gamescom is over and now PAX West is around the corner! There are just a few days to go! If you want to take a deeper look and get your hands on the roguelike fantasy-adventure set of Vambrace: Cold Soul, let's meet in Seattle at PAX West, Floor 6, Booth #7216!
gamescom is around the corner, there is less than one week to go! If you want to take a deeper look and get your hands on the roguelike fantasy-adventure set of Vambrace: Cold Soul, let's meet in Cologne! You can find us in hall 10.2 at the Indie Arena Booth!
Come by, meet the nice guys of Headup, let's have a chat and get your hands on four more gems of the Headup line-up: Colt Canyon (developer on-site), Silver Chains, OUTBUDDIES and Fromto (developer on-site)!
Devespresso Games is proud to announce that THE COMA 2: VICIOUS SISTERS, the long-awaited sequel to its Korean-horror cult classic will make its playable debut as part of the Indie MegaBooth lineup at PAX West 2019. The game will be available as part of the MiniBooth showcase on Friday, August 30th and Saturday, August 31st. The game’s booth will be located on the 4th floor in the Main Expo Hall.
Mina Park, a student of Sehwa High, awakens at night in her school. It isn’t long before she realizes that something is amiss. The once-familiar surroundings looks twisted by something dark and sinister. She finds herself pursued by someone or something that looks eerily like her teacher. To survive, Mina must venture beyond the boundaries of Sehwa High and into the surrounding district. There, she will encounter strange creatures, mysterious strangers, and uneasy allies.
The Coma 2: Vicious Sisters is an atmospheric, story-driven game. Immerse yourself in the warped Sehwa district as you encounter an engaging cast of characters, solve puzzles, discover revealing clues, and fight for survival against a relentless psycho.
Heroines, forced to confront their worst fears, rarely emerge unscathed. Over the course of the story, Mina will encounter dangerous scenarios from which she could sustain permanent damage. Craft items to anticipate future dangers to avoid injury.
Dark Song is now more fearsome and powerful than ever before. Falling into her grasp could spell instant death. Running and wielding your flashlight makes you an easy target. You must precariously balance the urgency of exploration with your absolute need to survive!
A Relentless killer Fear Dark Song’s relentless pursuit to kill you, now with an all-new AI.
Survival Crafting Craft items to prepare for critical life-or-death situations or risk permanent injury.
Explore Explore the nightmarish district that surrounds Sehwa High and discover its dark secrets.
Scavenge Search for resources and tools to survive deadly encounters and afflictions and to progress into unexplored areas.
Hide Hide to avoid detection and certain death. Pass challenges to conceal your location.
Hand-Illustrated Graphics Featuring vibrant, hand-illustrated graphics and Korean manhwa-style visuals.
Please don't forget to give us a follow or to join our Discord server. We love connecting with you guys!
Hey everybody! We hope your weekend is going swell. We've got great news as it seems players have responded positively to the updates we brought to Vambrace with those slew of patches. Our recent Steam reviews have finally made it out of the "mixed" reviews territory. As always, thanks for the valuable feedback you all provided to help us get there.
We're also excited to announce the results of the art contest below.
As voted on by the community:
1st Place: Vambrace by SaraMiaow
Runner-up: Celest by Qhuenta
As chosen by Devespresso:
Lyravere at Beach by AlmaVanilla
Chill Out Or Not by AndresOnion
We want to thank all the participants for their amazing efforts. We truly enjoyed checking out every piece that was submitted to us and you're all winners in our book.
For those above, your prize is your choice between a Vambrace or Vambrace Original Game Soundtrack steam key! Just message me and let me know what you'd like.
And, if you haven't already, don't forget to join the Devespresso Discord server! We look forward to seeing and chatting with you all there!
So, let's talk about some of the exciting stuff you can expect in the community!
First off, we want the Devespresso Discord to be a place where you can just relax and chat. We're still in the early stages of establishing things, so your opinions can have a big impact on how we establish the community and its roles.
In addition, we've crafted an exclusive set of sweet Vambrace and Coma emoji just for our channels. Take a gander at this very small sampling of what's on offer!
The team is also super active on Discord, so it's also a good opportunity to speak directly to us, ask questions, or just talk about the game with other like-minded players.
We have a lot of other cool stuff planned as well, with more interactive bots, games, a level up system, and unique roles to attain. What's not to love? Stay tuned!
Greetings, fellow Adventurers! Team Devespresso here with yet another QOL update for Vambrace: Cold Soul. So, what's new?
There were a number of inventory related bugs. This patch solves almost all of those issues.
Fast Forward Traps
You may now Fast Forward the results of Trap Encounters by holding the Shift Button.
A new function for moving items has been added to the inventory. Simply click the item and press the Shift key. Click anywhere else and press E to move the item there.
The Traitor Outcome Item
An item in your room was supposed to be updated following Chapter 6's conclusion. That has now been fixed.
Renamed Items & General Text Updates
We decided to rename the ultimate relic to Voltek Slug. This is due to its unique properties which actually makes it a more valuable item. The new item, on the other hand, has been renamed "Metal Slug." The Ultimate relic's graphic was also updated to reflect these changes. Furthermore, SystemText has been updated along with the stat changes for those relics. Skill names are fixed at the English one as well. Main Text has also been polished.
Norihiko Hibino has been credited for his amazing engineering work on the Vambrace original game soundtrack.
Hideyuki Sakurai of Konami Digital Entertainment Co., Ltd. has also been credited for his work on the game's distribution in Japan.
Boss Slot Number:
Some people may have noticed that Septhis's slot number said "II" instead of "III" in the final fight. Well, this wasn't actually a mistake. His portrait was simply blocking one of the numerals. We fixed that.
Lyric Skin Glitch
Some of Lyric's costumes, especially the 'Ghost Vigilante Uniform' had some odd animation glitches. Minho made some changes here, with her ankle and skirt so we hope that fixes all the costumes.
Comrade Campfire Dialogue
Missing Dialogue was discovered for one of the comrades. This has been restored.
Several additional dialogue glitches were also fixed.
Also, don't forget to participate in our art contest! There will be some pretty neat prizes for the contestants including Steam keys for Vambrace, the soundtrack, and of course, having your work immortalized on our social media feeds. You can also submit your art through #VambraceArt.
Hey everybody, Team Devespresso here with a special announcement!
We’ve been especially encouraged by the passion the community has shown for Vambrace’s characters, story, and art. We also adore fan art! That’s why we’re announcing the first official Vambrace art contest. We want to encourage everyone to submit their work for consideration. Don’t be shy…really! We love it all! The only basic rule is that the art has to follow basic community post guidelines. It can be anything related to Vambrace.
From the art we gather, our team will choose two submissions. Another 2 submissions will be chosen by the community through voting.
👍 = 1 point. A comment = 2 points.
The comment points are regardless of content and they cannot be made by the original artist.
Announcement: Please note that with this update your Perk Points will be reset and must be distributed again. Not a real biggie, just consider it a second chance to redo your Lyric.
To everyone who has waited patiently for the past two weeks, Version 1.08 is now live!
This patch represents our effort to parse through objective community feedback and implement changes that will definitely enhance the overall player experience. Since launch, we have prioritized listening to the amazing perspectives our players have brought forward. After all, there are some issues that are best solved from exactly that type of input.
For details about the biggest changes, please check below.
When we started making Vambrace the objective was to create an extremely punishing but fair game. We wanted to balance it in such a way that players had a genuine sigh of relief when they managed to make it through a neighborhood. We received feedback that early versions subjected players to the whims of RNG a little too much. After that, we rebalanced encounters and enemy stats for a friendlier learning curve.
The good news is that now you can have your cake and eat it too. This version has 2 difficulty levels: Standard & Cold Soul. Standard difficulty represents the patched difficulty that was much easier from what players experienced before and at launch. Cold Soul is the definitive experience with more combat encounters, tougher enemies, and a faster Geistometer.
ALL characters now come with 3 skills. 2 default skills & 1 randomized skill. This means that the 3rd skill will vary from hire to hire. Maybe you hired a new recruit with a particularly awesome combination of skills. Now you’ll have to think twice about letting him/her go. It also significantly varies the tactics you can use in combat. You can still craft relics to alter your Ultimate Flourish for even more variety in combat.
New Flourish System
With the addition of multiple flourishes, we’ve also implemented a new point based system for these skills. Characters will have a default of 5 Flourish points to spend. Each Flourish skill has a different Flourish Point cost, so be sure to check that out before you use them. This also adds a new layer of tactics to combat as you weigh what skills to use and how to build points for future attacks.
New Monster Type System
Creatures will now come in 7 varieties. Certain skills will have bonuses against these creature types. Their type will be indicated in the icon below their portrait. The basic types are as follows:
Flesh: Weak against some melee skills.
Wraith: Weak against some Magick skills.
Blood: Weak against some Hedge skills.
Hedge: Weak against some Blood skills.
Tek: Weak against Grenades and bullets.
Archonic: Weak against Lyric.
Shade: No weaknesses.
To accommodate the new skills, we’ve altered existing Relics and have also added some new ones to the mix. Every character class will have a special relic that enhances their specific skill. This Ultimate Flourish can be upgraded two levels.
Bugs & Text
We’ve also worked diligently to smash a variety of bugs and correct any text issues we managed to catch as well. Perhaps our favorite “minor” bug to fix was the inventory cursor issue.
Once again, a huge shout out and thanks to our amazing community of players. You guys have been totally amazing and your support means the world to us. We’re just really happy we can share this world with you. As always, we look forward to your continued input as we strive to make Vambrace the best version of itself. We hope the new systems motivate you to try out Cold Soul mode and experience the difficulty it was meant to be played at.
It’s been some time since we last spoke. We’re coming hot off of E3 and nearing the conclusion of our tests for the next big update. So, I’m dropping by with some news and a few teasers for what’s headed your way next week.
Steam Cards, Badges, & Profile Backgrounds
Some of you may have already noticed that Vambrace trading cards have just gone live. There are 15 basic cards to collect and a pretty sweet foil Aetherbrace badge waiting to be attained. We hope this enhances your Steam experience. In addition to that…
Big Update Incoming!
There’s a great deal we’ve been chomping at the bit to share for 1.08. We wanted to make sure we spent enough time testing things before we made any official announcements. I’m excited to say we’re happy with the current state of these new developments.
Since the game’s launch, we’ve made a huge effort to assess feedback from the community. We prioritize objective ideas that we believe stays true to the spirit of the game’s original design intents AND enhances player experience. Something we’ve noted from both positive and negative reviews is that many players would have liked more “depth” to the combat system.
Perhaps, what the community will find more surprising is that our early designs had features that were intentionally left on the cutting room floor to maintain a minimalist combat system. We are revisiting some of those features and adding a lot of new content to balance things out.
-An enhanced point based flourish system -3 default skills per character with enhanced skills from Relics -New recruits have a randomized skill -10 new relics that can be crafted or haggled from merchants. -Monster Types which yield bonuses or penalties in combat -Adjustable difficulty levels in the options -A new monster, varied formations, and teams -Rebalanced stats for enemy encounters -Finally, a fix for the dreaded teleporting inventory cursor!
The result is a more robust combat system that requires a deeper level of tactics. However, it doesn’t compromise our original design intents and feels like a natural extension of the game. More details about each to come with the next patch.
Until then, feast your eyes on these preview images:
As always, a huge shout out to the community. Thanks for your continued support. Please continue to share your questions and comments in the discussion boards. We love hearing from you guys!