Team Fortress 2 - contact@rockpapershotgun.com (Craig Pearson)

I'm so proud, I'm doing this until the competition is over. Any new Team Fortress 2 Payload maps are relevant to my interests. My interests being defending my themed house from carts of explosives while wearing a very silly hat. I rarely stray from Badwater Basin, but when I do it’s for more Payload fun. So I’m eagerly awaiting the entries of the newly announced TF2Maps.net Dynamic Payload competition, to add a little excitement to the bomb on wheels. (more…)

Team Fortress 2 - contact@rockpapershotgun.com (Richard Cobbett)

You know, we remember playing Saints Row 3. It could have been such a good game if it hadn't been so straight-laced all the time...

Celebrated crazy-em-up Saints Row: The Third is handing out a freebie to all Steam players tomorrow, and going a teeny-tiny bit further than most. You know how Team Fortress 2 likes to gives you hats from other games? Saints Row 3 gives you the TF2 gang’s entire heads>, to wear and do with as you will. Fight, dance, love, laugh. The first and the last ones at least.

But you know what else can you expect from this TF2 intrusion?

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Team Fortress 2 - contact@rockpapershotgun.com (Alec Meer)

We once had so very many screenshots of TF2. Where did they go, those screenshots? Are they alright? Do they have someone who loves them?Back, back, back, back even further, back a bit more, keep going, yes, not much further now and… there we go. You are now back in the most dim and distant past of the then tiny baby website Rock, Paper, Shotgun, a mere three months into our making-it-up-as-we-went-along existence. You will see ancient typos. You will see only glimmerings of understanding of how the internet works. You will see Kieron Gillen. And you will see The Go Team!, a multi-part mega-feature in which the four RPS founders present their assorted thoughts on Team Fortress 2′s classes, based on our delightfully haphazard experiences in the original beta back in September 2007. (more…)

Team Fortress 2 - contact@rockpapershotgun.com (Jim Rossignol)

Presents!They said it couldn’t be done, but they did it anyway: Valve’s free-to-play FPS, Team Fortress 2, has been updated with new items and stuff! Seasonal weapons are now available, with “naughty and nice” crate gifts appearing across levels in the game. You can learn about the new stuff in detail here, or just jump into the game and get automatically updated with Christmasness. And I have to admit, it does seem like the time of year to spend your hours blasting people into chunks with exotic weaponry, doesn’t it?

Team Fortress 2 - contact@rockpapershotgun.com (Robert Yang)

Level with Me” is a series of conversations about level design between modder Robert Yang and a level designer of a first person game. At the end of each interview, they collaborate on a Portal 2 level shared across all the sessions – and at the very end of the series, you’ll get to download and play this “roundtable level.” This is Part 3 of 7.>

Of everyone I spoke to, Magnar Jenssen is the only one still actively working in the game industry as a level designer at Avalanche Studios. Before, he also worked on Ghost Recon: Advanced Warfighter 2 (GRAW2) and Bionic Commando at GRIN, up until the studio’s demise. When he isn’t raking in all that sweet map-stamp money from arena_offblast for Team Fortress 2, he tinkers with some less profitable but absurdly polished single player Half-Life 2 mods.

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Team Fortress 2 - contact@rockpapershotgun.com (Andrew Smee)
Team Fortress 2′s sinewy neck of content has been slashed open once more, pumping forth a bloody torrent of hats and features. It’s the third annual Halloween update, and it brings full-body costumes for every class (including a fantastic “teleporter gone wrong” Brundlefly for the Engineer), an update for classic King of the Hill map [...]
Team Fortress 2 - contact@rockpapershotgun.com (Adam Smith)

It's a week of updates, plural, and they are in no way alive

While Valve prepare to release their Team Fortress 2 Halloween update, the mod community have been highlighting some of the most bone-chilling, spine-tingling items submitted to the Steam Workshop in a week-long event rather splendidly titled, Night of the Living Update. So, do you want the temperature of your skeletal apparatus to decrease? Do you desire spinal sensations of a peculiar nature? Traipse to the website and explore the blood-soaked offerings on display, some of which may make their way into the official update. This is particularly horrible. With two more nights of updates to go, I’m hoping for a Cthulhu mask. What’s the neatest thing you’ve found in the Workshop?

Team Fortress 2 - contact@rockpapershotgun.com (Jim Rossignol)

He's bursting out of a bear.Needless to say, they’re celebrating with a big old hat-infrastructure update to Team Fortress 2. The ability for people create and submit and submit items has apparently now earned the community creators $2m, and Valve obviously want that trend to continue, as the update is a big ‘un in that direction. They explain: “The Manniversary Update includes several new features, including Steam Workshop, an improved item submission system that allows community item-creators to test, share and track the status of their creations. The entire TF2 community will also be allowed to participate by browsing, rating and offering feedback on all submitted items. The Steam Workshop will be fully integrated with the Steam community. In addition to the Workshop, the Manniversary Update will also ship 30 new hats and cosmetic items, an item decal system, weeklong “try before you buy” item tryouts, loadout presets, multiple miscellaneous items slots, improved game performance, and a new taunt.”

Everything will be on sale until Monday, too. The details, they are here.

Team Fortress 2 - contact@rockpapershotgun.com (Alec Meer)

No, you don't have to pay for the hats

Adam wrote about visually delightful side-scrolling TF2 demake Team Fortress Arcade just the other week. It’s true, he did! I have proof. The problem was the game wasn’t actually out then, which looked like we were teasing you with a cool thing you couldn’t actually play. That’s because we are rotters, and want you to experience only suffering. But now it is out, which means you can play it right now.

Don’t think that gets you off the hook, though. We’ll find some new way to make you suffer any minute now. Maybe it’ll be my forthcoming Xenonauts hands-on preview. Maybe it’ll be Jim’s review of the Deus Ex: Human Revolution DLC. Maybe it’ll be that dead stoat I hid under your bed. Or maybe we’ll say something you disagree with about a game you’re fond of. Truly, our cruelty knows no bounds.

Team Fortress 2 - contact@rockpapershotgun.com (Adam Smith)

A team of two is no team at all

Some of you may remember a dinky demake of Left 4 Dead that Alec posted about at the tail-end of the previous decade. The chap behind it, Eric Ruth, clearly loves nothing more than making retro-pixel-tributes because he’s done a few more as well. There’s one about electronic rackets (not to be confused with Pong, which was electronic racquets) and another starring some gaudy green space marine. You know of what I speak>. His upcoming project is another Valve-inspired title though, and it looks like a lot of fun. It’s Team Fortress 2 Arcade: a sidescrolling beat/shoot ‘em up. Here’s an interview and some gameplay footage captured on film by piki geek.

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