Pixel Game Maker MV / アクションゲームツクールMV - CloudSprite
Hi everyone,

We are incredibly excited to share that Pixel Game Maker MV will be at Tokyo Game Show 2018!

If you happen to be in Tokyo, from the 20th until the 23rd of September, join us and try Pixel Game Maker MV in Hall 9, booth number B09, at Makuhari Messe.

Besides the tool itself, you'll be able to try one of the sample games included with the purchase of Pixel Game Maker MV - CROSS X CARROT , an arena brawler type game, where four people can simultaneously play as girls who change into rabbits and have different abilities.

Watch a demo for CROSS X CARROT here:

https://www.youtube.com/watch?v=4ITFbfo1qtw&t

Additionally, TGS 2018 attendants that visit our booth will be able to play a trial version of Steel Sword Story , a new exclusive game that will be included as a sample game in Pixel Game Maker MV at a later date.

Steel Sword Story is a side-scrolling action platform type game created by the experienced design team behind 1001 Spikes , 8bit Fanatics.

Even if you aren't able to visit us at Tokyo Game Show 2018, you'll be able to try the full version of Steel Sword Story soon!

Make sure to follow us on Twitter for real-time updates!


https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
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Pixel Game Maker MV / アクションゲームツクールMV - Pixel Action
The following bug fixes and updates are included in the Open Beta version.

Version 0.8.5 is not being released in the public branch due to some bugs that were fixed in this 0.8.6 release.

Additions
  • Added function for setting the default display direction for motions.

Bug Fixes
  • Fixed bug causing menu priority to change when moving portals.
  • Fixed bug causing crashes when placing or selecting an object.
  • Fixed bug causing nothing to display when destroying/removing an object and generating particles.
  • Fixed bug causing objects moved via portal to multiply.
  • Fixed bug causing crashes when toggling the scene layout multiple times with the editor.
  • Fixed bug causing physics objects to stop working when repeatedly playing a scene.
  • Fixed bug preventing .ogg files from playing properly from the loop point.
  • Fixed bug causing a crash when changing between objects that point to each other.
  • Fixed bug preventing play from ending once the time limit is reached in the pinball project.
  • Fixed bug causing a crash when attempting to assign an unassigned Control Key in the Control Keys Management screen.
  • Fixed bug preventing changes to single-instance IDs from affecting variable reference/changes.
  • Fixed objects not being given unique instance IDs when placed into scenes or the menu scene.
  • Fixed bug causing incorrect coordinates after moving via a portal for the first time.
  • Fixed bug preventing a child object from following the parent object after using a portal.
  • Fixed bug causing objects set in menu scenes to disappear after using a portal.
  • Fixed bug preventing some data from being reset to the default value when pressing the editor's test play button during test play.
  • Fixed bug causing images to fail to appear momentarily when opening a scene via Transition.
  • Fixed bug causing particle effects to stop generating new particles on child objects after using a portal.

Updates/adjustments
  • Currently running test plays will also now close when a project is closed.
  • In user-built games, project data contents are no longer recorded in action_log.txt.

"How to switch to Open Beta"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "open_beta" and close Properties.

"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
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Pixel Game Maker MV / アクションゲームツクールMV - Pixel Action
The following bug fixes and updates are included in the Open Beta version.

With the release of Ver. 0.8.5 to Open Beta, Ver. 0.8.4 is also entering general release (see link below for notes).

Additions
  • DUNGEON OF NAZARICK asset project added to Sample list
  • Simplified Chinese added to Languages

Bug Fixes
  • Fixed bug causing objects placed in a scene to be generated multiple times
  • Fixed bug in residual image display for objects with auto-generated rotations
  • Fixed bug causing sticking to walls during some jumps
  • Fixed bug making jumps impossible during slowed-down gameplay
  • Fixed bug causing irregular behavior when using “objects” and “controlled player group” as camera tracking targets
  • Fixed bug in which particle emission points wouldn’t disappear even when an object displaying particles using a connecting point disappears
  • Fixed bug with object variable “Animation frame”
  • Fixed bug preventing objects from affecting physics parts
  • Fixed bug that allowed improper action links to be generated
  • Fixed bug occurring when loading SpriteStudio data
  • Fixed behavior when blacking out the screen during video playback
  • Fixed behavior when stopping object controls during text display
  • Fixed bug preventing objects from displaying at the front of the screen
  • Fixed bug causing crashes when attempting to archive a game with empty image asset folders, etc.

Updates/adjustments
  • Updated UI to allow adjustment of the location for the “Show execution log” debug function
  • Adjusted object wall collision detection behavior
  • Adjusted object action program UI
  • Updated license agreement "[Supplement] Game distribution conditions".

Full Release
The previously released Open Beta version has been fully released.
https://steamcommunity.com/games/837510/announcements/detail/1700559455392268177


"How to switch to Open Beta"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "open_beta" and close Properties.

"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
Twitter
Facebook
Official Site
Pixel Game Maker MV / アクションゲームツクールMV - Pixel Action
The following bug fixes and updates are included in the Open Beta version.

With the release of Ver. 0.8.4 to Open Beta, Ver. 0.8.3 is also entering general release (see link below for notes).

Additions
  • Added checkbox for disabling the "Area Accessible By Player" and "Area Accessible By Camera" to the Scene Settings.
  • Added sample for the Show Choices plug-in to "Plug-in project"

Bug Fixes
  • Fixed a bug that could cause a crash when placing a group of tiles into a Scene
  • Fixed a bug causing a crash when curving the orbital interpolation in the first key frame of an animation
  • Fixed a bug that caused physics objects to shift out of place in some situations

Updates/adjustments
  • Adjusted out-of-position afterimage in the sideview template project
  • Added reduced memory consumption when saving project data
  • Object variables for Objects not used in any Scene are no longer processed
  • Changed how Scene importing is processed
  • Adjusted behavior of CROSSxCARROT sample game

Full Release
The previously released Open Beta version has been fully released.
https://steamcommunity.com/games/837510/announcements/detail/1710691920313700867


"How to switch to Open Beta"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "open_beta" and close Properties.

"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
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Facebook
Official Site
Pixel Game Maker MV / アクションゲームツクールMV - CloudSprite
Hello everyone,

We're proud to announce that Pixel Game Maker MV will be at PAX West 2018!

If you've ever wanted to try Pixel Game Maker MV and you haven't had the chance to do it, now you can at the Playism booth, which is located on the 6th floor of the Washington State Convention Center (booth #6120)

You will be able to try a few sample games and the editor itself. You can also chat with a part of the team behind Pixel Game Maker MV.

Will you be attending PAX West this year?


https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/


Pixel Game Maker MV
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Official Site

Pixel Game Maker MV / アクションゲームツクールMV - Pixel Action
The following bug fixes and updates are included in the Open Beta version.

As a new plug-in has been added, please give it a try and let us know if you encounter any issues with it!

With the release of Ver. 0.8.3 to Open Beta, Ver. 0.8.2 is also entering general release (see link below for notes).

Additions
  • Added "CrossXCarrot" local multiplayer battle project sample.
  • Added an RPG-style conversation scene plug-in; added a project sample for function confirmation.
  • Added “Hide on Object Action Change” to “Display Video” and “Display Image” options (Object "Other Runtime Actions").

Bug Fixes
  • Fixed bug causing options to be canceled early when the “Move Object” action triggered.
  • Fixed bug causing distance to be lower than the distance specified in “Move Object” action.
  • Fixed bug causing switches and variables to be carried over when using “Change Object” action, regardless of settings.
  • Fixed bug causing child objects to be generated in the wrong location for the “Generate Object” action.
  • Fixed bug in the “Ignore Wall Detection” setting for the “Template Movement Settings” action.
  • Fixed bug in camera range detection behavior when changing camera display range.
  • Fixed bug preventing physics objects connected by a rope from touching each other.
  • Fixed bug causing crashes when building an empty project.
  • Fixed bug in templates for side-view projects.
  • Fixed display bug occurring with some auto-tile plug-in scene sizes.
  • Fixed bug preventing frames in GIF animations from displaying.
  • Fixed bug causing some "Display Text" settings to be initialized even after changing variables.
  • Fixed bug preventing text assets from being displayed when placed inside a folder.

Updates/adjustments
  • Adjusted UI icon display.
  • Adjusted UI layout.
  • Resolved behavior that locked the player application's full screen display mode to display only on the primary monitor.
  • Updated system-provided “HP” variable values to prevent them from going over the “Max HP” variable value when updating.
  • No longer able to delete or change the names of system-provided variables or switches.
  • Adjusted how system-provided variables and switches are displayed.
  • Updated to prevent animation settings from being initialized when swapping between images of the same size.
  • Removed “Inherit Inertia Just Before Move” check from “Move Object” action.
  • The “Enlarged Display” setting is now disabled when using the Full Screen display mode.

Full Release
The previously released Open Beta version has been fully released.
https://steamcommunity.com/games/837510/announcements/detail/1726453163033728155


"How to switch to Open Beta"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "open_beta" and close Properties.

"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
Twitter
Facebook
Official Site
Pixel Game Maker MV / アクションゲームツクールMV - PLAYISM
The following bug fixes and updates are included in the Open Beta version.

Bug Fixes
  • Fixed bug causing images to not be displayed when dividing images by project title size resulted in a fraction
  • Fixed bug in which locked player objects were not prioritized when moving templates
  • Fixed bug which caused crashes when setting a project's tile size to 8x8 and selecting the Animation tab
  • Fixed bug causing a crash when loading a project containing an empty folder in the Animation list
  • Fixed bug in which prevented the "Display Image" action from working when "Show on Foreground" is selected for "Position"
  • Fixed bug which was preventing object links from working
  • Fixed bug causing the Player to load twice when turning Physics Simulation ON
  • Fixed bug causing character coordinates to shift by one pixel when moving portals
  • Fixed bug with Y-axis directional detection for "Face-to-Face with Other Objects" condition
  • Fixed bug causing objects configured with wall detection to meld into walls when pushed into a wall
  • Fixed bug causing values on other Objects to update when a variable is selected using the "Object Self" setting for the "Show Text/Variable on Object" setting for the "Display and parent-child relationship" tab.
  • Bug fixes for Auto-tile Plugin wall detection
  • Fixed bug preventing variable names from updating correctly in the "Display Text" list when a variable is renamed
  • Fixed test play start time display
  • Fixed bug causing "Bottom" to be displayed when configuring key names for "D" in "Keyboard/Mouse"
  • Fixed layout when loading Editor for the first time

Updates & Changes
  • Made handling of duplicated folder names consistent across various lists
  • Adjusted some Editor text and icons
  • Adjusted display for system-provided variables/switches
  • Updated default settings when creating a controllable object for "Top View Action" projects

Full Release
The previously released Open Beta version has been fully released.
https://steamcommunity.com/games/837510/announcements/detail/1726453163003778842


"How to switch to Open Beta"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "open_beta" and close Properties.

"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
Twitter
Facebook
Official Site
Pixel Game Maker MV / アクションゲームツクールMV - PLAYISM
The following updates were made on July 27th. Also, these updates mark the opening of Open Beta.

  • Reduction in processing when saving projects
  • Fixed bug which prevented project creation when the project name or project data path contained single-byte spaces

"How to switch to Open Beta"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "open_beta" and close Properties.

"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
Twitter
Facebook
Official Site
Pixel Game Maker MV / アクションゲームツクールMV - contact@rockpapershotgun.com (Brendan Caldwell)

It scoots because that’s a motorbike, see? Anyway, yes, Pixel Game Maker MV is a game-making tool from the folks that created RPG Maker. It s designed to let game tinkerers make side-scrolling and top-down games without using programming language. The jangling toolbox was announced in May but it’s out in early access now, featuring two sample games (a Kikstart clone and a platformer about a witch and her 66 mushrooms) as well as a sample project featuring some characters and art from two editions of RPG Maker. (more…)

Pixel Game Maker MV / アクションゲームツクールMV - PLAYISM
The following updates were implemented on July 24th.

  • Help updated
  • Bugs fixed in sample games

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
Twitter
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Official Site
...

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