16. okt. 2021
ThunderWheels - dukkenuken1
Bugfix: Game saying no network connection and online mode unavailable
ThunderWheels - dukkenuken1


See us playing the game using the party mode and the Steam's remote play together. We also plan to talk about the incoming features we have planned to release this year and a intended date for v1.0 release :)


Anyone can play using any of these links:

https://s.team/remoteplay/connect/3WkgUx

https://s.team/remoteplay/connect/q9K9cB

https://s.team/remoteplay/connect/X7uV2k
6. dec. 2020
ThunderWheels - Pierre Nodoyuna
Hi everyone !

We have a new version :) this time is a performance fix for older systems that reported low frame rates runing the game in OpenGL so we added back DX9 support. Now the game run fast even in my 10 years old notebook :D

Please report any bug you find, ENJOY !! :)
6. feb. 2020
ThunderWheels - dukkenuken1
There were two major bugs in our track editor (ThunderShop) basically creating new tracks or reloading textures produced a crash in the application.

We received really useful feedback from a user that plays with 8 controllers in the same PC. In that context the game is quite difficult to setup so we did all the changes we could in order to make it easier. As always game design isn't easy since there are many different use cases and some functionality contradicts or makes the use even worse, so we think we've found a balance in the changes and now the game should be easier to setup joysticks for 8 players.

These are the changes:
- Button mapping and player configuration won't be reseted with every new game version
- The first controller used will be the main controller
- In-game pause & camera change button can now be manually setted editing the file ./config/camera.cfg

Enjoy !
30. okt. 2019
ThunderWheels - dukkenuken1
We've recompiled our input library (OIS) and tested successfully with 5 Joysticks at the same time, so 8 Joysticks should now work again.

Also we found that in production the game behaves differently (buttons mapping changes) so we now have it working well out of the box and there is NO NEED to follow that "analog joystick" guide we've published some time ago.

Just leave the configuration on steam by default. Or just in case do this:
Steam->settings->controller->general controller settings and then click on the controllers you have connected to the pc.

Then in the library -> right click in thunderwheels -> properties... -> steam input per game -> "Use your global steam input settings".

That should be your default configuration any way.
If you can test the game with more than 4 controllers or if you have any question please post it here:
https://steamcommunity.com/app/296790/discussions/0/1694969361100491125/#c1642052612836939495
28. sep. 2019
ThunderWheels - dukkenuken1
We've finished porting the game to the latest graphics engine version (Ogre3D) and to the latest compiler.
This version should run about 37% faster in frame rate than the previous version. I know we don't need optimizations since this game is quite fast and smooth even on old graphics video cards but we needed to modernize our development tools.
Full details here:
https://steamcommunity.com/app/296790/discussions/0/1480982971177412994/?ctp=7#c1634166237645526904[/url
4. sep. 2019
ThunderWheels - dukkenuken1


Hi everyone !
We are back after a very nice vacations :)

This is geek post.
During July & August, besides being in the beach, I was updating our development tools. Since we're not using a game engine it is quite complex to update. We use Ogre3D as graphics engine and many external libraries so upgrading the graphics engine and compiler takes a lot of work and a lot of coding to make it work.

We have the game running with Direct3D11 (before it was only possible on OpenGL and Direct3D9) but some things has broken, dust particles, skid marks, texture shadows, etc.
We will share our progress in this post:

https://steamcommunity.com/app/296790/discussions/0/1480982971177412994/?ctp=7#c1634166237645526904
27. juli 2019
ThunderWheels - dukkenuken1
Hi everyone !
We're almost writing this post in the beach ! I'm dying go on vacations you know... palm trees, cold beers, ocean waves, etc....

This is a very small update, a new car version: "Monster buggybob"



This car will be used in the championships of course.

During the next months we will be upgrading most of our software and external libraries, so we will be busy re-compiling the project and upgrading assets.

Two new features are in the horizon right now:
- Use steam messages to let you know when a friend has overtaken you in the championships
- Real-time online

Wishing you a very wonderful vacation!
ThunderWheels - dukkenuken1
Hi everyone !

We have a new version :) this time we are adding a levels based game mode (Campain) these are the specs for this first version:

Campain mode
  • 24 levels in 3 different worlds: Valle de punilla, Tinogasta, Calamuchita
  • 3 new tracks: chancani, fiambala, la cumbre
  • after completing each world you unlock a new skin (can be used in championships)
  • 3 ghosts for each level: gold, silver, bronze
  • player will have statistics for each level
  • compete against game ghosts and your own best ghost for each level





Please give us feeback ! and report any bug you find, ENJOY !! :)
ThunderWheels - Pierre Nodoyuna

This are the results of Round 01!!
Sorry for the delay!! :D

xaagon, Pierre Nodoyuna, javimod and RETROALEX did a great fight all the Round with a very strong RETROALEX wining 3 competitions and a surprisingly javimod wining 1 also!! Congrats!!!

Also was great to see back on track former champion and creator of the pyramid track we race here at the Championship Ohhh Banana !! He is at a close fight for the 5th place with our always improving Susiquiu

And welcome to the Championship to wilcampe00 and MaC!! feel free to ask any question you guys have

Round 02 started Fri 10 May
See you all on track ;)


Full results here:
https://steamcommunity.com/app/296790/discussions/0/1649918058740197418/
...

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