ValeGuard - losttowergames
I'm really happy with how ValeGuard turned out. Over the summer I've decided this is the version of the game I want to call finished. It's not perfect, but ValeGuard surpasses all of my goals and I'm really quite proud of it. I hope everyone enjoys playing ValeGuard as much as I did making it, and maybe I'll see some of you on the next game.

Thanks for playing,

Ryan
Nov 21, 2018
ValeGuard - losttowergames
Hello everyone. I just wanted to announce the small patch that went out today. I took some time to fix a few Unity related issues as well as some in-game bugs.
This update also eases up the "ValeGuard" difficulty level. I'll be moving back onto new features after Thanksgiving, and I welcome any suggestions or ideas.

- Ryan

P.S: I've set up streaming on Steam so I'll be playing the game from time to time on the store page or here: ValeGuard Dev Stream

Sep 24, 2018
ValeGuard - losttowergames
Hey everyone, update 5 went live a few days ago, (late notes, sorry). This update was focused more on Events, Bugs, and Stability. So, it's a bit light on other content. As always, thanks for playing and thanks to everyone for posting on the Hub. It's a huge help.

--------------- New in Update #4 ----------------


Dismount Button
- The horse dies from the overwhelming sadness of being abandoned.



New Events
20 Dragons
The Sunken Shipment
Wolfberries
The White Stag
Paladin School

New Items
Wolfberries



"Special Thanks" added to credits

Bugs and tweaks
Wall bugs
Slightly stronger walls
Small performance improvements
Nerfed barbarian raid
Golden lute bug
Merc dupe bug
Frost tower range
King's Crossing bugs
Escape confirmation
Large resolution UI tweaks/bugs
ValeGuard - losttowergames
ValeGuard's full release is today!

1. I want to say thank you so much to everyone that posted in discussions. Those comments, as well as reviews, were the major driving force in updates. I'd love to hear more from you all. Feel free to email me at LostTowerGames@gmail.com as well.

2. I'm happy with ValeGuard and excited for more folks to play it in full-release. That said, I still plan to keep updating it, so stay tuned.

For folks new to the party, below are a few things added in Early Access:

--------------- Early Access Work ----------------

New Heroes
  • Wizard
  • Druid
  • Alchemist
  • Hexblade



New Items
  • Magic Beans
  • Scroll Of Bunnies
  • Scroll Of Chain Heal
  • Scroll Of Ice
  • Firebomb
  • Storm Globe
  • Tanglefoot bag
  • Golden Lute
  • Shroom Pendant
    Training in a Bottle



Usability Features
  • Unit "Stance" toggle
  • New mouse wheel zoom
  • Camera can pan when zoomed in with WASD (mouse pan in settings)
  • Multi-unit box-selection
  • Settings Menu: Audio, camera, and game reset options
  • New Hero Select Menu (for starting a new game)
  • Armor now shown in unit info on HUD
  • Increased map bounds and size
  • Increased zoom-out to better handle "map edge battles"
  • Help menu - available in-mission and on main menu
  • WASD Pan (went live shortly after update 1)
  • Item Tooltips
  • Troop Hotkeys and HUD icons
  • Improved energy UI and ability cost
  • Structure Info - some structures bring up a UI when clicked.
  • Paladin unlock added to tutorial
  • Help menu added to tutorial
  • Escape key now exits as well



Feat System
  • Ranged: Attacks from range with miss chance.
  • Deadly: Can land critical hits for high damage.
  • Hearty: Regenerates hit points faster.
  • Heavy Armor Master: Receives more armor points per perk & repairs more
  • Tinkerer: Helps maintain town structures.
  • Prepared: Starts with a unique item.
  • Quick: Faster move speed.
  • Magical Attack: Ranged attack that always hits.
  • Poison Attack: Attacks poison enemies over time. This effect stacks.
  • Splash Attack: Attacks can damage multiple enemies.
  • Hex Attack: Attacks apply a damage-amplifying debuff to targets.



New Events
  • Magic Beans
  • Beanstalks and Giants
  • Foxtail village
  • Goblin War Rig - Thumbridge Weels
  • Mushrooms in the pumpkins
  • Bridge Out
  • Horse Trading
  • Traveling Performer
  • Moon Fest
  • Trade with the Huntsmen
  • Research Project
  • Wolf among the sheep

New Enemies/Creatures
  • Storm Giant
  • Mushroom Folk
  • Thumbridge Weels
  • Dire wolf
  • Werewolf
  • Battering Ram
  • Goblin Spear-Chucker
  • The Mothershroom



New Buildings
  • The Lost Tower: Task workers to earn magic scrolls.
  • Frost Tower
  • Bell Tower
  • Training Camp




36 Achievements!



Far too many other tweaks, fixes, and smaller improvements to list here.
Aug 16, 2018
ValeGuard - losttowergames
With update #4, ValeGuard now has Achievements! There is also a new hero, new tower, and more. As always, there are bug fixes, and usability improvements.

--------------- New in Update #4 ----------------



New Hero: Hexblade
New Feat: Hex Attack - attacks apply a damage-amplifying debuff to targets.



Hexblade Ability: Soul Rip: Rips armor and HP from hexed enemies, dealing damage while regenerating.



Shot of new map bounds with additional zoom.



New Tower
The Bell Tower: Grants nearby troops an attack speed buff





Mounted Spearmen
Spearmen can now be given horses
Spearmen mounted ability: Lance - charges and damages groups of enemies



Achievements
New achievement system with 20 achievements.
(I plan to add more if I get time)



Unit "Stance" button
Click icon or hit "H" with unit selected.
Lock to hold position to not advance on enemies.
Unlock for standard aggressive stance.



New Events
Wolf among the sheep

New Enemy Types
Dire wolf
Werewolf (with life-steal attack)

Bugs and tweaks
Road bugs
Gatehouse bugs
Level-Up UI bug
Ranged heroes going in for melee
Made training camp cheaper
Lowered cost and time of training troops in camp
Units stick together better
Adjusted troop speeds for better contrast
Boosted melee troop HP and Armor
Increased horse HP
... a bunch of other stuff.
Jul 26, 2018
ValeGuard - losttowergames
Update #3 is now live! This update features the new Alchemist hero and the Training Camp building. Like previous updates there are also also bug fixes, and usability improvements.

--------------- New in Update #3 ----------------



Usability Features
  • Structure Info - some structures bring up a UI when clicked.
  • Paladin unlock added to totorial
  • Help menu added to tutorial
  • Escape key now exits as well

New Hero: Alchemist
New Feat: Splash Attack - attacks can hit multiple enemies
New Ability: Charm

New Events
Research Project

Balance
  • King's Crossing Bridge requires much more work to complete
  • Various tweaks
  • Using hero abilities now give more XP

New Items
Training in a Bottle

Bugs fixed
Graveyard bug
Buildings missing from the final level
Stuck enemies in King's Crossing
Negative iron from Thumbridge Wheels
Some UI issues on lower resolutions
Blacksmith produces after destroyed
Frost Tower FX optimized
Some text was blocking input
Level up sound now plays properly

Note: Units at the edge of the screen/map is a big issue and it will be my top priority in the next update. Other focuses will be: stability, optimizations, usability and achievements.
Jun 13, 2018
ValeGuard - losttowergames
Hello,

Update #2 hits a few different areas of the game. There's new content, as well as tons of bug fixes and adjustments. It also has a few new usability features like the new help menu, (I'll be adding to that as we go.) This is hard work but I'm happy with how things are going. Please keep the feedback coming.

--------------- New in Update #2 ----------------



Usability Features
  • Help menu - available in-mission and on main menu
  • WASD Pan (went live shortly after update 1)
  • Item Tooltips
  • Troop Hotkeys and HUD icons


New Hero: Druid
Ability: Animal Form
Ability Mounted: Mushroom Ally

New Events
Foxtail village
Goblin War Rig - Thumbridge Weels
Mushrooms in the pumpkins
Bridge Out
Horse Trading
Traveling Performer
Moon Fest
Trade with the Huntsmen

New Enemy
Mushroom Folk
Thumbridge Weels

New Items
Tanglefoot bag
Golden Lute
Shroom Pendant

Bugs
Immortal fireball (from imps on walls)
Battlebeets can no longer be selected
Changed farm warnings
Item Hotkey to "i"
Firebomb not used if not thrown
Reduced bloom
Merc duty bug
Reduced tower range overlay opacity
Trebuchet attacking town center bug
Crit text at town center bug
Better barbarian icon
Can no place traps on roads
Units show behind rain cloud pet
box select ability/item/level up bug

**Notice: I'll be on vacation for the next 2 weeks. I'm bringing my PC and plan to work on the game, but it will be a more relaxed pace. Therefore I'm not sure what will be in the next update. That said, I will prioritize bugs and suggestions from the Steam Hub as much as I can.
May 23, 2018
ValeGuard - losttowergames
Hi,

For those of you who don’t know, I’m the only dev on Valeguard, which means I have to choose my updates wisely. I want to prioritize adding features/fixes that players are asking for when I can. I also want to thank everyone so much for posting bugs and feedback. I don't have a dedicated beta group so your feedback has been huge.

Below are some ideas, and a rough change list for the latest patch. Realistically some of these may shift down to get patches out more quickly. There will likely be at least one hotfix patch this week.

--------------- New in Update #1 ----------------



Usability Features
  • New mouse wheel zoom
  • Camera can pan when zoomed in with WASD (mouse pan in settings)
  • Multi-unit box-selection
  • Settings Menu: Audio, camera, and game reset options
  • New Hero Select Menu (for starting a new game)
  • Armor now shown in unit info on HUD

Hero Feats: Passive traits for each hero
*Feats are shown on hero-select when starting a new game.
  • Ranged: Attacks from range with miss chance.
  • Deadly: Can land critical hits for high damage.
  • Hearty: Regenerates hit points faster.
  • Heavy Armor Master: Receives more armor points per perk & repairs are more effective.
  • Tinkerer: Helps maintain town structures.
  • Prepared: Starts with a unique item.
  • Quick: Faster move speed.
  • Magical Attack: Ranged attack that always hits.

New Hero: Wizard
Ability: Tempest

New Events
Magic Beans
Beanstalks and Giants

New Enemy
Storm Giant

New Town Feature
The Lost Tower: Task workers to earn magic scrolls.

New Items
Magic Beans
Scroll Of Bunnies
Scroll Of Chain Heal
Scroll Of Ice

Bugs
Roads under houses
Multiplying workers
Population 100 and up
Double Trade
Black Market Description
Reduce Windmill boost
Unbuilt Walls at full strength
Various siege projectile bugs
3 - house Tutorial Bug
Clearable poison wells
House off road tutorial bug
Starting armor bug
Negative population on Ironhold
Negative weapons
Orc ballista is back
Spelling and grammar (sorry, there will be more I'm sure.)

Future Updates

Ideas for Update #2
  • More events. I’m not sure how many this update will have but I want a LOT more.
  • New Tower
  • New Trap
  • New Hero
  • Structure Tooltips (click a building to get info)
  • Help Menu (a place to find in-depth info and tips on mechanics)
  • A few new items (non consumable)
  • A new level (added to random pool)
  • Balance (add difficulty in early-mid game)

Ideas for Update #3 (pretty fuzzy)
  • Hero Variants: Unlockable alternate versions of each hero. (some ideas below)
  • A paladin with a two-handed hammer, Smite ability, and DPS over Armor
  • A melee Summoner able to summon a baby dragon
  • Upgrade Help Menu
  • Improve final boss battles
  • Balance
  • Ability Upgrades (at level 6 heroes can upgrade to a stronger ability that costs more energy instead of improving a stat.)
  • A few new events
ValeGuard - losttowergames
ValeGuard is live at long last!

I hope everyone enjoys the initial release, but there is more to come. Please post suggestions, ideas, and gameplay to the discussion board. Anyone is welcome to email me as well: LostTowerGames@gmail.com

I want to make the most of the next couple months and the things I see here and on Youtube, will guide my priorities.

Thanks so much for playing and welcome aboard.

- Ryan



A little discount for those who have been waiting. ːsteamhappyː
ValeGuard - losttowergames
Get ready for the party. Valeguard is going Early Access and we will have a lot more folks helping shape the game.

New Stuff

New Events
  • Food thief
  • Traveling Armorsmith
  • Traveling Alchemist
  • Additions/Upgrades to attack events
  • Additions/Upgrades to mercenary quests

New Events
  • Food thief
  • Traveling Armorsmith
  • Traveling Alchemist
  • Additions/Upgrades to attack events
  • Additions/Upgrades to mercenary quests

New Level
  • Greymead Swamp


General Features
  • Mouse wheel zoom
  • "F" to zoom/follow a unit
  • Difficulty modes (easy, standard, valeguard)
  • New Fonts
  • A few new UI upgrades
  • New, remasters songs (including special boss music)

...

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