Long time no see, I am Yesen. Midnight. "Falsemen: Demon Rebirth" will be on Steam at 18:00 on March 22, 2019, priced at $3, the first discount of 33%. I can't wait to share this work with you, and I am very grateful to everyone who likes him. But before that, I hope to share an attempt with you.
I will provide a demo version so that everyone can experience the game ahead of time.
The demo version does not differ in content from the paid version, but this does not mean that the work is free. This work has a price tag and should be paid for, but it can be experienced in advance.
Yes, one try. A self-help purchase attempt.
Because "Falsemen" is a strategy development that lasts more than 8 hours each time, Steam's traditional 2-hour refund may not be applicable to this work. I mean, you may have played for more than two hours without knowing it. After that, I remembered that shit, this work is not suitable for me, I want a refund.
This is what I don't want to see.
I don't want the author to reject the player's overvalued merchandise, and I want to be able to correctly reflect the value of the product to the player. So I chose this method. Provide a demo version of a paid game and tell everyone that this piece can be experienced for free, but at the same time he has a price.
If you agree with this price after playing, then pay for us.
If you don't agree with this price after playing, you can also go to https://afdian.net/@Yesen to pay for the price you agree with.
The price is fixed, the author has the final say; the game value is how much, the player has the final say.
Why did you want to make such an attempt?
Since I started making games in 2015, I have been hoping to make such an attempt: How can we achieve this in the modern society by eating peaches and then paying? I hope to make our works better, I hope they are recognized by the players, and I hope they are known by more players.
When I sold Rescue the great demon 2 in 2016, I tried this kind of experiment. The result was obvious. The result of that trial was not very successful. The 110,000 downloads finally provided us with 930 paid purchases. 0.8%. But I think that the times are different now. In all three years, all sides have been improving rapidly. I can try again. Of course, I am also responsible for all the results of this attempt.
Why don't you choose to access ads in the game?
Access advertising is certainly a way to monetize traffic, but it has never been what we need. Whether it is now, in the past, or in the future, as long as I don’t talk to the night god, I still sleep for a day. If I eat and sleep, the studio will not sacrifice the game experience to obtain value.
Of course, maybe in the future we can think of ways to access the ads without affecting the game experience, but before that, you will never see any click ads in the work you just slept.
Is "Falsemen: Demon Rebirth" a free game?
No, it is a paid game, I think his value is $3.
But I don't want to pay to become the threshold that blocks more players from knowing the game, so we use this kind of experiment.
What do you want to say to the players who pay for this work?
Thank you for your support. If you like this piece, share it with more friends.