Changelog: - Cathedral, Tavern (WIP) - New grass - Screen transitions - New post-processing effects - Main menu updated - Some enemies updated - Starting / ending camera changed - Music analyser uses a bit wider range of frequencies
Development status: Composers are working on the OST for campaign. I'm reworking most of the environments. Our current goal is to finish the game this summer.
- Thicket and Cemetery lighting update - Highscore on campaign page - Reduced boss death effect - No-gib option - Boss key prompt when boss missed - Arena key prompts - Main menu updates - Fixed resolution reset to default