Mar 23
Eastshade - Eastshade Studios
1.13a is live!
  • the beta branch has been merged back to the main branch
  • made it possible to set graphics settings from a text file in the save dir (C:\Users\username\AppData\LocalLow\Eastshade Studios\Eastshade\GraphicsSettings.txt), with new settings such as SceneLoadingDistance and RenderResolutionScaler
  • fixed issues with Elixir of Life quest Zahra's testing never updating to the next stage
  • updated input system
  • fixed regression tent sleep point not enabling for "Dormant in the Ice" quest
Eastshade - contact@rockpapershotgun.com (Malindy Hetfeld)

>The first I ever saw of Eastshade was a single screenshot. In it, the sun stands high in the sky over a glittering river. Off in the distance, past the forest and its imposing trees, you can see what looks to be a city. Eastshade is full of such carefully designed landscapes: forests that invite you to saunter through them; buildings you just want to take a closer look at. Eastshade is a first person exploration game where every landscape looks like a potential work of art because that s the game. Whenever you feel like it you can pop down your easel and start painting. How does everything look this nice? How to explain that almost everyone you talk to is equally impressed by what they see?

Instead of busily overthinking what makes me react so strongly to what I see on screen in Eastshade, I decide to enlist a professional and pose my questions to Eastshade s lead developer Danny Weinbaum. He explains Eastshade s strong sense of place is deliberate, and the result of the difference between traditional game design, and his own point of view as someone with a background in environment design.

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Eastshade - Eastshade Studios
Howdy all!

We have been working on an update that:

A. Greatly reduces the lag when entering new areas
B. Fixes the crash that can occur during sleeping or entering a new area

These issues have required some foundational refactoring to fix, and we've had to replace some graphics related systems. So given the size of this change, I am first pushing the update to a beta branch. We'd be extremely appreciative if you try it out and let us know how it goes! You can leave us your feedback either through the forums, bug reporter, contact@eastshade.com, or our discord.

To play the beta build, you have to right click on the game in your steam library and go to the "Betas" tab, and select "beta" from the dropdown.
Feb 21
Eastshade - Eastshade Studios
1.08a is live!
-made it impossible to escape gazebo, so now you can't escape Nika when she's trying to show you the eclipse (preventing resulting bugs)
-got rid of monkey civilian on top of bear civilian in Nava
-removed autosave when entering new zones, fixing the issue with save corruption
-made sleepy music go through the Music channel, so it responds to volume options now
-made quest log autoscroll for controllers
-fixed "The Elixir of Life" bug where it registers picking up the wrong hotspring (if you're stuck trying to get the howling caverns hot spring but says you already have it, try collecting the Westspring bluff hot spring, even if you already got it)
-fixed regression in saving from 1.08 (was around for about two hours)
Feb 17
Eastshade - Eastshade Studios
1.07 is live!
  • Unlocked console (tilde '~') for free use of one command "WarpToLyndow" in case your save is bugged from falling through the world. You can use all console commands if you do "EnableCheats" but achievements won't work for that save.
  • Fixed 'Keeper of the Forest' achievement. It is retroactively compatible if you've already beaten the game with it satisfied, just load your save and you will get the achievement.
  • "Locked Box" now completes if you give the box to Samira. Should be retroactively compatible if you've already completed the quest. Just load your save.
  • locked ability to load from Machra area, because doing so breaks many things.
  • made it so you can't have a cold death during the "The Thief of Sinkwood Inn" quest
  • swapped Chinese font to NotoSans, making all characters consistent
  • made fixes and improvements to translations
  • fixed transparent shaders not respecting FoV shaders after changing AA back from TAA
  • candles, fabric, and boards no longer regrow
Eastshade - Eastshade Studios
Hi everyone!

If you are a Discord user, feel free to join Eastshade's very own public discord, where you can discuss the game, help one another out if you get stuck, report bugs, and see game and patch announcements.

And also we've pushed some new fixes:

1.06
  • made all harvestables regrow after 3 days
  • can now walk through large bushes instead of on top of them
  • many fixes to the French localization- font-related errors, text overflow errors, and translations errors
  • removed save lock from Sanja's quest, fixing the infinite save lock if players wish to leave the quest unfinished
  • fixed issue where some world state data was persisting between loads, bugging certain quests when reloading, for example Nika getting stuck in jug head quest.
  • fixed sky regression where moon, sun, clouds, etc were not showing
Tom Clancy's Rainbow Six® Siege - contact@rockpapershotgun.com (Alice Bell)

Alice is on holiday, so this week it’s me, Alice, filling in for Alice. We’re deep in the trenches now, the game trenches, the February onslaught of releases. Metro is only just in our rear view mirror, and Brendan is almost a broken man. Anthem is in its bizarre week of early release for people who’ll pay for EA’s special version of Origins. Apelegs is taking the Battles Royales by storm. There is too much to do, so I might not remind people to send me what they’re playing, just so I don’t have to put it in this document, because I am busy playing some of the games that we have to play. I know, what a ridiculous thing to moan about, hey?

What are you playing this weekend? Here’s what we’re clicking on!

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Eastshade - Eastshade Studios
Hey everyone! The launch has been hectic, and we're a little overwhelmed, but we are elated to see so many people enjoying the game! It warms our hearts to read about people's wonderful experiences getting immersed in the land of Eastshade :).

We're grateful for everyone reporting bugs, and we're working very hard to continue to improve the game! We understand that performance can be spotty at times with certain hardware, and indeed, scene loading causes a hitch on pretty much all hardware. We care deeply about performance (you wouldn't believe how much work goes into getting it as optimized as it currently is!) and improving this is very high priority for us and we will continue to optimize!

A few of you have encountered quest bugs, saving/loading bugs, and progress impeding bugs, and those are even higher priority for the moment. Today is the first of many patches!

version 1.04
-fixed save locking from entering gazebo without talking to Nika
-fixed bird kid sequence happening while player is freezing
-fixed missing characters in Chinese fonts
-fixed missing VO line from pilot
-fixed woodworker's/bicycle sellers double "No thanks" choices
-removed the dark branch of the Architect quest
-potential fix for save locking when getting punched by Ehsan
-fixed a missing string in the paint over menu
-fixed the ability to use the '@' character in the bug reporter
-fixed issue where russian subtitles get smaller and smaller

Finally, Mac and Linux are planned, but first we want to fix the biggest of our bugs, and do some optimization.

Thanks so much everyone for taking a chance on our weird indie game! And making our release amazing!
Eastshade - Eastshade Studios
The wait is over! The open-world adventure game where you play as a traveling artist, is finally available for Windows, with Mac/Linux in the works.
Eastshade - contact@rockpapershotgun.com (John Walker)

There was a time when I wasn’t quite sure about paint ’em up Eastshade. It’s a slow starter, a little clumsy with its introductions, a little distant. But over time it won me over, really won me over. And now, as I idly sail a boat I’ve built through the twisting caverns on the coast, listening to the beautiful violin strains, discovering magical caves, I’m just in love with it. Enough that I’ll be just fine when the quote used from this on their store page reads, “I’m just in love with it.”

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