2.0.24645.1 Critical fixes: - Fixed combat CTD. - Fixed destroyed system CTD. - Fixed CTD in build screen. - Fixed Loa CTD when doing NPG gate mission from destroyed planet.
Other fixes: - Fixed able to set missile to PD. - Fixed selected groups ignoring combat planes to which they are set. - Fixed "stop" speech event. - Fixed "defeated pirate base" being spammed 3x when it is defeated. - Fixed AI colonizing hostile systems. - Fixed case where AI would have a fleet with no command ship. - Fixed issue that would cause too many locust scouts. - Fixed case where randoms could be flagged as neutral. - Fixed VN Pyramids not firing at planet. - Fixed Loa not spawning next to their gates. - Fixed AI not launching battlecruisers and battleships. - Fixed AI not launching riders in some cases. - Fixed Loa not properly removing cubes for ship damages. - Fixed ships flying into locust moons.
Other changes and additions: - Fixed various strings. - Windowed fullscreen support. - Revamped post-combat screen. - "C" button in chat now connects/disconnects from chat. - Double pressing 1-0 will focus on the ship group instead of whenever you press the button. - Starmap now remembers if fleet/planet tab was last selected. - Added a hot key to exit accelerated time.
2.0.24413.1 Critical fixes: - Fixed Locust end turn CTD - Fixed crash transferring ships to new fleet - Fixed crash deleting invoices as Loa - Fixed Neutron Star CTD
Other fixes: - Optimized transitions to starmap - Fixed bug allowing Zuul to see Loa paths - Fixed issue with AM burst torpedo - Fixed Loa SDB's not appearing in defense manager - Fixed bug that would allow biosphere to go below 0 - Fixed ship production cost not displaying correct value in some places - Fixed bug where Loa production costs were not being calculated correctly for armor selections - Fixed bug that would cause polysilicate alloys to be impossible to select in design screen - Fixed bug that would allow Loa to continue researching while in debt - Fixed Loa audio not changing volume - Fixed Loa not dropping gate in origin system when on NPG mission - Fixed bug that would cause Loa to build gates in wrong order - Fixed bug causing caravan fleets to consume CE at target system - Fixed bug where Loa would not use cheapest command design when creating fleet - Fixed bug locking players out of espionage
Other changes and additions: - Exposed singleplayer empire colors for modders - Global Chat now needs to be enabled in the options menu - Tuning of Loa ship costs
2.0.24320.2 Critical fixes: - Fixed CTD when loa system destroyed - Fixed endturn CTD caused by locust scout - fixed gardener waypoint CTD - Fixed rare mission CTD - Fixed suulka repair CTD - Fixed CTD entering battlemanager - Fixed CTD entering research screen
Other fixes: - Fixed NPG moving in autoresolve combats - Fixed not being able to scrap stations - Fixed being able to edit accelerator fleets and scrap the NPG - Fixed loa fleets not including production cost bonuses when forming ships - Fixed loa construct station ui not presenting composition selector when manually placing station - Supernovas will now follow max number of GM's rules - Fixed issue where Deploy NPG fleets could get stuck in space - Fixed bug causing loa to secretly pay corruption expenses
1.1.24320.1 Critical fixes: - Fixed SotSverse map - Fixed crash related to station memory augmentation modules - Fixed crash related to large Loa habitation module
Other fixes: - Fixed Loa Music not playing - Fixed issue with Burst Torpedo range - Adjusted Loa gate limits - Fixed Loa Neutrino Wave cannon - Fixed missing Loa boarding icons - Fixed fleet composer not appearing when creating fleet - Fixed some issues with Loa deceleration/boosting - Fixed modules not being visible - Fixed freighter message appearing for newly built colonizers - Fixed issues where drones would create anomalous cubes - Fixed some speech issues - Fixed some missing text strings
1.1.23976.4 Critcal fixes: - Fixed multiplayer CTD's related to very large turn update messages - Fixed a CTD related to station modules - Fixed late game ctd caused by defeated player still running a debt - Fixed CTD in empire manager
Other fixes: - Fixed humans able to see zuul node lines - Fixed bug that would cause the ai to attempt to upgrade a station multiple times at the same time - Fixed bug that would cause news events for slot 1 to show when loading a game in another slot
MP currently requires you to be logged into Steam. LAN support will be in an upcoming patch. Update: Hosts will need to port forward the following ports: 35000, 35001, 27015
Critical fixes: - Converted MP from GameSpy network to Steam network - Fixed end turn CTD - Fixed post-combat CTD - Fixed combat CTD - Fixed multiplayer CTDs, including due to updating colony history - Fixed CTD on Station Built dialog if station was destroyed during combat phase - Fixed being able use hot-keys between turns in MP - Fixed allowing hot-keys to change state in build screen when confirming invoice name - Fixed being able to enter comparative analysis screen without having seen any enemy ships - Fixed Suul'ka leaving when tribute station is destroyed - Fixed bug allowing Hivers to build gate stations without the required tech - Fixed issues with assimilation plague - Fixed client being sent home after 1 invasion mission - Fixed not being able to do a strike mission on any system - Fixed CTD with getting Suul'ka info - Fixed system killer being stuck at a system with a mining station - Fixed dev-mode being activated in the design screen
Other fixes: - Improved screen transitions between mission overlays and starmap - Tweaked VN planet killer - Prevented neutral indy planets from disabling slew mode if a station is next to it - Enabled suicide drones to upgrade with warhead tech - Disabled operations slider - Fixed sound channel issues - Fixed Suul'ka voices not being available - Fixed auto goop module - Fixed 0 level station remaining at a system after the construction mission is cancelled - Fixed bug when transferring some assets via relocate - Fixed bug that moved police cutters into the defense fleet when a relocation was canceled - Fixed bug allowing design attributes from being visible in the ship tool tip before they have been discovered - Fixed not being able to relocate to systems when exact number of required CE - Fixed display of civilian population in empire manager screen - Fixed display issue with rider manager screen - Fixed mission turns remaining display issue - Fixed scrolling hot keys with mouse wheel - Fixed bio war modules not saving bio missile data - Fixed bio missiles not getting replenished when the ship is repaired - Fixed boarding pods getting stuck when docking with their carrier - Fixed slave disks from auto launching when they are full of slaves - Fixed weapons ricocheting off of dead sections - Fixed missiles from blowing up before hitting their target after researching microfusion tech - Fixed bolt weapons from blowing up before hitting planets - Fixed "shot gun" style weapon fire so that it fires with a better spread. - Fixed chance of fading from sensors when ship is outside of sensor range - Fixed interceptor missiles from hitting own ship's shield - Fixed formations not updating in auto-resolve - Fixed morale high/lows when colonizing a planet after killing off the original inhabitants - Fixed bug where fleets could get stuck arriving at a system, but not set to being at the system - Fixed not being able to auto target VN collector pods - Fixed display issue with rider manager - Fixed scrolling hotkey manager with mouse wheel - Fixed admiral traits not correctly displaying on admiral info cards - Fixed defence assets being stuck in a system after the owning player has been evicted - Fixed issue where Zuul AI would create "super" fleets - Fixed bug allowing players to access dev design screen - Fixed priority issues with Planetary Salvage, should now be more common - Fixed being able to enter rider manager with hotkeys when you normally would not be allowed - Fixed Zuul node lines disappearing when out of range - Fixed issues with special / salvage projects not using up all allocated research credits
Other changes and additions: - Teams - Revised empire manager screen - Implemented pending/resolving combat screens - Implemented free-fly and tracking camera modes that can be toggled in combat - Implemented a random ship name feature - Implemented tech boosting - Implemented special failure events for some tech - Implemented right-click weapon fire mode / target filter control - Implemented auto-fire for AOE weapons - Implemented Zuul minimum 5 overharvest rate - Removed 64 bit option - Allow time acceleration in MP when only 1 player in battle - News events for that turn are now displayed when loading a game - Movement psionic now shows range
1.0.23741.2 Critical fixes: - Fixed crash when entering a multiplayer game with a dead player. - Fixed CTD caused by Nodecannon. - Fixed MP post combat CTD.
Other fixes: - Fixed beams not rendering when origin is not on the screen. - Fixed news events for meteors being shown for every colony in system. - Fixed bug making platforms un-scrappable. - Fixed Colony Established dialog population slider not working properly. - Fixed Independents not showing up in star system dialog. - Fixed Meson Projector beams not hitting planets. - Fixed repair widget issues. - Fixed trade stimulus not building freighters for all dock slots. - Fixed bug causing dialogs to hang on screen after being disconnected from host. - Fixed Locust behavior. - Various fixes to Assimilation plague. - Fixed strings related to plagues.
Other changes and additions: - Hotkeys + Hotkey editor in menu. - Hooked up many missing news event images. - Survey missions will now cancel if they are unable to defeat hostiles at the system. - AI will now show more discretion when selecting fleets for combat. - Stations belonging to an assimilated colony will now be destroyed.
1.0.23640.2 ------ Critical fixes: - Fixed bug that may cause hangs in multiplayer games. - Fixed MP weapon bank crash. - Fixed a crash involving plagues. - Fixed a crash after exiting combat. - Fix to prevent stations from being spawned in the center of a planet. - A certain Suul'ka will now no longer instantly kill ships with its tentacle attacks. - Suul'ka fleets can no longer be dissolved. - Fixed MP not syncing ai state.
Other fixes: - Crit hits table now correctly shows after combat. - Fixed estimated arrival time calculations. - Command Ships larger than cruisers are now more aggressive in combat. - Players can now scrap stations in the fleetl-ist. - Players can now scrap battleriders from the battlerider manager. - Fixed not being able to pirate with battle riders in fleets. - Fixed cloaking not working in multiplayer. - Fixed VN beserker behaviors. - Freighters can now be built and scrapped from the trade view. - Missiles can no longer be set to PD targeting mode. - Armor tiles now repair from the inside outwards. - Tuned formation movement in combat. - Fixed some issues with multiplayer combat. - Fixed some missing news events. - Pre-Combat battle manager button is now disabled in multiplayer games. - The "Ready" status should now correctly update across multiplayer lobbies. - AI will now attempt to create counter ship designs based on previous combat experience. - Added a fix to prevent AI from building multiple stations of the same type at a system. - AI will now spend more time upgrading their fleets before attempting to invade a system again after a full scale invasion has failed. - Suulka should now leave the game permanently when killed. - Fixed an issue where multiple Suulka of the same type were being created. - Gate Stations will now be unique per system. - Fixed a bug where some Battleriders were being assigned twice. - AI will now no longer immediately call back Boarding Pods after they launch. - Armor piercing levels are now taken into account in AI weapon selection. - Fixed a crash caused by Swarmers entering a system. - Refined AI target selection during combat.
Other changes and additions: - Added new auto options menu, including Goop and Joker modules. - News event system overhauled. - Mouse over colony faction morale while in the Starmap now gives a tool-tip with the last 3 events affecting that colony. - Double clicking on a battlerider in the battlerider manager now fills the current carrier wing with that type.
1.0.23262.1 ------ Critical fixes: - Fixed random CTD when entering combat or design screen - Fixed crash when viewing Suulka admiral info (note: if obtained Suulka in old save, the screen will look blank)
Other fixes: - Fixed bug causing Suulka admirals to not be assigned to the player - Added tooltips to weapon fire mode and weapon filter mode - Set default cloaking type in design screen for cloaked ships - AI will now more intelligently respond to demand/request diplomacy actions. - Fixed a bug causing demands for slaves to have no effect.
Critical fixes: - Fix crash with mirage psionic. - Fixed a crash related to multiplayer combat. - Fixed a crash when encountering slavers. - Fixed a crash when exiting the multiplayer lobby. - Fixed a crash when host entering combat with an AI player.
Other fixes: - Fixed display bug showing incorrect empire as being defeated in lobby. - Fixed bug where gate stations could be built without the necessary tech. - Fixed Hivers using up gate points while committing missions to their home systems. - Fix ships going into overdrive when not set to overthrust speed. - Turret damage will now be saved corrently between combats. - Fixed multiple missing / incorrect strings. - Turns to complete research now show correct suffix and are no longer displayed for research techs. - Fixed riders not syncing to carriers properly in multiplayer games. - AI now repair fleets at systems. - Update combat AI to include an "Assault Planet" group. - Fix stations around planet not having proper sensor data. - Plutocracy will now decrease production time instead of increasing it. - You are now able to cancel out of the Zuul's no bore ship confirmation dialog. - System info requests from AI players will now work correctly. - AI will no longer select command ships for a combat role. - AI will now reject world demands if they have any fleets present at that world. - Independant colonies created from the results of colony stimulus will now properly offer a trade treaty upon creation. - Player status in multiplayer games will now update correctly.
Critical fixes: - Fix SK crash - Fixed an Alien Habitation module slotting bug that prevented stations from being upgraded. (See known issues below.)
Other fixes: - Addressed recent long turn times. - AI now uses full command point limit when constructing fleets. - Fixed beam vs planet lengths. - Fixed bore ships firing node cannon when targets are out of range. - Fixed stations spawning in center of planet during rebellion. - Fixed VN discs not shooting. - Fixed fleet interception teleport bug. - Fixed ship acceleration modifications based on modules not being applied.
Other changes and additions: - Added government effects when a system is opened or closed in a turn. - Adjustments to colony and biome ships.
Known issues: - Stations that cannot be upgraded in old save games will remain locked. Stations in new games will be fine.