018. Forever is an auto-runner, sure, but just as deadly and tricky as ever. This time, Meat Boy and Bandage Girl do have the ability to fight back, biffing enemies as they dash around. Forever also brings the twist of procedurally-generated levels which regenerate into a more difficult variant each time you beat them. Peep the re-announcement trailer: (more…)

Super Meat Boy - contact@rockpapershotgun.com (Shaun Green)

Screened is a fiendish little free platformer in the vein of Super Meat Boy with a scratchy, itchy post-punk soundtrack that’s a perfect match: both are like fingernails run down a blackboard, yet both unavoidably draw you in.

The game was built for the Ludum Dare 31 game jam, the theme of which was “the entire game on one screen”. Screened spins its single screen out into multiple levels by moving around obstacles and barriers every time you reach the exit, with each new spin on the screen throwing new challenges into your face whilst laughing at your incompetence and displeasure.

… [visit site to read more]

Super Meat Boy - contact@rockpapershotgun.com (Graham Smith)

Team Meat, makers of Super Meat Boy, have announced their intent to become an indie game developer. What does that mean? That’s my cruel way of saying that the two-person team have put their previously announced new game Mew-Genics on hold, and released a fuzzy, live-action trailer for a new game called A Voyeur For September, about which there are no details other than that it’s a “live action stealth game”. That video is embedded below.

… [visit site to read more]

Super Meat Boy - contact@rockpapershotgun.com (Alec Meer)

Mew-Genics, the cat-breeding-based follow-up to Super Meat Boy, has been in development for almost a year and half – that’s almost a decade in cat years. Too long, too long! We’ll all be crawling under the nearest chest-of-drawers to die soon. At least we finally> have some in-game footage to look at, even if it does take the form of an animated GIF. But given cats and GIFs are the bedrock of the internet, it is only appropriate.

Warning: cartoon cats shagging below. No feline winkies on show, though. (more…)

Super Meat Boy - contact@rockpapershotgun.com (Alec Meer)

Miaow?

Miaow miaow miaow Team Meat miaow Super Meat Boy miaow The Binding of Isaac? Miaow miaow miaow Mew-Genics, miaow miaw miaow. Miaow miaow don’t know miaow, miaow miaow miaow miaow 12,207,031,250,000,000,000,000 cats miaow miaow. Miaow! (more…)

Super Meat Boy - contact@rockpapershotgun.com (Alec Meer)

The entire gaming world and its robo-dog is currently going from door-to-door and begging for cash, so a shaft of philanthrophic light amidst the Kickstarted darkness is a welcome one. We posted about Mario/McMillen & Refenes mash-up Super Meat Boy Galaxy last week, but it was unclear whether Aubrey Hesselgren would ever share more of his half-gag, half-tribute project with the world. Turns out, he will. BUT ON ONE CONDITION. That condition is cash. Of course it’s cash! This cash will not, however, go to the developer – it will go to The Samaritans. If SMBG is successfully ‘ransomed’ for £10,000, its prototype will be freed and released to the public.

Blood money, I call it! Blood money! And also a very smart idea. (more…)

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