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Just like in the classic final scene of A Christmas Carol, when Tiny Tim breaks out of Scrooge's cryogenic storage and unleashes a psychic explosion, Team Fortress is delivering a Smissmas miracle. That's right, Smissmas gifts can now be opened! Also, spoiler on the gift: You'll be getting a Gun Mettle and Tough Break Festivizer. Festivizers let you take your favorite weapons from the campaigns and craft them to your diabolical festive will, just like Tiny Tim when he blasted Ebenezer Scrooge's loanhouse/cryofreeze facility to splinters with his psychokinetic onslaught. Festivizers can be found through January 11th by unlocking a Tough Break Campaign case.
Also! The Mann Co. Store Winter Sale is on! Look for big discounts on lots and lots of items until January 4th.
The UGC League Winter 2016 season is about to start! The first week of matches starts January 11th for Highlander, January 13th for 6v6 and January 15th for 4v4. UGC has over 8,000 players in divisions across North America, South America, Europe, Asia, and Australia/New Zealand. Players from any of these regions are encouraged to sign up and join the fun! (Remember, January 19th is the last day that teams can sign up.) Visit the UGC website for more information.
It s almost Smissmas break, everybody! Gifts under the tree. Stockings hung with care. Bodies buried under a tree in the forest after also being hung with care. Or shot. Or stabbed. Or beat to death with a shovel. Really, it s up to you. The important thing is Miss Pauling s got some kill-contracts with your name on them. And murder doesn t go on vacation.
Introducing the Tough Break Update, featuring 26 new contracts, including weapon-specific contracts and a new weapon-loaning program! This update will also ship with four new weapons collections, obtainable through two new weapons case drops and contract completion rewards, and one new cosmetics case! There are also four new community maps, three new taunts, gameplay balances, and more! Click here to check out the details.
Crash, the creator of Probed and one of the Senior Admins at TF2Maps.net, has been working on a series of up-to-date, highly informative mapping tutorials for Hammer. He's not finished making them, and plans to cover as many topics as possible, from the basics of the Hammer editor, to gameplay theory to art-passing and art detailing techniques. If you're at all interested in learning how to design a TF2 map, or are just looking to brush up on your skills, they're worth a look.