幻想英雄传 卡片对决 - 月影流殇
In the preemptive experience test, thank you for your valuable comments. We are now refactoring the underlying code, redesigning the UI, and completing a major version update before the official version goes live. It is planned to use 4-8 weeks. There will be the following updates

1. UI redo, battle interface redesign
All UIs in the game use a unified style design, with better combat performance and clearer data.

2. The underlying structure is redone
- Unify the performance and calculation forms of basic attributes such as [attack power] [defense power] to make the descriptions in the game consistent and easier to understand
- Optimized for trigger effects such as [injured], it will not produce strange results.
- Optimize the combat engine to avoid bugs caused by too fast operation, etc.
- Optimize the overall logic to avoid game crashes caused by UI errors

3. Increase multi-language optimization
- After this version is updated, we plan to support the English display (still need to debug)

4. New content
- We will add new events and battle content directly to the new version

After this version is released, we will enter the official release stage after short-term testing.
The price of the game will rise slightly.
幻想英雄传 卡片对决 - 月影流殇
作为独立游戏,我们工作组只有2个开发人员和1个测试人员,我们亟需对我们游戏感兴趣的玩家帮助我们反馈游戏中的平衡性和BUG等问题来完成我们的游戏.

在接下来的一段时间里,美术上我们会继续更新迭代UI设计,让整个游戏更美观,操作更便捷.内容上我们会根据反馈进行平衡性调整,同时开始对第三个角色进行内容填充和测试,之后我们会加入更多的事件和卡片,圣物.

目前的版本已经完成了2个职业和2个难度的数值调整和内容设计,包含300张以上的卡片和100个以上的敌人,150种圣物.

(因为更改商店页UI,正在重新审核,审核通过后会立即发布开始抢先体验)
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