Age of Gladiators II: Rome - Creative Storm Entertainment
Age of Gladiators II: Rome - Creative Storm Entertainment
Devlog #2 - Leadership, Succession, Promotions, And Duels

https://steamcommunity.com/games/972010/announcements/detail/1585751272519195750


Age of Gladiators II: Rome - Creative Storm Entertainment
Age of Gladiators II: Rome - Creative Storm Entertainment


I'm pleased to announce my next game Wasteland Raiders, coming out Spring 2020!

https://store.steampowered.com/app/972010/Wasteland_Raiders




Wasteland Raiders is a post-apocalyptic single-player strategy game by the maker of the Age of Gladiators.

  • Extort, attack and pillage greenhouses, rock quarries, and other industries of the wasteland in order to gain the resources required to build up your forces.
  • Interact with, loot, or capture settlements and industries, spreading your reign of terror - captured settlements will need to be run with an iron-fist in order to ensure they remain under your control.
  • Do battle with local mercenary companies sent to stop your rampage.
  • You are the fearsome commander of the your raiders; the boss. Engage in duels, terrorize both your men and your enemies, and build your physical and mental attributes toward the eventual goal of total domination.
  • Hire, manage, equip and level up your raiders.
  • Fight other raiders organizations for control over the wasteland.
  • Kidnap hostages and either execute them for infamy or ransom them.
  • A fully dynamic and procedural generated map ensures each game is different.
  • A running economy that you can disrupt and eventually conquer: the local industries such as greenhouses, rock quarries, garbage scavengers and more supply the settlements with resources, which in turn make them grow and generate finished goods - all for you to either extort or take through force.
  • Build up your hideout, including holding pens for prisoners, a watering hole for recruiting new raiders, a brewery for much needed alcohol, a vault to protect your ill-gotten goods from internal graft, a siege factory for building city-breaching weapons, a counterfeit shop, and more.
  • Capture specialists such as engineers, jesters, lizard hunters, bartenders, counterfeiters and more in order to build up your operation.
  • Fly the mural of competing raiders in order to cast infamy away from your own organization.

The Wasteland Doesn't Need Another Hero...

Feel free to wishlist and follow the game to keep up to date on progress!


Age of Gladiators II: Rome - Creative Storm Entertainment


Update 1.3.6 is here!

  • Ironman Mode - this has now been added to the game. This should hopefully add a new challenge for people!
  • Combat View - a third view has been added: over-the-shoulder. This allows players to get right into the arena with their gladiators. This is more useful for spectating, but it can also be used for controlling gladiators as well.
  • Combat Turning - gladiators can now spend an action point to turn a certain number of degrees in their hex. This is done by right-clicking on the grid adjacent to the next spot you wish your gladiator to turn.

More to come!



Age of Gladiators II: Rome - Creative Storm Entertainment
Over the last 2-3 months, I've made some minor but important updates to the game.

More will be coming, including additional portraits.

Here's a list of the latest incremental changes made thus far:

  • End Turn button renamed to End Day.
  • Forfeiting matches not longer counts as a loss.
  • Gladiators now properly receiving morale during match wins.
  • Weapons and armor costs have been lowered.
  • Removed healing powder from game.
  • Slaves no longer receive a salary at year end.
  • Slaves can be promoted to no longer be slaves. This button can be found beneath the Donate button on the Gladiator view screen.
  • Sell Gladiators - Gladiators can now be sold. To do so, look for a button under their portrait on the View Gladiator screen called "Get Offers". There, other bosses will provide offers to buy a gladiator, with the price determined by fame, wins, and how much the other boss wants them. Some consideration will have to made as to whether or not you want to sell your prized gladiator to a boss in the same city as you.
  • Fixed a freezing bug where the AI was attempting to train weapons points for the new Barbari class.
  • Adjustments made to Barracks screen in order to fit elements better.
  • Added new information to mail system.

Thanks again for the support and hope everyone is having fun!

Age of Gladiators II: Rome - Creative Storm Entertainment
Here's the latest updates with v1.3.0

  • New Combat Class - The Barbari class has been added. This class specializes in no armor and heavy weapons and are generated specifically from German and Gaul ethnicities. They gain a sizeable damage bonus when equipped properly but are fragile due to having no armor.
  • Shields - These have been added under other items. Equipping them takes one slot and adds to a gladiator's block chance.

Thanks everyone for continued suggestions and comments so far!

Age of Gladiators II: Rome - Creative Storm Entertainment
List of updates over the last week.
  • Game - An additional set of new portraits have been added to the game. Hope you enjoy!
  • Equipment - Items now start with 2000 condition instead of 1000 (does not apply for retroactive weapons already owned).
  • Combat - Fixed bug where gladiator sometimes uses Yarrow with attacks of opportunity and counter-attacks.
  • Game - Gladiators are now unequipped when being added to hospital.
  • Game - AI now assigns expertise properly to armor or weapons based on class.
  • Game - Unequip All button added to individual gladiator screens.
  • Game - Unequip All button added to Armory.
  • Combat - Adjusted fight purse label to show fight purses not being shared for lost battles.
  • Combat - Fixed bug where fast-clicking hot keys would cause issues.
  • Combat - Special equipment returned to armory from dead gladiators.
  • Game - Fixed bug that incorrectly tallied combat stats when equipped with items and adjusting expertise.
  • Game - Fixed a bug where morale was being reported wrong on monkey event.
  • Game - Fired/executed weapons and armor smiths return equipment.
  • Game - Changed equip message on arena selection screen.
  • Game - Fixed a bug with player fame not being attributed properly in some instances.
More to come. Thanks again for all your support!

Age of Gladiators II: Rome - Creative Storm Entertainment
Quite a few updates the last few days.
  • Combat - Players no longer need to assign the same amount of gladiators as the AI to a fight. Meaning a player can pit a single superstar gladiator against 1, 2, or 3 enemies. This opens up a whole new dynamic of betting and money-making, as well as I believe makes for some pretty exciting matches and tests of skill.
  • Combat - Gladiator makes sound now when throwing sand.
  • Combat - Beasts do not convert AP into Counter-Attack chance.
  • Combat - Hold Ground for AI gladiators now convert AP into Counter-Attack %.
  • Combat - Fixed a bug where AI was able to attack an infinite number of times during occasional matches.
  • Combat - Fixed bug where actions panel would sometimes disappear during use of skill or item.
  • Combat - Fixed a bug with boast causing next player-controlled gladiator to miss turn.
  • Barracks - Fixed error in Weapons Training upgrade description.
  • Game - Fixed bug that prevented some decayed equipment from being removed from armory.
  • Game - Fixed a bug where Recruit screen would crash if firing staff members.
  • Combat - Fixed bug where healing powder and Ignore Pain weren't displaying proper values.
  • Combat - Animal attack delay reduced slightly.
  • Game - Decreased enemy stable sizes, which effectively increases the level speed of their gladiators.
  • Game - Added number scale after personality traits on View Gladiator screen.
  • Game - Fixed bug where player ethnicity was not being saved and converted into morale bonuses for gladiators. This fix is only effective on new games.
  • Game - Fixed wording on Opposing Boss screen to reflect better reflect vs Player stats.
More to come! Thanks again.

Age of Gladiators II: Rome - Creative Storm Entertainment
Quite a few updates the last few days, including an important increase of combat speed in the arena.
  • Combat - Delay between attacks significantly reduced. This speeds up AI attacks and matches considerably.
  • Game - AI controlled gladiators have their morale better managed.
  • Game - Fixed bug misrepresenting the player Perk damage increase for African gladiators
  • Game - Adjusted region label on recruitment screen to indicate scout is offering one or other of gladiator ethnicities
  • Random Events - Staff upgrades will now reflect on Office screen, though not retroactively.
  • Game - Fixed bug where Titan achievement was triggering at 30 million instead of 20.
  • Game - Fixed bug where Augustus achievement was triggering at 60 million instead of 30.
  • Game - Slaves going on quests will now remove all equipment.
  • Combat - Quick adjustment to AP being converted into counter-attack % (from a multiplier of 2 to 1).
  • Combat - Fixed bug where AI would use Yarrow occasionally during Attacks Of Opportunity.
  • Combat - Hold Ground for AI gladiators now convert AP into Counter-Attack %.
  • Game - Fixed bug where player ethnicity was not being saved and converted into morale bonuses for gladiators. This fix is only effective on new games.
  • Game - Fixed wording on Opposing Boss screen to reflect better reflect vs Player stats.
More to come! Thanks for all your continued support so far - I truly appreciate it.
...

Search news
Archive
2019
Sep   Aug   Jul   Jun   May   Apr  
Mar   Feb   Jan  
Archives By Year
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002