Two Point Hospital


Theme Hospital spiritual successor Two Point Hospital will arrive for PC, Mac and Linux on 30th August.

Priced at 24.99, you can pre-order now from Steam and other digital retailers to get a 10 per cent discount - making it 22.49 instead.

I played a chunk of Two Point Hospital back before E3 and found the game to perfectly scratch the Theme Hospital itch. For those who played and loved the original, this feels like a devoted attempt to remake it with modern trappings - including the ability to switch in-progress hospitals.

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Eurogamer

The Game Accessibility Conference will take place in Paris on the 22nd of October this year. The one-day event is dedicated to making games more accessible to players with disabilities.

GAConf promises to cover everything from indie to triple-A development, from academia to accessibility specialists. Its goal, according to the press release, is to "ensure any game can reach as many people as possible, so no player is unnecessarily excluded from everything that games have to offer."


Topics include designing autism and cognitive accessibility, and exploring the experiences of players with motor disabilities. Speakers include Tara Voelker of Xbox, the disabled gamer and advocate Vivek Gohil, Mark Friend of PlayStation, Douglas Pennant of Creative Assembly and Jamie Knight of the BBC.

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Braid

Jonathan Blow, creator of Braid and The Witness, has shown more of his new puzzle game. It's a game inspired by (and even, it seems, codenamed) Sokoban, the old Japanese game about pushing boxes in specific orders to cover all the marks on the floor.

Blow showed footage during his talk at Spanish conference Gamelab, which I popped along to a few weeks ago. It's taken a little while for the videos to appear online.

In the footage, the viewer looks down into a leafy kind of compartmentalised level to see three characters and six doorless rooms. There's one big crystal which needs moving but when you move around, blocks pop up barring the way. What to do? That's the puzzle. Character abilities will help you out - in the video a wizard uses a kind of teleportation spell to move the crystal - and there's an undo mechanic to keep your experimentation swift.

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Eurogamer


World of Warcraft's monthly subscription now unlocks access to all base game and existing expansion content, Blizzard has announced.

So, for 9.99 a month you'll be able to play everything up to and including 2016 expansion Legion and no longer have to add on anything else separately.

The caveat, obviously, is this August's big Battle for Azeroth pack. That's still a separate purchase, and priced 39.99.

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Eurogamer

It's bad news for battle royale fans, as the newest contender in the (increasingly crowded) market has been delayed by several weeks.

Fear The Wolves was scheduled to be released on Steam today in early access, but developer Vostok Games yesterday announced it will be extending the closed beta stage instead. Vostok claimed the reason for this was "to ensure the well-received core experience isn't marred by technical issues."

A little more promisingly, the developer revealed it had so far received positive feedback from the test phase. Players were apparently "satisfied with the core combination of classic Battle Royale gameplay with original mechanics - particularly the players vs. environment, radiation hazards, dynamic weather, and unique end-of-game extraction system."

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Eurogamer

Destiny 2's latest update has added bounties, a core part of the gameplay found in Destiny 1.

It's the latest change to pivot Destiny 2 back to the golden days of its predecessor, alongside the reintroduced six-versus-six Cruicble playlist and upcoming weapon slot and shader changes.

Destiny 2 update 1.2.3 lets you pick up five bounties per day from Zavala (for Vanguard) and Shaxx (for Cruicible). New bounties will be available every daily reset.

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EVE Online

In a modernist hotel lobby on the outskirts of Barcelona I sit face to face with the President. He's pretty casual as far as presidents go, dressed in jeans and a t-shirt, wearing sunglasses even though we're inside. He's got a tattoo up the underside of his forearm which reads 'Neverdie'. It's his alias, but more of a name to him now than Jon Jacobs ever will be. He is President of Virtual Reality. It has nothing to do with Oculus Rift or VR goggles, and it's not some silly title in a game. President of Virtual Reality means president of all virtual realities - World of Warcraft, Eve Online, Destiny, the lot.

Who voted for him? Entropia Universe players, mostly. There, Neverdie is a celebrity, the man who sold a nightclub on an asteroid for a staggering $635,000. The election was held on Facebook in spring 2016, and Jacobs did a proper campaign trail for it. He even made ridiculous promises like a real politician - "talking a bunch of shit" he calls it - pledging to create billions of jobs by building a teleportation system to transfer characters between virtual worlds.

But two years later his presidency isn't going well, or at all, really. "I ran for President, did this thing and then everybody in Entropia Universe says, 'We don't want one!' They're like, 'You're not our President - bugger off!' It was a complete 'fuck you!' from the userbase! And then Entropia Universe [creator MindArk] said, 'Umm no we're not interested.' So I became President of Virtual Reality and they basically rejected my entire thing! And there was nothing I could do about it."

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Eurogamer

In 1925 the British explorer Percy Fawcett and his expedition team set off from the Brazilian city of Cuiab in search of the Lost City of Z, which Fawcett was sure lay hidden in the depths of the Amazon rainforest. It was the culmination of years of obsession for Fawcett, who had come to believe in the existence of an advanced lost civilisation based on sketchy travellers' tales and a mysterious idol given to him some years earlier by the pulp author H. Rider Haggard and said to be from the region.

Abandoned cities had been found in jungles before, of course. It was still not that long since 19th-century expeditions had mapped the Maya city of Tikal in Guatemala (though knowledge of that, like many 'lost cities' had never been entirely lost to the indigenous population). But Fawcett's quest for Z was no conventional archaeological enterprise. Fawcett had long been a devotee of spiritualism and the esoteric, and his obsession with Z was deeply intertwined with his beliefs about human history. He had determined the origins of Rider Haggard's idol by showing it to a psychic, who had performed a reading and told him that it had been saved by a priest from a temple in a land that was sinking beneath the waves. In Fawcett's mind Z wasn't just an indigenous city that had been swallowed by the jungle and had fallen out of memory, it was a relic connected to Atlantean civilisation, the key to a deeper understanding of the esoteric mysteries that preoccupied him.

There's only one way this story could end, of course. Fawcett's expedition set off into the jungle and were never seen or heard from again. Numerous follow-up expeditions have found no trace of them or their lost city.

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South Park™: The Fractured But Whole™

South Park: The Fractured But Whole's next story DLC is called Bring the Crunch and is coming to PC, Xbox One, PS4, and Switch on July 31st, Ubisoft has announced.

Bring the Crunch is the game's second chunk of post-launch story DLC, following on from March's From Dusk Till Casa Bonita, and introduces a new campaign, as well as the Final Girl superhero class.

"In Bring the Crunch," says Ubisoft, "your newest buddy, Mint-Berry Crunch, aka Bradley Biggle, aka Gok-zarah, has just arrived from his home planet of Kokujon with the tremendous power of mint and berries. Meanwhile, an idyllic summer at Lake Tardicaca turns into a nightmare when the camp counselors go missing."

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Eurogamer

Rare has announced that Sea of Thieves' second major content update, Cursed Sails, will release for PC and Xbox One on July 31st - and there's a brand-new trailer to accompany the news.

Cursed Sails brings significant additions to Rare's swashbuckling multiplayer pirate adventure, some of which the developer has shared in its latest blog post. Top of the list is a new roaming AI threat in the form of "fortress-like" ghost ships manned by literal skeleton crews - which, judging by the new trailer below, will haunt the Sea of Thieves by bursting up from the depths of the ocean, ready to unleash hell.

"All that sustains these grinning terrors," says Rare, "is a thirst for battle that leads them to terrorise Outposts and call out defenders to face them on the tides...". That line about Outposts is especially intriguing; if skeleton crews have, say, the ability to lock-down the game's safe zones until defeated, that's going to make turning in treasure a particularly fraught endeavour.

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