Sep 24
Overdungeon 超载地牢 - 鸽仙僧
Overdungeon 超载地牢 - *******s
Thanks for playing Overdungeon!


It’s been a few days since the release, and we have fixed some bugs:



Bugfix/Optimization

-Reduced the RAM usage of Overdungeon

-Fixed a bug where the game crashes under some circumstances.


What’s New in Overdungeon Official Release

-New Card Pack, Animal Village, unlock in Quest Mode.

-Quest Mode with 100+ skills and Rebirth system!

-Arena with 3 difficulties, Normal, Hard, and Very Hard.

-New BOSS, Keshara

-New Ending, Egg Battle

-Added Battle Stats

-New Seasons

We’ll keep optimizing the game! Any suggestions are welcome!
Overdungeon 超载地牢 - 超超可爱
Game is all about fun, that’s exactly what Overdungeon is! Play cards in a row, unleash the chicks in a sweep!

Overdungeon is a semi-real-time card game with a battle layout similar to that of Clash Royale, having four types of cards including Animal, Building, Spell and Trap. The first 3 can be played to summon animals, build buildings and set traps.

Play cards wisely to handle enemies easily. For example, when animals with high damage and low attack speed charging at you, you better summon mass animals like chicks to slow them a bit; Buildings are large but fragile, they need protection from tanky animals. When your animals manage them to the enemy leaders, they would cause mass damage and crush them down.

The semi-real-time mechanism of Overdungeon has weakened the term, turn, in traditional card games. As long as you react timely you can keep drawing and playing cards, which gives you a thrill feeling like that of marco-based RTS, even thriller.

Macromanagement is an very efficient strategy in Overdungeon, with card like Megamorph, it’s quite easy to create a set of combos and maximize your units to smash the enemy in seconds.

As a climbing game based on dungeon adventure, maps are clear at a glance; you have 3 choices every floor climbed, but the result of the choice led to remains unknown, adding a sense of mystery and randomness. From normal monsters to Boss, they all have their special skills, which guarantees a freshness at your each attempt.

Overall, Overdungeon is a brand new card game with which player can keep playing cards and control thousands of Alpacas and Chicks to defeat the enemies. You are going to explore a random dungeon, challenge all kinds of monsters by carefully crafting your own deck! Overdungeon is officially released on 23rd, August with limited 20% off! You don’t wanna miss it!
Overdungeon 超载地牢 - *******s
"---------------------------------- This release is being released to ""Beta-NotTranslated"" ----------------------------------

Thank you for coming to read again today!
We've made some adjustments based on the beta feedback!
We haven't written all the changes, but check it out!

Endless (Quest)
★ Adjusted the endless mode.
★ The name has been changed from ""endless"" to ""Quest"".
★ You will get skill point 1 - > 3 on level up.
★ Experience gained from event has increased.
★ The number of skill points gained from the treasure chest increased.
★ As a benefit of the beta version, you can rebirth again during the 8/8 week.

UI changes
★ Changed the name of the dungeon in the deep forest to ""Basic"".

Game Adjustment
★ Every time you beat boss, you will get an extra life. 回生!
★ Nerf the shepherd.
★ Buff dragon boss.

Over! "
Overdungeon 超载地牢 - *******s
----------------------------------- This patch is released as “Beta-NotTranslated”----------------------------
Thank you for revisiting us today!
We fixed some bugs in Beta-NotTranslated version!
Please wait patiently for balance adjustments and translations! Sorry!

★ The bug that the relics and the cards were not initialized properly has been fixed.
★ The button to return back to the previous screen now appear properly.
★ You can Rebirth “Once a week though; it said “Once a day” in UI. The text has been fixed.
★ The bug that you couldn’t view the learned skills list after you received Degree has been fixed.
★ Other bugs have also been fixed.

Over!!
Overdungeon 超载地牢 - *******s
----------------------------------- This patch is released as "Beta-NotTranslated"----------------------------

Thank you for revisiting us today!
It's been one year and a half since we started developing Overdungeon.
Now it's the time for Overdungeon to step out into the world!

- New Card Pack! (You can unlock it in Endless Mode)
- Endless Mode! (It's planned to be renamed to Quest Mode)
- It has more than 100 Skills to learn!
- Arena Mode
- Build the strongest deck to defeat the enemies!
- New Bosses, New Enemies!
- True Ending!
- Combat Stats!
- New Season!...will be coming soon!
- Other Adjustments and Improvements!

Not every balance adjustments are finished: we still need to work more on Quest Mode and Arena mode!
Therefore, we decided to release this patch as Beta version! We hope you'll give us the feedback!
From the version selecting screen, please select "Beta-NotTranslated" to play with this patch!
* Currently we're working on a translation into English and Chinese as well. Only Japanese version is available now.

And we have a looooooooooooooooot of things we changed in this patch, so we can't write all of them here! Check this out by yourself!

Enjoy the new contents of Overdungeon!!!

Over!!`
Overdungeon 超载地牢 - *******s
Hi, guys! Today we applied the Beta patch to the official version of Overdungeon!
Those who have played Beta version can skip the release note below!

B. T. W,

The Beta version we plan to release tomorrow will be the most significant update ever!
• New game modes!
• New card pack! Jump out!
• Bored of Omega-Kun? Let me show you...!
• New units...?
• OOOOO...?
• The season has changed, and...?

Many new contents you can enjoy will be added tomorrow! Wait for August 2nd! Stay tuned!

--Release note below is about the contents included in the Beta version before--

Adjustment: Relics
We made those changes below based on win rates.

★ Warm Fuzzy Yarn Ball
Rarity: changed to Legendary
Effect: changed to """"Every time you play 3 Card, summon 3 Sheep.""""
Sheep had been bleating too much with this Relic. Now you can keep your Sheep farm calm and serene.

★ Kunai
★ Adrenaline
Rarity: changed to Legendary

★ Demonic Gift
Effect: changed to """"Every time 2 Card are exhausted, summon 1 Goat.""""
This Relic had been demonically powerful. The demon is a bit exhausted from this patch.

★ Devil's Dual Blades
Other Relics have gained their power and can be competitive with this Relic now; therefore, Devil's Dual Blades is available in Season Dungeon from this patch.
(Breeding Feed is not available yet simply because it should be used outside of the dungeons.)

★ Twin Eggs
Rarity: changed to Epic

★ Commanding Bell
Effect: will be activated every turn

★ Bunch of Carrots
Effect: the required number of Rabbits and Horses changed from 15 to 10

★ Storm Stone
Effect: the required number of Cards changed from 3 to 2

★ Gleaming Mirror
Effect: the cards cloned by this Relic will be upgraded

★ Scorched-earth Cannonballs
Effect: Sweep gained by the effect has Phantom now

Adjustment: Enemy Leaders
★ Shepherd
Summon: the initial number of Sheep changed from 2 to 3

★ Mastodon
Attack: damage of Fireball changed from 10 to 5
They had been so strong as the Bosses. That was not the thing we intended to create.

★ Golem
Attack: damage increased by 2

★ The Magus
He got the body of immortality.

★ Muddy Slime
Attack: damage of Lightning decreased by 1, the number of Lightning increased by 1

★ Assault Captain
Health: changed from 700 to 900

★ A Mischief of Mice
Curse: the number of Shaves changed from 2 to 3

★ Incubator
Health: changed from 1500 to 2000

★ Shaman
Summon: the number of Goat is decreased

★ Hunting Party
Their behavior has been reworked; they'll throw more Barrels from this patch. They successfully defeated the players and they had the highest win rate of the enemies'; however, the players with well-built decks could often slay Hunting Party without receiving any damages.
We decreased the frequency of Extra Animal buff and increased the frequency of Dog Barrels. Enjoy the hunting!

Adjustment: Ally leader
Sugar is obviously a tricky leader to play. Expert players are the only ones to play her in most cases; therefore, she has been the least played leader and the win rate of hers has been tending to be higher than others. Despite this fact, the win rates of Lilith and Valley have been lowered by updates and updates. In order to balance those leaders, we decided to strengthen her and him.

★ Blood Potion
Effect: the amount of HP restored is doubled
There hasn't been a massive difference between the win rates of Lilith and Sugar in Normal or easier dungeons, but the gap has been wider in Season Dungeon. This change won't likely affect tremendously when you have much healths. We think it'll help you a lot in Season Dungeon and balance them out.

★ Raise Your Weapon
Effect: changed to """"At the end of each turn, apply 2 Swords to the nearest Animal to your leader. Exhaust/---""""
Valley has been the leader with the lowest win rate for a while. And the cards with AoE effect are quite hard to play. The pre-reworked effect of this card has been not suitable for the initial deck of his. Based on reflection on the past, we reformed this card as one of the snowballing cards such as Lilith's Mortar and Sugar's Execution Button.

Adjustment: Cards
We decided to buff the cards with 20% or less pick rate. Those are the cards to be buffed in this patch.

★ Ruins Rebirth
Effect: changed to """"Overload 1/2; Shuffle your draw pile into your discard pile. Deal 10/20 damage for each card in your discard pile.""""
This card had the lowest pick rate. The effect becomes simple and easily understandable one; the expected amount of damage is increased as well.

★ Burnout
★ Goat
Attack: damage is doubled, so they can slay Chicks in one shot
Health: HP is doubled, so they can survive an attack of Bear
These 2 cards had the second and the third lowest pick rate. We assumed it was because Goat was not a reliable animal in the dungeon.

★ Spark
Effect: changed to ""Deal 30 damage to a random enemy animal or a random enemy leader for 4/6 times.""

★ Generous Rabbit
Summon: the number of rabbits changed from 1/4 to 2/4

★ Infinite Shooter
Overload: the number of Overloads changed from 2/0 to 1/0

★ Charge Beam
Attack: damage changed from 20/30 to 40/60

★ Sweep
Effect: no longer Exhausts

★ Headhunting Rabbit
Attack: damage changed from 14/34 to 24/48

★ Unleash the Hounds
Summon: the number of dogs for each enemy leader and enemy animal changed from 1/2 to 2/3

You know, Legendary Cards are pretty much strong. Have you ever thought about Chicken Egg? Yes, yes, yes, hold up, hold up, hold up. It's obviously strong enough to be a Legendary Card. We investigated this situation by taking a survey(sample size: 1). As a result, 100% of players in the sample love Chicken Egg. We're terribly sorry about this fact; however, we've decided to nerf Chicken Egg to maintain the balance between cards.

★ Chicken Egg
Exhaust: added to the pre-upgrade Chicken Egg
Generate: the number of cards added to your hand is changed from 2/3 to 2/2

★ Seed of Fire
It seemed to be an overpowered card according to the comments from many players. Despite the responses, the win rate and the pick rate are moderate for awhile. That's why we didn't change it in this patch.

A wild Alpaca Appeared! is a bit stronger than other Common cards. We need to apologize to all of the Alpaca manias around the world(they're basically 240% of Overdungeon players) for making the change below this time.

★ A wild Alpaca appeared!
Rarity: changed from Common to Rare
★ Bolt from the Blue
Rarity: changed from Rare to Common

Bolt from the Blue has been working quite well though, the change has been required to support the Attack decks. We hope this change might help those decks get back to the meta in Overdungeon.

★ Full Burst
Effect: changed to ""Deal 20 damage. Repeat this effect 1/2 times for each Attack Card played in this combat.""

★ Storm
The effect is changed to ""Deal 30 damage. Repeat this effect 1/2 times for each card played this turn.""

Adjustment: Animals
★ Lion
Attack damage is decreased by 50% but they gained AoE attacks. They got 50% movement speed too. This change makes them different from Black Bears. And one thing we need to notice you: the visual effect is added to their attacks!

★ Goat
The damage range is broadened by 25%, and their attack damage and HP are doubled. Their attack speed is slowed down; the interval between attacks is increased by 50%. Their fireballs fly a bit faster though.

★ Chicken
The damage range is broadened by 25%, and their attack damage is tripled! They shoot a bit faster from this patch.

★ Rabbit
HP is decreased by 66% and it's the same amount of Chicks' now. Attack damage is decreased by 50%, and the attack ratio is decreased by 50%. Poor rabbit... However, their attack range is broadened by 20%! This change affects your gameplay severely! Rabbits can attack enemy leaders from outside of their attack range! What time is it now? It's time to headhunting! They also shoot a bit faster now.

★ Penguin
Attack damage is decreased by 33% to make a difference between Sheep and Penguins.

★ Bomb Tower
Attack damage is increased by 250% to catch up with explosive Sheep. But, attack speed is slowed down; the interval between attacks is increased by 200%.


Adjustment: Achievements
★ The condition of Know-it-all is changed from ""Beat the game within 5 minutes."" to ""Beat the game within 7 minutes.""

Adjustment: Others
★ The attack range of your leaders is broadened by 25%.
★ Critical damage is added to the game.
If the critical occurs, you deal 1.5 times damage.
★ Your hand will be discarded when the timer runs out and an enemy turn starts.
★ The carrot you'll receive from the effect of """"Generous"""" becomes Phantom Carrot.
★ The price of Enchanted card is changed.
★ The effect of Fireball is shortened.

Adjustment: Game
★ Critical hits will no longer occur in Season Dungeon.
★ The effects of Opening granted by the events and the relics are changed to Enchantment Opening.
★ Predicting data of cards are added and adjusted.

New Features
★ Replay feature and Video Tweeting feature are added. You can turn them on or off from the setting menu in the home scene.

UI / UX Change
★ The visual effects will be displayed when you play a card.
★ The number of units you summon will be shown when you play a card.
★ A few cards gained blushed up version of the artwork, and the animation is added to them after an upgrade.
★ The design of the combat scene UI is improved.
★ Enemy's abnormal status will be displayed with icons. You can see the description if you mouse them over.
★ When you gain INT while selecting a card, the amount of INT you gain will be applied to a card as well.
★ The reward scene UI is changed.
★ The layout of the dungeon select scene is adjusted.
★ The new effects are displayed when your relics are activated.
★ The new effects of flying golden coins are displayed when you gain Golds.
★ The icon design of Curse Cards is changed.
★ The design and the model of Mouse are changed.
★ The graphics of the cards below are changed.
• Wound
• Awakening
• Echo of Despair
★ The design of Shaman Dagger is changed.
★ UI of result screen is larger now.

Graphic Change
★ Lilith got back her attractive outfits.
★ The beam effect of Monopole and enemy's laser is changed.

Bug Fixes
★ The bug that once you transformed Limit Breaks into Omnisword, Limit Breaks gained Exhaust is fixed.
★ The bug that when you cloned the charmed enemy animals, the effect of clone generated the ally animals fighting against your animals is fixed.
★ The bug that Bear, Polar Bear, and Panda Bear seemed frozen after they attacked is fixed.
★ The bug that you couldn't play upgraded Close Your Eyes without your animals is fixed.
★ The bug that Worm hadn't had the attack motions is fixed.
★ The bug that Marching Horn hadn't summoned Chicks is fixed.
★ The bug that Rainbow granted by Lemon Drop in Daily Challenge had behaved differently from the one granted by the card Rainbow is fixed.
★ The bug that you obtained 6 Wounds from the event of Graffiti Art and Scraps is fixed.
★ The bug that the upgraded cards might be chosen and upgraded in the event of Stone Coffin is fixed.
★ The bug that some achievements couldn't be achieved is fixed.
★ The bug that Insomnia could be achieved even though you took a rest is fixed.
★ The bug that the game didn't proceed at doubled speed even though auto play indicated x2 is fixed.
★ The bug that caused errors when you attempted to read the card texts has been fixed.
★ The number of upgrading counts of the cards which can be upgraded more than once will be displayed properly now.
★ The bug that the cloned Animals stopped walking has been fixed.
★ The bug that Animals stopped attacking Magus when he had 0 HP has been fixed.
★ The bug that the limitation on units couldn't be saved has been fixed.
★ The bug that the music wasn't played properly during combat has been fixed.

Over!!
Overdungeon 超载地牢 - *******s
We're so sorry to hear about what happened in Kyoto Animation Co., Ltd. Our hearts and thoughts are with all the victims. In deepest sympathy.

※※※ Release note down below is written based on the Beta release. The official one will be released if we don't detect any problems. ※※※

Thank you for revisiting us!
Today's patch is also... erm... for the Beta release. Please wait patiently for the official release!
And Video Capture feature is available from this patch! It's a peaky and unstable feature right now, so if you find any problems, please let us know!
Of course, positive feedbacks are always welcomed too!

Check it out!

Card Adjustment
You know, Legendary Cards are pretty much strong. Have you ever thought about Chicken Egg? Yes, yes, yes, hold up, hold up, hold up. It's obviously strong enough to be a Legendary Card. We investigated this situation by taking a survey(sample size: 1). As a result, 100% of players in the sample love Chicken Egg. We're terribly sorry about this fact; however, we've decided to nerf Chicken Egg to maintain the balance between cards.

★ Chicken Egg
• The exhaust is added to the pre-upgrade Chicken Egg.
• The number of cards added to your hand is changed from 2/3 to 2/2.

★ Seed of Fire
It seemed to be an overpowered card according to the comments from many players. Despite the responses, the win rate and the pick rate are moderate for awhile. That's why we didn't change it in this patch.

A wild Alpaca Appeared! is a bit stronger than other Common cards. We need to apologize to all of the Alpaca manias around the world(they're basically 240% of Overdungeon players) for making the change below this time.

★ A wild Alpaca appeared!
Rarity: changed from Common to Rare
★ Bolt from the Blue
Rarity: changed from Rare to Common.

Bolt from the Blue has been working quite well though, the change has been required to support the Attack decks. We hope this change might help those decks get back to the meta in Overdungeon.

★ Full Burst
The effect is changed to ""Deal 20 damage. Repeat this effect 1/2 times for each Attack Card played in this combat.

★ Storm
The effect is changed to ""Deal 30 damage. Repeat this effect 1/2 times for each card played this turn.""

Relic Adjustment
★ Scorched-earth Cannonballs
Sweep gained by the effect has Phantom now.

Game Adjustment
★ Critical hits will no longer occur in Season Dungeon.
★ The effects of Opening granted by the events and the relics are changed to Enchantment Opening.
★ Predicting data of cards are added and adjusted.

New Features
★ Replay feature and Video Tweeting feature are added. You can turn them on or off from the setting menu in the home scene.

UI / UX Change
★ The new effects are displayed when your relics are activated.
★ The new effects of flying golden coins are displayed when you gain Golds.
★ The icon design of Curse Cards is changed.
★ The design and the model of Mouse are changed.
★ The graphics of the cards below are changed.
• Wound
• Awakening
• Echo of Despair
★ The design of Shaman Dagger is changed.
★ UI of result screen is larger now.

Bug Fixes
★ The bug that caused errors when you attempted to read the card texts has been fixed.
★ The number of upgrading counts of the cards which can be upgraded more than once will be displayed properly now.
★ The bug that the cloned Animals stopped walking has been fixed.
★ The bug that Animals stopped attacking Magus when he had 0 HP has been fixed.
★ The bug that the limitation on units couldn't be saved has been fixed.
★ The bug that the music wasn't played properly during combat has been fixed.

Over!!
Overdungeon 超载地牢 - *******s
=== Release note down below is written based on the Beta release. The official one will be released if we don't detect any problems. ===

Hi, guys! Thank you for revisiting us again! It's been a month!
Today, we're gonna hold LoL Auto Chess competition in the company!! Let's combine 3 Chicks to make 1 Alpaca...!!

Anyway, today's update is described below! Endless Dungeon, new card packs, replay functions, statistics... There will be so much more to be added to Overdungeon though, we mainly focused on bug fixes and balancing this time! Sorry!

We'll reveal the contents in development if it's possible. Stay tuned!

Aaaaand, check this out!

Adjustment: Relics
We made those changes below based on win rates.

★ Warm Fuzzy Yarn Ball
Rarity: changed to Legendary
Effect: changed to "Every time you play 3 Card, summon 3 Sheep."
Sheep had been bleating too much with this Relic. Now you can keep your Sheep farm calm and serene.

★ Kunai
★ Adrenaline
Rarity: changed to Legendary

★ Demonic Gift
Effect: changed to "Every time 2 Card are exhausted, summon 1 Goat."
This Relic had been demonically powerful. The demon is a bit exhausted from this patch.

★ Devil's Dual Blades
Other Relics have gained their power and can be competitive with this Relic now; therefore, Devil's Dual Blades is available in Season Dungeon from this patch.
(Breeding Feed is not available yet simply because it should be used outside of the dungeons.)

★ Twin Eggs
Rarity: changed to Epic

★ Commanding Bell
Effect: will be activated every turn

★ Bunch of Carrots
Effect: the required number of Rabbits and Horses changed from 15 to 10

★ Storm Stone
Effect: the required number of Cards changed from 3 to 2

★ Gleaming Mirror
Effect: the cards cloned by this Relic will be upgraded

Adjustment: Enemy Leaders
★ Shepherd
Summon: the initial number of Sheep changed from 2 to 3

★ Mastodon
Attack: damage of Fireball changed from 10 to 5
They had been so strong as the Bosses. That was not the thing we intended to create.

★ Golem
Attack: damage increased by 2

★ The Magus
He got the body of immortality.

★ Muddy Slime
Attack: damage of Lightning decreased by 1, the number of Lightning increased by 1

★ Assault Captain
Health: changed from 700 to 900

★ A Mischief of Mice
Curse: the number of Shaves changed from 2 to 3

★ Incubator
Health: changed from 1500 to 2000

★ Shaman
Summon: the number of Goat is decreased

★ Hunting Party
Their behavior has been reworked; they'll throw more Barrels from this patch. They successfully defeated the players and they had the highest win rate of the enemies'; however, the players with well-built decks could often slay Hunting Party without receiving any damages.
We decreased the frequency of Extra Animal buff and increased the frequency of Dog Barrels. Enjoy the hunting!

Adjustment: Ally leader
Sugar is obviously a tricky leader to play. Expert players are the only ones to play her in most cases; therefore, she has been the least played leader and the win rate of hers has been tending to be higher than others. Despite this fact, the win rates of Lilith and Valley have been lowered by updates and updates. In order to balance those leaders, we decided to strengthen her and him.

★ Blood Potion
Effect: the amount of HP restored is doubled
There hasn't been a massive difference between the win rates of Lilith and Sugar in Normal or easier dungeons, but the gap has been wider in Season Dungeon. This change won't likely affect tremendously when you have much healths. We think it'll help you a lot in Season Dungeon and balance them out.

★ Raise Your Weapon
Effect: changed to "At the end of each turn, apply 2 Swords to the nearest Animal to your leader. Exhaust/---"
Valley has been the leader with the lowest win rate for a while. And the cards with AoE effect are quite hard to play. The pre-reworked effect of this card has been not suitable for the initial deck of his. Based on reflection on the past, we reformed this card as one of the snowballing cards such as Lilith's Mortar and Sugar's Execution Button.

Adjustment: Cards
We decided to buff the cards with 20% or less pick rate. There are 11 cards to be buffed in this patch.

★ Ruins Rebirth
Effect: changed to "Overload 1/2; Shuffle your draw pile into your discard pile. Deal 10/20 damage for each card in your discard pile."
This card had the lowest pick rate. The effect becomes simple and easily understandable one; the expected amount of damage is increased as well.

★ Burnout
★ Goat
Attack: damage is doubled, so they can slay Chicks in one shot
Health: HP is doubled, so they can survive an attack of Bear
These 2 cards had the second and the third lowest pick rate. We assumed it was because Goat was not a reliable animal in the dungeon.

★ Spark
Effect: changed to "Deal 30 damage to a random enemy animal or a random enemy leader for 4/6 times."

★ Storm
Effect: changed to "Deal 40/60 damage for each card played this turn. (Including this card.)"
We revised its description to make it simpler. The previous one was a bit wordy and confusing. For those players who want to build a deck around Storm, we strengthened its damage.

★ Generous Rabbit
Summon: the number of rabbits changed from 1/4 to 2/4

★ Infinite Shooter
Overload: the number of Overloads changed from 2/0 to 1/0

★ Charge Beam
Attack: damage changed from 20/30 to 40/60

★ Sweep
Effect: no longer Exhausts

★ Headhunting Rabbit
Attack: damage changed from 14/34 to 24/48

★ Unleash the Hounds
Summon: the number of dogs for each enemy leader and enemy animal changed from 1/2 to 2/3

Adjustment: Animals
★ Lion
Attack damage is decreased by 50% but they gained AoE attacks. They got 50% movement speed too. This change makes them different from Black Bears. And one thing we need to notice you: the visual effect is added to their attacks!

★ Goat
The damage range is broadened by 25%, and their attack damage and HP are doubled. Their attack speed is slowed down; the interval between attacks is increased by 50%. Their fireballs fly a bit faster though.

★ Chicken
The damage range is broadened by 25%, and their attack damage is tripled! They shoot a bit faster from this patch.

★ Rabbit
HP is decreased by 66% and it's the same amount of Chicks' now. Attack damage is decreased by 50%, and the attack ratio is decreased by 50%. Poor rabbit... However, their attack range is broadened by 20%! This change affects your gameplay severely! Rabbits can attack enemy leaders from outside of their attack range! What time is it now? It's time to headhunting! They also shoot a bit faster now.

★ Penguin
Attack damage is decreased by 33% to make a difference between Sheep and Penguins.

★ Bomb Tower
Attack damage is increased by 250% to catch up with explosive Sheep. But, attack speed is slowed down; the interval between attacks is increased by 200%.

Adjustment: Achievements
★ The condition of Know-it-all is changed from "Beat the game within 5 minutes." to "Beat the game within 7 minutes."

Adjustment: Others
★ The attack range of your leaders is broadened by 25%.
★ Critical damage is added to the game.
If the critical occurs, you deal 1.5 times damage.
★ Your hand will be discarded when the timer runs out and an enemy turn starts.
★ The carrot you'll receive from the effect of "Generous" becomes Phantom Carrot.
★ The price of Enchanted card is changed.
★ The effect of Fireball is shortened.

UI / UX Change
★ The visual effects will be displayed when you play a card.
★ The number of units you summon will be shown when you play a card.
★ A few cards gained blushed up version of the artwork, and the animation is added to them after an upgrade.
★ The design of the combat scene UI is improved.
★ Enemy's abnormal status will be displayed with icons. You can see the description if you mouse them over.
★ When you gain INT while selecting a card, the amount of INT you gain will be applied to a card as well.
★ The reward scene UI is changed.
★ The layout of the dungeon select scene is adjusted.

Graphic Change
★ Lilith got back her attractive outfits.
★ The beam effect of Monopole and enemy's laser is changed.

Bug Fixes
★ The bug that once you transformed Limit Breaks into Omnisword, Limit Breaks gained Exhaust is fixed.
★ The bug that when you cloned the charmed enemy animals, the effect of clone generated the ally animals fighting against your animals is fixed.
★ The bug that Bear, Polar Bear, and Panda Bear seemed frozen after they attacked is fixed.
★ The bug that you couldn't play upgraded Close Your Eyes without your animals is fixed.
★ The bug that Worm hadn't had the attack motions is fixed.
★ The bug that Marching Horn hadn't summoned Chicks is fixed.
★ The bug that Rainbow granted by Lemon Drop in Daily Challenge had behaved differently from the one granted by the card Rainbow is fixed.
★ The bug that you obtained 6 Wounds from the event of Graffiti Art and Scraps is fixed.
★ The bug that the upgraded cards might be chosen and upgraded in the event of Stone Coffin is fixed.
★ The bug that some achievements couldn't be achieved is fixed.
★ The bug that Insomnia could be achieved even though you took a rest is fixed.
★ The bug that the game didn't proceed at doubled speed even though auto play indicated x2 is fixed.

Over!!
Overdungeon 超载地牢 - *******s
Thank you for revisiting us today!

We improved 31 things and fixed 21 bugs in this patch!
Ugh, 21 bugs... We're really sorry about this...

You can set the maximum number of Animals in the setting scene! So Golden Nest can lead you to Chicken Combo without worrying about your computer! Visual effects are shown when you receive damage, so you'll easily notice that you're in danger!
We believe this update will guarantee you have awesome gameplay.
Check it out!

Bug Fixes
★ The bug that some achievements couldn't be achieved has been fixed.
★ The bug that the interruptions on enemy leaders' actions sometimes made the game stopped has been fixed.
★ The bug that the revive of World Savers replenished the wrong amount of HP has been fixed.
★ Algorithm of animal emergence no longer causes errors.
★ The bug that Enchantment Rest Site attached Enchantment to a card and upgraded it has been fixed. The Rest Site only attaches Enchantment to a card now.
★ When a card is cloned, its Enchantment is also cloned from this patch.
★ Some relics which duplicate a card when you obtain it will work properly with some card-related events now.
★ Some relics which return a card back to your hand once in 10 times will return a card of the correct card types now.
★ The description of Season Dungeon Lv10 was wrong; therefore, we revised it.
★ The bug that Animals froze if they got charmed while charging attack has been fixed.
★ The bug that the objects for the combat were generated out of the combat has been fixed.
★ The effect of Opening will no longer cause the error when you have fewer cards than your initial hand.
★ The effect of Claw of the Gluttony has been changed from "Exhaust" to "Remove". It won't crash the game with Key of the Dimension from this patch.
★ The bug that the HP of units except your leader were increased by 50% when you had Chisel of Grand Architect has been fixed.
★ Goblet of Harvest will no longer tax you with the tripled amount of Gold on the very first turn of the combat.
★ The achievement of No Relics has been changed to "Beat the game with 4 or fewer relics." It is achievable right now.
★ The bug that made some of the achievements impossible to achieve has been fixed.
★ The bug that crashed the game when you entered a shop has been fixed.
★ The bug that the unbelievably huge sword was attached to your animals has been fixed.
★ The bug that exhausted the cards with Exhaust when the effects of other cards referred them has been fixed.
★ The bug that the game crashed when you had Rebirth Egg and Origin of Species = Chick at the same time has been fixed.

Adjustments and Improvements
★ When you beat or interrupt the caster of Fireball while Fireball midair, it will vanish from the battlefield.
★ The motion of Dejavu is shortened.
★ When you have Origin of Species = Chick, Chick Switch can't be triggered by your Dogs.
★ Card type related achievements are revised like "Beat the game with the deck having 15 or more Common or more valuable cards. And all of them are Animal cards."
★ Result screen now displays Enchantment as well.
★ While Auto Mode activated, attack card targets the enemy with the lowest HP.
★ The rule of Season Dungeon Lv 9 is changed to "The relics appear after you defeat Bosses, will be random relics instead of Boss relics."
★ The number of Lions that Don Turtle summons is decreased by 1.
★ The Elites react to dealt damage won't appear in Easy and Enjoy mode.
★ Some of the sound effects are adjusted.
★ The pitch of sound effects played during the combat will be slightly adjusted based on the play; therefore, you can enjoy the atmosphere of Overdungeon.
★ Sound effects will be played properly even though you have way too many units on the battlefield.
★ The visual effects of combo cards are shortened. Sword Dance became a more enjoyable move.
★ The position of the HP bar of Worms and Worms after Split is adjusted.
★ Some cards have new visuals after an upgrade.
★ Clone will not clone all the animals simultaneously. It'll wait for a few frames per animal.
★ Clone will clone the status such as Rage and Swords as well.
★ The cloned animals will no longer move towards the center of the battlefield during the cloning process.
★ The barrels of Dog will be thrown a little bit farther away from your leader.
★ When you have Rebirth Egg and Origin of Species = Chick, Rebirth Egg won't summon Chick when your Dog dies.
★ The visual effects of the received damage are improved.
★ The visual effects of the damage dealt to enemy leaders are also improved.
★ The visual effects of the transition towards the combat scene are updated.
★ The number of cards played by a single card will be displayed during the combat! Combos!
★ When you play 50 cards by the effect of another card in the 1st turn, the turn starts and everything starts moving.
★ The visual effects of attacking swords are improved.
★ The visual effects of the draws are shortened.
★ Enchanted cards will appear in the dungeon.
★ Enchanted cards will display the name of Enchantment.
★ The shop limited cards will be enchanted.
★ The limitation on the maximum number of animals can be set in the setting scene. The number is set to 500 by default. We hope Overdungeon will not be detected as a virus software!

See you next time!
Over!
...

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