Dec 26, 2018
Voronium - Locust Sols - oak
Dear Fans,

We are happy to announce that today we have released a new update to Voronium. This is a small update containing the following:

* Minor adjustments to visuals
* Snap-turn in Argus and Zeus (click left/right on controller thumb/joy-sticks)
* Light level loading improvements (remove visual glitches)

We hope you're gonna like it!
Gamalocus Studios
Nov 16, 2018
Voronium - Locust Sols - alex
We are thrilled to announce the public release of Voronium!
Come and try the new features and the polished graphics and sounds we've crafted for you.
Be the first to immerse into the full Voronium experience in VR.

  • Improved tech tree to upgrade towers, guns, shields, etc.
  • Free placement of Zeus and ADTs
  • 3rd person spectator mode
  • See the towers you have placed on the Holomap
  • Collected Battle Voronium is visible in the Zeus
  • Revamped look and feel of the 3 regions
  • Improved sound and music
  • Slow-motion when building/strategizing
  • Better level balancing

Join us on Discord to share your experience:

Voronium - Locust Sols - alex
A large update to the weapon systems and locust behaviors!

New weapons:
- Gravity gun - try grabbing the rocks and the scouts
- Grenade launcher - try it on a big crowd of locust
- Deagro grenades - calming down attacking locust
- EMP tower - slows the locust down

New locust behaviors:
- Angry scouts might jump on you
- Locust learnt to communicate to each other, attacking one might sometimes make his friends angry

We are really curious to hear your feedback on all the new weapons and locust behaviors. Please try out the new version and let us know what do you think, either here or on Discord:

Voronium - Locust Sols - alex
After our Early Access launch we had a Monday morning coffee to decide what should we do next.
We all agreed that now it's time to make the interaction with the world more interesting.
So this week we will be spending experimenting and building different weapon systems for the PDS.

The first two are rockets and shields.
  • Rocket launcher - shoots in a ballistic trajectory rather than straight line, and hits multiple enemies by it's explosion.
  • Shield - a way to defend yourself from the rocks flying at you. In addition to adding a shield we are experimenting with changing the hit area of the rocks so it will be possible to avoid them by steeping aside and dodging.

Here are short videos to show you what we have got so far:
Shields and dodging

Check out the full post:
Aug 31, 2018
Voronium - Locust Sols - alex
Lot's of polishing again + one very annoying issue fixed.
Here are the major improvements:

- Improved game menu
- Remade visuals for prolog (Hit "reset storyline" in the menu to watch, but it will erase your progress)
- Hitpoints/Time-indicator on PDS guns counter recoil
- Added spectator mode
- Added commentaries: Tower down, Strider down
- "Get out of the Console"
- Fix for the PDS arms being on the way when shooting

About the arms being on the way - after watching a few folks playing the game is was clear we must make the arms move away.
The initial idea was to attach the rotation to the headset location, but then you won't be able to see the beauty of the arm and won't get same feeling about their size.
Eventually we decided to attach the rotation to the guns, so you still have the chance to look around and see the mech arms around you.
Please tell us in the comments what do you think of the fix?

Credit to Moyasisyamo for the drawing
Aug 31, 2018
Voronium - Locust Sols - alex
Voronium is officially published now and you can get it on Steam.
The plan for next few hours:
1. To post the release notes of an update we made just a few hours ago
2. To upload another update with a fix for rotation of the arms rotation
Aug 30, 2018
Voronium - Locust Sols - alex
Lot's of polishing was done since last update.
Here are the major improvements:

- Added music to combat scenes and improved sounds all over the game
- Improved visuals of game start, when getting out of the cryo chamber
- Improved HUDs - updated hitpoint indicator on creeps and towers, new visuals for virtual hands
- Autonomous tower controllers - when possessing an autonomous tower they are more intuitive to control
- Improved level selection menu
- Improved landscape visual effects and added sand storms
- Storlyline fixes
- Fixed laser beams being caped
- No more shooting through things

Looking forward to the release in 20 hours!
Will squeeze as many more improvements as we can.

Meanwhile are welcome to join our Discord server and get ready:

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