Realities - left_big_toe
At the end of 2018, Germany's last Coal Mine will end its operations – marking nothing less than the end of an era. We ventured into Germany's industrial heartland, the Ruhr area, for a final descent more than 1200m below ground, scanning the tunnels of Prosper Haniel to preserve this piece of industrial history in volumetric & photorealistic VR for the generations to come.


Starting in lofty heights on the coal preparation plant, users have to find their way to the mining site, passing through the coal mixing dome and lamp storage before descending to the underground train station and from there to the info point and finally, the mining site.
Slightly more linear than our previous pieces, you'll be guided on your way into the mine way by a ‘Kumpel’, a former miner, manifesting as point cloud.

Glückauf! was definitely one of our most challenging production so far. Starting with the fact that none of our equipment is usually allowed in the mine due to risk of triggering mining gas explosions - usually you even have to change your undies to pure cotton ones that don't make sparks. Only after long negotiations a special permit was given under the condition that we had to be accompanied by a group of firefighters and continuous gas measurements. Add to this the huge scale above and the extreme light conditions & narrowness below ground paired with the short time windows, hot & dusty air and extreme light conditions.

Glückauf! Is produced together with German public broadcaster WDR (with whom we already collaborated for the Cologne Cathedral) and is the high end, volumetric part of an ambitious cross media VR project about Germany’s departure from coal mining. The web VR & 360 parts can be checked out here: (German only).
Realities - left_big_toe
Hey guys,

due to a bug within Unreal 4.18, starting Realities on a Samsung Odyssey resulted in nothing much but very weirdly distorted images. Not too fun.
Community member EZ WIN however rolled up his sleeves and dug out the fix from the Unreal git commits & posted it in the discussion group. No way such an effort can go unrewarded! Fix is in & update is out. You can fire up your Samsung Odysseys and go exploring again without brain braking distortions.

Have fun & big thanks EZ WIN!
Realities - left_big_toe

The stunning finale of our Terres d'Exploration series is out: Bridge Glacier!
After exploring the caves under Vancouver Island and the prairies of the Grasslands National Park Damien & FX are taking you up into the Canadian Rocky Mountains! Walk along a ridge overlooking the Bridge Glacier, make your way down to the ice field across crevasses and move along the valley back to the base camp.

If you enjoyed exploring all the locations make sure to check out the (french) TV documentary out as well: TV5 online videos

Realities - left_big_toe
Put on your helmet, pack your flashlight and get ready to crawl on the floor!

Today we released the first of three locations from the episodes of TV5's documentary series Terre d'Exploration / Uncharted Canada!

>>> download the Terre d'Exploration DLC here <<<

For this episode titled Le Monde Sous Nos Pieds / The World Under Our Feet you will follow the shows two protagonists Damien & FX and speleologist Nicolas Borchers underground inside a cave system below Vancouver Island. Explore dripping stalactites, learn about how erosion formed the cave and see if you can find the skeleton of an unlucky deer who didn't make it out again.

Episode 2 & 3 will be released on April 17 and April 24, first taking you to the Grassland National Park before ending with the gem of the series, the Bridge Glacier in the Canadian Rocky Mountains!

If you want to check out the show head over to TV 5 (heads up, all in French over there):
watch Terre d'Exploration episodes online

Beyond the new content

Besides the stunning new content there are two things about this release we are particularly excited about about:

Realities is now DLC based!
Besides a bunch of small improvements and upgrades the biggest technical change is that Realities locations are now available as separate DLCs! This is based on the feedback we got from you about disk file size and download size: DLCs will give you more control what locations you keep on your local drive & reduce download times. You don't have to re-download all of Realities if you only want to check out the latest release.
This also means that all old content is transitioning to DLCs. We are currently in the process of moving everything over. Beelitz Heilstätten as well as Death Valley are already available, the others will follow shortly.

The first 3rd party content on Realities!
Why is that special? So far, each of the locations on Realities was scanned by us. While that of course gives us an amazing excuse to travel to amazing places around the world it's also a bottleneck for content creation. Our vision from the start was to enable more and more people to create photorealistic, volumetric VR. So this time, instead of us venturing out we trained FX & Damien, the two adventurers from Terre d'Exploration on how to do the scanning on site and then turned their photos into this experience using our pipeline.
Realities - karen61990
We're working to bring you an improved Realities! Get involved here:

Realities - left_big_toe
Hey guys,

we just released a new, experimental levitation locomotion! It is inspired by Colin Northways amazing recent work & enables you to navigate our wonderful locations more seamlessly, providing a better feeling of scale compared to teleporting while avoiding a lot of the hickups that sometimes occured for the previous walking locomotion when hitting rough terrain.
Here's how you use it across the different controls:

Go give it a shot & let us know what you think!


Realities - left_big_toe
Hoooray, the #Dom360 project, which the Cologne Cathedral destination was part of, won the most important German Online journalism award, the Grimme Online Award! To celebrate this we today released an additional location high above the cathedrals altar & with quite a view about the city of Cologne: the central tower!

So enjoy your premier vista point high up in the sky & have fun checking out what else is located around the Cathedral!

Get a sneak peak here

In the backend we also restructured the entire level loading system to work faster & more scalable! So if you are out there, keep an eye out for possible bugs and let us know if you end up in any weird places!

Happy exploring!
Realities - left_big_toe
Tired your 1080Ti running to cool when playing Realities? Still not a fan of the warp teleportation system? Fear no more, our new menu puts you in control!

To activate it just press the menu button (small button above the touchpad for the Vive or the B / Y buttons on the Touch controllers).

Here are some of your newly gained powers:
  • crank up the graphics! Increase screen percentage, MSAA and Texture Resolution to make Realities even more beautiful and your machine sweat
  • toggle the teleport mode between warp & instant - for the sensible stomachs
  • switch on walking for motion controls: once you set walking enabled you can press up down / left right on the touchpad on the Vive or use the little joystick on the Touch controls to walk around old school
Realities - DFin
We partnered up with German public-broadcasting institution WDR to bring one of Germany's most iconic landmarks into VR - the Cologne Cathedral.

Go on an exclusive tour through this marvel of Gothic architecture, uncover stories from it's eventful history and explore parts of this UNESCO World Heritage Site that are off limits for normal visitors!

Audio infos are available in English & German.

You will also find different content for other devices on the homepage of their cross-media project:

technical release notes:
- we switched back to uncompressed pak files - while compressed pak files saved a bit of disk space they massively increased download sizes for even small updates as they break Steams internal diff system
- small bugfixes for Death Valley (some mixed up audio files, better inserting of the cassettes into the recorder, ...)
- overall clean up & optimization to reduce disk space
- update to Unreal 4.15 with a bunch of small performance improvements

Happy exploring!
4. bře. 2017
Realities - left_big_toe
Hey folks,

we just released a big update for Realities! Here are the highlights:

- new location! Explore 6 spots in Death Valley
- full Oculus Touch support & automatic resolution scaling for Rift users
- better visual quality & performance for all locations thanks to forward shading & MSAA
- overhaul of the menu interactions
- physics for the flyers and other interactable objects

While it's been a bit quiet on Realities for a while we've been busy on the internals, laying ground for not only Death Valley but more upcoming scans that will follow up soon!

For Death Valley we experimented not only on the technical but also on the experience side, focusing on not only the scan but bringing across the mood of the American desert. Enjoy the wonderful music composed by Konstantine Margaritis and find all of the hidden cassettes with excerpts from Reyner Benhams book America Deserta - there 3-4 in every location!

As we changed quite a few things in the engine and also some of the old locations this update will be exceptionally large - we are sorry about that but we think the increased visual fidelity will be absolutely worth it!

And now go exploring and let us know what you think, we are always keen to get your feedback to improve Realities!

The Realities team

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