Pixel Game Maker MV / アクションゲームツクールMV - PLAYISM
The following bug fixes and updates are included in the Open Beta version.

With the release of Ver. 0.9.2 to Open Beta, Ver. 0.9.1 is also entering general release (see link below for notes).

Additions
  • Added more tile size selections
  • Built games now save basic parameters, such as sound, control, and screen settings
  • A ladder climbing/descending sample called "Ladder sample" has been added
  • It is now possible to create a shortcut on the Screen Flow panel

Bug Fixes
  • Fixed a bug that was displaying the wrong folder when registering resources with the editor
  • Fixed bug causing animations to stop functioning properly when not using the "Rotate and Auto-generate" setting
  • Fixed a bug where the "Change Horizontal Move Speed" Action could apply to other movements
  • Fixed bug preventing button presses from being recognized if that button was held down when entering a portal
  • Fixed a bug causing some grayed out settings to remain active
  • Fixed bug preventing the "Hide on Object Action Change" setting for the "Display Image" action from working when an Object is placed in the menu scene
  • Fixed bug caused animations imported from Sprite Studio to display the wrong frame at the end of the motion
  • Fixed bug preventing Objects placed in the menu scene from spawning child Objects
  • Fixed bug that could cause the deletion of plugin-related files when the project data is saved
  • Fixed bug that caused attached text to not be displayed correctly when an Object's scaling is changed
  • Fixed bug that would cause Objects placed in the menu scene to not be displayed properly if a scene's height was changed
  • Fixed bug causing wall collision detection to be calculated twice on Action change
  • Fixed bug in the "Bound" setting for the "Template Move Settings" Action
  • Fixed bug causing a child Object to have a low display priority
  • Fix bug causing movement conditions to not be reset on a Transition
  • Fixed bug causing movement conditions to not function properly when an Object is restored after being destroyed
  • Fixed display bug caused by using the "Apply Selected Color" filter
  • Fixed bug causing the "Mouse Coordinate X" and "Mouse Coordinate Y" variables to have the wrong values after adjusting the camera size
  • Fixed bug causing a crash if a Switch is deleted immediately after it is created
  • Fixed bug preventing the display of animation thumbnails if an animation thumbnail fails to load
  • Fixed bug causing the "Discovered Other Objects" Condition to trigger even though nothing was in view

Changes/Adjustments
  • For games supporting multiple languages, built games will now default to display the system OS language of the player
  • Object Link Conditions can now be copy and pasted
  • Preview screens sizes are now saved, and will reopen at the previous size on restart
  • Using the "Flip Horizontal" and "Flip Vertical" settings on a keyframe with a collision box or connection point now also affects the box or point
  • Wall Detection processing has been adjusted
  • The message displayed when project data fails to load has been improved
  • When test playing, if the test window is larger than the monitor size, the window will automatically adjust itself
  • Collision Detection has received further performance enhancements

Full Release
The previously released Open Beta version has been fully released.
https://steamcommunity.com/games/837510/announcements/detail/1700566430839018299

"How to switch to Open Beta"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "open_beta" and close Properties.

"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
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Pixel Game Maker MV / アクションゲームツクールMV - CloudSprite
Hi everyone,

We want to give all of you the chance to create your own games with Pixel Game Maker MV!

As a result, we are giving away 10 Steam keys to 10 lucky winners. Click HERE to enter!



Good luck to everyone! :)

Pixel Game Maker MV
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Pixel Game Maker MV / アクションゲームツクールMV - PLAYISM
The following bug fixes and updates are included in the Open Beta version.

With the release of Ver. 0.9.1 to Open Beta, Ver. 0.9.0 is also entering general release (see link below for notes).

Bug Fixes
  • Fixed bug causing crashes when saving projects
  • Added characters missing from the default fonts
  • Fixed bug causing crashes when creating motion thumbnail images
  • Fixed bug preventing proper adjustment of detection areas when enlarging animations
  • Fixed bug causing crashes during project editing
  • Fixed bug causing Objects to revert to their original size when using portals
  • Fixed bug causing Animation-only assets to shift location during transitions
  • Fixed bug causing tiles to shift as the result of copy/pasting
  • Fixed bug preventing switching between Animation-only and Image-based assets
  • Fixed bug causing crashes when dragging & dropping Scenes on the Screen Flow panel
  • Fixed bug causing crashes on Windows 8.1 when repeatedly playing BGM and SFX assets

Changes/adjustments
  • Added boss graphics, objects, etc. to Dungeon of Nazarick sample project
  • Adjusted UI for tabs and the tab toggling button
  • Updated some English and Chinese (Simp.) text in the Object tool's Basic Settings

Full Release
The previously released Open Beta version has been fully released.
https://steamcommunity.com/games/837510/announcements/detail/1699439264750029587
"How to switch to Open Beta"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "open_beta" and close Properties.

"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
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Pixel Game Maker MV / アクションゲームツクールMV - PLAYISM
Hello, pixel game fans!

Today, we are proud to announce the official Steam release of PINPIN BALLBALL - a simple pinball game created using Pixel Game Maker MV.

https://store.steampowered.com/app/891180/PINPIN_BALLBALL/

PINPIN BALLBALL is a mini game showcasing the amazing physics capabilities of Pixel Game Maker MV, in which you use the L/R buttons to operate the left and right flippers to knock the ball around and attempt to get the highest score

Pixel Game Maker MV isn't just for creating action games; you can create virtually any genre of game according to how you choose to design it. You can even create puzzle and shooting games with ease.

A recently released example is the multiplayer battle game Cross X Carrot.
https://store.steampowered.com/app/891190/CROSS_X_CARROT/

For one week from October 30th, the title can be purchased for $67.99 - 20% off the special Early Access price of $84.99.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Don't miss this opportunity to check out what Pixel Game Maker MV can do!

Pixel Game Maker MV
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Pixel Game Maker MV / アクションゲームツクールMV - PLAYISM
Today, we are proud to announce the official release of CROSS X CARROT - a multiplayer battle-action mini game, allowing up to four people to play together and created using Pixel Game Maker MV.
CROSS X CARROT is available now on Steam, so grab it and enjoy some multiplayer battle action now!

https://store.steampowered.com/app/891190/CROSS_X_CARROT/

Pixel Game Maker MV can be used to create your very own original action games, allowing multiplayer play for up to four people. In CROSS X CARROT, you can jump into battle while changing back and forth between a rabbit and a human. This sort of fun and quirky gimmick is also available in Pixel Game Maker MV.

For one week from October 30th, the title can be purchased for 6,800 yen (excl. tax) - 20% off the special Early Access price of 8,500 yen (excl. tax).

Don't miss this opportunity to get your hands on Pixel Game Maker MV and create your very own original multiplayer battle titles!

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Finally, we also plan on releasing PINPIN BALLBALL - another title also created using Pixel Game Maker MV. Stay tuned for updates!

https://store.steampowered.com/app/891180/PINPIN_BALLBALL/

Pixel Game Maker MV
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Pixel Game Maker MV / アクションゲームツクールMV - smsmagm_PLAYISM
Using Pixel Game Maker MV, we've taken the liberty of recreating the Ratatoskr mid-boss battle from the popular Steam title La-Mulana 2!
The animations in La-Mulana 2 were created using the OPTPiX SpriteStudio animation production software, and we were able to recreate the La-Mulana 2 animations by feeding the data into Pixel Game Maker MV.

Check out the below image to see how faithful our recreation is to the original:

We will also be unveiling a playable version of the recreated Ratatoskr battle at Digital Games Expo 2018, held in Akihabara on November 4th. The event will also feature a talk session in which you can hear some behind-the-scenes stories on development as well.

We are also currently planning some opportunities for overseas fans to get their hands on some playable samples and check out various projects at some point in the near future, so be sure to stay tuned for further info!

About La-Mulana 2
La-Mulana 2 features sprawling ancient ruins, mind-boggling mysteries, untold numbers of items, and terrible enemies combining to form what is possibly the perfect Metroidvania-style "archaeological ruin exploration action game".

Official Website
Steam Page

Pixel Game Maker MV / アクションゲームツクールMV - PLAYISM
Hi Playism fans!

We are happy to announce that this week, we'll be offering Pixel Game Maker MV - the latest entry in the Maker series, currently being distributed by Playism - at a 20% off discount for our Weekly Sale.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV allows you to create all sorts of original games without any programming ability required whatsoever. For example, you could even create your own version of La-Mulana 2!


*This image features a boss battle created using Pixel Game Maker MV.

Pixel Game Maker MV is currently in Early Access, and we're in the process of gathering feedback and requests from many of our players. Don't miss this opportunity to give the title a spin!

We hope you enjoy Pixel Game Maker MV!

Other Languages
日本語:『アクションゲームツクールMV』、ウィークリーセール開始!
简体中文:“Pixel Game Maker MV”折扣优惠

Playism
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Pixel Game Maker MV / アクションゲームツクールMV - smsmagm_PLAYISM
Thank you all very much for playing Pixel Game Maker MV.

We are aware that there are still a number of bugs affecting various hardware environments, and we plan to concentrate on fixing as many of these as possible for the upcoming full release.

In order to do this, we are holding a weekly sale from today in order to get help from as many players as possible.
If you experience crashes with the software, please send us the .zip file generated by the crash via this form.

We hope you continue to enjoy Pixel Game Maker MV!

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
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Pixel Game Maker MV / アクションゲームツクールMV - PLAYISM
The following bug fixes and updates are included in the Open Beta version.

With the release of Ver. 0.9.0 to Open Beta, Ver. 0.8.7 is also entering general release (see link below for notes).

Additions
  • Added Tutorial (Japanese, English); can be selected from the "Help" menu
  • Added log output dialog when a crash is detected
  • Added “Simple Top View Action” to Sample list
  • Added “Simple Jump Action” to Sample list
  • Added “[material] Rabbit” to Sample list
  • Added method for adding official plug-ins to the Plug-in lists' right-click menu
  • Added Plugin documentation to the Help menu

Bug Fixes
  • Fixed bug concerning objects sliding when riding on other objects
  • Fixed bug causing objects generated at a Connection point to have incorrect coordinates
  • Fixed bug causing images to be misplaced when using the "Set Background Image" in Scene Settings
  • Fixed bug causing text to be improperly displayed in menu scenes
  • Fixed bug preventing the camera view to return to normal after zooming
  • Fixed bug that prevented key assignments to be changed if certain keys were assigned to the "Keyboard/Mouse" in "Control Keys Management"
  • Fixed bug causing crashes when using portals
  • Fixed bug causing the "<" character to be detected as a HTML tag
  • Fixed bug affecting key input after changing the movement keys for the "Keyboard/Mouse" in "Control Keys Management"
  • Fixed bug causing crashes in overlay previews
  • Fixed bug affecting switch name display for physics objects
  • Fixed bug causing displacement upon landing from a short jump
  • Fixed bug preventing the "Invincibility" switch from working as intended
  • Fixed bug causing crashes when transitioning between scenes
  • Fixed bug affecting overlap display
  • Fixed bugs causing a framerate loss when using the timer function
  • Fixed bug causing unintended behavior when the game speed is changed during a jump
  • Fixed bug affecting object display priority
  • Fixed bug causing display direction to reset when using the "Execute Object Action" Runtime Action
  • Fixed bug causing a crash when closing a folder at the same time as selecting a folder
  • Fixed bug preventing automatic screen scrolling from working properly
  • Fixed bug affecting the "Move Up/Down" setting for the "Template Move Settings" Runtime Action
  • Using the "Destroy Object" Runtime Action will no longer remove effects generated by other Objects

Changes/adjustments
  • Reduced memory used when saving projects
  • Improved coordinate sharing when Objects are connected via a Connection Point
  • Improved memory handling for the editor's UI & image Resource systems
  • When an Object generating particles is destroyed, the particles spawn point is now also destroyed simultaneously.

Full Release
The previously released Open Beta version has been fully released.
https://steamcommunity.com/games/837510/announcements/detail/1696060295435364033

"How to switch to Open Beta"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "open_beta" and close Properties.

"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
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Pixel Game Maker MV / アクションゲームツクールMV - PLAYISM
The following bug fixes and updates are included in the Open Beta version.

With the release of Ver. 0.8.7 to Open Beta, Ver. 0.8.6 is also entering general release (see link below for notes).

Additions
  • Added Explorer (female version) assets as a sample project
  • Added Benchmark sample project (same as the one available on the website)
  • Added an encryption key setting when building a game
  • Added “Display Afterimage” switch to default Object switches
  • Added “Lock Objects touched by this Object’s Attack Detection” to “Lock Object” action

Bug Fixes
  • Fixed bug affecting the “Invincibility” switch
  • Fixed bug affecting the “Not Pushed Back by Other Objects” checkbox
  • Fixed bug affecting the “Received Damage Amount” object variable
  • Fixed bug affecting OGG playback
  • Fixed bug affecting the “Change Scene” debug function (Player)
  • Fixed several bugs affecting the display of images created in menu scenes
  • Fixed bug affecting detection processing when using Template Move
  • Fixed bug affecting changing OGG playback volume
  • Fixed bug affecting the display of text attached to Objects with changed sizes
  • Fixed bug affecting the pushing/pulling of Objects
  • Fixed bug affecting the settings of Objects affected by the “Move Object” action
  • Fixed bug affecting Boomerang hit collision for Bullet Settings
  • Fixed bug affecting Bullets that are moved by portal into another layer
  • Fixed bug causing GIF playback differences in the Player and Editor
  • Fixed bug preventing Bullets from receiving their parent Object’s display direction
  • Fixed bug affecting the display of scrolling text
  • Fixed bug affecting the automatic scrolling speed when the speed is less than 1
  • Fixed bug affecting the “Change Switch/Variable” action when an Object has a Lock target
  • Fixed bug causing crashes switching between Editor tools
  • Fixed bug affecting Object positions after using the “Load” switch

Changes/adjustments
  • Editor should be much less likely to crash when updating scenes
  • Adjusted wall detection
  • Game display size no longer toggles when loading via the “Load” switch
  • Encryption is now enabled by default for new projects
  • Adjusted processing to reduce crashes when loading/saving large projects
  • Player Debug function “Invincible mode” now truly invincible; “Increase/Decrease Object HP” tiles should not affect player when this mode is enabled
  • Adjusted vertical scroll display
  • Updated CROSSxCARROT sample game
  • Improved performance of collision detection processing
  • Changed behavior when a sound effect is overlapping with itself

Full Release
The previously released Open Beta version has been fully released.
https://steamcommunity.com/games/837510/announcements/detail/1707317393255817667

"How to switch to Open Beta"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "open_beta" and close Properties.

"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
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