Nepenthe - Yitz
Ten percent off;
It's very exciting—
Nothing compares
except maybe yo' face.

Ten percent off;
terribly frightening—
nothing's so scary
except maybe yo' face.

Why am am I writing this;
It's really quite boring—
I'm stuck in the car
just me and yo' face.

So yeah, Nepenthe is 10% off this week, and I'm stuck in a car for a few hours, wasting my time by writing weird poems about Steam sales and faces.
Have a nice day!
Nepenthe - Yitz
The Fugue State Steam page is OUT!!!
Check it out and wishlist it, then tell all your friends!

or you know... don't
[passive-aggressiveness intensifies]

For those of you who are very confused right now, Fugue State is an upcoming horror game I'm working on. It will NOT be as lighthearted as Nepenthe, and some people may find it disturbing. Please consider that if you're averse to this sort of stuff.
Thanks for the support,
Nepenthe - Yitz
So the Children Of The Sun theme-tune in Nepenthe is fairly simple, but if it had worked with the theming of the rest of the game (and if I had the money to license it), this would have been this instead:
That's not canon, but the song is so awesome I'd thought I'll share it with you. ;)
Nepenthe - Yitz
I just fixed a bug caused by a bug cause by a bug...
Game development is weird, guys.
It should all be good now, but if anything buggy happens, feel free to contact me.

PS: we now have an official Steam rating of "Positive"!!! Thank you so much for your support and general awesomeness, it means the world to me. :)
Nepenthe - Yitz
So Steam just released this "Creator page" thingy, and I'm in it here!
I'll be posting reviews of games I play over there, and followers will get notifications when I release new stuff. So yeah, if that sounds cool to you, feel free to join in the fun!

PS: We are one (1!!!) review away from having an official Steam rating, so if you want to make me say "yippee" softly to myself in the dim silence of twilight, you know what to do ;).

PPS: If you do not want to make me say "yippee" softly to myself in the dim silence of twilight, why? What did I do to you to deserve this scorn? Please forgive me... ;_;
Nepenthe - Yitz
So... um...
During the summer sale so far, more people bought the game than on opening week! That is pretty crazy. Like, really crazy. I'm popping in here to say a few simple words of thanks, most of which are "OMG WHAT" and "AHHHH."
So yeah, this means a lot to me. Thank you for being awesome people, and supporting me and my weird ideas.


(PS: if you wanna help even more, leaving a review is the best way to do that ;))
Jun 21
Nepenthe - Yitz
-The bugs, that is! What did you think I killed?
So yeah, here are some of the things you won't notice anymore:
  • Windows 10 users should no longer experience random crashes on launch
  • Freddy The Teddy works on more enemies (I'm not telling you which :))
  • Potatoes are no longer free (I am so sorry)
  • Spealleng hes ben fexed
  • and more...
If you find any more bugs (or just wanna say hi), please drop me an email at

In other news, at the time of writing this we are four (4!) reviews away from an official Steam rating! So if you wanna help Nepenthe reach more people, rating this game is one of the best things you can do. So yeah, go do that.

from your friendly neighborhood game dev,
Nepenthe - Yitz
So it's been just a few weeks since release, and I want to take the time to look back and say thank you. (Warning: I may ramble on about personal life experiences, so feel free to skip to the end if you're here for the competition)

I started working on Nepenthe over a year ago, and didn't expect to take more than a week on this weird idea that I had. Oops. A few months later, and I had a growing story, enough to start looking to share it. Nobody outside my family had seen it yet, so I did what every new game developer does: eat a pancake. After that necessary step, I emailed Toby Fox (the developer of Undertale), asking for critique. To my surprise he responded (If you're reading this, thanks for being awesome!), and gave some great advice to boot: make your own art. I was using the default RPG Maker assets at the time, and his criticism was enough to decide to go full-out artist
When drawing the art for Nepenthe, I used a single box of Prismacolor Watercolor pencils,a felt-tip pen, and a standard pencil--all on normal printer paper. That's all. I still have the box, and it's only half used up. Make of that what you will, I guess. I scanned the art in, then used Photoshop to edit it for use in-game. A few months later, and the art was all set.
I now had a working demo, and wanted to share it with the world. I was sort of broke at the time though, so I set up a Kickstarter project to fund Steam and advertising costs. To my surprise, not only did I get funded, but I made over 600 percent more than asked! This let me focus on getting the full game up and running, and so that's just what I did. I think you know the rest of the story.
So now here we are. Without your support, encouragement, and critique, I would never have been able to do this. I would name you all, but that would take up too much room to type in this already giant post. ;) For those who supported financially so I could make this, thank you. For those who found bugs, and told me about them (even if it took a few months to fix), thank you. For those who messaged me, saying how much you enjoyed playing, thank you. For those who messaged me, telling me I'm utter trash--really? What were you thinking? Thank you for caring enough to message me, though. So yeah, um... thank you!

As a small way of giving back, I have included a little ARG Alternate reality game ) in the last update. The first person to reach the end of the ARG, and message me the final link (you will know when you find it), will get a free copy of Heartbound , an awesome upcoming RPG by Pirate Software . (Warning: the out-of-game content may be PG-13) Enjoy hunting! :)
Nepenthe - Yitz
It is now possible to beat the game without killing! If you're looking to do a pacifist run, here are some tips:
  • try using items on enemies - they may react in unique ways...
  • try avoiding fights in the first place - if you never fight you never kill.
  • try being a nice guy - be willing to take a few punches!

There are also a number of bug fixes as well, so that should be nice. You guys really helped me out with some of these, so a big thank you to everyone!

What's up next in the world of Nepenthe? Well, I'm working on Steam Achievements, but don't hold your breath. It may take a while. Also, there may be some translation stuff as well... looking forward to telling you more as the story develops.
-Yitz out!
Nepenthe - Yitz
So it turns out that not all gamers are psychopaths! A number of you reached out to me, asking to not have to kill your friends. So now you can not murder innocent beings.

*Note: There still are some unavoidable fights, but I'm working on those

Also, more bug fixes! You guys are super observant, and I am honored to have you playing this weird thing I made.

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