Area of Darkness: Sentinel - FatherMeow
“A delayed game is eventually good, but a rushed game is forever bad.”

A small update in regards to release dates - we have decided to push the release towards the end of April in order to polish the game to the level we feel it needs to be at. It's almost there!

Given that this is our first title, we want to make a solid impression. We're a small indie studio from a country not really known for making games, and want to make a splash and show what we're capable of! The team is giving it their all to make sure everything feels just right.

Will drop the final date in about 7-10 days, hopefully!

Thanks for your patience and interest in AoD:S!
Tactical Control - Hellride Games
Greetings commanders

The last patch changed some values and resulted in some units losing some of their appeal. This patch attempts to compensate. Details follow.

Visibility while moving is now increased by 25%, up from 10%. The 10% value didn't feel impactful enough, 25% is more visible and should have a bigger effect on planning.

Increased S range from 2600 to 3200, but reduced its durability from 400 to 300. In the last patch, S has had its range drastically reduced. While it felt like it needed a nerf, this wasn't it. It resulted in S's requiring lots of micromanagement and becoming easily suppressed and helpless. The current change restores some of it s lost range, while further reducing its durability. It is now closer to the harrasing unit it's supposed to be.

H health reduced from 340 to 300. H's still didn't feel fragile enough. This should make it more important to protect them behind other friendly units.

I entrench time is now 10s normally, but increases to 30s while the I is attacked. Also, I's now have a 25% firepower bonus when entrenched. Entrenched visibility is also reduced from 1350 to 1250. The intent is to make it more valuable to position I's before the shooting starts.

Reduced R visibility from 1350 to 1250. This change is mainly meant to compensate the visibility debuff while moving.

These changes should help to better differentiate the unit types and bring them closer to their intended roles.

Thanks for reading, and good luck on the battlefield
The dev
Biathlon Battle VR - Anna Balakhnina


The new track "The Frozen River" will be part of the new update.

Mountain river, bridges, interesting architecture buildings and wonderful landscape. That all is our new sports track.

We are waiting for your comments and reviews. It helps us in game development.
CrossCode - lachsen


CrossCode Version 1.0.3-3 has just been released and finally features SPEED LINES!

We recently made the shocking discovery that over all those years, CrossCode's gameplay has been TOO SLOW.


Pictured: Regular CrossCode gameplay that is slow and has pacing issues.

In order to fix this issue, we added SPEED LINES!


Pictured: Improved CrossCode gameplay with speed lines for a faster and superior experience.

We also made a few trees more regular.

For now, the new Hotfix release is only available through Steam.

EDIT:
Happy April Fools' Day!

Yeah, that last update may have overdone it a bit with speed lines.
With today's update speed lines have been reduced to only appear in important combat events (because it's actually cool that way).

If you don't like those speed lines either, you can disable them in the option menu under the Video category.

If you actually miss having speed lines on every move, you can still use the Speedlines bonus code to enable them!

Same for the Regular-Trees.
Audition Online - audipk


Holler at our Auditioneers who love to sing!!!~ It's time we show appreciation to you guys~
Send an entry to the Serenade Corner

MECHANICS

Rules:
- Submitted videos should at least be 90 seconds of taped singing via webcam, camcorder, or other similar devices.
- Video submissions must include your in-game name and the date of when you performed legibly written on a piece of paper before the song cover. (Only one performer may be present in the submitted video.)
- Performers must be wearing appropriate attire, though you're encouraged to draw inspiration from your fave Audition outfit!~ Gotta look fab while you're at it
- Songs included in video clips must be featured in the Redbana Audition game.
- Only one video submission per contestant.
- Troll entries will be automatically disqualified.

Submitting your entry:
- Upload the video on YouTube with the title Redbana Serenade by (YOUR IGN)
- Reply to this thread with the following information: the direct link to your video, your IGN, Song Title and Artist, Song BPM, and a short message if you want!
- You may submit your entries from April 1, 2019 until April 30, 2019 EST. Any clips sent after that won't be included!

Redbana Staff will judge the entries~~

Top Singer Rewards

1st Place: 30,000 Bana Cash
2nd Place: 25,000 Bana Cash
3rd Place: 20,000 Bana Cash


SPECIAL AWARDS
*5,000 BanaCash reward each*

BEST DRESSED AWARD
MUSICIAN AWARD
AT LEAST YOU TRIED AWARD

All valid non-winning participating entries will receive 3,000 Bana Cash each.

Can't wait to hear yalls voices

NOTE: Rewards will be sent after the event. The decision of the staff will be final.
最后的47小时 - The Last 47 Hours - 健哥Creator_Z
恭喜【607】【绫世】【enoughjud】三位玩家获得“价值199元以下steam游戏报销”的奖励,恭喜【疯不觉】获得《最后的47小时》豪华实体版一份。

我们将在日后的其他福利活动中,从本次未中奖的玩家中再次选出幸运儿,希望大家能够持续关注我们~

请以上中奖的玩家加灵潭社QQ应援群249177140联系群主索要奖品,感谢大家的支持。


----------------------------------------------------------------------------------------------

以下为本次抽奖步骤:

1.截至3月31日,共有557条评论参与本次活动,其中405条为steam直接购买,152条为其他途径获得游戏;

2.按评论发布时间分类编号steam直接购买为1~405,其他途径购买为406~557;

3.在557个数字中使用第三方随机数生成器生成3个唯一结果:520,45,179;

4.分别按照评论顺序选取直接购买的第45、179条评论,其他途径获得游戏的第114(520-406)条评论;

5.第45号评论玩家为607,第179号为绫世,第520号为enoughjud。

截图:
http://imglf6.nosdn0.126.net/img/OHBpWE1QdmxJTFlzZUVkVmYzSVN3RGhUUTFGbkx0enFDejA4bHRWN2lRMXcxbk9IYUVMbzd3PT0.png?imageView&thumbnail=500x0&quality=96&stripmeta=0

6.重复以上步骤抽出206号评论【疯不觉】获得《最后的47小时》豪华实体版一份。

截图:
http://imglf3.nosdn0.126.net/img/OHBpWE1QdmxJTFo0VmFtN3NodFYyTUY4VmhQa0QvOVNVUDVmd3UrcWF3alBzaG9TdXhINlBBPT0.png?imageView&thumbnail=500x0&quality=96&stripmeta=0
Higurashi When They Cry Hou - Ch.6 Tsumihoroboshi - MangaGamer
07th Expansion has decided to re-record all the Higurashi BGM and sound effects in the series so customers will be able to enjoy a fresh new track in modern quality. The game will auto-update itself with the new upgrade.
Higurashi When They Cry Hou - Ch. 5 Meakashi - MangaGamer
07th Expansion has decided to re-record all the Higurashi BGM and sound effects in the series so customers will be able to enjoy a fresh new track in modern quality. The game will auto-update itself with the new upgrade.
Higurashi When They Cry Hou - Ch.4 Himatsubushi - MangaGamer
07th Expansion has decided to re-record all the Higurashi BGM and sound effects in the series so customers will be able to enjoy a fresh new track in modern quality. The game will auto-update itself with the new upgrade.
Higurashi When They Cry Hou - Ch.3 Tatarigoroshi - MangaGamer
07th Expansion has decided to re-record all the Higurashi BGM and sound effects in the series so customers will be able to enjoy a fresh new track in modern quality. The game will auto-update itself with the new upgrade.
...

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