Product Update - Valve
Sanctum Update - THE OLD CITY

• 3 new game modes!
• Bounty - Building phases will come with a time limit. Kill enemies to gain resources.
• Pre-built - A number of pre-built towers will be scattered across the map; how will you build your maze now?
• Stamina - You only live once. Start the game with an absurd amount of resources. Be wise in your spending. You'll never get a cent again. Now, presevere.
• NEW Weapon - The REX
• NEW Tower - The Kairos
• Client side hit detection (we like lag as much as yo udo)
• Localization support!
(German, French, Spanish, Swedish, Danish included with patch, more to come)

• Complex
• Chargers will no longer spawn on the map.

• NEW! Kairos
• Slows down flying enemies
• Holo
• Level 1: 30% -> 28%
• Level 2: 60% -> 56%
• Level 3: 90% -> 84%
• Level 4: 120% -> 112%
• Level 5: 150% -> 140%
• Level 6: 180% -> 168%

• REX is a rapid-fire rocket launcher.
• Secondary fire is a target lock-on.
• Assault Gun
• Heat generation from secondary fire has been lowered from 60% to 50%
• Spread down slightly

• Spore Pod
• Delay between enemy spawns have been reduced by 0.2 sec
• Enemy strafing reduced by 200 units
• These changes will make them more vunerable to splash damage.
• Walker
• Delay between enemy spawns have been reduced by 0.5 sec.
• HP has been reduced by 5%
• These changes will make them more vunerable to splash damage.
• Soaker
• Weak spots will now pulsate the way they should.

• Hoverer
• HP has been reduced.

• Field of View option added.
• Client side hit prediction.
• Localization support.
• English
• German
• Spanish
• French
• Swedish
• Danish
• More forthcoming..

• Facebook button for the menus.
• Community button in the menus.
• Explosives will now hurt the Bobble Heads where it hurts most.
• Pathing particles are bigger
• Gib sizes have been increased dramatically.
• There's now a tiny camera shake when you land after an inappropriately high jump.
• Version sensibility
• You will not see games hosted on other Sanctum versions anymore.
• Resolution Detection
• You should now get your default resolution when entering Sanctum

Product Update - Valve
Updates to Sanctum have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Added support for 4 players in co-op!
  • Added Endless Singleplayer mode!
  • Added Limited amount of waves in multiplayer!
  • Added Turbo Mode!
  • Added more Achievements!
  • Added co-op build and upgrade towers!
  • Added Ping in Server Browser
  • Added option for server to kick players
  • Added option to see full games in Server Browser
  • New and improved HUD arrows!
  • Improved GamePad support!
  • You can now "Ping" by right clicking in the overview!

On top of this, a huge amount of general bug fixes, performance optimization and balance changes has been made.
Product Update - Valve
Updates to Sanctum have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

• New co-op only map: Facility!

• Anti Air projectiles on client will no longer fly off into the sky.
• Anti Air projectile lifetime down .25 sek
o This means that even if they miss there is a good chance they'll deal splash damage to enemies
• Gatling damage buffed a lot (!)
o lvl 1: 4 -> unchanged
o lvl 2: 7 -> 8
o lvl 3: 11 -> 13
o lvl 4: 18 -> 21
o lvl 5: 31 -> 39
o lvl 6: 64 -> 80

• Wave number now plays a bigger role when calculating HP in coop.
o This means the enemies HP will scale up slightly faster

• Both the slow and freeze got diminishing returns in preparation of 4-player co-op.

• 3 New achievements!
• Added a wave foreseer to know what the upcoming waves are. It's in the encyclopedia.
• Stat screen got a lot of new stats.
o Stat screen now supports 4 players.
• Added an icon in the party window so that you can see when other players are ready.
• Slightly optimized RAM and Texture usage (now use slightly less memory)
• Optimized network usage
o Now sending half the amount of data to synchronize animations
o Now sending half the amount of data to synchronize Soakers growing back
o Lessened the amount of data sent for replicate damage effects of players
• Changed color for build, sell, upgrade and chat messages to the player assigned color that originated the messages. In preparation of 4-player co-op.
• Changed color for overview and HUD arrows for the players. In preparation of 4-player co-op.
• Changed color for textures on players. In preparation of 4-player co-op.
• New leaderboards for Facility.
• Improved gamepad support, pressing next/prev buttons( L and R ) in Overview marks televators and fire buton is used to teleport.
• Added a community button in the main menu that can instantly take the player to chat/forum/facebook/leaderboards/achievements

• Fixed endscreen freeze on long multiplayer matches
• Hoverers now have the correct hit-effect when shooting them in the head from the front
• The client now sees the correct animation of the server all the time, instead of sometimes seeing the buildphase animation in the actionphase
• Fixed so that no unnecessary data sent to client when enemies dies
• Clients no longer see a +p when enemies dies at the core
• Client no longer pauses mid-air when pressing escape
• Tutorial now shows a maximum of 2 waves instead of 21
• Pressing next/prev when aiming at a elevator now longer break tower scrolling
• Increased network stability with on unstable connections

Product Update - Valve
Updates to Sanctum have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

• Scatter Laser Range buffed
• Client side prediction of Anti Air Projectiles fixed.
• The client can now hear the towers shooting

• Greater trace distance for Build Gun, needed on Glade.
• The host can now hear the clients weapons shooting
• Freeze gun - Freeze projectile can now be shot in mid air causing it to explode. Slow projectile now "magnetic". Slow Projectile falls to the ground when stuck enemy dies, not just one of the affected. Fixed a typo in the info screen.

• Hoverer HP Scaling down ~34%
• Blocker HP Scaling up 10%
• Walker HP Scaling down 10%
• Armour now reduces damage after the damage multiplier has been multiplied instead of before.
• Big Walker aim point heightened to allow the Scatter Laser to always fire if the BW is in range.
• Big Walker HP scaling down 5%
• Tank Head collision slightly larger.

Achievements & Leaderboards
• Five new Achievements added.
• A lot more Achievements now work in co-op. Ex: Players can build 25 block towers each to achieve "You Shall not PASS!".
• Big Game Hunter fixed.
• Legion on Arc fixed.
• New leaderboards for Glade.
• New leaderboards for the new co-op difficulty.

• A new level has been added! We call it: GLADE.
• Mine - More tower bases in MP. Adjusted SP balancing slightly
• New Level selection screen

• New music for Glade
• Modified level selection screen.
• You can now chat on the win/lose screen.
• Made the chat spam restrictions more loose.
• Range indicator only seen by your self.
• Range indicator update when aiming at different tower.
• Range indicator is set to hidden when client presses Ready.
• Scoring system no longer based on damage, but rather damage percentage. Scoring now comparable across difficulties.
• The "Casual"-difficulty has been renamed "Experienced".
• Easier difficulty mode added. It is called "Casual".
• Hardcore rebalanced - Starts out harder, Difficulty increases more slowly than before
• Money gain ratio changed
• Starting resources changed
• Added a party window in the upper right corner
• Health bars on enemies now properly scale the color from green to red.
• Sanctum version upped to 1.1

• Fixed client crash bug when server was shutdown incorrectly
• Fixed so the client now falls down when in overview and the server is selling the tower the clients on
• Alt-tab now works for more computers
• Client doesn't need to teleport to start a wave when both player is in overview
• Fixed so that you can't build your head into a towers on slanted surfaces

• Filters added to public games (Map filter, Difficulty filter)
• Friend games now gets into the the lobby as soon as they are found, and not when all are updated


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