Fromto - Headup Games


My daughter Niki hands me another drawing. I take the drawing and find an empty spot on the floor to lay it to dry. When I look around I see the whole studio floor and all chairs, and desks covered with dozens of artworks from my kids. In the middle of it the two of them are drawing and painting with their tongues between their teeth. The studio is next to the house where we live. So, it is a kind of extension of their playground. Although it is quite normal for a dad to play or make drawings with his kids, I believe we took it to the next level. We are working together on a game. We are making the background art for upcoming sandbox party racing game Fromto.

From the beginning the whole concept of working with my kids, using their untamed expression, seemed super logical.

I have a background as a contemporary artist. A Pigheaded one, even for contemporary artist’s standards. Always just following my gut. Making giant ugly installations, sculptures for the public space, paintings, drawings, animations, comic books, you name it I tried it. I never really felt at home in the world of Art with a capital A. As a result, a few years ago I decided to jump in the world of game development. It took years to master the coding and all the other skills needed. I tried to stay in the art scene with one foot for a while, but it just didn’t fit anymore. The change resulted in little income from some side jobs, so it took even more dedication and patience from my family (my wife Marijn in particular). But after a few years of studying and experimenting I felt confident enough to start working on a real game. I had plenty ideas on the shelves, but made the mistake of thinking too big. I was alone, and I had to come up with something doable. When I realized that, the idea of Fromto came along.


The Fromto blueprint drawn by Erik in his early days

When my kids started to make their first drawings (scribbles) I wondered how my own childhood scribbles looked like. I went to my parents and they gave me several boxes with many drawings that I made in my early days. While going through them I found a drawing that triggered the idea for Fromto. Well, actually it is a blueprint for Fromto – a drawing of a small race car going through an obstacle course on one sheet of paper. Awesome!

At that moment everything fell into place. I was going to make a game, a childish game. The way kids play with toy cars in a sandbox was going to be the experience. And to emphasize this childish aspect I would ask my kids to draw the backgrounds. And I would draw the rest of the game in a doodle scribble style to glue it all together.


Eriks children creating background art for Fromto

I never wrote it down in a game design document whatsoever (Pigheaded artist). No, I was going to do it may way. I just started working on it, created some track parts, some doodle cars, some basic controls and there we go. Let’s play! From that point in time it took me almost two years to make it the game it is today. By trial and error. Test and improve, listen to advice from friends and use inspiration from other games.

One of the games I played a lot with friends is Worms Armageddon. Therefore, you might could get the same kind of vibe in Fromto. Fromto became a ‘turnbased strategic racing’ game because of that, I think. All players race an unfinished track in turn. When everyone fails all players must ‘work together’ to modify the track before they try again. Think strategic, build sneaky routes and trick your opponents with nifty traps and obstacles. Experiment endlessly with tons of track parts and win in unthinkable ways. Another inspiration is Ultimate Chicken Horse where players also can modify the level in game and race to the finish.

Fromto is the result of a creative process almost the same as making a piece of Art. I believe Fromto became my masterpiece (If I may say so myself) because all the pieces of the puzzle just fitted together so well.



The pieces of art my kids made had to be filtered. By now they have created over 500 drawings, but for the game I had to scale down to about 80. The first selection we did together. This was difficult because I wanted more abstract works. My daughter, who is starting to draw more figuratively, wants puppets, trees and stick figures in Fromto. I truly love those too; however, the game is already pretty chaotic and I felt it was better to stick to abstract scribbles. It must be weird for her. The other kids from school starting to dislike these ugly scribbles and I love them. I sometimes wonder if she would be drawing differently if I hadn’t encouraged the expressive scribble style so much. Joep is now 2 years old and totally knows what I am talking about.

The last two years became increasingly busy and the amount of work started to grow as the game’s potential became clearer. Ironically, I spend less time with my family as before. My day with the kids became a workday. I am glad that the studio is next door and that my kids can barge in at any time.

I am super proud of them and hope that you can experience their childish super powers in Fromto.

https://store.steampowered.com/app/916180
Fromto - Headup Games


All you lovers of crazy car action take in your starting position and warm your engines because the Fromto Open Beta is live for the next 7 days RIGHT NOW!

If you want to participate save your personal key at our Fromto Discord Community https://discordapp.com/invite/WfVd8bE.

In the Open Beta you're going to play some brand-new levels with up to four drivers - offline and online. More specific Open Beta information:
  • 25 single player levels
  • 10 multiplayer levels
  • Lots of secrets
  • About 50 different parts to manipulate the levels!
  • 10 different cars to unlock
  • Destructible terrain
See ya on the track, peeps!

https://store.steampowered.com/app/916180
Fromto - Headup Games


Ladies and gentleman, clean your helmets, iron the racer suits and get ready to race: Starting May 2nd there will be a Fromto Open Beta for one week here on Steam!

In the Open Beta you're going to play some brand-new levels with up to four drivers - offline and online. More specific Open Beta information:
  • 25 single player levels
  • 10 multiplayer levels
  • Lots of secrets
  • About 50 different parts to manipulate the levels!
  • 10 different cars to unlock
  • Destructible terrain

If you want to participate in the Fromto Open Beta have an eye on the Steam page - or join our Fromto Discord community: https://discordapp.com/invite/WfVd8bE

See ya at the Open Beta!


https://store.steampowered.com/app/916180
Fromto - Headup Games


After many insanely fun playing sessions at PAX East and a Team Choice Award from Marooners Rock, we are happy to announce the release date of our upcoming party game. Fromto will be released on PC, Mac and Linux on June 4th!

So clean your helmets, iron the racer suits and get ready to race!

https://store.steampowered.com/app/916180
Fromto - Headup Games


PAX East is around the corner, there is only one week to go! If you want to take a deeper look on our horrible, childish sandbox racing game Fromto, let's meet in Boston! You find us at booth #23078 on the main floor!

Come by, meet the nice guys of Headup and Studio Erikson, let's have a chat and get your hands on five more gems of the Headup portfolio: Colt Canyon, Vambrace: Cold Soul (developer on-side), Dead End Job, The Textorcist and Silver Chains!

See ya in Boston!

https://store.steampowered.com/app/916180
Fromto - erik


Fromto will be available for a long weekend for a small group of testers. Join the community on Discord and make sure to claim your test key Thursday 9PM CET. Looking forward to seeing you there!

Cheers Erikson
...

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