I think I fixed all the bugs, but I wouldn't be surprised if I forgot something. But don't worry, I'll continue to give support to the game.
there are some things that I would like to implement, like more save slots and gamepad remap, but unfortunately, some of those systems are very old when I began to make the code of the game, and changing it would break a lot of things. I know, it's my fault, but I learned a lot and will not do the same mistake again in future games.
I choose to not change some of the unpopular mechanics because I didn't want to deviate too much from my original intentions.
I'm kinda ok the how the game is, it could be better in some aspects of course, but I think it's ok for a first game done by one person.
I already started a new project, so keep an eye open for news.
Hey! the new mode is finally here! There will be some bugs, but i'm working right now to get things fixed. To access the new mode, first you need to finish the normal campaing, then the "new game+" option will be available.
The main point of this mode it to offer a "second run" with a different level design and some few dialogues and enemies. It's nothing mind blowing, but if you liked the normal campaing, well now you have something "new" to play haha.
It's something i would like to see in more games, to be honest. With some changes in the level design and enemy position you can create a lot of interesting new situations.
I'm still balancing things, so you may find some sections almost impossible, but i'll keep working on it.
now, i'll keep polishing this mode and fix some old bugs that i ignored until now. you can expect daily updates. Next thing will be the full release. After all the major bugs and balacing issues are solved i will probably create a new trailer and then release the game.
Well, thats it!
**** I had some problens with the italian translation in the hard mode, so it may take a few more days to the italian translation to be available. Sorry! but english and portuguese is fine!
The extra content is not finished yet, but it's close(around 70% done). I need to finish some late game areas, add an extra cutscene and work on some new dialogues for a few npcs. I know that i'm late, but this kind of creative work is complex and need to be redone a lot of times, and that's very time consuming for one person. But i will do it, don't worry. I don't want to set a release date yet, but it's close.
I want to share some progress! here you can see the kind of changes i'm doing for the level design. It's nothing mind blowing, but you can expect a lot of small changes that will provide new challenges.
Hey! I'm taking a little more time with the next update and dedicating the rest of this month plus a week or two to the new mode. The initial plan was to leave Early Access this month but to do that I would have to rush things. I try to do things fast, but this sometimes can lead to a lot of stress and pressure and my productivity drops a lot because of that. So I'll try to be a bit slower and work with more calm to ensure that I can deliver the best product I can. Thank you so much for all the support and feedback, and let's continue the work!