F.E.A.R.

F.E.A.R. was a game that gave the player military hardware with one hand, and a sense of terror with the other. As effective as the horror element remains today - including a number of admittedly cheap jump scares - what remains truly impressive 15 years after release is a side-effect. Arguably, no FPS before or since has offered the player such a powerful, transporting sense of place.


Horror is perhaps the genre most difficult to master in any medium. It demands a thunderous emotional response in order to be classed as successful which, in turn, requires an unchallenged suspension of disbelief. That emotional response needs to leap from a stable baseline, one that is in sync with one's day-to-day life. Here is a game that understood and, remarkably, even achieved that.


As you walk F.E.A.R.'s warehouses, stalk its streets, and creep along its corridors, you hear... almost nothing. It's unnervingly beautiful. Music is used sparingly throughout the game. It's ordinarily extremely subtle or - at the best moments - entirely absent. There are times that you'll receive a brief message over the radio, or you'll hear the telltale chatter of nearby enemies. Yet for much of the time - most in fact, or so it seems - it's just you and the bumps in the dark, real or imagined.

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F.E.A.R. and Gotham City Impostors dev Monolith may be working on a Hobbit game to coincide with the Peter Jackson film that airs this December.


"As to what Monolith/Warner Bros. Games Seattle is up to now - pretty sure it is a little fantasy action RPG-lite called The Hobbit: Part One," tweeted internet sleuth Superannuation, who has a solid track record uncovering secrets.

'FEAR dev making Hobbit film tie-ins - report' Screenshot bilbo

"Who's Peter Jackson? Is he the one doing a Halo film?"


Warner Bros. laid off 60 staff across its Seattle-based studios last November. These studios included The Lord of the Rings: War in the North developer Snowblind, This is Vegas developer Surreal Software and Monolith.


"Snowblind basically no longer exists," Superannuation added, "so WB Games Seattle is more or less Monolith and some other dev support/publishing staff and whatnot.


"It also sounds like WB Seattle will be handling the tie-in for the second Hobbit film."


The Lord of the Rings: War in the North came from a studio with pedigree (Baldur's Gate: Dark Alliance), but flopped. "Repetitive, dull, buggy and frustrating, The Lord of the Rings: War in the North turns visiting one of Western civilisation's most revered fictional settings into a chore," wrote Eurogamer's Jeffery Matulef in his 4/10 War in the North review.


Monolith's recent work has been lacklustre, too. Gotham City Impostors (2012) scored 6/10 on Eurogamer, and F.E.A.R. 2 (2009) scored 5/10 on Eurogamer.


It's a downward turn on the well received Condemned 2: Bloodshot (8/10 Eurogamer - 2008) and fantastic F.E.A.R (9/10 Eurogamer - 2006).

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