In the preemptive experience test, thank you for your valuable comments. We are now refactoring the underlying code, redesigning the UI, and completing a major version update before the official version goes live. It is planned to use 4-8 weeks. There will be the following updates
1. UI redo, battle interface redesign All UIs in the game use a unified style design, with better combat performance and clearer data.
2. The underlying structure is redone - Unify the performance and calculation forms of basic attributes such as [attack power] [defense power] to make the descriptions in the game consistent and easier to understand - Optimized for trigger effects such as [injured], it will not produce strange results. - Optimize the combat engine to avoid bugs caused by too fast operation, etc. - Optimize the overall logic to avoid game crashes caused by UI errors
3. Increase multi-language optimization - After this version is updated, we plan to support the English display (still need to debug)
4. New content - We will add new events and battle content directly to the new version
After this version is released, we will enter the official release stage after short-term testing. The price of the game will rise slightly.