F1® 2019 - jennyanne_m
F1® 2019 PATCH NOTES - v1.10



Patch 1.10 brings 20 brand new customisation items to the store! Become a BLUR ahead of your rivals with a brand new multiplayer car livery, be edgy and don the SPIKES helmet or head to the stars in a new SCI-FI suit & gloves set! Check out the in-game store for all of the new items and make your rivals green with envy!

We are working on a number of additions and fixes which are currently making their way through the testing process. Below are just some of the issues that we are looking at addressing in the next couple of patches:
  • Balanced AI pace in the wet
  • Ability to disable voting in Leagues
  • Fanatec DD1 wheel base not being recognised on PS4


We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon - if you notice anything about these notes that aren't right, or you think don't work as they should, please let us know in our discussion thread right here on Steam.

Thank you!


F1® 2019 - jennyanne_m
F1® 2019 PATCH NOTES - v1.09
Patch 1.09 is now out on PC, and you can find the patch notes, and some further details on this patch and beyond, below:
 

  • Realistic performance can now be enabled in Leagues
  • ]AI can now be disabled when using official cars in Leagues
  • Skill rating rebalancing
  • Safety rating rebalancing
  • Balancing fixes for AI R&D progression in career
  • Added additional support for Fanatec wheels
  • Fixed an exploit on Time Trial in France
  • Tyre compounds have been updated in Brazil, USA & Mexico
  • Reduced off-track surface grip on approach to turn 12 in Brazil


With this patch, we’ve made some balancing fixes for AI R&D progression in career. These adjustments will be more noticeable the earlier you are in your career mode playthrough. The fixes may not be as immediately noticeable if you’re in the later seasons of your career.


Please note that with the release of this patch, we’ll be resetting the leaderboards for Brazil, USA, USA Short and Mexico due to slower tyre compounds being available on these tracks. Leaderboards have also been reset on France due to some unattainable times being set as the result of a now fixed exploit.


A final note from us: a lot of you are asking about the Pierre Gasly and Alex Albon switch and whether we’ll implement this in-game. We are planning on making the changes as soon as possible and we’ll be working with Red Bull and Toro Rosso on this once they return from the summer shutdown.

We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon - if you notice anything about these notes that aren't right, or you think don't work as they should, please let us know in our discussion thread right here on Steam

Thank you!
F1® 2019 - jennyanne_m
Happy Summer! We’re very happy to tell you that patch 1.08 – which includes visual updates to the cars – is out now on PC!

You can check out the patch notes right here:

Patch Notes

F1 2019 Car model and Livery Updates
  • Various livery and sponsor logos updated
  • Updated Ferrari engine cover and front wing endplate. Updated livery, including the 90 Years logos
  • Updated McLaren engine cover and front wing endplate
  • Updated Racing Point nosecone, mirrors and bargeboard
  • Updated Renault side impact structure vane
  • Updated Alfa Romeo sidepod air intake

Want to see what the updated cars look like? Check them out here!

We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon - if you notice anything about these notes that aren't right, or you think don't work as they should, please let us know in our discussion thread right here on Steam

Thank you!
F1® 2019 - jennyanne_m
Happy Summer! We’re very happy to tell you that patch 1.08 – which includes visual updates to the cars – is out now on PC!

You can check out the patch notes right here:

Patch Notes

F1 2019 Car model and Livery Updates
  • Various livery and sponsor logos updated
  • Updated Ferrari engine cover and front wing endplate. Updated livery, including the 90 Years logos
  • Updated McLaren engine cover and front wing endplate
  • Updated Racing Point nosecone, mirrors and bargeboard
  • Updated Renault side impact structure vane
  • Updated Alfa Romeo sidepod air intake

Want to see what the updated cars look like? Check them out here!

We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon - if you notice anything about these notes that aren't right, or you think don't work as they should, please let us know in our discussion thread right here on Steam

Thank you!
F1® 2019 - jennyanne_m
Hey all!

Patch 1.07 is now out on PC, and you can take a look at the notes for this patch right here:  
  • League AI difficulty now goes up to 110
  • F2 cars will no longer start sprint races or one-shot qualifying with cold tyres
  • F1 setups can no longer be applied to F2 cars
  • Grid penalties now apply correctly after taking new parts out-with the initial allocation between qualifying and race
  • France pitlane has been updated for the 2019 season
  • Cars are now less cautious of unsafe releases in the pitlane
  • AMD FidelityFX Upscaling and FidelityFX Sharpening are now available as Anti-Aliasing options on applicable devices
  • HDR is now selectable when running in DX12 on PC
  • Report codes are now shown on the pause menu in all game modes
  • Reduced GPU usage in the front end
  • F2 wet tyres will now have a longer life
  • Helicopters are no longer flying at increased speeds
  • Various other fixes and stability improvements

UPDATE: Just a quick update on yesterday’s correction to our patch notes for 1.07. We inadvertently released a partially completed integration of Nvidia’s DLSS technology in patch 1.07 which was not supposed to be enabled until a later patch. We are currently working towards enabling this in a completed state for an upcoming patch. Thanks to Nvidia for helping us in tracking down this issue.

We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon - if you notice anything about these notes that aren't right, or you think don't work as they should, please let us know in our discussion threads here on Steam.

Thank you!
F1® 2019 - jennyanne_m
Hey all,

Hey! Patch 1.06 is now out on PC, and you can check out the patch notes below:

  • Tyre wear will no longer scale in qualifying sessions when race distance is set to 25% or 50%.
  • Car setups will no longer change in multiplayer when going between sessions
  • Fixed a crash seen by users who had been eliminated in Q1 and then closed the game during the press interview
  • Fixed a number of instances where some Trophies/Achievements may not unlock in certain circumstances
  • Various other stability and bug fixes

Please make sure your graphic card drivers are up-to-date, for reference, these are currently considered to be:

AMD 19.5.2

Nvidia 431.36


We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon - if you notice anything about these notes that aren't right, or you think don't work as they should, please let us know in our discussion threads here on Steam.

Thank you!
F1® 2019 - jennyanne_m
Hi everyone!

In this patch, the performance order of the teams has been rebalanced to better replicate the F1 Season and how it has evolved since preseason testing.

This update affects both the car handling of your car and the performance of the AI cars. Individual team handling traits have been tailored to be more representative of their real-life counterparts, with updated aerodynamics achieving a performance improvement of between 1 – 1.5 seconds per lap, mainly in higher cornering speed, and vehicle performance has been updated to give a more accurate assessment of each car’s strengths and weaknesses. The other update that you’ve been asking us a lot about is F2 in multiplayer, this will be available in Unranked Multiplayer and LAN game in patch 1.05.

 
Here's the notes for this patch:
  • 2019 season performance updates
  • F2 is now available in Unranked Multiplayer and LAN
  • AI performance has been improved in wet weather for both F1 and F2 vehicle classes
  • Improvements to AI blocking behaviour
  • In photo mode changing shutter speed will no longer make the screen go black
  • Fanatec wheels will no longer send strong force feedback turning the wheel to the right on race starts
  • Rain / ERS charging lights now work on PS4 Pro
  • First Ten Down (Complete 10 races online) achievement will now unlock correctly
  • Stopped graphical glitches occurring and getting more frequent during long play sessions
 


Post patch 1.05, we are working through a number of updates which are a little further off, but these should all be made available over the next couple of months:
 
 
Paul Ricard Pit Lane Update – July/August

Visual Car Updates – August. You will be delighted to hear that we will be adding the Ferrari 90 Anniversary logo onto the engine cover as part of this update!

F2 2019 Season – September

F1® 2019 - jennyanne_m
Hey,

We hope you're enjoying F1 2019! Patch v1.04 is now live, and you can find the patch notes below:

  • Fixed a crash seen with an Nvidia 970 graphics card running the DX12 executable.
  • Fixed an issue that could cause frame rate to be lower than expected during game play after viewing multiple eras in the Showroom
  • Numerous other stability fixes

Thank you!
F1® 2019 - contact@rockpapershotgun.com (Alice O'Connor)

“Damn your love!” shout Codemasters. “Damn your lies!” And with that, F1 2019 is go, the latest video game adaptation of Fleetwood Mac’s song The Chain. The frustrations, burdens, and dependencies of the human heart are transmuted into a metaphorical automobile, which we must drive at great speed through the straights and chicanes of life, listening to the wind blow while surrounded by rivals and relying on our team with our very life on the line. Weird metaphor, but it makes for some fun video games.

(more…)

F1® 2019

Let's get straight to business, shall we? F1 2019 is the most authentic F1 game I've played. And yes, I'm old enough to have been around when Geoff Crammond was still doing his thing (Formula One Grand Prix was such an obsession back in the day I'd write a mini-fanzine reporting on each race in-between the full-length Grand Prix I'd run every Sunday), to have manhandled the Ferrari 312 around the original 8.774 mile Spa-Francorchamps circuit in Grand Prix Legends and to have pumped 20p pieces into Namco's Final Lap.

And I've followed all of Codemasters' efforts since it acquired the official licence, from the modest beginnings of stopgap offering F1 2009 through to more convincing fare like F1 2013. There have been more than a few blips along the way, but plenty of high points as well - especially in recent years, as the team really began to find its voice. It's a familiar voice, too; the one of the avid enthusiast that tunes in to watch every test session, the one that revels in the details of new turning vanes and bargeboards and how upgraded rear wing elements might impact v-max down the long back straight.

The voice of F1 nerds like myself, basically, and to play F1 2019 is to indulge in a shared passion for the sport. This year's entry makes small strides in some areas and large ones in others, though as with the sport itself it's the small details that make the biggest difference. Visuals have been given the slightest of overhauls, though they have a big impact; there's now a perceptible haze that hangs over Bahrain as the desert night sets in, you can more readily read the state of a set of tires by looking at their texture as well as feeling the car slip under your fingers and new lighting gives the whole package a lift. The human character models still look as dreadful as ever, of course, although F1 2019 does manage to make Ferrari boss Mattia Binotto look even more like Harold Lloyd so I'll take that as a positive.

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