Aug 17
Warmonger - Cheeserito


Hello kind fellows,

the summer months have bought us blazing sunlight. So we thought we offer some cooling event for the weekend. This weekend starting Friday 17th of Augsut 17:00 CET until the 20th of August 10:00 CET all drop rates will be increased 50%.

We hope Fortuna is with you and provides you with the items you are looking for. Enjoy the upcoming weekend.

Your Warmonger Team.
Warmonger - Cheeserito


Patchlog

Here are the changes which were applied in the last maintenance, enjoy the read and we see you in Gaia.

Gameplay
Fortress Siege
We adjusted the timers for inviolable zones based on the number of Fortresses.
  • 3 Fortresses: 15min -> 5min
  • 4 Fortresses: 5min -> no zone applied.

Items
Blessing of Shaia
  • We reduced the costs from 3000 -> 1500
Magic Core: No Entry
  • We increased the material requirement of Brilliant core stones from 1 -> 3
Fortress Guardian
The drop list for the Fortress Guardian got increased. Additionally, each up to 15 players who defeat a guardian will receive one Item drop from the list below.


Systems
Legion Level
Legion levels determine now with which mastery level a Fortress is build. Example wise if a Legion with Legion Level 4 builds a Fort the Fortress is directly built with Mastery Level 4.
Warmonger - Cheeserito


Hello,

we wanted to provide you a little gift for the weekend which is why we are glad to announce the double medal event. During the event time between the 10th of August -15:30 CET and the 13th of August – 10:00 CET, players can receive doubled medal rewards from each PvP match.

Enjoy the weekend.
Warmonger - Cheeserito


Patchlog

Here are the changes which were applied in the last maintenance, enjoy the read and we see you in Gaia.

Gameplay
Fortress Siege
We increased the stats of the Nexus on the first field to provide attackers a better opportunity to siege the Fortress.
  • HP: 45000 -> 90000
  • Armor: 133 -> 540
For an additional incentive for the attackers, Guardians can now drop with a very small chance one of the six Essences which are needed to create the Boss Sets.
Items
Death Head’s Set
Set Effect 1
  • Attack: 20 -> 30
Set Effect 2
  • Attack: 30 -> 40
  • Critical Strike Damage: 10 -> 20
Set Effect 3
  • Attack: 50 -> 60
  • Critical Strike (%): 30 -> 40
------------
Skull’s Set
Set Effect 1
  • Armor: 20 -> 30
Set Effect 2
  • MagicResist: 20 -> 30
Set Effect 3
  • Armor: 40 -> 50
  • Magic Resist: 40 -> 50
------------
Fisher’s Set
Set Effect 1
  • Ability Power: 20 -> 30
Set Effect 2
  • Ability Power: 30 -> 40
  • Magic Resist Penetration: 10 -> 20
Set Effect 3
  • Ability Power: 50 -> 60
  • Magic Resist Penetration: 20 -> 30
------------
Komodos Set
Set Effect 1
  • Attack: 20 -> 30
Set Effect 2
  • Attack: 30 -> 40
  • Attack Speed: 10 -> 20
Set Effect 3
  • Attack: 50 -> 60
  • Life Steal (%): 20 -> 30
------------
Spector’s Set
Set Effect 1
  • Ability Power: 20 -> 30
Set Effect 2
  • Ability Power: 30 -> 40
  • Cooldown Reduction: 5 -> 10
Set Effect 3
  • Ability Power: 50 -> 60
  • Cooldown Reduction: 5 -> 10
------------
Garon’s Set
Set Effect 1
  • Health: 200 -> 300
Set Effect 2
  • Health: 300 -> 400
  • Health regeneration: 30 -> 50
Set Effect 3
  • Health: 500 -> 600
  • Health regeneration: 50 -> 70
------------
Fame Knight Set
Set Effect 1
  • Attack: 20 -> 30
Set Effect 2
  • Attack: 30 -> 40
  • Attack Speed: 10 -> 20
Set Effect 3
  • Attack: 50 -> 60
  • PvP Attack: 20 -> 30
------------
Fame Warrior Set
Set Effect 1
  • Armor: 20 -> 30
Set Effect 2
  • Magic Resist: 20 -> 30
Set Effect 3
  • Armor: 30 ->40
    [*Magic Resist: 30 -> 40
  • PvP Armor: 20 -> 30
------------
We added some new items to Wren which increase the possible visibility and tactical communication during a War.
  • Flare: Reveals the targeted area temporarily
  • Ward: Places a ward that shows the surrounding area. Lasts 90 sec.
  • Stealth Detecting Ward: Places a ward that also detects hidden enemies in the surrounding area. Lasts 90 sec.

Systems
Blessing of Shaia
The Shaia buff was at the early stages one of the useful buffs we provided for players. With the renewal of this buff we want to provide additional benefit for a smart use of your Shaia Buff points. What that means we tell you in the following lines.
The Shaia Buff will from now on have a energy point system. If you have energy points so long you will have the buffs benefits. A player can have up to 10.000 points at once.
Points can be generated through different options.
  • First Account creation provides a standard set of points.
  • Players receive points for being at a Village, Fortress, Castle or in the training camp.
  • By using the Blessing of Shaia Item playes will directly receive 1000 points.
  • Lastly players who are offline for at least 30 min. generate also Shaia points.

The acquisition goes up to 2000 and is bound to a time indicator, example:
  • 5 min: -> 25 Shaia Points
  • 400 min: -> 2000 Shaia Points

After obtaining these points they will provide a steady benefit. In regards of PvP or PvE. A threshold also further increases this buff.


After receiving this buff benefit, points will be deducted corresponding on what benefit you received.

War
  • Determined base on the amount of fame and medals you received during a Gaia Field War.
Hunt
  • Determined based on the type of enemy you killed.
  • Killing of a normal enemy Monster deducts 5 points each time.
  • Killing of a Boss enemy monster deducts 100 points each time.

Systems
As we try to stabilize the client performance we try out certain features and functions which sometimes don’t work the way we assumed. Because of that we remove the DWM Sync option again from the game as it resulted in the exact opposite of what our goal was.
Additionally, we implemented a third Framerate limiter (Type1). All three work slightly different from each other. We hope to increase with this the overall client issues.
Warmonger - Cheeserito


Hello kind fellows,

the summer months have bought us blazing sunlight. So we thought we offer some cooling event for the weekend. This weekend starting Friday 3rd of Augsut 17:00 CET until the 6th of August 10:00 CET all drop rates will be increased 50%.

We hope Fortuna is with you and provides you with the items you are looking for. Enjoy the upcoming weekend.

Your Warmonger Team.
Warmonger - Cheeserito


Patchlog

Here are the changes which were applied in the last maintenance, enjoy the read and we see you in Gaia.

Systems
FPS Limits and SYNC
To optimize the game experience and to lower the occurring reports of stuttering we reviewed the FPS limiter and SYNC options of in the game again. We have now two versions available for both Syncing and Limiter.
The new limiter is now on a better calculation level which should help to decrease any occurring issues. As this new Limiter unfortunately might not work in that way with older systems such as Windows XP we kept the old limiters as well for players who use an older system.



To offer an alternative or extension to the SYNC options we also included now besides the VSync a DWM Sync. This one behaves like the VSync but should have in general a slightly better performance. Players have also the option to use both Sync Systems at the same time.

Mail System
Due to the occasions of some exploits and issues with players who used Mulit-Account using to harm the game it isn’t possible anymore to send in-game mails between the two nations. In-game mails can now only be sent within the nation of the player.

Bug fixes
  • A bug by which the Nexus would attack its own team after receiving a debuff from a friendly source were fixed.
  • We fixed some strings which were misleading and displayed the wrong item description. Also renamed the item Mystery Potion to Blessing of Shaia. It can only be one Blessing active and it won’t stack.
  • A bug by which some dungeons didn’t appear due to a wrongly calculation of the Main Fortress was fixed.
  • A bug by which some UI messages were wrongly displayed in the item shop was fixed.
  • A bug by which some players had difficulties to participate in Wars if they directly moved from a Fortress was fixed.
Warmonger - Cheeserito


Hello,

we wanted to provide you a little gift for the weekend which is why we are glad to announce the double medal event. During the event time between the 27th of July -12:00 CET and the 30th of July – 10:00 CET, players can receive doubled medal rewards from each PvP match.

Additionally check out the Daily Gacha as new items such as Yellow Jewel packages and an increased payout in general got added.
If you are a player which return to the game after a month or longer the game also offers you some small "welcome back" present, now.

Enjoy the weekend.
Warmonger - Cheeserito


Patchlog

Here are the changes which were applied in the last maintenance, enjoy the read and we see you in Gaia.

Gameplay

Fort Distance
We adjusted the calculation for mechanics in regards of the distant to the Forts. With this change the fortress with the highest level is considered the Main Fortress. All calculations which refer to a distant to a Fortress will now take this new declared Main Fortress as their basis.

Entry Costs
As we changed the calculation for distant. We also adjusted the entry cost in for Dungeons:



As there are no longer Time Energy required as an entry Fee for Hardcore Dungeons, all three Time Energy Items got reviewed and reimplemented as buff items which provide additional Drop Chance for a short period of time.



Fortress, inviolable zones
Due to the large timer where a Fortress wasn’t attackable nearly no Fortresses where attacked and multiple Fortresses could again be established. To open this up now again the inviolable zone are now take the number of fortresses into account.
  • 1 -> ------
  • 2 -> 30 min
  • 3 -> 15 min
  • 4 -> 5 min

Runes
Rune Reinforcements are now possible up to +9 reinforcements.

Superior Gear
We adjusted slightly the stats and added some new Gear pieces to the game.

Monster invasion Timer
As monster invasions seemed to not play a big part of the game we adjusted the timer it takes for monsters to occupy a land again. We hope to make the overall game pace with this faster and more interesting. This shall also solve some issues with newer players which are in the need of some NPC lands for their Quests or Farming. These where the previous rules in this regard:

Existing Rules (These rules remain the same)
  • Safety rate decreases once every 30 minutes.
  • The decreasing value is proportional to the distance.
  • At a safety rate of 30 or less, a monster invasion occurs with an 80% chance.
  • When the Safety rate is below 0, it is captured by the monster.
  • Safety rate of field dungeon clear increases by 5.
  • If you have nearby monster occupied fields, Safety rate is further reduced.
Rules which got added
  • The additional reduction rule reduces the safety rate additionally.
  • The additional reduction rule is not affected by distance.
  • The amount of additional reduction is cumulative. (Safety rate decreases more rapidly with time.)
  • The cumulative value decreases when the dungeon is cleared.
  • The safety rate is less than 30 and the cumulative additional reduction can be taken immediately with a proportionate probability.
  • No additional rules apply to the fields owned by the guild

Systems

Gear Creation
It is now possible when you craft Gear that you receive the Gear as a superior one instead.

Daily Gacha
We adjusted the loadout for the Daily Gacha and added some new items. Newly items which were added are:
  • Yellow Jewels package [100 / 200 / 1000]
  • 1-3 Tier Weapons
  • 1-3 Tier Gear
Additional the payout got increased from previous 5 to 10 rewards.

Daily Quest
UI field gets now automatically displayed if a player connects with a character above Lv27.
We increased also the reward of Jewels and Fame for completing Daily Quests.

Return player Reward
We added an automatic reward and Quest package for players which returned to the game after a long time of being offline.

Bug fixes
  • A bug by which the Tow Chief in the Abyss Stage weren’t respawning correctly sometimes were fixed.
  • We fixed some strings which were misleading and displayed the wrong item description.
Warmonger - Cheeserito


Hello kind fellows,

the summer months have bought us blazing sunlight. So we thought we offer some cooling event for the weekend. This weekend starting Friday 20th of July 12:00 CET until the 23rd of July 10:00 CET all drop rates will be increased.

We hope Fortuna is with you and provides you with the items you are looking for. Enjoy the upcoming weekend.

Your Warmonger Team.
Warmonger - Cheeserito


Patchlog

Here are the changes which were applied in the last maintenance, enjoy the read and we see you in Gaia.

Gameplay

Weapons

Wrath Blade
  • E: Changed max. multiplier at T3 from 1.2x AP-> 0.8x AP
Melee Weapos

We improved the feeling of Melee attacks. The system now cancels the animation for an attack without following an enemy if this one leaves the attack range. The attack will therefore be completed, and damage applied.

Systems
Due to multi account using and exploiting of the free nation change we removed the free offering from the game. It’s still possible to change a nation but only in combination with the corresponding costs for this.

UI
  • Added a visual representation of match stats in War of Warmonger and Battle Arena
  • We fixed some localizations files within the game.
  • We added Portuguese as a selectable language.
Bug Fixes
  • We addressed an issue in War of Warmonger where only the attacking team had a bot on their side. We revised this, so participants are evenly distributed among the teams.
  • We fixed an issue where it could occur that more than 5 players could join a team on Battle Arena.
...

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