Counter-Strike - mikela
A small update for Counter-Strike is now available:

Engine
  • Fixed bug in skybox image loading
  • Fixed bug in demo command processing
  • Prevent certain path characters from being used in commands
  • Enforce certain extensions be used for files specified in some commands
Counter-Strike: Condition Zero - mikela
A small update for CS:CZ is now available:

Engine
  • Fixed bug in skybox image loading
  • Fixed bug in resource parsing
  • Fixed bug in demo command processing
  • Prevent certain path characters from being used in commands
  • Enforce certain extensions be used for files specified in some commands
Counter-Strike 2 - CS:GO Official
Watch live coverage from Boston’s Agganis Arena beginning Friday at 10:00am ET (4:00pm CET) on the official Twitch stream (or in game on GOTV) to see which team will become the next CS:GO Major Champions!

https://www.twitch.tv/eleaguetv
Counter-Strike 2 - CS:GO OFFICIAL
Watch live coverage from Boston’s Agganis Arena beginning Friday at 10:00am ET (4:00pm CET) on the official Twitch stream (or in game on GOTV) to see which team will become the next CS:GO Major Champions!

https://www.twitch.tv/eleaguetv
Counter-Strike: Condition Zero - alfred
We have updated the public release of Counter-Strike: Condition Zero.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals
Counter-Strike: Condition Zero - alfred
We have updated the public release of Counter-Strike: Condition Zero.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals
Counter-Strike - alfred
Counter-Strike 1.6 update released


We have updated the public release of Counter-Strike 1.6.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals
  • Make sure the Close button has keyboard focus when you see the disconnection dialog
  • Disable showing of popup html windows
  • Made the play command obey speak_enabled cvar
  • Fixed being unable to pickup a primary weapon if you had an ammox box object previously stip you of items
  • Fixed room type not being updated on map change/connect
  • Fixed out of date information showing in the scoreboard after level change or changing servers
  • Fixed the specator UI to not show a placeholder name when initially shown
  • Fixed sprays not loading from the correct path causing them not to update
  • Fixed the Condition Zero tours ui to display the tour number correctly when you have more than 9 entries
  • Fixed crash if you issued a changelevel command on a local server while certain UI elements were visible
Counter-Strike - alfred
Counter-Strike 1.6 update released


We have updated the public release of Counter-Strike 1.6.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals
  • Make sure the Close button has keyboard focus when you see the disconnection dialog
  • Disable showing of popup html windows
  • Made the play command obey speak_enabled cvar
  • Fixed being unable to pickup a primary weapon if you had an ammox box object previously stip you of items
  • Fixed room type not being updated on map change/connect
  • Fixed out of date information showing in the scoreboard after level change or changing servers
  • Fixed the specator UI to not show a placeholder name when initially shown
  • Fixed sprays not loading from the correct path causing them not to update
  • Fixed the Condition Zero tours ui to display the tour number correctly when you have more than 9 entries
  • Fixed crash if you issued a changelevel command on a local server while certain UI elements were visible
Counter-Strike 2 - Vitaliy
We have added a WebAPI for public access to official playtime distribution on Operation Hydra maps in Competitive and Casual game modes. This allows map creators and the CS:GO community to track the relative popularity of Operation Hydra maps.

In order to access the WebAPI you would need to obtain a Steam WebAPI key, if you don't have one yet, as described in this document.

Here's an example WebAPI call:
https://api.steampowered.com/ICSGOServers_730/GetGameMapsPlaytime/v1/?format=json&key=YOURKEYHERE&mapgroup=operation&gamemode=competitive&interval=week

Supported parameters:
  • gamemode={competitive|casual}, used to filter playtime tracking to the requested game mode

  • interval={day|week|month}, used to aggregate playtime across the requested interval. Data aggregation interval used in this WebAPI always ends at midnight GMT that has already occurred. For example, when requesting playtime for the day on July 4th at 09:00:00 GMT, the aggregated data returned will be for the 24 hour period between July 3rd 00:00:01 GMT and July 3rd 23:59:59 GMT. Playtime for the week covers 7 days period ending at last midnight GMT, and playtime for the month covers 31 days period ending at last midnight GMT.

WebAPI response:
  • WebAPI response contains relative percentages of player-minutes played on the Operation Hydra maps in requested game mode for the requested aggregation interval.

We encourage callers to cache the response for 24 hours, as aggregated data doesn't change until next daily aggregation cycle happens after midnight GMT.
Counter-Strike 2 - Vitaliy
We have added a WebAPI for public access to official playtime distribution on Operation Hydra maps in Competitive and Casual game modes. This allows map creators and the CS:GO community to track the relative popularity of Operation Hydra maps.

In order to access the WebAPI you would need to obtain a Steam WebAPI key, if you don't have one yet, as described in this document.

Here's an example WebAPI call:
https://api.steampowered.com/ICSGOServers_730/GetGameMapsPlaytime/v1/?format=json&key=YOURKEYHERE&mapgroup=operation&gamemode=competitive&interval=week

Supported parameters:
  • gamemode={competitive|casual}, used to filter playtime tracking to the requested game mode

  • interval={day|week|month}, used to aggregate playtime across the requested interval. Data aggregation interval used in this WebAPI always ends at midnight GMT that has already occurred. For example, when requesting playtime for the day on July 4th at 09:00:00 GMT, the aggregated data returned will be for the 24 hour period between July 3rd 00:00:01 GMT and July 3rd 23:59:59 GMT. Playtime for the week covers 7 days period ending at last midnight GMT, and playtime for the month covers 31 days period ending at last midnight GMT.

WebAPI response:
  • WebAPI response contains relative percentages of player-minutes played on the Operation Hydra maps in requested game mode for the requested aggregation interval.

We encourage callers to cache the response for 24 hours, as aggregated data doesn't change until next daily aggregation cycle happens after midnight GMT.
...

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