Hinterland - contact@rockpapershotgun.com (Nathan Grayson)

Kickstarter can rattle your faith in humanity a little sometimes. The Long Dark, for instance, seemingly had everything. An intriguing premise, wild ambition, and the legacy triple-A chops to pull it off. And yet, despite all that, potential backers passed it by for weeks, leaving it cold, starving, and alone. It just wanted a hug, you guys>. Well, that and $200,000. Fortunately, with only a few days left on the clock, Long Dark hobbled past its goal, and now its crowdfunding drive has closed out with a grand total of $$256,217 in Canadian monetary units. What happens now? Er, in a rather Star-Citizen-esque move, more funding apparently.

(more…)

Hinterland - contact@rockpapershotgun.com (Mitch Bowman)

There’s a lot that can be said for the life of a successful triple-A developer. Job security, financial stability, and having your name in the credits of a game that sells millions of copies are all nice to have. So why would someone in the enviable position of being one of those big-name developers decide to quit their job and make an indie game with a few friends instead?

It turns out there’s quite a few reasons, actually. Mitch Bowman spoke to three gentlemen from Hinterland Games, a new indie studio put together by a handful of long-time industry veterans, to find out what they are, and how they’re affecting the development of The Long Dark.>

(more…)

...

Search news
Archive
2024
Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002