Rescue HQ - The Tycoon - Aerosoft
Dashing through the snow with the new "Winter is here" update of your favorite Rescue HQ Tycoon which contains maaany great improvements like the Chicago in winter map!❄️Have fun! ⛄
And remember, until 13.10. there is a 25% discount!
Changelog:

Added two new Scenarios: Chicago in Winter (Medium & Hard) Updated US Medical vehicles (visuals)

Added 6 new character traits:
  • PoliceBiochemical (Seasoned Police) +1 police on Biochemical emergencies
  • PoliceStreetCop (Seasoned Police) +1 policestreet on Urban emergencies
  • MedicIndustrial (Seasoned Medic) +1 medic on Industrial emergencies
  • MedicHouseDoctor (Seasoned Medic) +1 medic on Urban emergencies
  • MedicBiochemical (Seasoned Medic) +1 medic on Biochemical emergencies
  • FireFighterChemical (Seasoned Firefighter) +1 firefighter on Chemical emergencies

And last, but not least, the feature everyone has been waiting for:
  • Vehicles now drive away along the street
  • Language names are now in their respective language (not translated lol) - adjusted water area for emergencies
  • Adjusted level 3 emergency chances for chicago contagion
  • Several minor bugfixes regarding icons and scenario text
  • Standard Ambulance has a new mesh for US
  • Fixed subPump station missing preview mesh
  • Added the icons for new actor traits in chicago scenarios
  • Police now show up for day shift in chicago
  • Buildable and purchasable ground in chicago now properly show snow / cleared state




We're happy about your feedback!

Your Rescue HQ Team
Rescue HQ - The Tycoon - Aerosoft


ATTENTION - time to save money!

Until 13th of October you can save 25% on the purchase of Rescue HQ - The Tycoon! 😊 If the game is still on your wishlist, hurry up and get it now! 🏃💨
Rescue HQ - The Tycoon - Aerosoft
Changelog:
  • Added two new Scenarios: Chicago in Winter (Medium & Hard)
  • Updated US Medical vehicles (visuals)
Added 6 new character traits:
  • PoliceBiochemical (Seasoned Police) +1 police on Biochemical emergencies
  • PoliceStreetCop (Seasoned Police) +1 policestreet on Urban emergencies
  • MedicIndustrial (Seasoned Medic) +1 medic on Industrial emergencies
  • MedicHouseDoctor (Seasoned Medic) +1 medic on Urban emergencies
  • MedicBiochemical (Seasoned Medic) +1 medic on Biochemical emergencies
  • FireFighterChemical (Seasoned Firefighter) +1 firefighter on Chemical emergencies
And last, but not least, the feature everyone has been waiting for:
  • Vehicles now Drive away along the street.
Rescue HQ - The Tycoon - Aerosoft

Update time again! ːsteamhappyː
  • Updated HUD to be cleaner. Now highlights Performance Rating and shows weekly spending.
  • Updated Financial report UI and prediction algorithms for clearer visualization of weekly income and spending.
  • Fixed a nasty bug which lead to wages not being payed at End of Week.
  • Updated Shift Settings UI (at End of Week) to show filter and worker state more clearly.
  • Fixed some bugs, including not being able to change hotkeys because the popup did not show up.
Rescue HQ - The Tycoon - Aerosoft

https://store.steampowered.com/app/491530/Notruf_112__Emergency_Call_112/
Save now when buying Emergency Call 112 - currently there is a 40% discount! If you buy it in the bundle with Pure Farming, you will save another 10%.

Bundle:
https://store.steampowered.com/bundle/11860/Pure_Farming_2018__Emergency_Call_112__Bundle/
Aug 26
Rescue HQ - The Tycoon - Fabian Boulegue [Aerosoft]


We just updated our Rescue HQ :-)!

- added ability to customize keybindings in settings menu (finally.)
- completely new and refreshing SF map scenery.
- added ability to toggle HIGH PRIORITY for any task - crew interrupt what they are doing if one of these tasks is unoccupied.
- tutorials are now accessible from any scenario (previously the "i" buttons only worked from specifically tagged scenarios)

- MODDERs: You can add a ModID string which circumvents steam workshop changing your mod names in-game (see wiki)
- MODDERs: An FMOD template project for RHQ was added to the Mod repository (see wiki)
Rescue HQ - The Tycoon - Aerosoft
https://store.steampowered.com/app/809720/Rescue_HQ__The_Tycoon/
Get your discount on the popular Rescue HQ - The Tycoon right now. A few hours left, don't hesitate to save money!

If you're irresolute if the tycoon is the right for you, have a look at the official trailer:
https://youtu.be/Jtr562rkUcw
Rescue HQ - The Tycoon - Valve
Today's Deal: Save 25% on Rescue HQ - The Tycoon!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Saturday at 10AM Pacific Time
Rescue HQ - The Tycoon - Fabian Boulegue [Aerosoft]


Update #3 is now available!

Major Changes:

- @Someone's SFPD vehicles are now part of the mainmod, replacing the original SF Police vehicles. Thanks @Someone
- Funding replacement of SFPD vehicles from old savegames
- Needs rebalance: Adjusted intervals & range variety to a higher spread, which makes situations like ALL THE CREW NEEDS TO PEE AT THE SAME TIME much less likely.
- Mirror is now unlocked in SF :wink:

Dispatch Window:
- Traits on actors now have a highlight if they synergize with an active emergency Tag
- Changed equipment selection UI. Added a button to send out all available of a single type.
- Added descriptions to all tooltips in "Required Assets" section (i.e. traits now describe what they do) Actor Inspection
- Added needs display for actors
- Actor now shows department (if it exists)

Minor Changes & QoL
- Vehicle Maintenance is enabled by default and does not turn off automatically
- Jail Cell Bench is enabled by default and does not turn off automatically
- Added mod compilation error messages
- Additional ita loca improvements
- several minor UI & layout updates

Squashed Bugs:
- FIX dispatch map overlaying window
- FIX font breaking with certain characters
- FIX success rate tooltip being active from beginning
- FIX storage items were sent out when 0 are assigned in dispatch
- FIX items were created when 0 are assigned in dispatch
Rescue HQ - The Tycoon - Aerosoft


Hey guys! Today, there's a quick outlook for what to expect in future updates. New features, improvements... Take a look, we guarantee anticipation!

Update 3
  • Dispatch UI QoL Update
  • Show mod compile errors and exceptions ingame
  • Ability to explicitly set mod id
  • Tutorials in other Scenarios
  • Add useful assets to mod tool
  • More Details in Inspection Menu
  • Research Vehicle and Dispatch Clicking Reduction
  • Needs Rebalancing Research
  • Integrate US Police Vehicles from Mod

Update 4
  • Reduce Vehicle Maintenance Clicking
  • Shift Change UI Improvement
  • SF City Map Update
  • Task Prioritization
  • Customizable Keybindings

Update 5
  • New City: Medics First
  • Finance Overview Upgrade
  • Reduce Dispatch Clicking

Update 6
  • Balanced Scenario in Medics First City
  • Vehcile Drive Away
  • Sub-Professions

Update 7
  • 1 US Ambulance Vehicles
  • New City: Dialogs and VO

Update ...
  • More to follow!
...

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