By Any Means Necessary - tgramsus
Hi everyone,

The linux port of By Any Means Necessary is now available. I hope the Linux gamers enjoy it. As part of the Linux lunch, By Any Means Necessary is 66% off of its regular price until March 24th.

I would like to thank the people at r/Linux_Gaming for helping me test the game in various Linux flavors.

I will now move to other features some players have requested, as well as ports to other platforms.

I would appreciate any feedback you guys may have.

Thanks,
Pedro.
By Any Means Necessary - tgramsus
Hi everyone,

For the last couple of months I've been working on the Linux port of By Any Means Necessary. Testing is almost done and I hope to release the port in the next couple of days. After that is done, I'll come back to the suggestions you guys have made and work to implement them. I also have some content I want to add to improve the game.

I'll keep everybody posted.

Thanks,
Pedro.
Dec 25, 2017
By Any Means Necessary - tgramsus
Hi everyone,

Just wanted to wish everyone a happy holidays. This is my first winter holiday period with a released game so it has been very interesting for me personally. I would like to thank everyone that has checked and tried out the game. I really appreciate it.

As part of the Steam Winter Sale 2017, By Any Means Necessary is 50% of it's regular price, so hopefully everyone can take advantage of this sale.

In the next day or so I would like to let everyone know what plans I have for the game to give all the current and potential owners as much value as possible, so be on the lookout for that.

Thanks again everyone,
Pedro.
Nov 6, 2017
By Any Means Necessary - tgramsus
Hello everyone,

By Any Means Necessary is now officially released and I would like to thank everyone for their interest in the game.

I started working on By Any Means Necessary in 2010. Development stopped in 2011 when I moved to the United States from the Dominican Republic. Then in 2013, I started working again on the game until now.

I would like to thank everyone that worked on the game: Rocio Martinez, Samuel "Cem" Kodoktua, Wilson Tjandra, Josiah Tobin and Brian Fairbanks. Thanks to all the testers and special thanks to Alan Javier Sánchez, Francisco Guerrero and "Flytrap" for testing and helping improve the final product.

I hope everyone enjoys the game and I would appreciate any and all feedback.

Thanks,
Pedro.
Oct 19, 2017
By Any Means Necessary - tgramsus
Hello everyone,

Unfortunately, I have decided to delay the game until the 6th of November. I wish to provide the best product possible so I want to use this extra time to make more adjustments that I believe will result in a higher quality game.

Thank you everyone for your support,
Pedro.
...

Search news
Archive
2018
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2018   2017   2016   2015   2014  
2013   2012   2011   2010   2009  
2008   2007   2006   2005   2004  
2003   2002