Habit Building Mode : Your campfire will be based on your streaks (as it is now)
Passive Mode: Your campfire is based on the number of days meditated and will never go out.
Meditation Bells: you can now select from 10 different meditation bells. The default bell was a bit loud and some of you got a little startled after your meditation. Sorry 🙄
Big big thank you everyone who voluntarily helped me to localise Playne 🙏 New languages have been added to this update:
German: Thank you Sarah
Spanish : Thank you Carlos
Portuguese: Thank you Mariana
Hungarian: Thank you Brechler
IMPROVEMENTS & BUG FIXES
Baby trees: Trees are more visible in the earlier levels.
I can't read this dood 🤷: You can now stop squinting your eyes. Dialogue UI now has bigger text
Bruh, this is empty?: Removing UI will now fully remove all text while meditating
Resolve Evolve Sounds? You can now adjust the volume for Evolve mode as well
Arg! Birds!: For those of you that found the birds in Playne a little grating, you can now quieten them or silence them all together :(
Massive trees: Trees no longer overgrow over the navigation items after completion of game(Thanks @gma). They still grow, but slower once you complete Playne (Thanks @disies)
Crickets: Cricket won’t just disappear after a minute — they will chirp away indefinitely. chirp chirp chirp.
Evolve unlocks : Evolve now unlocks correctly and on-time. Sorry for those of you that had to wait a day longer.
Random Stats: You can put down your pen and paper. Your GPU stats no longer show up on evolve.
Many typos: Including, Thunderstrom 🤣
+ many other minor fixes
Its so inspiring to read messages from players who are finding that Playne is having a positive impact on their lives. Thank you so much for sharing them. Also, keep the feedback coming, I do read all your messages. All the updates that have been done on Playne has been largely influenced by you guys and for that, I am grateful.
As some of you might have known, Playne took part in the World Environment Day sale event on Steam back in June. As part of this event, to help with reforestation, I promised to plant a tree for every copy of Playne sold during that event. So Playne has planted 600 trees in California through OneTreePlanted.org :)
Thank you all for taking part and helping me do this,
The pre-release update for 0.9.9.7 is now live. You can load this update by right clicking Playne in your Steam library > BETAS > Choose branch '09970-prerelease-update'
Passive mode for campfire: There are now two separate modes for your campfire. - Habit Building Mode : where you campfire is based on your streaks (as it is now) - Passive Mode: where your campfire is based on the number of days meditated. Meditation Bells: With over 10 new variations
Baby trees (awwww): Trees are more visible in the earlier levels. I can't read this dood: You can put down your glasses. Dialogue UI now has bigger text This isn't empty!: Removing UI will now fully remove all text while meditating Why do you treat evolve so differently? You can now adjust the volume for Evolve mode as well
Arg! Birds!: For those of you that found the birds in Playne a little grating, you can now quieten them or silence them all together :( Massive trees: Trees no longer over grow after completion of game Crickets: Cricket won’t just leave after a minute. Bad crickets! Evolve unlocks : Evolve now unlocks correctly and on time. Sorry for those of you that had to wait a day longer. Random Stats: You can now put down your pen and paper. Your GPU stats no longer show up on evolve. Many typos: Including, Thunderstrom typo has been fixed. :\ + many other minor fixes
This is a pre-release build so if you are brave enough to give it a test and offer some feedback, then it would be massively appreciated!
02/06 - I've just put through a hot fix that resolved an issue where some of you were experiencing a drop in FPS. 03/06 - Night time effects now correctly unlock + Time change renders better now 04/06 - Russian / Polish characters now display correctly
There is a story to our relationship. Nearly 15 years ago I came up with an idea for an open-source video game project and Ian joined as a concept artist. It was an open world, open ended, first person, story driven game. Obviously, as a teenager I grossly underestimated how hard it was to make video games. But the silver lining was the relationships I had with all the folks who collaborated with me, especially Ian. Ian has helped me with some of my short films, and I am really excited that we are able to work together again on Playne.