Roguemance - Lucas


Hi, I'm Lucas and I'm the developer of Roguemance.

The most exciting change in this first, small update soon after release is the ability to have children.

At the end of a victorious playthrough, you can choose to have a child with one of your partners. A new single-player game starts with the child as the player character.

Each time you have a child, all enemies gain +1 HP. So each new playthrough gets harder and harder.

Read the full change log:

Update 1 change log

  • Players can now have children at the end of a victorious playthrough. A new single-player game starts with the child as the player character.
  • Each time you have a child, all enemies gain +1 HP. So each new playthrough gets harder and harder.
  • Fixed a bug in the shop where costs were sometimes wrong.
  • Fixed a bug in the shop where the player would say "not enough money!" despite having enough.
  • Changed a message in the shop from "not enough money!" to "not enough coins!"


If you have any feedback, please let me know in this Discord channel: https://discord.gg/TsaGBWk

Or email me: lucas@roguemance.com

Love you! <3
Roguemance - contact@rockpapershotgun.com (Dominic Tarason)

Roguemance

Tis’ the season of smooching, and a lot of games are getting especially silly for Valentines. From outside of the swarm of pseudo-romantically-themed promotions and in-game events comes Roguemance, a cute little co-op (or solo) dungeon crawl where love is in the air, and every date is an adventure in the most literal sense.

Coming from Lucas Molina, solo developer of equally cute-looking (though somewhat more serious) business sim Painters Guild, Roguemance is out now on Steam, and might just be a little smarter than it looks. (more…)

Roguemance

Flaunting blue balls and 'Heartipelagos' this time last year, Lucas Molina's Roguemance weaved a wonderful innuendo-driven tale of romance, relationships and fighting ex-partners with knives and forks and kisses. Love hurts, indeed.

After launching the game's alpha sign-ups last Valentine's Day, its creator promised to release in full on February 14, 2018. True as Cupid's arrow, Roguemance is out now on Steam.  

Here it is in motion:

With that, the game's Steam blurb informs us that each battle is a date wherein combat determines whether or not your aggressor is the right fit for you. Compromise or die, we're warned, while at the same time being assured everyone deserves love. En route to one lucky(?!) suitor's heart, you'll be joined by procedurally generated companions with special abilities. 

And even once you've found love, missteps might force your beau into the arms of another—and suddenly this is mirroring my awkward teenage years more than I care to admit.

After Molina shared the above ensemble of enemies last year, I ran the headline Roguemance is a love-themed roguelike about fighting blue balls. The developer has since informed me that despite his girlfriend's resistance, my choice of words made it into the trailer above. As far as legacies go, I may well have peaked.  

Happy Valentine's Day, folks. Celebrate the most romantic day of the year with Roguemance—out now on Steam for £4.49/$6.29 with a limited-time launch discount. 

Roguemance - Lucas


Thank you all so much for the support during development and at launch!

I hope you enjoy Roguemance!

If you have any feedback or criticisms, please let me know in this Discord channel: https://discord.gg/TsaGBWk

Or email me: lucas@roguemance.com

I'll do my best to improve the game with player feedback.

Love you! <3
Roguemance - Lucas


Thank you all so much for wishlisting Roguemance!

I hope you enjoy the game on Valentine's Day.

Join us on Discord: https://discord.gg/TsaGBWk
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