Apr 18
Auto-Staccato - Genebris
Changelog:
- Cathedral, Tavern (WIP)
- New grass
- Screen transitions
- New post-processing effects
- Main menu updated
- Some enemies updated
- Starting / ending camera changed
- Music analyser uses a bit wider range of frequencies


Development status:
Composers are working on the OST for campaign. I'm reworking most of the environments. Our current goal is to finish the game this summer.
May 21, 2018
Auto-Staccato - STEAKSTEAK
Changelog:
- Fixed Town crash
- Updated Arctic snow
Apr 24, 2018
Auto-Staccato - STEAKSTEAK
A meaty update today, enjoy these new changes to Auto-Staccato!

Changelog:

- Play folder mode
- Town scene
- Steam achievements
- Volumetric Ambient Occlusion
- Next level button in campaign
- New bug reporting solution
- Main menu changes
- Changed default keys
Auto-Staccato - STEAKSTEAK
Changelog:

- Thicket and Cemetery lighting update
- Highscore on campaign page
- Reduced boss death effect
- No-gib option
- Boss key prompt when boss missed
- Arena key prompts
- Main menu updates
- Fixed resolution reset to default
Auto-Staccato - STEAKSTEAK
Hello, and thank you for your interest in Auto-Staccato!

In today's first update: You wanted Key Prompts, you got 'em!

Here's a list of today's changes and fixes:
  • Key prompts option
  • Campaign rhythm files fixed
  • Scenes icons updated
  • Swamp boss added
  • Thicket boss removed
  • Meadow collision fixed
  • Blurry combo counter fixed
  • Arena push force reduced
  • Splash screen added

Thank you, keep fighting!
...

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