QUAKE II - contact@rockpapershotgun.com (Katharine Castle)

It’s Gamescom this week, which can only mean one thing – more confirmed ray tracing games for Nvidia’s RTX and selected GTX 16-series graphics cards. Indeed, the big one that’s just been announced is Minecraft, which (like Quake II RTX) is getting full, real-time ray tracing support for everything from water reflections to its entire lighting system. That’s not all, though. Dying Light 2 will also be getting real-time ray tracing, while Tencent’s freshly-announced action survival game Synced: Off-Planet will be getting ray-traced reflections and shadow support.

In truth, the number of games on this list that you can actually play with ray tracing enabled right this second is still pretty small. A lot of the confirmed RTX games you’ll see below still haven’t received their promised ray tracing and performance-boosting DLSS support, so this is more of a complete ‘this is how many games will have it eventually’ kind of thing than ‘these are all the games you can play with ray tracing right now’. Still, if you’re currently on the fence about buying one of Nvidia’s RTX or RTX Super graphics cards as opposed to the new AMD Navi GPUs, this guide should hopefully help you decide whether ray tracing is something worth investing in. Here’s every confirmed ray tracing and DLSS game we know about so far.

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QUAKE II - contact@rockpapershotgun.com (Katharine Castle)

The number of confirmed ray tracing games for [cms-block] and selected GTX graphics cards has just got a little bit longer. With E3 2019 in full swing, Nvidia have confirmed that both Watch Dogs Legion and the upcoming Call of Duty: Modern Warfare will also be getting full ray tracing support, and in the case of Call of Duty, adaptive shading support as well.

That ray tracing games list is still pretty small, admittedly, and the number of games you can find it in right now> can almost be counted on a single hand. Indeed, a lot of confirmed RTX games are yet to receive their ray tracing and performance-boosting DLSS support, so the list below is more of a complete ‘this is how many games will have it eventually’ kind of thing than ‘these are all the games you can play with ray tracing right this very second’. Still, if you’re currently on the fence about buying one of Nvidia’s RTX 2060, RTX 2070, RTX 2080 or RTX 2080 Ti graphics cards as opposed to one of the new [cms-block] GPUs, this guide should hopefully help you decide whether ray tracing is something worth investing in. Here’s every confirmed ray tracing and DLSS game we know about so far.

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QUAKE II - contact@rockpapershotgun.com (Katharine Castle)

With the arrival of Nvidia’s new GTX ray tracing driver, the number of graphics cards that can now take advantage of the tech giant’s fancy new lighting tech has grown exponentially. In addition to the four new [cms-block] cards, everyone with a 6GB GTX 1060 and up can now get a taste of that ray tracing magic. Sort of.

Alas, the number of confirmed ray tracing games is still pretty small. There have been a couple of new, notable additions to the list in recent months, including Vampire: The Masquerade – Bloodlines 2 and Wolfenstein: Youngblood, but even now the number of games you can find it in right now> can be counted on a single hand. The same goes for Nvidia’s performance-boosting DLSS tech, which is still only available on the RTX 2060, RTX 2070, RTX 2080 and RTX 2080 Ti. So I thought I’d do the hard work for you and put everything in a nice, big list, detailing every confirmed ray tracing and DLSS game we know about so far.

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Fear The Wolves - Valve
Today's Deal: Save 50% on Fear The Wolves!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Tuesday at 10AM Pacific Time
Fear The Wolves - contact@rockpapershotgun.com (Alice O'Connor)

Formed from the ashes of the S.T.A.L.K.E.R. team at GSC Game World, Vostok Games have built on that past by revisiting irradiated Russian wastelands, first with Survarium and now with Fear The Wolves. After a surprisingly short stretch in early access, the battle royale FPS today hit version 1.0 and launched. Fear The Wolves is a Plunkbut with twists including loot-rich radioactive zones, a neat finale, and AI-controlled wildlife trying to bite you. While I am sceptical because the initial early access version I played seemed far longer than five months from ready, it is launching with a free trial week for all to see.

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Fear The Wolves - chaton


Greetings, Folks!

We’re excited to announce that Fear The Wolves officially leaves early access today. We’ve also released the sixth major patch that introduces massive new additions to the game, such as the artifact system, a new mutant, anomalous lockdown areas, and more.

The free week should start around 6PM CET / 5PM GMT / 12PM EST / 9AM PST / 8PM MSK.

We’d like to extend a huge thanks to everyone who played Fear The Wolves in Alpha, Beta, and Early Access. Your continuous feedback and support have been the grass roots of our work on six massive patches to improve the game.

As part of celebrations, Fear The Wolves introduces the “First Hunter Week”: From tonight until February 12th, the game can be played for free, and can be purchased at a 50% discount to keep for good.

https://www.youtube.com/watch?v=MayOY000a4A
Over the past months, we’ve read a lot of feedback from the community. We’ve also added many features to the game, as well as performance improvements and bug fixes. Below is a short recap of what has been changed throughout early access.

Fear The Wolves Early Access Improvements

Game flow
  • Added the possibility to start a match with fewer players using a smaller map
  • Spectator matchmaking
  • Improved shooting
  • Improved wolf behavior
  • Rooftop extractions
  • Unified mode (Duos as default, with friends or strangers / Solo available)
  • New pre-match system (enter the map immediately & vote to force starting a match while waiting for the minimum number of players)
  • Anomalous lockdown areas
  • Wolves can break doors
Game content
  • Three new customization sets
  • Lot of new or improved points of interest and environments on the map
  • New weapon, the SOK-94
  • Hidden stashes around the map with high tier loot (treasure map system)
  • Axe item allowing access to boarded up rooms with high tier loot
  • Vaulting
  • Voice chat available for squad
  • New deployment system
  • On boarding elements: Dynamic tooltips and tutorial loading screens added
  • Artifact system
  • A new mutant: the Wolf Matriarch
  • Wolf Matriarch Heart
  • Spore Artifact
  • New point of interest: Stadium
Graphics
  • Updated anomaly effects, weather effects, and a variety of new shooting VFX
  • Improvement of heat VFX weather
  • Improved textures on specific elements
  • Reduced texture quality difference between level of settings
Performances improvements
  • Client performance improvements
  • Auto settings
  • Various client crash fixes
  • Performance optimization: huge work on LODs
  • Sounds improvements
  • Improved server capacity and reworked server re-partitioning
Quality of life improvements
  • Added Ultrawide support for 21:9 monitors.
  • Rebalanced the mouse sensitivities, allowing players to better manipulate their settings.
  • A lot of new settings
  • Compass added
  • More sounds
  • Nvidia Highlight feature
  • Auto attachment
Localization
  • 13 new languages (Russian, Simplified Chinese, Ukrainian, French, Italian, German, Czech, Hungarian, Polish, Portuguese, Traditional Chinese, Turkish, Spanish)

Most of the new content and game improvements listed above are based on your feedback! That’s why we’d like to thank you for playing the game and posting feedback as well as reports on our community hub and official forum. Without this small but dedicated player base who supported us over the past months, we couldn’t have done it.

Therefore, those who have played Fear the Wolves during Alpha, Beta, or Early Access will be receiving 5000 in-game currency as a gift. If you haven’t played the game recently, there’s never been a better time to come back and give it a new shot!



Below is the full change log of this sixth major update.

Change log

New Features
  • Anomalous Lockdown areas:
    • When you don’t collect all Spore artifacts in Anomalous Lockdown areas, you will be hit by the permanent radiation ( 3-5 DPS, depending on the radius to an artifact)
    • Fungal Anomaly:
      • Will attack players trying to find a Spore artifact:
        • Largest radius will attack players who are sprinting
        • Medium radius will attack players who are walking
        • Smallest radius will attack players who are crouching
      • Anomaly needs some time to recharge after attacking a player
      • The damage and range will be affected by player’s radiation protection
    • Spore Artifact:
      • You can collect up to 3 Spore Artifacts in a stack.
      • It allows you to see hidden players through walls and landscape for 7 seconds. (Note that you can’t use any weapons during these 7 seconds.)
  • Wolf Matriarch:
    • Wolf Matriarch is the leader of several wolves and will spawn near the end of the match
    • Can summon new wolves
    • The Wolf Matriarch will keep her distance from players. If you manage to get close, she won’t hesitate to defend herself and will begin attacking you
    • The Wolf Heart Artifact can be collected once the player defeated a Wolf Matriarch. The Wolf Heart Artifact has three functions:
      • Protect its owner in a passive mode (You won’t be detected by wolves, except for Wolf Matriarch.)
      • Apply passive mode to teammates in a limited radius
      • Can summon a pack of wolves (2 charges)
  • Wolves knocking down doors:
    • If a player hides behind a closed door, a wolf will knock it down.
    • After being knocked down, the door will be broken and can no longer be used.
  • New customization set: Airborne Forces, including 11 items
  • Revamped UI
    • New Inventory
    • New in-game Map
  • Added 22 Steam Achievements
UI Improvements
  • New dynamic tooltip (Spore Artifact, Heart Artifact, Fungal Anomaly, Anomalous Lockdown, Pre-match, etc…)
  • “Hide/Show items highlight” option is available in settings for more advanced players who would like to lighten the UI of the game
  • New Loading screens (Wolf Matriarch, Anomalous Lockdown)
  • New background for Loading screen with Wolves
  • Credits are now available in the Lobby
Optimization
  • Optimized the Evacuation stage
Balancing
  • Following new standard of map size, the number of vehicles has been reduced by two
Artwork on the map
  • Added a new point of interest: Stadium
  • General polishing of all new points of interest
Bug fixes and polishing
  • Fixed an issue where if the door has been opened during the pre-match, it would stay open, and players would be able to pass through at the beginning of the match
  • Fixed an issue where the game would be blocked if the player presses the button "Open one more for 500$" without enough money
  • Fixed an issue where Alive Counter didn’t work properly
  • Fixed an issue with grenades not landing in the targeted place
  • Fixed an issue where even if the “Force Start Accepted” message has been displayed, the countdown would restart
  • Fixed an issue where the weapon would shoot automatically if the player presses the shoot button while opening the map
  • Fixed an issue where loot boxes would fall through objects on which players were standing
  • Fixed an issue where the UI would still remain on the screen if the item tooltip has been displayed in pre-match, and then the match started
  • Fixed the “twitching” effect of rivers
  • Fixed an issue where players wouldn’t receive any “kill” credits when a player in knockdown state used the “EXIT TO LOBBY” button
  • Fixed an issue where the head position while vaulting was unnatural
  • Fixed an issue where some rocks all around the map didn't have any collision
  • Fixed an issue where the DOWNED debuff icon would stay on the screen after a player has been revived
  • Fixed an issue with equipment not displaying properly when a player exchanged a piece of armor for another one
  • Drinking Vodka now adds a layer of fun to the player's screen
  • All menus should be functional now
  • Fixed an issue where squad members that loaded slower would spawn far away from their teammates
  • Fixed an issue where squads were made with existing players in a game and not new players connecting to the game
  • Fixed an issue that the keybind didn’t display properly for "You have low health, press "J" to use your medkit"
  • Improved the in-game map
  • Fixed an issue where if the character fell from a higher place while reloading, the reloading animation would continue
  • Fixed an issue where the deployment map didn’t adapt to resolution changes that prevented players at lower resolutions from picking villages on the right side of the map
  • Fixed various localization and UI formatting issues
  • Fixed an issue that players staying in a vehicle were not able to click on the deployment map during pre-match
  • Fixed an issue that caused the background to flicker
  • Fixed an issue with backpack dropping into any loot container, extended slots would duplicate contained items
  • Fixed some issues related to dynamic hints
  • Fixed an issue where some blocked buildings didn't have a board in the entrance door
  • Fixed many invisible collisions
As always, don’t hesitate to bring to our attention any feedback you may have in regards to the changes!

Fear The Wolves is FREE until February 12th! Spread the words, bring your friends, and drop into the radioactive wasteland!

See you in the game,

The Fear The Wolves Team
QUAKE II - contact@rockpapershotgun.com (Katharine Castle)

With the arrival of the RTX 2060, we now have four [cms-block] cards that can take advantage of the GPU giant’s cool new graphics features, such as their reflection-enhancing ray tracing magic and performance-boosting DLSS tech. But not all games can do both things at the same time, and many more still have no confirmed support for ray tracing and DLSS at all. So I thought I’d do the hard work for you and put everything in a nice, big list, detailing every ray tracing and DLSS game confirmed so far. The list is still quite small at the moment, but if you’re thinking about upgrading to either the RTX 2060, RTX 2070, RTX 2080 or RTX 2080 Ti, then these are the games that are going to get the most out of them.

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Fear The Wolves - Netheos


Hey everyone,

We're excited to announce that Fear The Wolves will officially release on February 6th!

After months of work throughout the early access period, we're thrilled to deliver Fear The Wolves' sixth major update, introducing a wealth of new content:
  • Brand new artifact system
  • A new mutant: the Wolf Matriarch
  • Anomalous lockdown areas
  • Two new artifacts
    • Wolf Matriarch Heart
    • Spore Artifact
  • New point of interest: Stadium
  • Wolve behaviour improvement. They can now break doors.
  • New customization set
  • Server capacity and location improvements
Artifacts are new and rare items that you can obtain by killing a wolf matriarch (to get its heart), or in the new highly radioactive anomalous lockdown areas. The matriarch heart allows you to summon friendly mutant wolves twice to help you fight enemy survivors.



The spore artifact gives you an enhanced vision mutation, allowing you to see nearby enemies through walls for a brief moment; Just enough to position yourself for a perfect ambush!



These new items should add a lot of tension and diversity throughout matches, as well as offering new strategies in late game. Waiting for the evacuation hidden in a bush isn’t such a good idea anymore when you have a pack of wolves rushing towards you!

We plan to officially deploy this massive update on February 6th, but keep an eye on the game in the days prior to launch, since we might do a soft launch a few days in advance to make sure everything is as smooth as we want it to be.

The release of Fear The Wolves is also an exciting opportunity for the team to share the vastly improved version of the game to the world! In order to celebrate the release, and allow everyone to discover the game and the many new features introduced throughout the early access period, Fear The Wolves will be entirely FREE from February 6th to 12th!

Bring your friends and dive into a decaying Chernobyl next week! And if you enjoy the improvements and our take on the Battle Royale genre, Fear The Wolves is also 50% off from February 6th to 12th! After February 12, you won’t be able to play for free anymore. Make sure to buy the game while it is discounted to continue to play!



Fear The Wolves' early access period started back in August last year and we're about to release our sixth major update. The last months have brought many features requested by the community, as well as performance improvements and bug fixes. Below, you'll find a short recap of the content added to Fear The Wolves throughout early access.

Fear The Wolves Early Access Improvements

Game flow
  • Added the possibility to start a match with fewer players using a smaller map
  • Spectator matchmaking
  • Improved shooting
  • Improved wolf behavior
  • Rooftop extractions
  • Unified mode (Duos as default, with friends or strangers / Solo available)
  • New prematch system (enter the map immediately & decide number of players before match start)
  • Anomalous lockdown areas
  • Wolves can now break doors
Game content
  • Two new customization sets
  • Lot of new or improved points of interest and environments on the map
  • New weapon, the SOK-94
  • Hidden stashes around the map with high tier loot (treasure map system)
  • Axe item allowing access to boarded up rooms with high tier loot
  • Vaulting
  • Voice chat available for squad
  • New deployment system
  • On boarding elements: Dynamic tooltips added
  • Artifact system
  • A new mutant: the Wolf Matriarch
  • Wolf Matriarch Heart
  • Spore Artifact
  • New point of interest: Stadium
Graphics
  • Updated anomaly effects, weather effects, and a variety of new shooting VFX
  • Improvement of heat VFX weather
  • Improved textures on specific elements
Performances improvements
  • Client performance improvements
  • Auto settings
  • Various client crash fixes
  • Performance optimization: huge work on LODs
  • Sounds improvements
  • Server capacity and location improvements
Quality of life improvements
  • Added Ultrawide support for 21:9 monitors.
  • Rebalanced the mouse sensitivities allowing players to better manipulate their settings.
  • A lot of new settings (graphical, gameplay…)
  • Compass added
  • More sounds
  • Nvidia Highlight feature
Localization
  • 13 new languages (Russian, Simplified Chinese, Ukrainian, French, Italian, German, Czech, Hungarian, Polish, Portuguese, Traditional Chinese, Turkish, Spanish)
The vast majority of the improvements and features listed above are entirely based on your feedback. That's why we'd like to extend a huge thanks to all of you for playing Fear The Wolves and posting feedback and reports on our community hub and official forum. We couldn't have done it without this small but dedicated player base who supported the team in the last few months.

In order to thank all of you for your precious support, we're happy to announce that 5000 in-game currency will be awarded to all early access players, as well as Alpha and Beta testers. There has never been a better time to come back and give a new try to the game if you’ve been disappointed by the Alpha or Beta sessions. That should help you to show off in our brand new customization set!



We can't wait to see you playing at launch with everything we've added into the game. Spread the word around as Fear The Wolves releases on February 6th and will be FREE for a week!

See you in-game next week,
The Fear The Wolves Team
Fear The Wolves - Iyagovos


Fear The Wolves, our FPS battle royale, continues development in Early Access with the new Unified Update, out today. This huge patch focuses on improving the player experience with faster queues and more intense matches, as well as adding much-requested features such as a new waiting room, vaulting, voice chat, and more. Learn all about it in our latest featurette, releasing alongside the patch today.

https://youtu.be/V021A5jQhPs
We'll be monitoring very closely your reports about this new update to be ready to fix any issue that you might encounter. Please post your feedback in the Steam discussion hub and our official forum.

The update’s namesake is the new Unified game mode, which makes playing as a duo the default and puts all players together in the same matchmaking pool. Those who want to play solo can do so, and hoard all the gear they find for themselves without having to split it with a partner, but may find themselves outnumbered. This is just another new way Fear the Wolves is creating a unique battle royale experience, alongside our radiation system, treasure maps, PvE elements and much more.

Also included in the Unified Update is a completely reworked on-boarding experience to go along with a new deployment phase. It adds contextual hints as well as a revamped in-game UI that should help new players navigate the complex changes and tweaks Fear the Wolves has made to the battle royale formula.



Finally, squad voice chat and vaulting make their debut in the Unified Update. Both are vital to getting the game ready for final launch in early 2019, and greatly improve the gameplay experience, particularly for those matching randomly with other players online.

You can read the full patchnotes for the update below.

The Fear the Wolves Unified Update is out today. Fear the Wolves is in Steam Early Access now and the full version will be available in early 2019.

UNIFIED UPDATE PATCH NOTES

Vaulting now available:
  • Overcome small obstacles
  • Climb onto higher objects
  • Vault in and out of buildings through windows
  • Window frame destruction has been reworked to fit these new actions
New unified mode:
  • Default mode is now duos
    • Duos and solos play together in the same games
      • Please note that duos must split the limited loot, while solos will have it all for themselves. We think playing solo will be more difficult, but an entertaining challenge for those that prefer it.
  • You will be matchmade with a random teammate if you are alone and not specifically queuing for solo play
  • No more 3 or 4 person squads
  • Matches are played on 9km2 sections randomly picked from full map
    • Matches will have a lower maximum player count, around 40
    • Halved the number of vehicles to compensate.
      • This will also improve server performance, and we believe is a good general balancing change to help vehicles feel more valuable and useful
Voice chat available for duos
  • Settings available:
    • “Push to talk” or “always on” with push or mute bind, respectively
    • Volume options
  • Visual indicator when a teammate is speaking in-game
  • Usable in lobby if a squad is formed
New waiting room system: pre-match
  • As soon as a player clicks play, they are spawned on the map
  • You can roam freely, loot weapons, kill wolves or other players encountered
  • You respawn to a random location on the map if killed
  • As soon as there are 2 players in pre-match, a 5 minute counter starts
  • Match starts if the minimum squads number is reached – currently this is 3 squads (3-6 players), but will be adjusted depending on matchmaking times.
    • After 5 minutes, a vote to force start the match is offered to players, if they agree to force start, the match will start. Otherwise, after a further five minutes, the match is force started anyway.
      • This means you won’t have to wait more than 10 minutes for a game to begin now. Please give us feedback on this system once you’ve tried it, especially if you play at non-peak times.
New deployment system
  • No more helicopter phase or parachuting
  • Villages on the map are spawn points (you can’t spawn in high tier loot areas)
  • Once the minimum number of players is reached to start a game, the map interface opens and players can select their spawn point
  • Duos must agree on the same spawn point or they are randomly deployed between the two spawn points selected
Reworked on-boarding and new player experience:
  • Revamped UI
    • New health bar
    • New armor indicator
      • Open your inventory to see easily which parts of your body are the best protected
    • New radiation protection indicator
      • Get a clear view of your current protection at all times
    • Reworked oxygen tank indicator
    • Reformatted notifications
    • New squad health bar
  • Revamped item tooltips:
    • Weapon comparison tool
    • Backpack / oxygen tank comparison tool
    • Outfits comparison tool
    • Extended descriptions on pick-up prompts (the text that appears when you highlight an object in the world)
  • Dynamic tip system added
    • Many dynamic triggers have been added based on various gameplay situations (low health, high radiation, consumables owned, shrinking system, etc.)
      • They will provide useful advice to new players
    • “Hide dynamic tooltip” option available in settings for more advanced players
Performance optimization:
  • Some additional performance optimization on weather
  • Some render optimization
Graphical improvements
  • Removed the dynamic day-time hours and replaced them with predefined day-time presets randomly selected for each game
    • These are morning, early afternoon, and end of the day.
    • This will also change strategies for each game based on what time of day is set.
  • Prematch happens at sunrise.
Following new standard of map size, number of vehicles has been reduced by two
  • Gain on server performances will be expected from this too
Other improvements
  • Sounds
    • Hold breath sound added
      • Different if aiming with or without gas mask
    • Gunfire can now be heard from further away
    • Secret stash map sound added
  • UI:
    • Removed damage direction marker for Wolf attacks
Art on the map:
  • Addition of 5 new POIs
  • Rework of 2 old POIs
  • General polishing of all POIs
  • A lot of new small props
  • New windows for 1-3 floor buildings
  • Improvements to materials of 1-3 floor buildings
  • Windows were removed from all Barns
  • All Kiosks were improved and more details were added
Bugfixes list:
  • Collision fixes for various assets
  • Fixed various floating objects in the environment
  • Fixed downgrading textures for MEDIUM and LOW graphic settings presets
  • Fixed earned money display on Result Screen
  • Fixed Geiger counter incorrect sounds near and in Anomalies
  • Fixed radiation protection equipment not protecting players who dropped and re-equipped it
  • Fixed absorption sound of anomalies when players stay outside of them
Known issues:
  • Sometimes, the player's mouse won't focus on the game.
    • This occurs most often when using ALT+TAB during a transition period in the menus.
    • Work Around: Press ESC to open and close the in-game menu.
  • Client might not update a door that was opened 1.7KM away; resulting in some odd interactions.
    • This will result in the User seeing some players passing through closed doors.
    • Work Around: Interact with the door again and it will update correctly.
30 okt 2018
Fear The Wolves - chaton


Greetings,

It’s been a week since the Treasure Map Update. We’re really happy to receive all your support and feedback. The team is hard at work on improving the game, and we’re happy to share with you a hotfix that addresses some of the main concerns players raised after the most recent patch.

You can find the details below.



Change log

Features
  • Secret stashes now open automatically right after searching
  • The amount of blocked buildings per village has been decreased
  • Decreased the amount of ammo for sniper rifles in airdrops and secret stashes
Bugfixes
  • Fixed an issue where players were able to loot through walls
  • Fixed an issue where holes appeared in the land near Loading Station, Chistogolovka and Shepelichi
  • Characters will no longer fall through the floor in the starting lobby.
  • Fixed an issue where weapons would disappear if dragged over the sidearm slot
  • Wolves will no longer be able to pass through doors.
  • The radius for splash damage has been smoothed
  • Fixed crossroad textures
  • Fixed the missed particles, decals and UI elements in spectator mode
  • Nvidia Highlights will no longer record when a player kills a wolf.
  • Fixed an issue where windows would not break
  • Increased the distance between two fallen cranes to prevent players for becoming stuck
  • Fixed the localization in some languages
  • Fixed an issue where if players were too far from some assets, the assets disappeared
  • Fixes an issue where some building materials would become black in the rain
  • Minor fixes to notification displays
As always, please feel free to contact us if you have any issues regarding the game.

Fear the Wolves Team
...

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