We're excited to announce that Fear The Wolves will officially release on February 6th!
After months of work throughout the early access period, we're thrilled to deliver Fear The Wolves' sixth major update, introducing a wealth of new content:
Brand new artifact system
A new mutant: the Wolf Matriarch
Anomalous lockdown areas
Two new artifacts
Wolf Matriarch Heart
New point of interest: Stadium
Wolve behaviour improvement. They can now break doors.
New customization set
Server capacity and location improvements
Artifacts are new and rare items that you can obtain by killing a wolf matriarch (to get its heart), or in the new highly radioactive anomalous lockdown areas. The matriarch heart allows you to summon friendly mutant wolves twice to help you fight enemy survivors.
The spore artifact gives you an enhanced vision mutation, allowing you to see nearby enemies through walls for a brief moment; Just enough to position yourself for a perfect ambush!
These new items should add a lot of tension and diversity throughout matches, as well as offering new strategies in late game. Waiting for the evacuation hidden in a bush isn’t such a good idea anymore when you have a pack of wolves rushing towards you!
We plan to officially deploy this massive update on February 6th, but keep an eye on the game in the days prior to launch, since we might do a soft launch a few days in advance to make sure everything is as smooth as we want it to be.
The release of Fear The Wolves is also an exciting opportunity for the team to share the vastly improved version of the game to the world! In order to celebrate the release, and allow everyone to discover the game and the many new features introduced throughout the early access period, Fear The Wolves will be entirely FREE from February 6th to 12th!
Bring your friends and dive into a decaying Chernobyl next week! And if you enjoy the improvements and our take on the Battle Royale genre, Fear The Wolves is also 50% off from February 6th to 12th! After February 12, you won’t be able to play for free anymore. Make sure to buy the game while it is discounted to continue to play!
Fear The Wolves' early access period started back in August last year and we're about to release our sixth major update. The last months have brought many features requested by the community, as well as performance improvements and bug fixes. Below, you'll find a short recap of the content added to Fear The Wolves throughout early access.
Fear The Wolves Early Access Improvements
Added the possibility to start a match with fewer players using a smaller map
Improved wolf behavior
Unified mode (Duos as default, with friends or strangers / Solo available)
New prematch system (enter the map immediately & decide number of players before match start)
Anomalous lockdown areas
Wolves can now break doors
Two new customization sets
Lot of new or improved points of interest and environments on the map
New weapon, the SOK-94
Hidden stashes around the map with high tier loot (treasure map system)
Axe item allowing access to boarded up rooms with high tier loot
Voice chat available for squad
New deployment system
On boarding elements: Dynamic tooltips added
A new mutant: the Wolf Matriarch
Wolf Matriarch Heart
New point of interest: Stadium
Updated anomaly effects, weather effects, and a variety of new shooting VFX
Improvement of heat VFX weather
Improved textures on specific elements
Client performance improvements
Various client crash fixes
Performance optimization: huge work on LODs
Server capacity and location improvements
Quality of life improvements
Added Ultrawide support for 21:9 monitors.
Rebalanced the mouse sensitivities allowing players to better manipulate their settings.
A lot of new settings (graphical, gameplay…)
Nvidia Highlight feature
13 new languages (Russian, Simplified Chinese, Ukrainian, French, Italian, German, Czech, Hungarian, Polish, Portuguese, Traditional Chinese, Turkish, Spanish)
The vast majority of the improvements and features listed above are entirely based on your feedback. That's why we'd like to extend a huge thanks to all of you for playing Fear The Wolves and posting feedback and reports on our community hub and official forum. We couldn't have done it without this small but dedicated player base who supported the team in the last few months.
In order to thank all of you for your precious support, we're happy to announce that 5000 in-game currency will be awarded to all early access players, as well as Alpha and Beta testers. There has never been a better time to come back and give a new try to the game if you’ve been disappointed by the Alpha or Beta sessions. That should help you to show off in our brand new customization set!
We can't wait to see you playing at launch with everything we've added into the game. Spread the word around as Fear The Wolves releases on February 6th and will be FREE for a week!
See you in-game next week, The Fear The Wolves Team
Fear The Wolves, our FPS battle royale, continues development in Early Access with the new Unified Update, out today. This huge patch focuses on improving the player experience with faster queues and more intense matches, as well as adding much-requested features such as a new waiting room, vaulting, voice chat, and more. Learn all about it in our latest featurette, releasing alongside the patch today.
https://youtu.be/V021A5jQhPs We'll be monitoring very closely your reports about this new update to be ready to fix any issue that you might encounter. Please post your feedback in the Steam discussion hub and our official forum.
The update’s namesake is the new Unified game mode, which makes playing as a duo the default and puts all players together in the same matchmaking pool. Those who want to play solo can do so, and hoard all the gear they find for themselves without having to split it with a partner, but may find themselves outnumbered. This is just another new way Fear the Wolves is creating a unique battle royale experience, alongside our radiation system, treasure maps, PvE elements and much more.
Also included in the Unified Update is a completely reworked on-boarding experience to go along with a new deployment phase. It adds contextual hints as well as a revamped in-game UI that should help new players navigate the complex changes and tweaks Fear the Wolves has made to the battle royale formula.
Finally, squad voice chat and vaulting make their debut in the Unified Update. Both are vital to getting the game ready for final launch in early 2019, and greatly improve the gameplay experience, particularly for those matching randomly with other players online.
You can read the full patchnotes for the update below.
The Fear the Wolves Unified Update is out today. Fear the Wolves is in Steam Early Access now and the full version will be available in early 2019.
UNIFIED UPDATE PATCH NOTES
Vaulting now available:
Overcome small obstacles
Climb onto higher objects
Vault in and out of buildings through windows
Window frame destruction has been reworked to fit these new actions
New unified mode:
Default mode is now duos
Duos and solos play together in the same games
Please note that duos must split the limited loot, while solos will have it all for themselves. We think playing solo will be more difficult, but an entertaining challenge for those that prefer it.
You will be matchmade with a random teammate if you are alone and not specifically queuing for solo play
No more 3 or 4 person squads
Matches are played on 9km2 sections randomly picked from full map
Matches will have a lower maximum player count, around 40
Halved the number of vehicles to compensate.
This will also improve server performance, and we believe is a good general balancing change to help vehicles feel more valuable and useful
Voice chat available for duos
“Push to talk” or “always on” with push or mute bind, respectively
Visual indicator when a teammate is speaking in-game
Usable in lobby if a squad is formed
New waiting room system: pre-match
As soon as a player clicks play, they are spawned on the map
You can roam freely, loot weapons, kill wolves or other players encountered
You respawn to a random location on the map if killed
As soon as there are 2 players in pre-match, a 5 minute counter starts
Match starts if the minimum squads number is reached – currently this is 3 squads (3-6 players), but will be adjusted depending on matchmaking times.
After 5 minutes, a vote to force start the match is offered to players, if they agree to force start, the match will start. Otherwise, after a further five minutes, the match is force started anyway.
This means you won’t have to wait more than 10 minutes for a game to begin now. Please give us feedback on this system once you’ve tried it, especially if you play at non-peak times.
New deployment system
No more helicopter phase or parachuting
Villages on the map are spawn points (you can’t spawn in high tier loot areas)
Once the minimum number of players is reached to start a game, the map interface opens and players can select their spawn point
Duos must agree on the same spawn point or they are randomly deployed between the two spawn points selected
Reworked on-boarding and new player experience:
New health bar
New armor indicator
Open your inventory to see easily which parts of your body are the best protected
New radiation protection indicator
Get a clear view of your current protection at all times
Reworked oxygen tank indicator
New squad health bar
Revamped item tooltips:
Weapon comparison tool
Backpack / oxygen tank comparison tool
Outfits comparison tool
Extended descriptions on pick-up prompts (the text that appears when you highlight an object in the world)
Dynamic tip system added
Many dynamic triggers have been added based on various gameplay situations (low health, high radiation, consumables owned, shrinking system, etc.)
They will provide useful advice to new players
“Hide dynamic tooltip” option available in settings for more advanced players
Some additional performance optimization on weather
Some render optimization
Removed the dynamic day-time hours and replaced them with predefined day-time presets randomly selected for each game
These are morning, early afternoon, and end of the day.
This will also change strategies for each game based on what time of day is set.
Prematch happens at sunrise.
Following new standard of map size, number of vehicles has been reduced by two
Gain on server performances will be expected from this too
Hold breath sound added
Different if aiming with or without gas mask
Gunfire can now be heard from further away
Secret stash map sound added
Removed damage direction marker for Wolf attacks
Art on the map:
Addition of 5 new POIs
Rework of 2 old POIs
General polishing of all POIs
A lot of new small props
New windows for 1-3 floor buildings
Improvements to materials of 1-3 floor buildings
Windows were removed from all Barns
All Kiosks were improved and more details were added
Collision fixes for various assets
Fixed various floating objects in the environment
Fixed downgrading textures for MEDIUM and LOW graphic settings presets
Fixed earned money display on Result Screen
Fixed Geiger counter incorrect sounds near and in Anomalies
Fixed radiation protection equipment not protecting players who dropped and re-equipped it
Fixed absorption sound of anomalies when players stay outside of them
Sometimes, the player's mouse won't focus on the game.
This occurs most often when using ALT+TAB during a transition period in the menus.
Work Around: Press ESC to open and close the in-game menu.
Client might not update a door that was opened 1.7KM away; resulting in some odd interactions.
This will result in the User seeing some players passing through closed doors.
Work Around: Interact with the door again and it will update correctly.
It’s been a week since the Treasure Map Update. We’re really happy to receive all your support and feedback. The team is hard at work on improving the game, and we’re happy to share with you a hotfix that addresses some of the main concerns players raised after the most recent patch.
You can find the details below.
Secret stashes now open automatically right after searching
The amount of blocked buildings per village has been decreased
Decreased the amount of ammo for sniper rifles in airdrops and secret stashes
Fixed an issue where players were able to loot through walls
Fixed an issue where holes appeared in the land near Loading Station, Chistogolovka and Shepelichi
Characters will no longer fall through the floor in the starting lobby.
Fixed an issue where weapons would disappear if dragged over the sidearm slot
Wolves will no longer be able to pass through doors.
The radius for splash damage has been smoothed
Fixed crossroad textures
Fixed the missed particles, decals and UI elements in spectator mode
Nvidia Highlights will no longer record when a player kills a wolf.
Fixed an issue where windows would not break
Increased the distance between two fallen cranes to prevent players for becoming stuck
Fixed the localization in some languages
Fixed an issue where if players were too far from some assets, the assets disappeared
Fixes an issue where some building materials would become black in the rain
Minor fixes to notification displays
As always, please feel free to contact us if you have any issues regarding the game.
As we announced last week, Fear the Wolves expands today with the release of the massive Treasure Map Update. We’re really happy to share with you the change log for this update which includes multiple new features, including a new weapon and enhancements to existing systems.
Added in this patch are a number of new looting rules and mechanisms to keep players discovering new elements of the map. Secret Stashes are now hidden throughout the ruins, containing high-tier loot that will give you an advantage over other scavengers, unlockable only with a treasure map findable in the wilderness.
Some buildings are also now boarded up, requiring the fire axe to break down the door and gather the goods inside. Waiting inside may be the new DMR SOK-94 sniper rifle, optimal at medium to long range.
Upgrades have also been applied to many of the game’s premier features. A full pass has been made on wolf behaviour and balancing, making them far more dangerous to players and a true PvE challenge.
Singular wolves will now attempt to sneak up on players, and packs are much more aggressive at protecting their territory and chasing down fleeing players, with more health and enhanced attack patterns. This joins tweaks to weapon balance, shooting feeling, and the addition of rooftop helicopter extractions to make Fear the Wolves better than ever before.
These changes join a host of quality of life tweaks, bug fixes, and minor additions - such as new end and tutorial screens, an improved drop experience, and additional sounds - to answer player demands and improve the game for everyone.
The NVIDIA Highlight system has also been integrated, allowing for automatic recording of big plays and huge kills for easy sharing on various platforms.
As always, please feel free to contact us if you have any feedback or technical issues that you want to alert us to. You can find the details of this patch below.
Reworked shooting feeling
Improved the transition from hipfire to ADS to make it smoother.
Fixed mouse smoothness
Improved wolf behavior
Improved wolf movement (in narrow spaces, such as corridors or between objects, and on the stairs)
Wolves are now able to attack players standing on a raised surface, for example, a table or chair
Fixed wolves being stuck after spawn
New Weapon: DMR SOK-94 for mid to long range combat
Locked buildings that need to be broken open with an axe
Axes will now only spawn on special Fire Shields attached to buildings
Loot spawn has been balanced to take this new looting mechanics into account
Hidden stashes around the map, accessible through the discovery of treasure maps
Added a new extraction location in points of interest: building rooftops
Added new points of interest
Reworked loading screens
Show 4 tutorial hints, addressing the most important and critical parts of the game
Added Nvidia Highlight (for Nvidia GPU owners)
The game will automatically be recorded based on your in-game actions.
Reworked the screen error log
Added a delay to gameplay effects related to weathers
Added an additional warning for Adrenaline
When hovering over objects in the inventory, the category will now be highlighted
You can now see the oxygen level of players in spectator mode
Reduced the VFX intensity of Heat water
Added vehicles in the new locations
Weapons now generate shells falling on the ground.
Tweaked weapon parameters
Increased fire rate for semi-automatic weapons
CZ-75 (400 -> 450)
Fort-17 (450 -> 500)
TOZ-34 (400 -> 450)
Increased wolf resistance: be sure to shoot for the head!
Fixed the sound effects that weren’t added in-game
Added the sound of shells hitting the floor after shooting
Added a sound for killing people by ramming them with a vehicle
Added a special sound when killing another player
Improved Quarry location to make it an Orange location
Old Dam has been improved
Security checkpoint expansion
Added new props and improved the quality of some existing props
Improved the helicopter phase
Fixed an issue with incorrect particle distance with the airplane
Fixed the Downed debuff icon remaining on screen after a player has been revived
Fixed an issue in which the heat weather VFX remained on screen for longer and affected other weather patterns.
Fixed the incorrect timer notification after being knocked down
Added a interaction zone with knocked down players
Fixed the case that jacket with long sleeves would obscure the player’s view
Multiple localization fixes
Fixed the case that players would lose player collision when being revived by a person who standing directly above their corps.
Fixed a case in which RGO and F1 didn’t do any damages on players in close range.
Fixed some incorrect information displayed on the endgame screen
Fixed some cases that the scope and weapon were duplicated
Removed the 3rd person particle effects for the BLEEDING status effect.
Fixed water visibility while parachuting
Fixed the case that the bullet trails wouldn’t come from the weapon, but from around the player
Nvidia Highlight will record when the player kills a wolf
Terrain bug near the loading station
Weapons other than pistols taken from loot crate (or secret stashes) will disappear if player drags them to pistol slot in the inventory.
If you close a door while being followed by wolves, they can achieve their jump animation through the door if you stay really close to it. If chased by wolves, keep a few meters from the closed door.
While loading your characters in the waiting room, they will fall through the ground for a second since the map is still loading.
The green boxes with Fear the Wolves written on them have a collision issue, and loot above them could be semi-hidden. Loot can still be taken if player comes close to the box.
Some players may have an issue that causes an unresponsive or invisible menu after this update. In this case, please restart Steam.
Some minor issues regarding the blocked buildings may appear.
We look forward to receiving your feedback and meeting you in-game. Feel free to contact us if you have any issues.
Fear The Wolves Early Access has started a month and half ago and we'd like to give you an update about how we are doing so far and what's coming soon.
First we'd like to extend a huge thank you to all of you who have played and posted feedback over social media and the official forums - we read all of it and it is the grassroots of our future updates.
We're well aware that the amount of players right now isn't as high as we'd have liked, making it difficult to deliver on the 100-player battle royale experience we had in mind at launch. We've worked a lot in the last weeks to adapt the gameplay and bring you more fluid and intense battles, while also reducing the matchmaking time.
Treasure maps leading to hidden stashes - coming in next week update
In our first update, we introduced small shrinking scenarios adapting the gameplay for smaller pool of players, and update three added the option to queue while spectating. We’ve also worked closely with players to improve the server performance, by finding the best location for our servers in Asia for example. We'll continue to work on delivering a smooth experience to all of you!
Locked buildings that need to be broken open with an axe to uncover high tier loot - coming in next update
The team is carefully crafting new ways to improve the overall flow of the game and bring you a truly unique experience in a decaying Chernobyl. Meaningful changes and updates take time, but we have great expectations with our newest patch to improve mid-game through advanced looting mechanics.
This next update is planned for next week and is packed with content which we’re really happy to share a first glimpse of today:
Rework of the shooting feeling based on your feedback
A new weapon: DMR SOK-94 for mid to long range combat
Locked buildings that need to be broken open with an axe to uncover high tier loot
Hidden stashes around the map, accessible through the discovery of treasure maps
Improved wolf behavior and rebalanced resistance
Dozens of other smaller features and bug fixes
Points of interest have also been reworked in this update, here is a small glimpse at what you will encounter in the Zone moving forwards.
Thanks once again for your support and feedback - we hope to see you soon in game!
Fear the Wolves Early Access update brings fresh content, gameplay tweaks and performance optimization
We are deploying today a new update for their Battle Royale FPS Fear the Wolves, now available in Steam Early Access. Fear the Wolves drops players, in squads or as lone wolves, into the oppressive environments of a radiation-ravaged Chernobyl. The classic Battle Royale mode forces them to fight to be the last man standing.
From the launch of the early access, Vostok Games has been looking after the feedback from the community which has allowed the team to roll out multiple updates and improvements - but that was only a start, as dev team continues improving their game on a regular basis along the Early Access period. Today’s update is first dedicated to performance optimization – many players should see a significant improvement during their gameplay sessions, while the developers continue working hard to make sure Fear the Wolves runs smoothly and reaches higher performance on all configs as the Early Access goes on.
Maps have also received significant care, with more landmarks and topography tweaks, not only strengthening even more the immersion into the dark Chernobyl atmosphere, but also bringing more intensity and challenge during the entire gameplay session, as well as offering a better overall balancing (loot repartition, weapons…) - either games are launched with high or lower number of players.
More additions like new languages available, queuing for new game while being in spectator mode, improved visuals, and more content will complete this new update. Full list and details about this update are available below
Optimization We've been condensing our models and creating new LODs to improve performance. Optimization is the top priority, and this will always be worked on throughout Early Access and even post-launch.
New Customization Sets – Unlock the Edge and the Gangster sets
In-Game Feats Kill-hungry players will be pleased to know that player and wolf kills are added to the rewards at the end of each match. More difficult kills likeheadshots, vehicle kills, grenade kills, and melee kills are also rewarded with bonus points.
Spectator Matchmaking – You can queue for the next game while spectating
10 Additional Languages – French, German, Spanish, Portuguese, Italian, Polish, Chinese (Traditional), Czech, Hungarian and Turkish
You can now change these directly in game.
Improved visuals – Updated anomaly effects, weather effects, and a variety of new shooting VFX
Map Updates Several new points of interests have been added to the map, including complex industrial and urban settings. These dense and complex multi-storied buildings have loot on all levels so be careful and thorough!
Several parts of the map’s topography have been changed, as below:
Points of Interest
Wolves will no longer spawn in the air or in the ground.
Players will no longer fall through the ground when getting out of a vehicle that has been parked on a hill.
The Fort 17 pistol will now always have a magazine present inside the gun when seen in 3rd person.
Grass should no longer be growing in the air.
Various other tweaks and fixes.
Quality of life
Toggle for movement keys - ADS, Crouch, Walk, Sprint, Hold Breathe
Ammo is removed for dropped weapon.
Increased map precision.
Compass – By popular demand!
Evacuation messages were removed, to cause players to pay more attention to when the chopper was arriving.
And much more – Additional sound effects, improved screen effects, fixed overlap between likes and FPS/Ping when turned on, Squad radiation status display
More information will be revealed in the incoming months, so stay tuned for more! Enter the battle for Chernobyl, as Fear the Wolves is available now on Steam Early Access. The launch of the full game is planned for 2019.
We’d like to thank you for all your feedback over Fear The Wolves’ first week in Early Access. We’re listening, and our team continues to work hard on bugfixes, optimization and gameplay balance.
Today, we have some sizeable patch notes to share with you! This update focuses on getting players into games faster with smaller scale scenarios with faster pace during low population hours, a reworking of the parachute system for more options of where to drop, as well as balance changes to weapons, items and loot tables and three more languages (Simplified Chinese, Russian, Ukrainian). More languages will arrive soon!
To change your language, you have to right click on the game in your Steam library, then go to Properties > Languages and pick your language.
Thanks again for your continued support! Read the full notes below.
Second Update Patchlog - 4th of September 2018
1. Changed vertical and horizontal speed for Gliding and Parachuting during deployment to make possible to get further 2. Added possibility to start match with reduced map to 4x4 and 3x3. These scenarios will be turned on when there will be not enough players in matchmaking queue. 3. Three new languages are available: Simplified Chinese, Russian and Ukrainian. 4. Weapons and items rebalance
Damage Modifier rebalance changes:
Weapons and equipment re-balance:
Firearm Protection changes:
Biker Helmet 0.1->0.15
Medium Helmet 0.2->0.25
Hazmat MK1 0.05->0.1
Light Armor 0.15->0.2
APS RPM 725->750
Beretta 93R RPM 1100->1000
CZ75b RPM 350->400
Fort17 RPM 400->450
Remington870 RPM 100->200
TOZ34 RPM 100->400
Vepr12 RPM 100->400
Damage reducing over distance tweaks for all weapons.
ARs, SMGs and SRs now start losing damage earlier.
Pistols minimum damage distance was slightly increased. (Now pistols a bit more efficient over distance)
Shotguns maximum damage distance increased, Minimum damage distance reduced.
Significantly reduced ADS spread for all weapons.
Significantly reduced HIP spread for Shotguns.
Slightly increased HIP spread for pistols.
Slightly reduced HIP spread for all other weapons.
5. Loot spawn re-balance:
Chances to find more valuable loot was increased for all zones. Detailed loot change log:
Small Villages (small grey circles on map):
Spawn chances increased for Remington870, TOZ34, AEK919 and UZI
Medium Villages (medium grey circles):
Spawn chances increased for Vepr12, Vector, UMP45, Hazmat Armor MK2, Medium Armor, Medium Helmet, Medium Pants and Oxygen Tank MK2.
Medium City (medium grey angled shapes):
Spawn chances increased for AK74 and M4A1
Large City (big grey angled shapes):
Spawn chances increased for VHS, A545, Military Respirator, Oxygen Tank MK3, Heavy Pants, Heavy Helmet, Heavy Armor and Hazmat Armor MK3
Military Zones (orange angled shapes):
AR Groza now could be found in Orange Zones instead of Air Drops
Vintorez with PSO1 Scope now could be found in Air Drops and couldn`t be found nowhere else
Fear The Wolves released two days ago in Early Access on Steam and many of you have parachuted straight into the ruin of Chernobyl!
We'd like to thank all of you who showed your support so far - we're committed to make Fear The Wolves the best game it can be!
We've worked hard on your feedback and are happy to release a first update today. It mainly features optimization and bug fixes, but also long-awaited features such as 21:9 support. You can learn more about our plans for future update in our roadmap here.
Fear The Wolves - First Update
Added Ultrawide support for 21:9 monitors.
Rebalanced the mouse sensitivites allowing players to better manipulate their settings.
Client performance improvements resulting in more stable FPS in most areas fo the map.
Added an alert when attempting to open an empty lootbox or air drop.
Made it so that players will always move horizontally when holding the MOVE FORWARD key.
Add an Auto-Settings feature when launching the game for the first time.
Several client crash fixes.
Laid the groundwork to add languages quickly in the near future
Fear The Wolves released a few hours ago in Early Access on Steam and many of you are already battling to be the last survivor in the ruin of Chernobyl!
We wanted first to thank all of you who showed your support today - we're committed to make Fear The Wolves the best game it can be with good communication and long term support!
https://www.youtube.com/watch?v=yHAKwgWmyT4 As we're working on your feedback and reports to deliver a first update very quickly, current goal is to have a first patch ready before the end of the week, we'd like to give you an update on several points that have seen a lot of questions.
Aside from fixes and adjustments based on your recent feedback, we have other improvements and a lot of additional features planned, as presented in our roadmap earlier today.
We've received some feedback about the optimization of the game and it's absolutely something the team is still working on, although a lot of progress have been made since the Beta thanks for the feedback gathered in this testing phase. We plan to continue working on optimization, especially the rendering for all graphics cards.
Autosettings will be added as well, which should help a lot of players have better performance by selecting adjusted default settings.
Lag that you may encounter right now is mostly from the client side, especially during the helicopter phase at the beginning. It's related to the way certain zones are streamed. The team is focused on that to offer a smooth experience to everyone.
Some of you have reported issues with reloading or not being able to pick up items. It only happens when you've been disconnected from the server. We have worked on new server side tools that will greatly help us to monitor these disconnections. We are monitoring theses issue and its symptoms with great attention.
As presented in our Early Access Launch announcement, we have a lot of languages coming very soon to the game. We have currently 14 languages planned, including French, German, Spanish, Russian or Chinese.
We've read some reports about the balancing of the game. That's an on-going process that will spread over the Early Access period. We'll be tuning the damage of the weapons, the amno and everything we feel would need adjustments. Your feedback are more than welcome in this area.
For example, some of you complained about the lack of ammo or efficiency of weapons. We'll check your reports and change this if many of you feel that it's not as good as it could be.
Ping issues for Chinese and Australian players
We're closely monitoring the servers in Asia to improve the ping as much as possible. If you experience high latency in Asia, make sure to check that you're in the proper region. We know that some players are using VPNs, and it might mislead the region detection from the game.
We're also taking a close look at the server data we receive from the OCE region. We'll update you this week about this specific issue as we need more info from our server provider.
See you soon for a new update about all these points and more.