Din's Legacy - Soldak Entertainment
This patch adds the final male armor skins, adds another Patreon item, and fixes a bunch of smaller issues.

0.839 change list:

  • added a few more safeguards to prevent corrupting character
  • no longer get xp for exploring the starting level (only a few cases where you used to able to)
  • no longer get cleared bonus from first level (usually couldn't before)
  • hooked up 2 new male plate skins
  • turned r_detailModelShadows off by default (no shadows on things like grass)
  • added cursed resistance item modifiers
  • added Mandark's Direia Tribute Britches (Patreon item) (Mandark)
  • now NPCs can set off fireworks after town attack or siege quests are solved
  • now giant on player or monsters gets 20% defense penalty and 20% crushing blow/defending crushing blow bonuses (Bluddy)
  • decreased lightning blade damage and passive bonuses to be more in line with other similar skills
  • looting a gravestone can no longer lock a win condition (since there aren't multiple)
  • looting a gravestone can now start a curse
  • crystals now stick around longer when destroyed (invisible though) so that their destroyed effects work correctly
  • now won't choose a bunch of scenarios if low stress option is choosen (Boink)
  • increased BaseTornadoChance from 0.03 to 0.05
  • zombie infections status effects are always public now (people now recognize the signs of infection)
  • now when highlight a blip on world map that blip is drawn last (fixes duplicate problems)
  • fixed highlighting entity blips with quests available or solved and blip is a priority
  • made blue and purple gates the correct color on minimap
  • fixed gates not updating their exact location on minimap correctly (fixes another duplicate problem)
  • fixed getting a large stack of gates in some towns (Varkon/Bluddy)
  • Block skill text now includes effect when you block an attack (mothbones)
  • Energizing Block skill text now includes effect when you block an attack (mothbones)
  • fixed a bunch of skill mutations not having their full description
  • added a Simplify Hotkey Text UI option (treborx555)
  • fixed the scenario selection description (Westwind)
  • removed some Zombasite specific stuff from ZombieInfectionTip text (Bluddy)
Din's Legacy - Soldak Entertainment
This patch improves many quests, adds scenario selection, adds new mutation icons, improves NPCs, and fixes a bunch of smaller issues.

0.838 change list:

  • added breaking ancient tomb seal leads to curse quest (Dragonface)
  • now if player dies chance of adding a new level modifier to that level (Haunted, Undead, etc)
  • now once a player has won a scenario, it is unlocked and can be choosen directly on the world setup screen (Darkness)
  • fixed some scenarios not starting with any quests
  • hooked up 1 new male plate skin
  • hooked up 8 new mutation icons
  • minimap now shows blips farther out especially in town where you have full map (Destro*)
  • added a button/menu to see event history better (Bluddy/Snuggy Serian)
  • can now buy an entire stack of items by pressing ctrl when buying (Doesn't Learn From Mistakes)
  • fixed a targeting issue with skills like heal not being able to target player if previously has another valid target (Fulano)
  • now when a town NPC creates or obtains an item, they will give it to a random player in the game (Dragonface)
  • now NPCs in town with the correct skills can make crafting cheaper (Dragonface)
  • NPC Diplomat skill now works correctly
  • fixed Therapist job helping random townspeople
  • fixed Enchanter job helping random townspeople
  • vendors in town can now decide to stay
  • fixed a bunch of status effects getting applied as permanent monster enhancements but then disappearing quickly (Destro*)
  • demon gate quest can now spawn new demon types
  • now demon gates are limited to spawning demons
  • now zombie gates are limited to spawning zombies
  • now orc gates are limited to spawning orcs
  • wisps now get bigger as they get buffed from other wisps (Bluddy)
  • decreased monster Fleet of Foot bonuses by 20% (Bluddy)
  • decreased monster Power Burn enhancement by 20% (Bluddy)
  • Torva Shaman fire aura now only buffs friends (Bluddy)
  • totem status effects are now less powerful but they are per inflictor now, so there can be more than one (Bluddy)
  • fixed it so don't get 2 quests to kill a newly zombified NPC
  • fixed a problem on some gates/dungeon entrances not showing correct quest info (Varkon)
  • increased RespawnTimeMultActivePlayerAndQuest from 2.0 to 3.0 (Castruccio)
  • Earthquake, Darkness, and Fog machines can now start uprisings (Bluddy)
  • fixed restore house quest (Sarah)
  • now automatically increase MaxLevelFailures when generating a level when it is the only one (Varkon)
  • invasion and demon invasion now start with another uprising
  • now can gate to allied clans on gate map
  • made UI gargoyles a little brighter (hella)
  • added buy stack tip
  • pressing ctrl no longer cancels player actions except attacking and moving
  • now precache crafting and experience orb sounds (Dragonface)
  • updated female Brigandine skin
  • updated male plate, steel, and turtle scale skins
  • fixed male Crusader chest plate skin
  • no longer spawn Warmaster, Steward, and Apothecary in scenarios where they aren't needed (Bluddy)
  • moved world setup options around a little to fit better
  • removed out of food icons from main menu
  • fixed xp listed in quest text not taking into account world modifiers that change it (usually pacing modifiers) (Nyithra)
  • fixed gates to unknown destinations showing the destination name
  • now quests in tower are marked with ^ instead of v (Excellion)
  • NPCs now start with random XP within their current level
  • localized imp NPC Spin Attack (Orc Schism)
  • added cheat_lockClasses console command
  • fixed duplicate scout word in scout killed message
  • added OnePerInflicterKeepOldResetTime option to status effects
  • changed PROTOCOL_VERSION to 84
Din's Legacy - Soldak Entertainment
This patch fixes a crash, adds new special rooms, makes weapon types more unique, adds new female & male plate skins, and fixes a bunch of smaller issues.

0.837 change list:

  • fixed a crash in Quest::switchCombatants when a purge happens during switch (probably rare in real games)
  • added Witch House, Smuggler Hideout, Bandit Hideout, and Mad Wizard Shack special rooms
  • now maces give you a crushing blow boost
  • now swords give you a defense boost
  • now daggers give you a deep wounds boost
  • now axes give you a critical hit boost
  • hooked up 3 new female plate skins
  • hooked up 4 new male plate skins
  • fixed 3 main quest givers always starting at level 1 instead of world level
  • boosted 3 main quest givers health some more
  • boosted vendor health some
  • now quests from scenarios with only 1 level start at the world minimum level (Varkon)
  • now quest counts will decrease when area is small like roads and towers (Varkon)
  • fixed beam attack not passing along which skill was doing damage (was probably causing several beam related problems) (Varkon)
  • fixed on kill skill mutations not working correctly (Varkon)
  • fixed a way that linked skills weren't set up properly when getting a new linked skill
  • decreased Shock Wave and Holy Symbol reusetime from 2.0 to 1.0 (Varkon)
  • now skill mutations aren't linked with other skills, fixes a few weird issues (Destro*)
  • fixed having 2 MonsterFakeChangeling5HC entries, hopefully will fix strange, rare loading bug (Mithur)
  • now allow MoraleChangeWhenHurtNoEnemy to go below 0 (NPCs should run away from things like fires better) (rainbow)
  • increased NPC morale drop from damage when at lower health (Nyithra)
  • fixed fire elementals, screes, furies, skeletons, skeleton archers, guardians being summoned by evil NPCs not being attackable
  • changed NPC projectiles to straight true instead of straight (no matching ground height)
  • NPC races now clump in different areas (ex. instead of completely random you might have a town of mostly Orcs)
  • fixed 2 houses next to each other screwing up their neighbors flat land
  • fixed lastnames of NPCs that get married
  • objects in the way alpha out a little farther now
  • fixed world map not always getting centered correctly (Westwind)
  • made skills with additional (instead of mult) of stunning blow, critical hit, crushing blow, and deep wounds more clear
  • made cheat_unlockClasses public for a little while
  • changed cheat_unlockClasses to unlock directly classes not underlying achievements
  • updated female Russet skin
  • updated donation lists from Patreon
  • changed save version to 228
  • changed PROTOCOL_VERSION to 83
  • fixed win quest text of Fall of an Empire - won't fix scenarios started before fix (Varkon)
  • added description to stamina burn
  • fixed typo in Chase scenario description
Din's Legacy - Soldak Entertainment
This patch adds a new specialty, adds more female skins, adds more skill icons, and fixes a bunch of smaller issues.

0.836 change list:

  • added Elementalist specialty (Sarah)
  • added 7 new female mail skins
  • hooked up 10 new mutation skill icons
  • added Detail Model Shadows graphics option (Bluddy)
  • fixed rumors not working correctly (Westwind)
  • now you get credit for kills where a trap you set off kills monsters
  • now have a chance to replace a fear mutation if kill enough of that monster
  • fixed not registering ranged kills for Ranged Killer achievement (Westwind)
  • Berserk no longer decreases defense per level (Bluddy)
  • fixed retraining mode from Mystic Brotherhood (Destro*)
  • hopefully fixed problem with some scenarios sometimes winning instantly (Fulano)
  • fixed grassbush5b.mdl looking terrible
  • changed r_detailModels max in UI from 0.5 to 0.8 (Bluddy)
  • can now get rid of skills like animal control (Destro*)
  • fixed Lycanthrope mutation always transforming you instead of sometimes when you are hurt (Jack67)
  • added a sound when Lycanthrope mutation transforms you
  • fixed Ninja being hidden on Mutate from specialty screen
  • fixed NPCs trying to buff doors some times
  • improved tower (monster) graphics (Fulano/Bluddy)
  • now spellsword always starts with a shield skill so can start with and use Starburst skill (Dungeon Explorer Lan)
  • fixed a way could get a unique skill but not the modifiers
  • fixed doors not saving/loading correctly
  • decreased MaxTileHeightChange from 12.0 to 6.0 in towns and grasslands
  • decreased MaxTileHeightChange from 30.0 to 18.0 in caves
  • light generated by player no longer notifies enemies unless area is somewhat dark
  • fixed a bunch of old references to clan
  • now door label doesn't go away during combat
  • added Show NPC class option (Fulano)
  • updated new character screen - female cloth skin
  • updated new character screen - female mail skin
  • fixed Yuxi's Gloves having unnamed skill on it (Dungeon Explorer Levender)
  • fixed random specialty selecting locked specialties (Destro)
  • improved wisp effects
  • changed default max value for increaseStat to 2 billion (cap is better than rollover)
Din's Legacy - Soldak Entertainment
This patch rebalances more things, adds more male & female skins, adds a bunch of new achievements, and adds achievements to Steam.

0.835 change list:

  • decreased RequirementInflation on items from 0.02 to 0.005
  • decreased all difficulty mults by 0.005 (putting normal difficulty back where it was in the previous patch) (Varkon)
  • decreased Earthquake and Frost Nova reuse timer from 2.0 to 1.0 secs (Varkon)
  • cloth armor no longer has a strength requirement, just a level requirement now (Doesn't Learn From Mistakes)
  • decreased DexterityReqPerLevel for daggers from 3.5 to 3.0
  • removed Dexterity requirement from staves and added a level requirement
  • hooked up 5 male mail skins (were there just not hooked up)
  • hooked up 11 new female male skins
  • changed Unholy Vitality from 0.1 Str/Dex per level mult to +10 Str/Dex per level
  • changed Kodiak Strength from 0.2 Str per level mult to +20 Str per level
  • now Gladiator specialty unlocks after 10 scenario wins
  • now Defender specialty unlocks after 200 blocks, parries, and/or deflections
  • now Trickster specialty unlocks after finding 10 secrets
  • now Thief specialty unlocks after raiding 20 graves
  • now Reaver specialty unlocks after 1 character gets up to 1000 kills per death
  • now Reaper specialty unlocks after killing 1000 monsters
  • now Commoner specialty unlocks after dying 10 times :)
  • now Soldier specialty unlocks after solving 100 quests
  • now Dark Templar specialty unlocks after having a character with equipment worth at least 1 GP
  • now Paladin specialty unlocks after having rescuing 10 NPCs
  • marked all monsters as fire, cold, magic, lightning, or poison (if applicable)
  • now imbued enhancements mark the monster as appropriate element type
  • now Ice Mage specialty unlocks after killing 250 ice type monsters
  • now Magician specialty unlocks after killing 250 magic type monsters
  • now Nightshade specialty unlocks after killing 250 poison type monsters
  • now Sorcerer specialty unlocks after killing 250 lightning type monsters
  • now Druid specialty unlocks after fully exploring 20 outdoor, nature areas
  • now Scout specialty unlocks after discovering 60 areas
  • now Demonologist specialty unlocks after killing 100 demons
  • now Blackguard specialty unlocks after killing 20 NPCs
  • now Archer specialty unlocks after killing 250 monsters at range
  • now Blademaster specialty unlocks after killing 250 with a sword
  • now Ninja specialty unlocks after killing 25 without monster noticing you
  • now Warlock specialty unlocks after lifting 5 curses
  • now Warden specialty unlocks after triggering 25 traps
  • now Illusionist specialty unlocks after dispelling 25 illusions
  • now Berserker specialty unlocks after experiencing 5 near death experiences
  • now Commander specialty unlocks after recruiting 20 NPCs to town
  • now Spellsword specialty unlocks after killing 250 fire type monsters
  • now Summoner specialty unlocks after summoning 50 monsters
  • now Monk specialty unlocks after using 5 god specific altars
  • now Shaman specialty unlocks after being helped 15 times by avatars
  • now Sage specialty unlocks after unlocking Scout, Killer, Eagle Eye, and Fetcher anchievements
  • fixed all achievement icons (alpha, grey, etc)
  • fixed cheat_unlockClasses
  • added all achievements to Steam
Din's Legacy - Soldak Entertainment
This patch rebalances a ton of things, adds more female skins, adds a bunch of cave & dungeon sounds, and fixes several minor issues.

0.834 change list:

  • now attribute requirements on items have an inflation value of 0.02 - basically a steeper requirement curve at higher levels
  • increased item armor values by 20%
  • now monster armor, defense, attack, health, damage, and resistance has an inflation component to increase the difficulty at higher levels
  • shields now have a strength requirement instead of a level requirement
  • decreased cast time magic modifier reductions by 20%
  • now Holy Symbol, Frost Nova, Earthquake, and Shock Wave skills have a reuse time of 2 seconds
  • now higher difficulty levels can naturally spawn higher rarity monsters (Destro*)
  • now if you have an equipped armor item that you don't meet the requirements for get an armor overload penalty (slower movement/decreased defense)
  • now if you have an equipped weapon and/or shield that you don't meet the requirements for get a weapon overload penalty (slower weapon and cast speed)
  • now skills like Demonic Control that lose their effectiveness as monster level surpasses the strength level of the skill, there is now a minimum effectiveness of 20% (Mandark)
  • difficulty damage mult now applies to projectile, radius projectile, direct damage, and status effects
  • hooked up 18 female cloth skins
  • added a bunch of cave and dungeon sounds
  • decreased max stack of dropping health/mana potions by 1
  • town vendors now have less magic chance (wandering vendors are better)
  • decreased StatMultStrength of Kodiak Strength from 0.2 to 0.15
  • sprint now has a max skill level of 10
  • decreased CrushingBlowPerStr, DeepWoundsPerDex, MagicCrushingBlowPerDex, and CriticalPerInt by 50%
  • decreased crushing blow, deep wounds, and critical hit magic modifier values by 50%
  • fixed Strength calculation on status effects
  • fixed not always showing all characters you can mutate towards (treborx555)
  • fixed another gate only working once issue (Someone64)
  • fixed wisps being able to buff themselves (probably fixes other monsters doing similar things)
  • now a sound bank can randomly pick a base sound based on level seed
  • now a sound bank can randomly pick which sounds to use based on level seed
  • fixed vbulletin character export having extra color commands that don't get parsed correctly
Din's Legacy - Soldak Entertainment
This patch fixes a crash, adds a bunch of icons and player skins, adds several new special rooms, and fixes several minor issues.

0.833 change list:

  • fixed a crash in ResourceSystem::freeNextResource (I triggered it in the editor, but it might be random crash in many other places)
  • hooked up 5 mutation icons
  • hooked up 18 female leather skins
  • added Holy Statue special room
  • added Crater special room
  • added War Camp special room
  • added Ancient Tree special room
  • added Haven special room
  • doubled chance of illusion objects
  • added a Summon Ghost skill to necromancer (LichdomRules)
  • fixed levels being marked as having a quest when they didn't (Varkon/William)
  • getting a new quest giver quests are now marked as optional
  • now clan will always be destroyed if drop to 0 members for whatever reason (Dungeon Explorer Lan)
  • decreased Duel reward from large silver to small silver chest
  • decreased Last Man Standing and Brawl reward from small reward to large silver chest
  • decreased Earthquake per level damage by around 10%
  • tunnels can now go just about anywhere
  • now can load a world after winning/losing a world (DrJoeFitz)
  • fixed particles not using combined surfaces like they were supposed to
  • now armor & helmet changes on create character screen when you select different specialties
  • halved BurnedBlockChance & BurnedNeighborBlockChance (Bluddy)
  • now effectively only 36 days in a year (so seasons might actually change during a scenario)
  • increased min weather front speed by 50%
  • fixed animation issue with destroyed statues (trying to share model with normal killed monsters)
  • now haunted levels have more spooky traps and ambushes
  • now rain puts out campfires instead of destroying them
  • made purple ruins a darker purple color
  • removed extra ObjectTorchCampfireHCa entry
  • added showLevelGeneration debug command
Din's Legacy - Soldak Entertainment
This patch fixes a crash, adds the ninja specialty, adds a manual, makes god altars more unique, and fixes several minor issues.

0.832 change list:

  • fixed a crash in madeLoudNoise
  • added ninja specialty (no new skills, but still cool)
  • updated manual - still need to add new stuff
  • added Minor Mutation help topic (Beige Shiba)
  • added Major Mutation help topic
  • added mutations stuff to manual
  • added poison mist
  • added poison mist level modifier
  • added lightning swarm to Blixt altars
  • added acid bolts to Erillin altars
  • added earthquakes to Hamlec altars
  • added summon to Kracht altars
  • added raising dead to Mortus altars
  • added fire shield to Valta altars
  • mutated NPCs can no longer be infected (Bluddy)
  • fixed liquids not triggering multiple times correctly
  • triggers now more consistently do something (Dragonface)
  • dirt mounds can now be entrance to secret level
  • added XP Pillars
  • added Mutation Pillars
  • now skills like Whirlwind can't hit enemies that you can't see (Dragonface)
  • now quest items that aren't needed but are picked up are removed instead of dropping back to ground
  • now projectiles show explosions even if hitting a neutral or allied entity (even if they won't do any damage)
  • rain scrolls can now only be used outside
  • changed "Mutation Experience" to "Mutation Progress"
  • fixed highlight info on mutate from specialty ok button
  • changed PROTOCOL_VERSION to 82
Din's Legacy - Soldak Entertainment
This patch adds unique skills, a bunch of new mutations, and fixes a few minor issues.

0.831 change list:

  • added unique skills - skills with set skill modifiers
  • added 5 unique skills Mega Fireball, Greta's Healing, Brenna's Fire, Raven's Swarm, and Ciglio's Skeleton Archers
  • added Spores mutation
  • added Fire Proof mutation
  • added Teleporter mutation
  • added Temporal Flux mutation
  • added Reverse Projectiles mutation
  • added Lava Skin mutation
  • added Super Smell mutation
  • added Scrounger mutation
  • added Healing Aura mutation
  • added Infravision mutation
  • added Quiet mutation
  • added Telekinesis mutation
  • added X-ray Vision mutation
  • added Stench mutation
  • added Egg Layer mutation
  • added Engorged Left Arm mutation
  • added Engorged Right Arm mutation
  • added Thorn Spray mutation
  • added Mind Blast mutation
  • added One Eye mutation
  • added Thick Skull mutation
  • added Animal Control mutation
  • added Grotesque mutation
  • added Venomous mutation
  • added Hypnotic Gaze mutation
  • added Small Wings mutation
  • added Firestarter mutation
  • added Curious mutation
  • fixed RadiusIncrease skill mutation not showing up
  • flying entities no longer trigger ground traps
  • fixed some gate naming and level related issues
  • fixed losing reputation when a main quest giver is killed
  • fixed name on rubble (Bluddy)
  • removed reference to apocalypse in happiness highlight (Bluddy)
Din's Legacy - Soldak Entertainment
This patch adds a couple world options, fixes a slowdown, makes some areas more unique, improves treasure maps, rebalances several things, and fixes a bunch of minor issues

0.830 change list:

  • added exploration world setup option - less monsters
  • added overrun world setup option - more monsters (Rainbow)
  • fixed a slowdown due to forking projectiles (Dungeon Explorer Lan) - the fix for this was in push_backArray so it might actually fix a bunch of other slowdowns also
  • fixed NPCs not using healthstone properly, broke when I split damage type/source type, this will likely fix many monster use object issues (Varkon)
  • improved all treasure map chests
  • fixed some layout problems with dungeons (turned CanUseLooseBlockConnections off)
  • fixed invincible changelings issue (Varkon/Dungeon Explorer Lan)
  • now vampire effect will go away when in (or near enough) to a house (Sarah)
  • added fire, cold, lightning, and poison vulnerability mutations (Bluddy)
  • you can now donate to all recruitable NPCs (Bluddy)
  • increased Whirlwind mana per level from 1 to 2
  • whirlwind and other similar melee skills no longer hit untargetable objects (like oil on ground)
  • increased serrated arrow damage mult per level from 0.075 to 0.085 (Ninjakillzu)
  • campfires now provide a low health/mana regen to anyone nearby
  • removed Zombies Allowed world option (always defaults to on)
  • graveyards now have more statues/gargoyles
  • graveyards now have more fog
  • added rubble to ruins
  • fixed not getting any hit sounds when hitting a statue (twitch.tv/ninja)
  • tunnels don't tell you the destination until you have been to the destination
  • now random object size and rotation are consistent across save/load
  • increased max stack of food and drinks to 99 (Fulano)
  • fixed swarm projectiles prefix text
  • fixed some issues with cheat_completeAllQuests
  • split player level and title into 2 parts so it fits on character pages better (Destro*)
...

Search news
Archive
2019
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002