Armored Warfare - Silentstalker
Commanders!

The Cold War was an arms race era with both sides – the NATO and the Soviet Union – constantly developing new platforms and devices to outperform the other side’s military. Recently, we’ve discussed the American DIVAD program, launched to counter the threat of Soviet airplanes and helicopters and, today, we’d like to introduce you to another such program – only, this time, the goal was to combat Soviet tanks.



Probable directions of a major Soviet attack as imagined by the NATO in 1976

A Soviet armored assault on Europe was considered by the west to be the most likely world war level scenario practically since the late 1940s – and for a good reason. Not only did the Warsaw Pact at the height of its power own thousands of tanks, but some spots between the West Germany and its eastern counterpart were practically ideal for such an incursion. With the Soviet satellite countries securing its flanks, the Soviet Union was thought to have been able to orchestrate a rapid breakthrough, after which its armored legions would pour into the German industrial heartlands.

The United States Army dedicated a lot of resources to combating this threat in a series of programs, some of which would end up with some very interesting results, although few of these would ever see further development after the dissolution of the Soviet Union. Some of them, however, would.



Modern APFSDS Round

The idea behind the program we are going to discuss today was to kill enemy tanks with kinetic energy. Naturally, you might think that’s nothing new – that’s what most people usually imagine as the “standard” way of destroying tanks practically since the First World War. However, in order to do that, you need cannon that can fire the projectile with sufficient energy for it to penetrate the target. In other words, what you are left with is a very heavy weapon system with a lot of recoil, which cannot be mounted on light platforms. After all, that’s why all the other tank killing means (such as HEAT warheads) were developed. But what if you could fire kinetic projectiles without needing all that?

At least that’s what the U.S. Air Force thought when, in 1981, it awarded a contract to two companies typically associated with military aircraft technologies – Vought and Lockheed – to produce what was referred to as a Hyper Velocity Missile (HVM). The HVM was intended for ground attack aircraft such as the A-10 Thunderbolt or a ground strike variant of the F-16 Fighting Falcon fighter jet.

The concept was fairly simple. It would be a missile launched from an aircraft, which would be released as any other anti-ground missile (such as the popular AGM-65 Maverick) but would feature a kinetic penetrator instead of an explosive warhead. Upon launch, the missile would accelerate to several times the speed of sound in order to match the velocity of a modern kinetic APFSDS shell, roughly 1500 m/s (Mach 4.3). For comparison, the flight velocity of a Maverick AGM was roughly 320 m/s (five times lower). The target would then be destroyed not by an explosion or a HEAT penetrator, but by the penetrator’s kinetic energy.

The advantages of such a system were obvious. For one, at roughly 5 to 9 thousand USD per piece, it was to be relatively cheap, at least compared to the Maverick (which did cost over 200.000 USD a piece by the end of the 1990s). It would of course be quicker to aim, more accurate and practically impossible to intercept or survive. With multiple launches of the same rocket per aircraft “pass” possible thanks to the ability of such a system to rapidly target and engage the enemy even at high speeds, the survival rate of the striking aircraft would rise by a lot. At least, that was the theory.



HVM Illustration

Both companies developed their own HVM demonstrators, both with roughly similar properties, in the mid-1980s.

The Vought HVM weighed roughly 30kg, had 96mm in diameter and was 2920mm long. Its top flight velocity was over 6000 km/h (1715 m/s, very high even for a cannon-fired APFSDS round). A single A-10 or an F-16 would carry two launchers with 20 missiles each. The armor penetration levels would, of course, be extreme – such a missile would be able to penetrate any tank on the battlefield. Each missile was guided by an infra-red sensor system that would send it course information via a laser. It’s worth noting that the missile was not stabilized by fins, but rather by rotation and was aimed by thrust vectoring.



Rocket Thrust Vectoring Demonstration

The Lockheed HVM was lighter (20kg per missile), shorter (2030mm) and its diameter was lower too (89mm). Nevertheless, it flew just as fast as its Vought counterpart and was equally as potent.

Both systems were tested around the end of June 1982 in White Sands (New Mexico) with the tests continuing for the next couple of years. The Vought system was deemed superior. The HVM program was eventually adopted by the other branches of the military and allegedly became a major source of interdepartmental disagreements. As a result, in 1987 or 1988, the U.S. Air Force dropped out of the program, which led to further financing problems. The HVM program was subsequently canceled.

This left Vought and Lockheed hanging and wondering what to do with a fairly advanced technology, developed on American taxpayer’s dime. It would be a shame for it to go to waste. Luckily, the U.S. Army had a program that could use such a weapon, albeit in a ground role.



Vought HVM Prototype

The program was called Advanced Antitank Weapon System (AAWS) and its goal was, as its name suggests, to develop modern anti-tank weapons. This program ran from the late 1970s and was divided into two large sub-programs – the AAWS-M (Medium), focusing on infantry-carried anti-tank weapons (mostly guided missiles), and the AAWS-H (Heavy), focusing on heavier platforms in order to replace the ITOW system.

Interestingly enough, both parts of the program had almost nothing in common with each other and the AAWS-M part ended with the introduction of the Javelin ATGM.

As for the AAWS-H, Vought (together with Texas Instruments) decided to enter it with an up-scaled version of its HVM missile called Kinetic Energy Missile (KEM). The sub-program itself was subsequently split into two competing directions:
  • Kinetic missiles (represented by KEM)
  • Tandem HEAD warhead missiles (represented by Emerson Electric’s modified Hellfire and Hughes’ TOW)

Each approach had its own advantages and drawbacks. The drawbacks of HEAT-based guided missiles are well known and, at first glance, kinetic missiles (being theoretically cheaper, so fast they are practically impossible to intercept as well as more destructive) do seem like a much better choice. The immunity to enemy active protection systems (which was an emerging threat in the late 1980s) was seen as especially desirable.

However, kinetic missiles have one major disadvantage, which is their minimal range.



Vought AAWS-H Model

Standard TOW missiles have a minimum range of 65 meters, as do the Javelins. Kinetic missiles’ minimum range was between 300 and 500 meters. This might not seem like a big deal (given the long-distance role these vehicles were to play), but add bad weather to the mix and you might get in some serious trouble.

As for the AAWS-H sub-program, what followed was an incredible mess of events because it would eventually catch all sorts of anti-tank projects, drifting in the 1980s and 1990s between various departmental structures. Even the story behind the KEM itself is rather complicated

The missile was developed for the Bradley Fighting Vehicle platform in 1988. The Bradley AAWS-H proposal by Vought included a heavily modified IFV with retractable roof. At first glance, the vehicle resembled a normal Bradley, but a turret with four KEM missiles would elevate from the roof itself and would aim them where needed. The KEM missiles would then be fired at the desired targets using a Texas Instruments Fire Control System. As for the missiles themselves, as we mentioned above, they were larger than the original HVM, as follows:
  • Length: 2794mm
  • Diameter: 162mm
  • Missile weight: 77kg
  • Range: 4km

The missiles were propelled by solid fuel rocket engines and would reach Mach 4 in flight. Penetration values are unknown, although at this level of kinetic energy, nominal RHAe penetration made little sense – the missile would just destroy everything on the battlefield. Thus modified, the Bradley would have a crew of three men and would carry four missiles in the launcher itself and eight more in the hull.

And here’s where things get really fun. The Vought development ran until 1992 when its parent company (LTV Corporation) got into some serious financial trouble. As a result, it was forced to sell off its Vought division to another company called Loral Corporation, which was a part of Lockheed Martin Missiles and Fire Control. The KEM program therefore fell into the hands of Vought’s biggest erstwhile competitor, Lockheed Martin.



Loral Vought LOSAT on Bradley Chassis

And the Lockheed engineers weren’t sitting on their hands either. They were working on their own version of a kinetic missile under the name of Line-of-Sight Anti-Tank (LOSAT), the development of which ran in parallel to the KEM until 1992, when both projects unified under Lockheed. This is why the names KEM and LOSAT are sometimes (if somewhat incorrectly) used interchangeably. Until that year, they were two different projects, but from 1992 onwards, Vought’s AAWS-H project was referred to as Loral Vought LOSAT.

Lockheed’s LOSAT also started in 1988 as an AAWS-H competitor. Similar to the KEM project, the LOSAT counted on re-purposing one of two potential tracked chassis:
  • Bradley Fighting Vehicle (a prototype was actually built)
  • Armored Gun System (or, more specifically, the XM8 Light Tank)

The Armored Gun System variant was presented in the 1990s after the Bradley platform was rejected and consisted of a launcher of 12 missiles on a modified AGS chassis with a crew of three men.

Just like the KEM, the Lockheed LOSAT missiles were up-scaled compared to the HVM program, as such:
  • Length: 2850mm
  • Diameter: 162mm
  • Missile weight: 80kg
  • Minimum Range: 400m
  • Range: 5km (some sources mention 7km or even more)
  • Average flight velocity: 1500 m/s

The testing began in 1990 and showed much promise, but the early 1990s were not the best time for innovative military programs anywhere. With the collapse of the Soviet Union and the ease, with which the U.S. Army disposed of the Iraqi one in the Gulf (until that time, Iraq was thought to have had one of the most powerful non-superpower militaries in the world), many of the programs got de-funded by 1993, including the LOSAT.



LOSAT on AGS Chassis

The program didn’t get canceled completely though (unlike so many others), it simply received less money, effectively demoting it from a search for the next anti-tank service vehicle to a technology demonstrator one. For that purpose, a simple Humvee got adapted in 1996 to carry four of these missiles that received the MGM-166military designation.

The firing trials were fairly successful but despite that fact, the American Department of Defense sought to de-fund the expensive project even further to the point of cancellation.

Its saving grace turned out to be 1997 Advanced Concept Technology Demonstration program. At this point, the project was practically privately funded by Lockheed in an effort to impress the military enough to once again pick up the tab – and impress they did because the LOSAT project defeated 75 other prospective projects to come on top.

As a result, a new seven-year contract for further LOSAT development was signed in 1998, five of which were dedicated to development and two to testing. During these five years, the LOSAT missile flight velocity was improved to incredible 2200 m/s while being reduced in size. This variant delivered monstrous 90 MJ of impact energy (for comparison, an average 1990s APFSDS round delivered around 6 MJ). This improved version received a new official military designation in 2002: MGM-166A.



LOSAT on AGS Chassis

The 82nd Airborne Division, based at Fort Bragg was charged with military tests starting from 2002 and, between 2002 and 2004, a series of live launches was conducted, each ending with the destruction of its target, be it a tank or an IFV. The missiles did indeed perform very well and the military ordered over a hundred of them during those years with four hundred more ordered in the early 2004.

But it was not to be. In 2001, the world changed once again with the September 11 attacks and, by that time, fighting enemy armor was no longer considered a priority. The War on Terror had started in full and it would be another decade before the U.S. military priorities would shift again. The LOSAT project itself was canceled in the summer of 2004.



LOSAT Humvee Demonstrator

Interestingly enough, even before the original LOSAT was canceled, Lockheed Martin would receive additional funding for an offshoot called Compact Kinetic Energy Missile (CKEM), the purpose of which was to make the LOSAT ) more compact. The CKEM was a part of the ill-fated Future Combat Systems program, which already probably gives you an idea of how it went.

Nevertheless, Lockheed Martin succeeded in making the LOSAT smaller and capable of engaging even some flying targets (mostly helicopters). The CKEM missile had the following characteristics:
  • Length: 1500mm
  • Missile weight: 45kg (half of LOSAT)
  • Minimum Range: 200m (half of LOSAT)
  • Maximum Range: 10km (double of LOSAT)
  • Average flight velocity: 2230 m/s (or higher)
  • Impact energy: 10 MJ

It is not known how many were built or tested, but one definitely destroyed a T-72 tank with ERA at 3400 meters in 2007. Despite this success, the program was, once again, canceled with the rest of the FCS projects in 2009 and has not been revived since.



CKEM Humvee Demonstrator

Either way, as you already know, the MGM-166 LOSAT (on M8 Thunderbolt chassis) will be making an appearance as a Tier 10 Tank Destroyer in Update 0.30, featuring some unique mechanics that we’ll tell you more about in the near future. But will it remain the only vehicle with kinetic missiles to be introduced to Armored Warfare?

Time will tell... but until then:

See you on the battlefield!
Armored Warfare - Silentstalker
Commanders!

It’s time to sit back and pour yourselves a cold beer because this week, we’re celebrating the launch of the famous Oktoberfest festival with bonuses, special offer as well as a cool gift! But remember, commanders: be responsible and don’t drink and drive. Unless it’s a tank in Armored Warfare, that is!



Between September 19 and September 26, 2019, the following bonuses will be available:
  • 400% Experience income bonus (x5) for the first victory of the day for the Global Operations mode
  • 100% bonus to Gold to Credit conversion

You can also pick up a gift on MyLoot for the duration of this event. The gift contains the following items:
  • Oktoberfest skin for Leopard 2A5
  • 5 Oktoberfest decals
  • 1 Oktoberfest avatar

And last but not least, we are offering several interesting items on MyLoot, starting with the German PSO camouflage.

PSO stands for “Peace Support Operations” and is the name of a prototype Leopard 2 variant that appeared during the War on Terror era in 2006. The tank itself was modified for urban warfare and the camouflage reflects that fact, consisting of greenish, ochre and white tiles in order to better blend in with such environments.



Other than that, three German Premium vehicles are also available in bundles and with major discount:
  • Marder 2 Tier 8 Premium AFV
  • Leopard 2AV Predator Tier 6 Premium MBT
  • Kampfpanzer 70 Tier 6 Premium MBT

While the Marder 2 heavy IFV is known for its powerful 50mm cannon and the ability to take a lot of damage for its class, the Leopard 2AV feels more at home at longer distances with its powerful and accurate main weapon. The KPz-70, on the other hand, features a massive 152mm gun that can be devastating against light targets, but also a hydraulic suspension system, allowing you to tilt the vehicle as you see fit.



We hope that you will enjoy the bonuses, gifts and offers and, as always:

See you on the battlefield!



Armored Warfare - Silentstalker
On the 18th of September 2019, starting from 8:00 CEST (17th of September, 11 PM PDT), the server will not be available for 2 hours due to the application of Update 0.29.5711.



List of Update 0.29.5711 Changes

  • Added 3 days to the Age of Rage Battle Path duration
  • Added several Oktoberfest assets



Armored Warfare - Silentstalker
Commanders!

We’ve prepared another set of historical camouflages, this time from the United States of America.



In the 1970s, the U.S. Mobility Equipment Research & Design Command (MERDC) developed a system for camouflaging armored vehicles. Not only did it standardize the camouflage patterns used at that time, it was designed so that it would be very easy to repaint any vehicle for different conditions. The whole idea worked thus:

Each vehicle would be camouflaged with four differently colored stripes with each stripe sporting one of twelve approved colors (four shades of green, three shades of brown, three shades of sand color, black and white) in one of eight approved combinations for every environment envisaged as a battlefield.

These combinations included:
  • Winter battlefields without snow
  • Winter battlefields with snow (with or without trees)
  • Arctic (pure white)
  • Two types of desert camouflage (grey and reddish)
  • Summer camouflage
  • Tropical camouflage (this one was used very rarely)

The trick to these patterns was that they were easily adaptable because the patterns that could have appeared on the same battlefield usually required one color change only. As an example:
  • The temperate winter camouflage for open terrain consisted of colors brown (45% of surface), white (45% of surface), black (5% of surface) and sand (5% of surface)
  • The temperate winter camouflage for an environment with trees consisted of colors forest green (45% of surface), white (45% of surface), black (5% of surface) and sand (5% of surface)

So, if an armored unit commander expected to fight in an environment with trees instead of open terrain, he merely had to have a portion of the camouflage repainted – in this case, the brown stripes to green. Spray-painting was also an approved technique, which meant that the process was very fast and practical.

It’s also worth noting that most of these patterns featured the color forest green – that was because it was the default color of newly issued American vehicles at the time. For most European environments, the deployed units therefore only had to apply three colors.

Below, you can find the camouflage screenshots – we are introducing seven of them to the game (NATO white is available already as a base paint).













The MERDC camouflage patterns were intended for all U.S. vehicles and were mostly used during the Cold War. They stopped appearing after the mid-1980s because, in 1984, the MERDC system was replaced by a unified NATO pattern that is currently in use (it’s worth noting that the NATO pattern also exists in Armored Warfare as the French Leclerc camouflage). However, the MERDC color patterns do sporadically appear on various armored vehicles to this day.

Like before, these camouflages will be available for all vehicles and environments and will soon be available in Armored Warfare. We hope you will enjoy them and are hard at work on the next set.

Stay tuned and see you on the battlefield!



Armored Warfare - Silentstalker
Commanders!

It's time to challenge other teams in this exciting "Indian Summer" PvE tournament organized by DCOT!



Where does the event take place?

  • Language: German/English (My.com clients only)
  • Date: 28.9.2019
  • Time: from 16:00 to 23:59 CEST
  • Mode: PvE Hardcore
  • Format: 5 Player-Platoons, the best 5 Experience results count
  • Tier: 8 (Premium vehicles and Field Repair Kit permitted)

How to sign up?


The registration is open until 27.9.2019, 23:59 CEST.

Prizes

The best four teams will obtain the following prizes:
  • First place: Challenger 1 Fionn Tier 7 Premium MBT for each member of the team
  • Second place: VFM5 Tier 6 Premium LT for each member of the team
  • Third place: Sabre Tier 6 Premium AFV for each member of the team
  • Fourth place: Chieftain Mk.6 Tier 5 Premium MBT for each member of the team

Teams placed first to sixth will also receive a DCOT decal.

Rules and Organizer

The host of this Event is the DCOT (Deutsche Community Organisations-Team). You can find the list of rules following {LINKKI POISTETTU}
We'll see you on the battlefield!



Armored Warfare - Silentstalker
Commanders!

Last week, we launched the first Public Test Server round of Update 0.30 and have received plenty of your feedback to work with. Today, we’d like to address some of the issues that you brought up to us.



The first and most important topic was that of the Consumables changes. We heard you loud and clear – you did not like the first iteration. That is why we are introducing some quite serious changes to the system compared to the first round of testing:
  • We will keep the PvE consumables that repair vehicle hitpoints (healing) but will no longer heal crews or repair vehicles (that's what the other consumables are there for)
  • New Ammo resupply and respawn mechanics will stay, as will the standard consumable overhaul (two types, one for free)
  • New PvE consumables will not be introduced because they aren't as good as we hoped

So, in summation, you will be able to heal yourself in battle like you did until now and will have a free ammo resupply available (without having to waste your healing) along with respawns not tied to consumables – you can therefore heal AND respawn in one battle, independently.

The second feedback category concerns new vehicles – TTB and Griffin. The Griffin will receive a mobility buff in the form of improved acceleration, maximum speed and reverse speed as well as some other smaller tweaks. The TTB will definitely receive a mobility buff as well (we are looking at improving its acceleration) and, additionally, we are currently investigating the properties of its gun and whether it needs an improvement.

The next round of Public Test Server, available during the upcoming week, will include the M113 Hellfire and we are eagerly awaiting your feedback regarding this killer Tank Destroyer as well as the improvements we are making.

See you on the battlefield!
Armored Warfare - Silentstalker
Commanders!

September 13 will see the observation of Mid-Autumn Festival all across East Asia, China included. This festival, based on the lunar cycle, celebrates successful harvests and family reunions and is one of the most popular Asian events of the year. In Armored Warfare, we are celebrating with a series of bonuses and gifts. Additionally, we have a brand new Chinese vehicle on offer.



Between September 12 and September 19, 2019, the following bonuses will be available:
  • 300% Experience income bonus (x4) for the first victory of the day for the PvE mode
  • 50% Crew Experience income bonus for every battle

You can also pick up a gift on MyLoot for the duration of this event. The gift contains the following items:
  • AMX 10 RCR Mid-Autumn Festival skin
  • Two Mid-Autumn Festival decals
  • 1.000 Battle Coins
  • 1 Battle Coin Boost token

We are also offering the following items with very high discounts:
  • Battle Path access (90% off, one per account on MyLoot)
  • 100.000 Battle Coins (90% off, one per account on MyLoot)
  • WZ-1224 Tier 6 Premium MBT (up to 30% off on MyLoot)

In other words, you now have the chance to join the ongoing Battle Path almost for free – however, it’s worth noting that the Battle Path will end on September 29, 2019.



And, last but definitely not least, you can now pre-order a very exciting Chinese vehicle called QN-506.



The QN-506 is a Premium Tier 9 Tank Destroyer that resembles gameplay-wise the popular BMPT series. However, unlike the Russian Terminators, it has a number of unique features including:
  • Three different weapon systems (30mm cannon, 70mm unguided rockets and 151mm ATGMs)
  • Loitering recon ammunition flying towards the end of a map and spotting everything in its path

You can read more about it in our dedicated article. Please note that this vehicle is available only on MyLoot and only during this particular event – after this offer expires, it will not be available at least until the end of the current year. The vehicle is available with two other items:
  • 7 days of Premium Time
  • Three real-life Chinese digital camouflages

The camouflages and the vehicle will be delivered to you as soon as it is introduced in one of the updates coming in the near future.

See you on the battlefield!
Armored Warfare - Silentstalker
Commanders!

One of the most important aspects of all free-to-play MMOs is their ability to be accessible to pretty much every player who wants to try them out. This includes, of course, the ability to run on a wide variety of hardware configurations, including some truly old ones.

However, it is equally important for the game’s development to not stay frozen and to steadily improve the game’s engine, visuals and other elements. To that end, we would like to announce that, by December 2019, we will end the support of 32bit systems.



We have decided to take this necessary step due to the fact that only less than 2 percent of Armored Warfare users actually use 32bit systems but, at the same time, the support of these systems takes a significant amount of work and prohibits us from using some more advanced features the CryEngine offers.

This step will improve the game for the vast majority of players since the resources saved in this fashion will be redistributed to other areas of development in order to introduce further enhancements (including visual ones). Please make sure to upgrade your operating systems to 64bit in order to continue enjoying Armored Warfare.

See you on the battlefield!



Armored Warfare - Silentstalker
Commanders!

Today, we’d like to unveil a Premium vehicle that’s coming soon to Armored Warfare – a Chinese Tank Destroyer called QN-506.

But before we get to its in-game properties, a little background on it.

The T-54/55 series of tanks (and its foreign clones) is the most produced tank family in history with over a hundred thousand built over much of the 20th century. At the time of its introduction right after the Second World War, it was – without any doubt – one of the best Medium Tanks around, if not the best, but that was over seventy years ago since the first vehicles rolled off the assembly line in Nizhny Tagil.



The original T-54 underwent a series of improvements over the decades that followed, eventually evolving into the T-55 in 1958, but that doesn’t change the fact that, despite its numerous upgrades, the tank design itself is veritably ancient and practically worthless on modern battlefields.

But, despite that fact, it is still in service all over the world. During the Soviet era, thousands upon thousands were sold to the third world (often at a loss) in an effort to gain influence and many of these are actively used (including combat) even today. And there’s a good reason for it – the parts are cheap (even though not as cheap as they used to be), these tanks are easy to repair and maintain and, most importantly, their owners can rarely afford something better.

However, recent conflicts have shown us that even though these tanks can still bite, the proliferation of cheap Chinese, Russian and other ATGMs makes them incredibly dangerous to operate on any battlefield a superpower takes an interest in. Which brings us to the question many of their users have been asking themselves as of late – since they can no longer effectively operate as tanks, what should be done with them?

There are, of course, several approaches to this



The most obvious answer is to just phase them out and buy something better. But, like we stated above, buying new tanks usually comes with some serious strings attached, strings that many countries attempting to appear as neutral would found unpalatable. Many simply cannot afford it and there are countries that no-one will seriously sell tanks to because to do so would mean to incur the wrath of someone powerful.

The second solution is to keep operating them as they are until they fall apart. This is actually quite viable for many of the least developed world countries simply because their potential enemies (usually their neighbors) have nothing better anyway and a T-54 is perfectly fine for anti-guerrilla operations where the rebels do not have any serious anti-tank weaponry. This scenario is practically exclusively restricted to Africa.

The third solution is to keep upgrading them but this is an approach that rarely pays off. Simply put, there’s only so much you can do with an existing tank as small as the T-54/55 series. You can’t put in a bigger gun without making it practically unusable (technically you can and 125mm T-55 prototypes did exist, but the result will be terrible), you can only upgrade electronics and FCS so much before the costs rise exponentially for only minor combat value gains. This topic was covered extensively in our earlier Retrofits in Real Life article but, long story short, it’s almost never worth it.

The last approach is to repurpose the tanks. Make something else from their component – a tractor, a heavy IFV – sky’s the limit. And that’s where we can start discussing the QN-506. The QN-506 is a commercial solution by Wuhan Guide Infrared Co., Ltd., transforming a T-55 series tank (specifically, in this case, the Chinese Type 59) into something like the Russian Terminator.



A prototype of this vehicle appeared in 2018 at AirShow China expo. It consisted of a modified Type 59 hull with an extra superstructure, housing an unmanned ZPT-99 turret with multiple weapons systems. These included:
  • 30mm autocannon (a copy of the Soviet 2A72 with 80 DTC10-30 APDS rounds and 120 HE rounds, -5/ 52 degrees depression and elevation, 2000m range)
  • 7.62mm machinegun with 2000 rounds
  • 151mm QN-502C ATGMs (two per launcher, 4000m range)
  • 70mm QN-201 guided missiles (twenty in total)
  • S570 loitering ammunition launchers (can be used as long range fire support guided by an onboard drone with a range of 10km)

The QN-502C ATGMs with tandem warheads can penetrate up to 1000mm of RHAe but these missiles also come in a top-attack version. The smaller QN-201 missiles can penetrate approximately 60mm of armor or 200-300mm of reinforced concrete. The autocannon APDS ammo can penetrate 120mm RHAe at 200m.

That’s quite a handful of weapon systems for the three man crew of this vehicle, which sits in the hull and has to rely on external cameras to see – the QN-506 carries two sets, one for close range and one for long ranges. The crew can also use a thermal imager and the vehicle’s panoramic sights.

The vehicle has also to rely on its offensive capabilities to survive because its steel-only armor will not protect it from modern threats. The protection levels of the QN-506 are incomparably lower to the BMPT series since it has, after all, only a steel hull. The vehicle does have, however, some advanced defensive electronics such as a counter-sniping device and some form of soft-kill APS in the form of a LWR connected to its smoke grenade launchers.

The entire vehicle weighs 30-35 tons (sources vary) and is powered by the Type 59’s 12150L 520hp diesel engine, giving it a mobility compared to the original MBT.



The QN-506 made the news not only by its somewhat wild appearance, but also by the outrageous boasts, not uncommon to the Chinese, who named it the “King of the Battlefield.” Unfortunately for it, it seems the project itself gained little traction despite its press coverage and has yet to find an interested customer because the Chinese themselves are not buying.

In Armored Warfare, the QN-506 will be a Tier 9 Premium Chinese Tank Destroyer. At first glance, it might seem like a Terminator vehicle built on a much weaker platform, but that’s not accurate at all.

Before we continue, the usual disclaimer:

This is just an initial idea that shows how we’d like to set the vehicle up in the game. These numbers are therefore all but certain to change after a number of thorough rounds of testing.

With that being said:

It is true that the armor of the QN-506 will be considerably inferior to the BMPT series with plates of rather thin steel (for its Tier, anyway) and some weak ERA elements standing between the enemy and QN-506’s three-man crew. The survivability will, however, be enhanced by its unmanned turret that only takes reduced damage.



The mobility of this platform will not save it either – a 580hp engine with mediocre agility and the maximum speed of 60 km/h is, after all, nothing to write home about.

Where this vehicle will excel is, however, its firepower. The QN-506 will not have one or two but actually three different weapon systems:
  • 30mm rapid-fire autocannon against light targets (400 RPM, 168mm APDS penetration)
  • 70mm unguided rockets that will be quite accurate (300mm penetration HEAT-MP warheads)
  • 151mm ATGMs (fire and forget function, 1000mm penetration tandem HEAT warhead, 4 missiles with a launch every 3 seconds)

But that’s not all. The vehicle will have a very special fourth weapon system in the form of the S570 loitering recon ammunition. Upon launch, this special missile will fly along the line of your aiming reticle towards the border of the map, spotting everything in its path (it will not be guided – once launched, it will just head forward).

The missile will have its own view range and line of sight so it will be possible to avoid it. It’s worth noting that unlike other such recon platforms in the game, this missile will be impossible to intercept or shoot down. Only four such missiles will be available with 60 second cooldown so one must carefully consider when to launch it and where.

And last but not least, the vehicle will have good viewrange (even though its camouflage will be average) as well as two active abilities to choose from – Engine Overdrive (increasing the vehicle’s mobility at the expense of camouflage) or Silent Running (increasing the vehicle’s camouflage at the expense of mobility).

The QN-506 will not be the best close-range fighter or the best sniper in the game. The true strength of this vehicle will be its ability to be absolutely universal. It will be able to take on practically any role successfully as long as you mind its weaknesses, making it one of the most versatile vehicles in the game.

We hope that you will enjoy it and will see you on the battlefield!
Armored Warfare - Silentstalker
Commanders!

Today, we’d like introduce you to one character some of you might already know from the Black Sea Incursion Special Operation – Douglas O’Reilly.

Born into a family of Irish immigrants, Douglas O’Reilly grew up in Milwaukee, Wisconsin, during the waning days of the United States of America. Right from the beginning, he was pegged as a troublemaker and served more than one stint in jail for disorderly behavior, petty thefts and other misdemeanors. Cunning and smart, he quickly saw the opportunity to escape his boring life in becoming a mercenary. Eventually, he’d found his own outfit, which he’d called the Evocati after the veteran volunteers of ancient Rome.



The unit quickly became notorious for accepting even the dirtiest corporate contracts, which in turn caught the eye of Sebastian Grimm, the villainous CEO of Clayburn Industries. During the new corporate wars he had unleashed, the Evocati suffered heavy losses. After the collapse of their patron, they effectively ceased to exist and O’Reilly returned back to the U.S.A. However, such a man as O’Reilly couldn’t stay away from fighting for long – when the chance presented itself, he joined a local resistance cell opposing the Enigma takeover.

Douglas O’Reilly will be possible to unlock from the M48 GAU-8 Tier 10 Tank Destroyer that is coming in Update 0.30 to Oscar Faraday’s vehicle pool and will be a defensive commander at heart with an interesting role on the battlefield. He’ll be very useful for stopping oncoming rushes, but will not push you to rely on camouflage – quite the opposite. Douglas O’Reilly likes to be seen. He is a shrewd commander who likes to be in the thickest fighting, pushing his troops with yelling and, if required, kicks and prods.

As such, he will feature an interesting new skill.

Within a certain radius of his vehicle, the performance of his teammates (specifically, their damage output) will be boosted as long as his own vehicle is not moving.

At the same time, his other basic skills (he has three in total) increase his rate of fire and acceleration significantly, but only up to 25 km/h or slower. Additionally, there is a trade-off. For one, there is a camouflage penalty applied under all circumstances and, above 25 km/h, the acceleration is actually reduced as well. In short, he trades high speed acceleration and camouflage for initial acceleration and damage output.

His other skills boost his vehicle, crew and module hitpoints as well as crew saving throws and view range bonuses (along with further penalties to camouflage), making him essentially a commander that’s ideal for machines that can take a punch or two but focus mostly on damage output (such as Faraday’s new Tank Destroyers). He is, however, not suitable for machines that have to rely on camouflage or very high speed to survive.

It’s worth noting that the area team buff skills on multiple vehicles do not stack – if multiple vehicles with the same commander band together, they will all be affected by the strongest buff active in the area. Same rule applies to any debuffing area effects in the game.

We hope that you will enjoy Douglas’ comeback and will see you on the battlefield!



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