Little Nightmares

Hello, and welcome to our new series which picks out interesting things that we'd love someone to make a game about.

This isn't a chance for us to pretend we're game designers, more an opportunity to celebrate the range of subjects games can tackle and the sorts of things that seem filled with glorious gamey promise.

Check out our 'Someone should make a game about' archive for all our pieces so far.

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Little Nightmares

This year's Gamescom didn't have much in terms of big news (aside from pissing in Death Stranding) - but one announcement that did sneak up on everyone was Little Nightmares 2: the sequel to Tarsier Studios' spooky platformer from 2017. Coming out next year, the game looks like it's bringing plenty of additions to the original formula, including a new character, different locations, two-character gameplay, and some form of "combat"... if that's what you can call the ladle fight going on in the announcement video.

Naturally, the trailer left fans asking plenty of questions, with many assuming the two-character gameplay meant co-op, and others wondering whether the ladle-slamming combat would form a core component of the game. I pitched these questions to lead producer Lucas Roussel and senior narrative designer Dave Mervik at Gamescom, who were able to answer some (but not all) fan queries, and also give some insight into the game design decisions behind Little Nightmares 2 and its new theme of "escapism".

Is this a direct sequel to the first game, and when does it take place?

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Little Nightmares

A sequel to the creepy indie platformer, Little Nightmares, has been announced at Gamescom.

The game looks like it will follow on from Six's escape at the end of the first game, and will see her join up with a new second character named Mono.

Trailer footage shown during the Opening Night Live Gamescom stream is in engine, and shows the characters exploring the outside world and entering the Signal Tower, a main area the story will be set in.

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Little Nightmares

Tarsier Studio's darkly adorable Little Nightmares has just received its final piece of story DLC, known as The Residence.

The Residence marks the end to the adventures of flop-haired protagonist The Runaway Kid, whose journey began in Little Nightmares' original DLC episode, The Depths. The Runaway Kid's grim tale continued through the bowels of the horrifying ocean-bound vessel The Maw in The Hideaway, and concludes with a visit to the home of The Lady - who you might remember from Little Nightmares' main story.

"Armed only with his flashlight", says publisher Bandai Namco, "The Kid will have to repel the nightmarish illusions and dodge the traps set in the twisted library. As he goes to meet his fate, The Kid will shed light on the darkest secrets of The Maw..."

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Little Nightmares

Little Nightmares' second helping of deliciously dark story DLC, known as The Hideaway, has now arrived on Xbox One, PS4 and PC.

The Hideaway is the second of three planned DLC episodes for developer Tarsier's Secrets of The Maw story arc, following on from July's The Depths. That episode introduced new flop-haired moppet protagonist the Runaway Kid, and The Hideaway continues his adventures through the miserable innards of the Maw. This time we're off to the Engine Room, with nought but the mysterious Nomes for company.

According to publisher Bandai Namco, The Hideaway is a little bit different to previous Little Nightmares' adventures, featuring "more complex puzzle mechanics that will require you to work with the Nomes in a hub-like layout to let you have more freedom to explore".

Read more…

Little Nightmares

Little Nightmares' second helping of darkly adorable story DLC, known as The Hideaway, has arrived on Xbox One, PS4, and PC.

The Hideaway is the second of three planned DLC episodes for developer Tarsier's Secrets of The Maw story arc, following on from July's The Depths. That episode introduced new flop-haired moppet protagonist the Runaway Kid, and The Hideaway continues his adventures through the miserable innards of the Maw. This time we're off to the Engine Room, with nought but the mysterious Nomes for company.

According to publisher Bandai Namco, The Hideaway is a little bit different to previous Little Nightmares' adventures, featuring "more complex puzzle mechanics that will require you to work with the Nomes in a hub-like layout to let you have more freedom to explore".

Read more…

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