1.1.23976.4 Critcal fixes: - Fixed multiplayer CTD's related to very large turn update messages - Fixed a CTD related to station modules - Fixed late game ctd caused by defeated player still running a debt - Fixed CTD in empire manager
Other fixes: - Fixed humans able to see zuul node lines - Fixed bug that would cause the ai to attempt to upgrade a station multiple times at the same time - Fixed bug that would cause news events for slot 1 to show when loading a game in another slot
MP currently requires you to be logged into Steam. LAN support will be in an upcoming patch. Update: Hosts will need to port forward the following ports: 35000, 35001, 27015
Critical fixes: - Converted MP from GameSpy network to Steam network - Fixed end turn CTD - Fixed post-combat CTD - Fixed combat CTD - Fixed multiplayer CTDs, including due to updating colony history - Fixed CTD on Station Built dialog if station was destroyed during combat phase - Fixed being able use hot-keys between turns in MP - Fixed allowing hot-keys to change state in build screen when confirming invoice name - Fixed being able to enter comparative analysis screen without having seen any enemy ships - Fixed Suul'ka leaving when tribute station is destroyed - Fixed bug allowing Hivers to build gate stations without the required tech - Fixed issues with assimilation plague - Fixed client being sent home after 1 invasion mission - Fixed not being able to do a strike mission on any system - Fixed CTD with getting Suul'ka info - Fixed system killer being stuck at a system with a mining station - Fixed dev-mode being activated in the design screen
Other fixes: - Improved screen transitions between mission overlays and starmap - Tweaked VN planet killer - Prevented neutral indy planets from disabling slew mode if a station is next to it - Enabled suicide drones to upgrade with warhead tech - Disabled operations slider - Fixed sound channel issues - Fixed Suul'ka voices not being available - Fixed auto goop module - Fixed 0 level station remaining at a system after the construction mission is cancelled - Fixed bug when transferring some assets via relocate - Fixed bug that moved police cutters into the defense fleet when a relocation was canceled - Fixed bug allowing design attributes from being visible in the ship tool tip before they have been discovered - Fixed not being able to relocate to systems when exact number of required CE - Fixed display of civilian population in empire manager screen - Fixed display issue with rider manager screen - Fixed mission turns remaining display issue - Fixed scrolling hot keys with mouse wheel - Fixed bio war modules not saving bio missile data - Fixed bio missiles not getting replenished when the ship is repaired - Fixed boarding pods getting stuck when docking with their carrier - Fixed slave disks from auto launching when they are full of slaves - Fixed weapons ricocheting off of dead sections - Fixed missiles from blowing up before hitting their target after researching microfusion tech - Fixed bolt weapons from blowing up before hitting planets - Fixed "shot gun" style weapon fire so that it fires with a better spread. - Fixed chance of fading from sensors when ship is outside of sensor range - Fixed interceptor missiles from hitting own ship's shield - Fixed formations not updating in auto-resolve - Fixed morale high/lows when colonizing a planet after killing off the original inhabitants - Fixed bug where fleets could get stuck arriving at a system, but not set to being at the system - Fixed not being able to auto target VN collector pods - Fixed display issue with rider manager - Fixed scrolling hotkey manager with mouse wheel - Fixed admiral traits not correctly displaying on admiral info cards - Fixed defence assets being stuck in a system after the owning player has been evicted - Fixed issue where Zuul AI would create "super" fleets - Fixed bug allowing players to access dev design screen - Fixed priority issues with Planetary Salvage, should now be more common - Fixed being able to enter rider manager with hotkeys when you normally would not be allowed - Fixed Zuul node lines disappearing when out of range - Fixed issues with special / salvage projects not using up all allocated research credits
Other changes and additions: - Teams - Revised empire manager screen - Implemented pending/resolving combat screens - Implemented free-fly and tracking camera modes that can be toggled in combat - Implemented a random ship name feature - Implemented tech boosting - Implemented special failure events for some tech - Implemented right-click weapon fire mode / target filter control - Implemented auto-fire for AOE weapons - Implemented Zuul minimum 5 overharvest rate - Removed 64 bit option - Allow time acceleration in MP when only 1 player in battle - News events for that turn are now displayed when loading a game - Movement psionic now shows range
1.0.23741.2 Critical fixes: - Fixed crash when entering a multiplayer game with a dead player. - Fixed CTD caused by Nodecannon. - Fixed MP post combat CTD.
Other fixes: - Fixed beams not rendering when origin is not on the screen. - Fixed news events for meteors being shown for every colony in system. - Fixed bug making platforms un-scrappable. - Fixed Colony Established dialog population slider not working properly. - Fixed Independents not showing up in star system dialog. - Fixed Meson Projector beams not hitting planets. - Fixed repair widget issues. - Fixed trade stimulus not building freighters for all dock slots. - Fixed bug causing dialogs to hang on screen after being disconnected from host. - Fixed Locust behavior. - Various fixes to Assimilation plague. - Fixed strings related to plagues.
Other changes and additions: - Hotkeys + Hotkey editor in menu. - Hooked up many missing news event images. - Survey missions will now cancel if they are unable to defeat hostiles at the system. - AI will now show more discretion when selecting fleets for combat. - Stations belonging to an assimilated colony will now be destroyed.
1.0.23640.2 ------ Critical fixes: - Fixed bug that may cause hangs in multiplayer games. - Fixed MP weapon bank crash. - Fixed a crash involving plagues. - Fixed a crash after exiting combat. - Fix to prevent stations from being spawned in the center of a planet. - A certain Suul'ka will now no longer instantly kill ships with its tentacle attacks. - Suul'ka fleets can no longer be dissolved. - Fixed MP not syncing ai state.
Other fixes: - Crit hits table now correctly shows after combat. - Fixed estimated arrival time calculations. - Command Ships larger than cruisers are now more aggressive in combat. - Players can now scrap stations in the fleetl-ist. - Players can now scrap battleriders from the battlerider manager. - Fixed not being able to pirate with battle riders in fleets. - Fixed cloaking not working in multiplayer. - Fixed VN beserker behaviors. - Freighters can now be built and scrapped from the trade view. - Missiles can no longer be set to PD targeting mode. - Armor tiles now repair from the inside outwards. - Tuned formation movement in combat. - Fixed some issues with multiplayer combat. - Fixed some missing news events. - Pre-Combat battle manager button is now disabled in multiplayer games. - The "Ready" status should now correctly update across multiplayer lobbies. - AI will now attempt to create counter ship designs based on previous combat experience. - Added a fix to prevent AI from building multiple stations of the same type at a system. - AI will now spend more time upgrading their fleets before attempting to invade a system again after a full scale invasion has failed. - Suulka should now leave the game permanently when killed. - Fixed an issue where multiple Suulka of the same type were being created. - Gate Stations will now be unique per system. - Fixed a bug where some Battleriders were being assigned twice. - AI will now no longer immediately call back Boarding Pods after they launch. - Armor piercing levels are now taken into account in AI weapon selection. - Fixed a crash caused by Swarmers entering a system. - Refined AI target selection during combat.
Other changes and additions: - Added new auto options menu, including Goop and Joker modules. - News event system overhauled. - Mouse over colony faction morale while in the Starmap now gives a tool-tip with the last 3 events affecting that colony. - Double clicking on a battlerider in the battlerider manager now fills the current carrier wing with that type.
1.0.23262.1 ------ Critical fixes: - Fixed random CTD when entering combat or design screen - Fixed crash when viewing Suulka admiral info (note: if obtained Suulka in old save, the screen will look blank)
Other fixes: - Fixed bug causing Suulka admirals to not be assigned to the player - Added tooltips to weapon fire mode and weapon filter mode - Set default cloaking type in design screen for cloaked ships - AI will now more intelligently respond to demand/request diplomacy actions. - Fixed a bug causing demands for slaves to have no effect.
Critical fixes: - Fix crash with mirage psionic. - Fixed a crash related to multiplayer combat. - Fixed a crash when encountering slavers. - Fixed a crash when exiting the multiplayer lobby. - Fixed a crash when host entering combat with an AI player.
Other fixes: - Fixed display bug showing incorrect empire as being defeated in lobby. - Fixed bug where gate stations could be built without the necessary tech. - Fixed Hivers using up gate points while committing missions to their home systems. - Fix ships going into overdrive when not set to overthrust speed. - Turret damage will now be saved corrently between combats. - Fixed multiple missing / incorrect strings. - Turns to complete research now show correct suffix and are no longer displayed for research techs. - Fixed riders not syncing to carriers properly in multiplayer games. - AI now repair fleets at systems. - Update combat AI to include an "Assault Planet" group. - Fix stations around planet not having proper sensor data. - Plutocracy will now decrease production time instead of increasing it. - You are now able to cancel out of the Zuul's no bore ship confirmation dialog. - System info requests from AI players will now work correctly. - AI will no longer select command ships for a combat role. - AI will now reject world demands if they have any fleets present at that world. - Independant colonies created from the results of colony stimulus will now properly offer a trade treaty upon creation. - Player status in multiplayer games will now update correctly.
Critical fixes: - Fix SK crash - Fixed an Alien Habitation module slotting bug that prevented stations from being upgraded. (See known issues below.)
Other fixes: - Addressed recent long turn times. - AI now uses full command point limit when constructing fleets. - Fixed beam vs planet lengths. - Fixed bore ships firing node cannon when targets are out of range. - Fixed stations spawning in center of planet during rebellion. - Fixed VN discs not shooting. - Fixed fleet interception teleport bug. - Fixed ship acceleration modifications based on modules not being applied.
Other changes and additions: - Added government effects when a system is opened or closed in a turn. - Adjustments to colony and biome ships.
Known issues: - Stations that cannot be upgraded in old save games will remain locked. Stations in new games will be fine.
Critical fixes: + Fixed an audio problem that was leading to framerate loss over time. + Fixed known intermittent combat crashes.
Other fixes: + Fixed battle riders getting lost in limbo during combat. + Fixed some issues relating to start positions in combat. + Addressed some accelerated combat issues. + Fixed muzzle sounds not playing. + Fixed some cases where inappropriate ship designs were unintentionally rolling for attributes. + Addressed the poroblem of players getting the same salvage project multiple times. + Fixed some government related consequences and actions. + Strategic AI now properly assigns battle riders to carriers. + Fixed an issue with the ionic thruster technology effect. + Fixed target avoidance while in the pursuit stance. + Trade view no longer hides icons under the star. + Fixed an issue that was preventing AI players from building stations in some cases, and allowing them to build too many in others. + Strategic AI now properly coordinates and escalates attacks. + Strategic AI now executes appropriate requests and demand diplomatic actions. + Fixed an issue where planets were firing missiles when they shouldn't. + Emitter COL now fully functional.
Other changes and additions: + Tuned point defense targeting in combat. + Tuned combat AI target prioritization. + Combat AI is now aware of ships without weapons. + Added small-scale fusion technology effects. + Hiver players now start with deployed gate ships instead of gate stations. + Psi potential is now hidden until a psi technology is researched. + The battle rider manager is now hidden until battle rider technology is researched. + Fixed detonating torpedoes not doing appropriate damage. + Adjustments to various weapons systems.
Critical fixes: + Fixed a system killer related crash.
Other fixes: + Fixed missing protean tentacles. + Fixed wide dispersion of battle riders when asteroid explodes. + Fixed a recent combat lag issue caused by log spam. + Fixed new issues with Suul'ka tentacle attacks. + Ships now enter combat at the correct altitudes. + Addressed overly large drone explosions.
Other changes and additions: + Random encounters now only occur in the first combat round. + Strategic AI now does a better job of upgrading stations. + Empire screen government types now have better informative tool-tip information. + Camera no longer focuses on newly-placed defense assets.
Critical fixes: + Added a fix for old save games that would crash when reloaded.
Other fixes: + Addressed odd rider behaviour when carriers were captured. + Clients now receive Intel reports again. + Fixed incorrect post-combat data being displayed for meteor encounters. + Fixed retreat missions that were mistakenly labelled as piracy missions.
Other Changes and Additions: + The game version is now displayed on the main menu.
Critical fixes: + Fixed a new parsing error related to diplomatic treaties that was causing intermittent crashes between turns.
Known issues: - There is an issue with the upgrade of old save games that will lead to various forms of crashes while playing. Until this is resolved, only new games should be attempted.