Elea - Episode 1 - Marten
Hi all!

It's been a while since we've posted here, but I come bearing good news! The guys at Kyodai haven't been sitting still, because there's some huge updates coming to Elea. The game will be drastically improved both graphically and gameplay wise. There's new shading features, shorter loading times and optimization for new video cards but also completely new scenes, new gameplay mechanics and over 200 bug fixes and additions.

Later this month we'll share the specifics with you about how this'll work and what exactly is coming to the game. In the meantime, we just announced that Elea is coming to PS4 as well! You can check out the full story here: https://soedesco.com/elea-comes-to-ps4-on-25-july/

Hope to see you next time, when we'll have all the specifics of the update for you.

See ya!

-Marten
Elea - Episode 1 - Marten
Hey everyone!

It's been a while since we posted something here, but I just wanted to share a video review of Elea by NX Gamer, who explains a lot about the game! If you're still on the fence about getting the game, this might make up your mind: https://youtu.be/nRbuyF9KNaU
Let me know what you think, have a good one!

-Marten
Elea - Episode 1 - Marten
Hi everyone!

It's Marten here with an update. Trading Cards are now available in Elea - Episode 1, so get collecting!

Additionally, Elea was nominated for 'Best Audio' in the Central & Eastern European Game Awards. They will be announced at October 13th on a big gala hosted by Poznan Game Arena and Game Industry conference.

Thank you all and have a great weekend!

Elea - Episode 1 - Marten
Hi everyone!

It's Marten here with some fresh patch notes! v1.1 is live now and it's the first update since launch! Here's what we've done:
  • New save checkpoint at the end of the episode - when you die in the chasing scene, you will return directly to the beginning of the said chasing scene.
  • Opportunity to tone down or switch off post processing effects like CA (chromatic aberration) and motion blur
  • UI 4K optimizations for Ultra HD users
  • Faster and longer sprinting - Elea's stamina is greater in the 1.1 build
  • Optimized cursors animations - the animations are faster and less glitchy
  • Slower camera speed control by default for better interactions with the world
  • Added new scenes
  • Optimized streaming, lighting and localization improvements
  • 30+ smaller bug fixes
So, what do you think? Is there anything else you'd like to see in there? Let me know! For now, have a great day ;)

-Marten
Elea - Episode 1 - Marten
Hello everyone!

Today is a great day, because after 4,5 months of Early Access, Elea's v1.0 is now available!

First off, I really want to thank you all for participating in the Early Access and helping us improve, shape and make Elea to what it is now. Just to emphasize what you've helped us achieve, here's a list of the most important changes and updates we've done in 10 huge updates over the Early Access period:

Gameplay
A huge amount of gameplay changes have been implemented based on the community input. Elea can now sprint in the entire 'Recovery' chapter (minus when there's a conversation with other characters) for faster paced gameplay. We've added an entirely new hint system, created more clear objectives, highlighted important assets/objects, implemented faster movement in the house segment, etc.

New Content
We added tons of new content in the ten updates. We've implemented a new help screen, a new story overview intro screen, a new cinematic intro, a new after credits final, we've added more than 50 new assets, implemented full 5.1 surround with spatial audio support, new voiceovers for some of the characters, new music tracks, new save checkpoints (three more compared to the first EA version), and we've unlocked the framerate up to 120 frames per second (versus 60FPS in the earlier versions).

Optimization
We've optimized the streaming system and reworked it specifically for the PC version (from v0.9 of the game). There's been texture optimizations, implemented streamable audio, optimized the interface of the game for 4K resolutions (from v0.95 version of the game), implemented localization fixes and updates and added better screen space reflections (SSR) on ultra settings for more powerful PCs, etc.

Version 1.0 is the content complete version of the game. This does not mean this is the final update for the game, though. We'll still be fixing bugs and optimizing the game, based on your feedback.

Last but not least, here's the patch notes for the v1.0 update:
  • Optimization of the level loading system
  • Optimization of the save & load system
  • Update of some meshes and textures
  • Audio improvements
  • Localization fixes and updates
  • Over 100 bug-fixes
  • Unlockable image effects that change the game visuals after successful completion of the episode.
  • A surprise new “In the next episodes” scene just after the credits.
  • The final chase sequence is polished and new QTE animation is added
I can't thank you all enough for all the feedback and support you've given us over the Early Access period. We're very proud of the final version of Elea, and we couldn't have done this without you.

Have fun playing Elea and we'll see you in the next episode!

-Marten
Elea - Episode 1 - Marten
Hey everyone!

Good news today, v1.0 will come out on September 6th for Steam AND Xbox One!

Check out the new trailer here: https://youtu.be/fGD997tNQTA
The final pricing of the game will be €/$9,99 but until September 3rd the pricing will be €/$4,99!

For all of you who tested the game during Early Access, thanks so much! All your feedback has been really valuable, you've made this happen!

-Marten
Elea - Episode 1 - Marten
Hey everyone!

It's Marten here! We just published update v0.9 and we added a whole new story intro to the game! Jump in and check it out. Of course there's other things in this patch as well, read the full list here:
  • Added completely new story overview at the beginning of the game
  • Optimization of the level loading system
  • Optimization of the save & load system
  • Update of some meshes and textures
  • New game intro
  • Audio improvements
  • Localization fixes and updates
  • Scripting updates & changes (for example, the player can skip the logos at the
  • beginning of the game, enable the subtitles during the gameplay)
  • Small bug-fixes
  • Some visual updates (for example, there is a time & location text at the beginning of each chapter, loading icon when bigger sub-level is loading during gameplay)
  • Improved puzzle hints in the server core
What do you think? Let us know!

Have a nice weekend!

-Marten
Elea - Episode 1 - Pflanz
Hey all!

We’ve been a bit quiet lately, because we’ve been working hard on preparing the Xbox One version of Elea.

But now we have an update to share: another patch is coming up! Patch 0.9 will release on the 10th of August.


For this patch, we focused on making the narrative more understandable by adding context to the story at the start of the game, and adding times and locations to different scenes.

Besides that, we worked on polishing the audio, visuals, texts, systems and more.

Keep an eye on us for more news, because we’ll soon have a release date to share with you!

Thanks,
Hans
Elea - Episode 1 - Marten
Hey all!

Today there's another update, it's time for v0.8!
  • Huge audio update - Elea now features full 5.1 surround support (you need a 5.1 surround system to experience this) and better mastering for the sound mix (stereo and 5.1)
  • Audio is streamed instead of cached in the memory all the time. This optimizes memory
  • Fixed a bug where saves made at the beginning of the Broken Mindscape level would dissapear
  • Fixed the bug where the Oculus & Vive app would open when starting the game
  • Now you can run/sprint in every Recovery chapter floors (there's an exception when there's a controlled situation like conversations/cutscenes)
  • You can run longer compared to v0.7. Your sprint will recharge once you move slower, so in practice, you can run almost all the time
  • Some visual changes/updates (for example, the final scene has a new visual facelift)
  • Some scripting updates/changes
  • Smaller input icons
  • Localization fixes and updates
  • Over 20 small bug-fixes
If you have anything to report or any questions, let me know in the comments below or start a new discussion in the Community Hub!

Thanks all!

-Marten
Elea - Episode 1 - Marten
Hello everyone!

Today is the day, patch v0.7 is live! The biggest patch since the Early Access launch. Now, onto the good stuff! You can find the full patch notes right here:
  • Fixed the bug when Oculus app is opening when starting the game
  • Unlocked FPS option now supports 120 fps
  • New auto-save checkpoints are implemented in the Recovery chapter
  • Additional and improved objective hints
  • Completely new how to play help screen is available in the settings menu and at the start of the game
  • Various performance updates in regards to the streaming system in the game
  • New voice over for some characters
  • Better screen space reflections (SSR) when effects in the settings menu are on ULTRA. The higher version of SSR can decrease your performances with up to 10FPS. Effects settings on HIGH in the new 0.7 build are comparable in quality to Ultra in the older builds.
  • New voice lines for Elea - some of them can potentially help with the game progression
  • Fixed the bug in which Elea can stuck in the first room in the house chapter
  • Faster animations for the interaction icons in the game
  • Improved and completely new scenes in the game
  • Updated localization
  • Fixed the bug when after you finish the Mars level, two Alice's at the same time appeared
  • Opportunity for infinite running in Mars chapter
  • Increased sprint duration before having to recover in the Recovery chapter
  • New and updated sound fx
  • Over 100 small bug-fixes and updates
  • Fixed the bug for zooming with the mouse right button in the House chapter
I'd love to hear what you think of the new stuff we added! If there's anything else you'd like to let us know, please do! Write a comment down below or start a new discussion in the Community Hub.

For now, I wish all of you a great weekend!

Bye!

-Marten
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